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author | Campbell Barton <ideasman42@gmail.com> | 2018-12-19 03:56:05 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-12-19 03:56:05 +0300 |
commit | 6a1ce20043860e4f836294d46a86b5fcf7fbf1a8 (patch) | |
tree | d99f11f29954067c147cde7b99e97ddb19ef5e00 /uv_magic_uv/legacy/op/flip_rotate_uv.py | |
parent | 156c5ea6a45d0549d8422e3ea295972dec7766c3 (diff) | |
parent | 9cc2ad1eaf941d8ed3b5542a3d5cdfccec7ba60b (diff) |
Merge branch 'master' into blender2.8
Diffstat (limited to 'uv_magic_uv/legacy/op/flip_rotate_uv.py')
-rw-r--r-- | uv_magic_uv/legacy/op/flip_rotate_uv.py | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/uv_magic_uv/legacy/op/flip_rotate_uv.py b/uv_magic_uv/legacy/op/flip_rotate_uv.py new file mode 100644 index 00000000..d94e4808 --- /dev/null +++ b/uv_magic_uv/legacy/op/flip_rotate_uv.py @@ -0,0 +1,132 @@ +# <pep8-80 compliant> + +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +__author__ = "Nutti <nutti.metro@gmail.com>" +__status__ = "production" +__version__ = "5.2" +__date__ = "17 Nov 2018" + +import bpy +import bmesh +from bpy.props import ( + BoolProperty, + IntProperty, +) + +from ... import common +from ...utils.bl_class_registry import BlClassRegistry +from ...utils.property_class_registry import PropertyClassRegistry +from ...impl import flip_rotate_impl as impl + +__all__ = [ + 'Properties', + 'MUV_OT_FlipRotate', +] + + +@PropertyClassRegistry(legacy=True) +class Properties: + idname = "flip_rotate_uv" + + @classmethod + def init_props(cls, scene): + scene.muv_flip_rotate_uv_enabled = BoolProperty( + name="Flip/Rotate UV Enabled", + description="Flip/Rotate UV is enabled", + default=False + ) + scene.muv_flip_rotate_uv_seams = BoolProperty( + name="Seams", + description="Seams", + default=True + ) + + @classmethod + def del_props(cls, scene): + del scene.muv_flip_rotate_uv_enabled + del scene.muv_flip_rotate_uv_seams + + +@BlClassRegistry(legacy=True) +class MUV_OT_FlipRotate(bpy.types.Operator): + """ + Operation class: Flip and Rotate UV coordinate + """ + + bl_idname = "uv.muv_flip_rotate_uv_operator" + bl_label = "Flip/Rotate UV" + bl_description = "Flip/Rotate UV coordinate" + bl_options = {'REGISTER', 'UNDO'} + + flip = BoolProperty( + name="Flip UV", + description="Flip UV...", + default=False + ) + rotate = IntProperty( + default=0, + name="Rotate UV", + min=0, + max=30 + ) + seams = BoolProperty( + name="Seams", + description="Seams", + default=True + ) + + @classmethod + def poll(cls, context): + # we can not get area/space/region from console + if common.is_console_mode(): + return True + return impl.is_valid_context(context) + + def execute(self, context): + self.report({'INFO'}, "Flip/Rotate UV") + obj = context.active_object + bm = bmesh.from_edit_mesh(obj.data) + if common.check_version(2, 73, 0) >= 0: + bm.faces.ensure_lookup_table() + + # get UV layer + uv_layer = impl.get_uv_layer(self, bm) + if not uv_layer: + return {'CANCELLED'} + + # get selected face + src_info = impl.get_src_face_info(self, bm, [uv_layer], True) + if not src_info: + return {'CANCELLED'} + + face_count = len(src_info[list(src_info.keys())[0]]) + self.report({'INFO'}, "{} face(s) are selected".format(face_count)) + + # paste + ret = impl.paste_uv(self, bm, src_info, src_info, [uv_layer], 'N_N', + self.flip, self.rotate, self.seams) + if ret: + return {'CANCELLED'} + + bmesh.update_edit_mesh(obj.data) + if self.seams is True: + obj.data.show_edge_seams = True + + return {'FINISHED'} |