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author | Campbell Barton <ideasman42@gmail.com> | 2018-12-19 03:56:05 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-12-19 03:56:05 +0300 |
commit | 6a1ce20043860e4f836294d46a86b5fcf7fbf1a8 (patch) | |
tree | d99f11f29954067c147cde7b99e97ddb19ef5e00 /uv_magic_uv/legacy/ui/uvedit_editor_enhancement.py | |
parent | 156c5ea6a45d0549d8422e3ea295972dec7766c3 (diff) | |
parent | 9cc2ad1eaf941d8ed3b5542a3d5cdfccec7ba60b (diff) |
Merge branch 'master' into blender2.8
Diffstat (limited to 'uv_magic_uv/legacy/ui/uvedit_editor_enhancement.py')
-rw-r--r-- | uv_magic_uv/legacy/ui/uvedit_editor_enhancement.py | 149 |
1 files changed, 149 insertions, 0 deletions
diff --git a/uv_magic_uv/legacy/ui/uvedit_editor_enhancement.py b/uv_magic_uv/legacy/ui/uvedit_editor_enhancement.py new file mode 100644 index 00000000..3f750feb --- /dev/null +++ b/uv_magic_uv/legacy/ui/uvedit_editor_enhancement.py @@ -0,0 +1,149 @@ +# <pep8-80 compliant> + +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +__author__ = "Nutti <nutti.metro@gmail.com>" +__status__ = "production" +__version__ = "5.2" +__date__ = "17 Nov 2018" + +import bpy + +from ..op import ( + align_uv_cursor, + uv_bounding_box, + uv_inspection, +) +from ...utils.bl_class_registry import BlClassRegistry + +__all__ = [ + 'MUV_PT_UVEdit_EditorEnhancement', +] + + +@BlClassRegistry(legacy=True) +class MUV_PT_UVEdit_EditorEnhancement(bpy.types.Panel): + """ + Panel class: UV/Image Editor Enhancement + """ + + bl_space_type = 'IMAGE_EDITOR' + bl_region_type = 'TOOLS' + bl_label = "Editor Enhancement" + bl_category = "Magic UV" + bl_context = 'mesh_edit' + bl_options = {'DEFAULT_CLOSED'} + + def draw_header(self, _): + layout = self.layout + layout.label(text="", icon='IMAGE_COL') + + def draw(self, context): + layout = self.layout + sc = context.scene + + box = layout.box() + box.prop(sc, "muv_align_uv_cursor_enabled", text="Align UV Cursor") + if sc.muv_align_uv_cursor_enabled: + box.prop(sc, "muv_align_uv_cursor_align_method", expand=True) + + col = box.column(align=True) + + row = col.row(align=True) + ops = row.operator(align_uv_cursor.MUV_OT_AlignUVCursor.bl_idname, + text="Left Top") + ops.position = 'LEFT_TOP' + ops.base = sc.muv_align_uv_cursor_align_method + ops = row.operator(align_uv_cursor.MUV_OT_AlignUVCursor.bl_idname, + text="Middle Top") + ops.position = 'MIDDLE_TOP' + ops.base = sc.muv_align_uv_cursor_align_method + ops = row.operator(align_uv_cursor.MUV_OT_AlignUVCursor.bl_idname, + text="Right Top") + ops.position = 'RIGHT_TOP' + ops.base = sc.muv_align_uv_cursor_align_method + + row = col.row(align=True) + ops = row.operator(align_uv_cursor.MUV_OT_AlignUVCursor.bl_idname, + text="Left Middle") + ops.position = 'LEFT_MIDDLE' + ops.base = sc.muv_align_uv_cursor_align_method + ops = row.operator(align_uv_cursor.MUV_OT_AlignUVCursor.bl_idname, + text="Center") + ops.position = 'CENTER' + ops.base = sc.muv_align_uv_cursor_align_method + ops = row.operator(align_uv_cursor.MUV_OT_AlignUVCursor.bl_idname, + text="Right Middle") + ops.position = 'RIGHT_MIDDLE' + ops.base = sc.muv_align_uv_cursor_align_method + + row = col.row(align=True) + ops = row.operator(align_uv_cursor.MUV_OT_AlignUVCursor.bl_idname, + text="Left Bottom") + ops.position = 'LEFT_BOTTOM' + ops.base = sc.muv_align_uv_cursor_align_method + ops = row.operator(align_uv_cursor.MUV_OT_AlignUVCursor.bl_idname, + text="Middle Bottom") + ops.position = 'MIDDLE_BOTTOM' + ops.base = sc.muv_align_uv_cursor_align_method + ops = row.operator(align_uv_cursor.MUV_OT_AlignUVCursor.bl_idname, + text="Right Bottom") + ops.position = 'RIGHT_BOTTOM' + ops.base = sc.muv_align_uv_cursor_align_method + + box = layout.box() + box.prop(sc, "muv_uv_cursor_location_enabled", + text="UV Cursor Location") + if sc.muv_uv_cursor_location_enabled: + box.prop(sc, "muv_align_uv_cursor_cursor_loc", text="") + + box = layout.box() + box.prop(sc, "muv_uv_bounding_box_enabled", text="UV Bounding Box") + if sc.muv_uv_bounding_box_enabled: + box.prop( + sc, "muv_uv_bounding_box_show", + text="Hide" + if uv_bounding_box.MUV_OT_UVBoundingBox.is_running(context) + else "Show", + icon='RESTRICT_VIEW_OFF' + if uv_bounding_box.MUV_OT_UVBoundingBox.is_running(context) + else 'RESTRICT_VIEW_ON') + box.prop(sc, "muv_uv_bounding_box_uniform_scaling", + text="Uniform Scaling") + box.prop(sc, "muv_uv_bounding_box_boundary", text="Boundary") + + box = layout.box() + box.prop(sc, "muv_uv_inspection_enabled", text="UV Inspection") + if sc.muv_uv_inspection_enabled: + row = box.row() + row.prop( + sc, "muv_uv_inspection_show", + text="Hide" + if uv_inspection.MUV_OT_UVInspection_Render.is_running(context) + else "Show", + icon='RESTRICT_VIEW_OFF' + if uv_inspection.MUV_OT_UVInspection_Render.is_running(context) + else 'RESTRICT_VIEW_ON') + row.operator(uv_inspection.MUV_OT_UVInspection_Update.bl_idname, + text="Update") + row = box.row() + row.prop(sc, "muv_uv_inspection_show_overlapped") + row.prop(sc, "muv_uv_inspection_show_flipped") + row = box.row() + row.prop(sc, "muv_uv_inspection_show_mode") |