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author | NBurn <7nburn@gmail.com> | 2019-01-18 00:48:54 +0300 |
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committer | NBurn <7nburn@gmail.com> | 2019-01-18 00:48:54 +0300 |
commit | aeabdc02a83a976b2f594cd66873c6d2b537e669 (patch) | |
tree | 3ac5922be25219ab666aae4b8d04002bce2e70a6 /uv_magic_uv/op/texture_wrap.py | |
parent | ba97e19e5b3df449784a4cc4ed89ce7b511ec3e4 (diff) |
Update Add-ons class properties to annotations
This should take care of most of the class property conversions to
use the new annotation format (colon instead of equals) for
assignment. There may still be a few edge cases that were missed.
Diffstat (limited to 'uv_magic_uv/op/texture_wrap.py')
-rw-r--r-- | uv_magic_uv/op/texture_wrap.py | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/uv_magic_uv/op/texture_wrap.py b/uv_magic_uv/op/texture_wrap.py index c78ffed9..2b4d5c2b 100644 --- a/uv_magic_uv/op/texture_wrap.py +++ b/uv_magic_uv/op/texture_wrap.py @@ -67,17 +67,17 @@ class _Properties: scene.muv_props.texture_wrap = Props() - scene.muv_texture_wrap_enabled = BoolProperty( + scene.muv_texture_wrap_enabled: BoolProperty( name="Texture Wrap", description="Texture Wrap is enabled", default=False ) - scene.muv_texture_wrap_set_and_refer = BoolProperty( + scene.muv_texture_wrap_set_and_refer: BoolProperty( name="Set and Refer", description="Refer and set UV", default=True ) - scene.muv_texture_wrap_selseq = BoolProperty( + scene.muv_texture_wrap_selseq: BoolProperty( name="Selection Sequence", description="Set UV sequentially", default=False |