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authorNutti <nutti.metro@gmail.com>2017-04-02 05:21:28 +0300
committerNutti <nutti.metro@gmail.com>2017-04-02 05:21:28 +0300
commit8a17c01627bae97a66a237d5ab3cfd19c8f7adc1 (patch)
tree77d38ef0d3284b7bf7d7350f88b185d08c20261e /uv_magic_uv/muv_cpuv_ops.py
parentd9c25b43907a2620a77b6fd889af9302f859c9d2 (diff)
uv_magic_uv commit to addons release: T51064
Initial commit to addons release. Task: T51064
Diffstat (limited to 'uv_magic_uv/muv_cpuv_ops.py')
-rw-r--r--uv_magic_uv/muv_cpuv_ops.py455
1 files changed, 455 insertions, 0 deletions
diff --git a/uv_magic_uv/muv_cpuv_ops.py b/uv_magic_uv/muv_cpuv_ops.py
new file mode 100644
index 00000000..3c5e968a
--- /dev/null
+++ b/uv_magic_uv/muv_cpuv_ops.py
@@ -0,0 +1,455 @@
+# <pep8-80 compliant>
+
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+__author__ = "Nutti <nutti.metro@gmail.com>, Jace Priester"
+__status__ = "production"
+__version__ = "4.3"
+__date__ = "1 Apr 2017"
+
+
+import bpy
+import bmesh
+from bpy.props import StringProperty, BoolProperty, IntProperty, EnumProperty
+from . import muv_common
+
+
+def memorize_view_3d_mode(fn):
+ def __memorize_view_3d_mode(self, context):
+ mode_orig = bpy.context.object.mode
+ result = fn(self, context)
+ bpy.ops.object.mode_set(mode=mode_orig)
+ return result
+ return __memorize_view_3d_mode
+
+
+class MUV_CPUVCopyUV(bpy.types.Operator):
+ """
+ Operation class: Copy UV coordinate
+ """
+
+ bl_idname = "uv.muv_cpuv_copy_uv"
+ bl_label = "Copy UV (Operation)"
+ bl_description = "Copy UV coordinate (Operation)"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ uv_map = StringProperty(options={'HIDDEN'})
+
+ def execute(self, context):
+ props = context.scene.muv_props.cpuv
+ if self.uv_map == "":
+ self.report({'INFO'}, "Copy UV coordinate")
+ else:
+ self.report(
+ {'INFO'}, "Copy UV coordinate (UV map:%s)" % (self.uv_map))
+ obj = context.active_object
+ bm = bmesh.from_edit_mesh(obj.data)
+ if muv_common.check_version(2, 73, 0) >= 0:
+ bm.faces.ensure_lookup_table()
+
+ # get UV layer
+ if self.uv_map == "":
+ if not bm.loops.layers.uv:
+ self.report(
+ {'WARNING'}, "Object must have more than one UV map")
+ return {'CANCELLED'}
+ uv_layer = bm.loops.layers.uv.verify()
+ else:
+ uv_layer = bm.loops.layers.uv[self.uv_map]
+
+ # get selected face
+ props.src_uvs = []
+ props.src_pin_uvs = []
+ for face in bm.faces:
+ if face.select:
+ uvs = [l[uv_layer].uv.copy() for l in face.loops]
+ pin_uvs = [l[uv_layer].pin_uv for l in face.loops]
+ props.src_uvs.append(uvs)
+ props.src_pin_uvs.append(pin_uvs)
+ if len(props.src_uvs) == 0 or len(props.src_pin_uvs) == 0:
+ self.report({'WARNING'}, "No faces are selected")
+ return {'CANCELLED'}
+ self.report({'INFO'}, "%d face(s) are selected" % len(props.src_uvs))
+
+ return {'FINISHED'}
+
+
+class MUV_CPUVCopyUVMenu(bpy.types.Menu):
+ """
+ Menu class: Copy UV coordinate
+ """
+
+ bl_idname = "uv.muv_cpuv_copy_uv_menu"
+ bl_label = "Copy UV"
+ bl_description = "Copy UV coordinate"
+
+ def draw(self, context):
+ layout = self.layout
+ # create sub menu
+ obj = context.active_object
