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author | Bastien Montagne <montagne29@wanadoo.fr> | 2014-09-12 16:50:16 +0400 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2014-09-12 16:50:16 +0400 |
commit | 307d64fa685030ebbeaaa5d8848d924b830b6101 (patch) | |
tree | 43fb4e321f42be920d225676d6c02388bb050b36 /ui_layer_manager.py | |
parent | 660d9de92a650e0b3efdb76fe9063ec5d934ea35 (diff) |
Fix T41802: Layer numbers may be mis-numbered
Blender's layers start from 1, not 0.
Diffstat (limited to 'ui_layer_manager.py')
-rw-r--r-- | ui_layer_manager.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/ui_layer_manager.py b/ui_layer_manager.py index 7858f233..15ff87e0 100644 --- a/ui_layer_manager.py +++ b/ui_layer_manager.py @@ -64,7 +64,7 @@ def check_init_data(scene): namedlayers.layers.remove(0) for i in range(20): layer = namedlayers.layers.add() - layer.name = "Layer%.2d" % i + layer.name = "Layer%.2d" % (i + 1) # Blender use layer nums starting from 1, not 0. namedlayers.use_init = False |