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author | Campbell Barton <ideasman42@gmail.com> | 2018-12-19 03:56:05 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-12-19 03:56:05 +0300 |
commit | 6a1ce20043860e4f836294d46a86b5fcf7fbf1a8 (patch) | |
tree | d99f11f29954067c147cde7b99e97ddb19ef5e00 /uv_magic_uv/legacy/op/align_uv_cursor.py | |
parent | 156c5ea6a45d0549d8422e3ea295972dec7766c3 (diff) | |
parent | 9cc2ad1eaf941d8ed3b5542a3d5cdfccec7ba60b (diff) |
Merge branch 'master' into blender2.8
Diffstat (limited to 'uv_magic_uv/legacy/op/align_uv_cursor.py')
-rw-r--r-- | uv_magic_uv/legacy/op/align_uv_cursor.py | 257 |
1 files changed, 257 insertions, 0 deletions
diff --git a/uv_magic_uv/legacy/op/align_uv_cursor.py b/uv_magic_uv/legacy/op/align_uv_cursor.py new file mode 100644 index 00000000..ec3e7036 --- /dev/null +++ b/uv_magic_uv/legacy/op/align_uv_cursor.py @@ -0,0 +1,257 @@ +# <pep8-80 compliant> + +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +__author__ = "Nutti <nutti.metro@gmail.com>" +__status__ = "production" +__version__ = "5.2" +__date__ = "17 Nov 2018" + +import bpy +from mathutils import Vector +from bpy.props import EnumProperty, BoolProperty, FloatVectorProperty +import bmesh + +from ... import common +from ...utils.bl_class_registry import BlClassRegistry +from ...utils.property_class_registry import PropertyClassRegistry + + +__all__ = [ + 'Properties', + 'MUV_OT_AlignUVCursor', +] + + +def is_valid_context(context): + # 'IMAGE_EDITOR' and 'VIEW_3D' space is allowed to execute. + # If 'View_3D' space is not allowed, you can't find option in Tool-Shelf + # after the execution + for space in context.area.spaces: + if (space.type == 'IMAGE_EDITOR') or (space.type == 'VIEW_3D'): + break + else: + return False + + return True + + +@PropertyClassRegistry(legacy=True) +class Properties: + idname = "align_uv_cursor" + + @classmethod + def init_props(cls, scene): + def auvc_get_cursor_loc(self): + area, _, space = common.get_space('IMAGE_EDITOR', 'WINDOW', + 'IMAGE_EDITOR') + bd_size = common.get_uvimg_editor_board_size(area) + loc = space.cursor_location + if bd_size[0] < 0.000001: + cx = 0.0 + else: + cx = loc[0] / bd_size[0] + if bd_size[1] < 0.000001: + cy = 0.0 + else: + cy = loc[1] / bd_size[1] + self['muv_align_uv_cursor_cursor_loc'] = Vector((cx, cy)) + return self.get('muv_align_uv_cursor_cursor_loc', (0.0, 0.0)) + + def auvc_set_cursor_loc(self, value): + self['muv_align_uv_cursor_cursor_loc'] = value + area, _, space = common.get_space('IMAGE_EDITOR', 'WINDOW', + 'IMAGE_EDITOR') + bd_size = common.get_uvimg_editor_board_size(area) + cx = bd_size[0] * value[0] + cy = bd_size[1] * value[1] + space.cursor_location = Vector((cx, cy)) + + scene.muv_align_uv_cursor_enabled = BoolProperty( + name="Align UV Cursor Enabled", + description="Align UV Cursor is enabled", + default=False + ) + + scene.muv_align_uv_cursor_cursor_loc = FloatVectorProperty( + name="UV Cursor Location", + size=2, + precision=4, + soft_min=-1.0, + soft_max=1.0, + step=1, + default=(0.000, 0.000), + get=auvc_get_cursor_loc, + set=auvc_set_cursor_loc + ) + scene.muv_align_uv_cursor_align_method = EnumProperty( + name="Align Method", + description="Align Method", + default='TEXTURE', + items=[ + ('TEXTURE', "Texture", "Align to texture"), + ('UV', "UV", "Align to UV"), + ('UV_SEL', "UV (Selected)", "Align to Selected UV") + ] + ) + + scene.muv_uv_cursor_location_enabled = BoolProperty( + name="UV Cursor Location Enabled", + description="UV Cursor Location is enabled", + default=False + ) + + @classmethod + def del_props(cls, scene): + del scene.muv_align_uv_cursor_enabled + del scene.muv_align_uv_cursor_cursor_loc + del scene.muv_align_uv_cursor_align_method + + del