+ bm = bmesh.from_edit_mesh(obj.data)
+ uv_maps = bm.loops.layers.uv.keys()
+ layout.operator(
+ MUV_CPUVCopyUV.bl_idname,
+ text="[Default]",
+ icon="PLUGIN"
+ ).uv_map = ""
+ for m in uv_maps:
+ layout.operator(
+ MUV_CPUVCopyUV.bl_idname,
+ text=m,
+ icon="PLUGIN"
+ ).uv_map = m
+
+
+class MUV_CPUVPasteUV(bpy.types.Operator):
+ """
+ Operation class: Paste UV coordinate
+ """
+
+ bl_idname = "uv.muv_cpuv_paste_uv"
+ bl_label = "Paste UV (Operation)"
+ bl_description = "Paste UV coordinate (Operation)"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ uv_map = StringProperty(options={'HIDDEN'})
+ strategy = EnumProperty(
+ name="Strategy",
+ description="Paste Strategy",
+ items=[
+ ('N_N', 'N:N', 'Number of faces must be equal to source'),
+ ('N_M', 'N:M', 'Number of faces must not be equal to source')
+ ],
+ default="N_M"
+ )
+ flip_copied_uv = BoolProperty(
+ name="Flip Copied UV",
+ description="Flip Copied UV...",
+ default=False
+ )
+ rotate_copied_uv = IntProperty(
+ default=0,
+ name="Rotate Copied UV",
+ min=0,
+ max=30
+ )
+
+ def execute(self, context):
+ props = context.scene.muv_props.cpuv
+ if len(props.src_uvs) == 0 or len(props.src_pin_uvs) == 0:
+ self.report({'WARNING'}, "Need copy UV at first")
+ return {'CANCELLED'}
+ if self.uv_map == "":
+ self.report({'INFO'}, "Paste UV coordinate")
+ else:
+ self.report(
+ {'INFO'}, "Paste UV coordinate (UV map:%s)" % (self.uv_map))
+ obj = context.active_object
+ bm = bmesh.from_edit_mesh(obj.data)
+ if muv_common.check_version(2, 73, 0) >= 0:
+ bm.faces.ensure_lookup_table()
+
+ # get UV layer
+ if self.uv_map == "":
+ if not bm.loops.layers.uv:
+ self.report(
+ {'WARNING'}, "Object must have more than one UV map")
+ return {'CANCELLED'}
+ uv_layer = bm.loops.layers.uv.verify()
+ else:
+ uv_layer = bm.loops.layers.uv[self.uv_map]
+
+ # get selected face
+ dest_uvs = []
+ dest_pin_uvs = []
+ dest_face_indices = []
+ for face in bm.faces:
+ if face.select:
+ dest_face_indices.append(face.index)
+ uvs = [l[uv_layer].uv.copy() for l in face.loops]
+ pin_uvs = [l[uv_layer].pin_uv for l in face.loops]
+ dest_uvs.append(uvs)
+ dest_pin_uvs.append(pin_uvs)
+ if len(dest_uvs) == 0 or len(dest_pin_uvs) == 0:
+ self.report({'WARNING'}, "No faces are selected")
+ return {'CANCELLED'}
+ if self.strategy == 'N_N' and len(props.src_uvs) != len(dest_uvs):
+ self.report(
+ {'WARNING'},
+ "Number of selected faces is different from copied" +
+ "(src:%d, dest:%d)" %
+ (len(props.src_uvs), len(dest_uvs)))
+ return {'CANCELLED'}
+
+ # paste
+ for i, idx in enumerate(dest_face_indices):
+ suv = None
+ spuv = None
+ duv = None
+ if self.strategy == 'N_N':
+ suv = props.src_uvs[i]
+ spuv = props.src_pin_uvs[i]
+ duv = dest_uvs[i]
+ elif self.strategy == 'N_M':
+ suv = props.src_uvs[i % len(props.src_uvs)]
+ spuv = props.src_pin_uvs[i % len(props.src_pin_uvs)]
+ duv = dest_uvs[i]
+ if len(suv) != len(duv):
+ self.report({'WARNING'}, "Some faces are different size")
+ return {'CANCELLED'}
+ suvs_fr = [uv for uv in suv]
+ spuvs_fr = [pin_uv for pin_uv in spuv]
+ # flip UVs
+ if self.flip_copied_uv is True:
+ suvs_fr.reverse()