scene.muv_uv_cursor_location_enabled + + +@BlClassRegistry(legacy=True) +class MUV_OT_AlignUVCursor(bpy.types.Operator): + + bl_idname = "uv.muv_align_uv_cursor_operator" + bl_label = "Align UV Cursor" + bl_description = "Align cursor to the center of UV island" + bl_options = {'REGISTER', 'UNDO'} + + position = EnumProperty( + items=( + ('CENTER', "Center", "Align to Center"), + ('LEFT_TOP', "Left Top", "Align to Left Top"), + ('LEFT_MIDDLE', "Left Middle", "Align to Left Middle"), + ('LEFT_BOTTOM', "Left Bottom", "Align to Left Bottom"), + ('MIDDLE_TOP', "Middle Top", "Align to Middle Top"), + ('MIDDLE_BOTTOM', "Middle Bottom", "Align to Middle Bottom"), + ('RIGHT_TOP', "Right Top", "Align to Right Top"), + ('RIGHT_MIDDLE', "Right Middle", "Align to Right Middle"), + ('RIGHT_BOTTOM', "Right Bottom", "Align to Right Bottom") + ), + name="Position", + description="Align position", + default='CENTER' + ) + base = EnumProperty( + items=( + ('TEXTURE', "Texture", "Align based on Texture"), + ('UV', "UV", "Align to UV"), + ('UV_SEL', "UV (Selected)", "Align to Selected UV") + ), + name="Base", + description="Align base", + default='TEXTURE' + ) + + @classmethod + def poll(cls, context): + # we can not get area/space/region from console + if common.is_console_mode(): + return True + return is_valid_context(context) + + def execute(self, context): + area, _, space = common.get_space('IMAGE_EDITOR', 'WINDOW', + 'IMAGE_EDITOR') + bd_size = common.get_uvimg_editor_board_size(area) + + if self.base == 'UV': + obj = context.active_object + bm = bmesh.from_edit_mesh(obj.data) + if not bm.loops.layers.uv: + return None + uv_layer = bm.loops.layers.uv.verify() + + max_ = Vector((-10000000.0, -10000000.0)) + min_ = Vector((10000000.0, 10000000.0)) + for f in bm.faces: + if not f.select: + continue + for l in f.loops: + uv = l[uv_layer].uv + max_.x = max(max_.x, uv.x) + max_.y = max(max_.y, uv.y) + min_.x = min(min_.x, uv.x) + min_.y = min(min_.y, uv.y) + center = Vector(((max_.x + min_.x) / 2.0, (max_.y + min_.y) / 2.0)) + + elif self.base == 'UV_SEL': + obj = context.active_object + bm = bmesh.from_edit_mesh(obj.data) + if not bm.loops.layers.uv: + return None + uv_layer = bm.loops.layers.uv.verify() + + max_ = Vector((-10000000.0, -10000000.0)) + min_ = Vector((10000000.0, 10000000.0)) + for f in bm.faces: + if not f.select: + continue + for l in f.loops: + if not l[uv_layer].select: + continue + uv = l[uv_layer].uv + max_.x = max(max_.x, uv.x) + max_.y = max(max_.y, uv.y) + min_.x = min(min_.x, uv.x) + min_.y = min(min_.y, uv.y) + center = Vector(((max_.x + min_.x) / 2.0, (max_.y + min_.y) / 2.0)) + + elif self.base == 'TEXTURE': + min_ = Vector((0.0, 0.0)) + max_ = Vector((1.0, 1.0)) + center = Vector((0.5, 0.5)) + else: + self.report({'ERROR'}, "Unknown Operation") + + if self.position == 'CENTER': + cx = center.x * bd_size[0] + cy = center.y * bd_size[1] + elif self.position == 'LEFT_TOP': + cx = min_.x * bd_size[0] + cy = max_.y * bd_size[1] + elif self.position == 'LEFT_MIDDLE': + cx = min_.x * bd_size[0] + cy = center.y * bd_size[1] + elif self.position == 'LEFT_BOTTOM': + cx = min_.x * bd_size[0] + cy = min_.y * bd_size[1] + elif self.position == 'MIDDLE_TOP': + cx = center.x * bd_size[0] + cy = max_.y * bd_size[1] + elif self.position == 'MIDDLE_BOTTOM': + cx = center.x * bd_size[0] + cy = min_.y * bd_size[1] + elif self.position == 'RIGHT_TOP': + cx = max_.x * bd_size[0] + cy = max_.y * bd_size[1] + elif self.position == 'RIGHT_MIDDLE': + cx = max_.x * bd_size[0] + cy = center.y * bd_size[1] + elif self.position == 'RIGHT_BOTTOM': + cx = max_.x * bd_size[0] + cy = min_.y * bd_size[1] + else: + self.report({'ERROR'}, "Unknown Operation") + + space.cursor_location = Vector((cx, cy)) + + return {'FINISHED'} |