+ spuvs_fr.reverse()
+ # rotate UVs
+ for _ in range(self.rotate_copied_uv):
+ uv = suvs_fr.pop()
+ pin_uv = spuvs_fr.pop()
+ suvs_fr.insert(0, uv)
+ spuvs_fr.insert(0, pin_uv)
+ # paste UVs
+ for l, suv, spuv in zip(bm.faces[idx].loops, suvs_fr, spuvs_fr):
+ l[uv_layer].uv = suv
+ l[uv_layer].pin_uv = spuv
+ self.report({'INFO'}, "%d face(s) are copied" % len(dest_uvs))
+
+ bmesh.update_edit_mesh(obj.data)
+
+ return {'FINISHED'}
+
+
+class MUV_CPUVPasteUVMenu(bpy.types.Menu):
+ """
+ Menu class: Paste UV coordinate
+ """
+
+ bl_idname = "uv.muv_cpuv_paste_uv_menu"
+ bl_label = "Paste UV"
+ bl_description = "Paste UV coordinate"
+
+ def draw(self, context):
+ layout = self.layout
+ # create sub menu
+ obj = context.active_object
+ bm = bmesh.from_edit_mesh(obj.data)
+ uv_maps = bm.loops.layers.uv.keys()
+ layout.operator(
+ MUV_CPUVPasteUV.bl_idname,
+ text="[Default]", icon="PLUGIN").uv_map = ""
+ for m in uv_maps:
+ layout.operator(
+ MUV_CPUVPasteUV.bl_idname,
+ text=m, icon="PLUGIN").uv_map = m
+
+
+class MUV_CPUVObjCopyUV(bpy.types.Operator):
+ """
+ Operation class: Copy UV coordinate per object
+ """
+
+ bl_idname = "object.muv_cpuv_obj_copy_uv"
+ bl_label = "Copy UV"
+ bl_description = "Copy UV coordinate"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ uv_map = StringProperty(options={'HIDDEN'})
+
+ @memorize_view_3d_mode
+ def execute(self, context):
+ props = context.scene.muv_props.cpuv_obj
+ if self.uv_map == "":
+ self.report({'INFO'}, "Copy UV coordinate per object")
+ else:
+ self.report(
+ {'INFO'},
+ "Copy UV coordinate per object (UV map:%s)" % (self.uv_map))
+ bpy.ops.object.mode_set(mode='EDIT')
+
+ obj = context.active_object
+ bm = bmesh.from_edit_mesh(obj.data)
+ if muv_common.check_version(2, 73, 0) >= 0:
+ bm.faces.ensure_lookup_table()
+
+ # get UV layer
+ if self.uv_map == "":
+ if not bm.loops.layers.uv:
+ self.report(
+ {'WARNING'}, "Object must have more than one UV map")
+ return {'CANCELLED'}
+ uv_layer = bm.loops.layers.uv.verify()
+ else:
+ uv_layer = bm.loops.layers.uv[self.uv_map]
+
+ # get selected face
+ props.src_uvs = []
+ props.src_pin_uvs = []
+ for face in bm.faces:
+ uvs = [l[uv_layer].uv.copy() for l in face.loops]
+ pin_uvs = [l[uv_layer].pin_uv for l in face.loops]
+ props.src_uvs.append(uvs)
+ props.src_pin_uvs.append(pin_uvs)
+
+ self.report({'INFO'}, "%s's UV coordinates are copied" % (obj.name))
+
+ return {'FINISHED'}
+
+
+class MUV_CPUVObjCopyUVMenu(bpy.types.Menu):
+ """
+ Menu class: Copy UV coordinate per object
+ """
+
+ bl_idname = "object.muv_cpuv_obj_copy_uv_menu"
+ bl_label = "Copy UV"
+ bl_description = "Copy UV coordinate per object"
+
+ def draw(self, _):
+ layout = self.layout
+ # create sub menu
+ uv_maps = bpy.context.active_object.data.uv_textures.keys()
+ layout.operator(
+ MUV_CPUVObjCopyUV.bl_idname,
+ text="[Default]", icon="PLUGIN").uv_map = ""
+ for m in uv_maps:
+ layout.operator(
+ MUV_CPUVObjCopyUV.bl_idname,
+ text=m, icon="PLUGIN").uv_map = m
+
+
+class MUV_CPUVObjPasteUV(bpy.types.Operator):
+ """
+ Operation class: Paste UV coordinate per object
+ """
+
+ bl_idname = "object.muv_cpuv_obj_paste_uv"
+ bl_label = "Paste UV"
+ bl_description = "Paste UV coordinate"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ uv_map = StringProperty(options={'HIDDEN'})
+
+ @memorize_view_3d_mode
+ def execute(self, context):
+ props = context.scene.muv_props.cpuv_obj
+ if len(props.src_uvs) == 0 or len(props.src_pin_uvs) == 0:
+ self.report({'WARNING'}, "Need copy UV at first")
+ return {'CANCELLED'}
+
+ for o in bpy.data.objects:
+ if not hasattr(o.data, "uv_textures") or not o.select:
+ continue
+
+ bpy.ops.object.mode_set(mode='OBJECT')
+ bpy.context.scene.objects.active = o
+ bpy.ops.object.mode_set(mode='EDIT')
+
+ obj = context.active_object
+ bm = bmesh.from_edit_mesh(obj.data)
+ if muv_common.check_version(2, 73, 0) >= 0:
+ bm.faces.ensure_lookup_table()
+
+ if (self.uv_map == "" or
+ self.uv_map not in bm.loops.layers.uv.keys()):
+ self.report({'INFO'}, "Paste UV coordinate per object")
+ else:
+ self.report(
+ {'INFO'},
+ "Paste UV coordinate per object (UV map: %s)"
+ % (self.uv_map))
+
+ # get UV layer
+ if (self.uv_map == "" or
+ self.uv_map not in bm.loops.layers.uv.keys()):
+ if not bm.loops.layers.uv:
+ self.report(
+ {'WARNING'}, "Object must have more than one UV map")
+ return {'CANCELLED'}
+ uv_layer = bm.loops.layers.uv.verify()
+ else:
+ uv_layer = bm.loops.layers.uv[self.uv_map]
+
+ # get selected face
+ dest_uvs = []
+ dest_pin_uvs = []
+ dest_face_indices = []
+ for face in bm.faces:
+ dest_face_indices.append(face.index)
+ uvs = [l[uv_layer].uv.copy() for l in face.loops]
+ pin_uvs = [l[uv_layer].pin_uv for l in face.loops]
+ dest_uvs.append(uvs)
+ dest_pin_uvs.append(pin_uvs)
+ if len(props.src_uvs) != len(dest_uvs):
+ self.report(
+ {'WARNING'},
+ "Number of faces is different from copied "
+ + "(src:%d, dest:%d)"
+ % (len(props.src_uvs), len(dest_uvs))
+ )
+ return {'CANCELLED'}
+
+ # paste
+ for i, idx in enumerate(dest_face_indices):
+ suv = props.src_uvs[i]
+ spuv = props.src_pin_uvs[i]
+ duv = dest_uvs[i]
+ if len(suv) != len(duv):
+ self.report({'WARNING'}, "Some faces are different size")
+ return {'CANCELLED'}
+ suvs_fr = [uv for uv in suv]
+ spuvs_fr = [pin_uv for pin_uv in spuv]
+ # paste UVs
+ for l, suv, spuv in zip(
+ bm.faces[idx].loops, suvs_fr, spuvs_fr):
+ l[uv_layer].uv = suv
+ l[uv_layer].pin_uv = spuv
+
+ bmesh.update_edit_mesh(obj.data)
+
+ self.report(
+ {'INFO'}, "%s's UV coordinates are pasted" % (obj.name))
+
+ return {'FINISHED'}
+
+
+class MUV_CPUVObjPasteUVMenu(bpy.types.Menu):
+ """
+ Menu class: Paste UV coordinate per object
+ """
+
+ bl_idname = "object.muv_cpuv_obj_paste_uv_menu"
+ bl_label = "Paste UV"
+ bl_description = "Paste UV coordinate per object"
+
+ def draw(self, _):
+ layout = self.layout
+ # create sub menu
+ uv_maps = []
+ for obj in bpy.data.objects:
+ if hasattr(obj.data, "uv_textures") and obj.select:
+ uv_maps.extend(obj.data.uv_textures.keys())
+ uv_maps = list(set(uv_maps))
+ layout.operator(
+ MUV_CPUVObjPasteUV.bl_idname,
+ text="[Default]", icon="PLUGIN").uv_map = ""
+ for m in uv_maps:
+ layout.operator(
+ MUV_CPUVObjPasteUV.bl_idname,
+ text=m, icon="PLUGIN").uv_map = m