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authorNutti <nutti.metro@gmail.com>2018-02-16 15:04:36 +0300
committerNutti <nutti.metro@gmail.com>2018-02-16 15:04:36 +0300
commitfdc914d653d4cf9e8c6ad5ea3d71fdefb9529491 (patch)
treef06d9e4b851a39c62ee8d4308a3587211df23bfa /uv_magic_uv/op/unwrap_constraint.py
parentbfab29085ca84ad74125aa18a26a0025a1e09ace (diff)
Magic UV: Release v5.0
* Add features - Align UV Cursor - UV Cursor Location - Align UV - Smooth UV - UV Inspection - Select UV - Texture Wrap - UV Sculpt * Improve features - Copy/Paste UV: Add menu to UV/Image Editor - World Scale UV: Add information about Texel Density - UV Bounding Box: Add option "Bound" - Texture Projection: Add option "Assign UVMap" - UVW: Add option "Assign UVMap" * Improve UI * Fixed bugs * Optimization/Refactoring
Diffstat (limited to 'uv_magic_uv/op/unwrap_constraint.py')
-rw-r--r--uv_magic_uv/op/unwrap_constraint.py124
1 files changed, 124 insertions, 0 deletions
diff --git a/uv_magic_uv/op/unwrap_constraint.py b/uv_magic_uv/op/unwrap_constraint.py
new file mode 100644
index 00000000..311b2c35
--- /dev/null
+++ b/uv_magic_uv/op/unwrap_constraint.py
@@ -0,0 +1,124 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+__author__ = "Nutti <nutti.metro@gmail.com>"
+__status__ = "production"
+__version__ = "5.0"
+__date__ = "16 Feb 2018"
+
+import bpy
+import bmesh
+from bpy.props import (
+ BoolProperty,
+ EnumProperty,
+ FloatProperty,
+)
+
+from .. import common
+
+
+class MUV_UnwrapConstraint(bpy.types.Operator):
+ """
+ Operation class: Unwrap with constrain UV coordinate
+ """
+
+ bl_idname = "uv.muv_unwrap_constraint"
+ bl_label = "Unwrap Constraint"
+ bl_description = "Unwrap while keeping uv coordinate"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ # property for original unwrap
+ method = EnumProperty(
+ name="Method",
+ description="Unwrapping method",
+ items=[
+ ('ANGLE_BASED', 'Angle Based', 'Angle Based'),
+ ('CONFORMAL', 'Conformal', 'Conformal')
+ ],
+ default='ANGLE_BASED')
+ fill_holes = BoolProperty(
+ name="Fill Holes",
+ description="Virtual fill holes in meshes before unwrapping",
+ default=True)
+ correct_aspect = BoolProperty(
+ name="Correct Aspect",
+ description="Map UVs taking image aspect ratio into account",
+ default=True)
+ use_subsurf_data = BoolProperty(
+ name="Use Subsurf Modifier",
+ description="""Map UVs taking vertex position after subsurf
+ into account""",
+ default=False)
+ margin = FloatProperty(
+ name="Margin",
+ description="Space between islands",
+ max=1.0,
+ min=0.0,
+ default=0.001)
+
+ # property for this operation
+ u_const = BoolProperty(
+ name="U-Constraint",
+ description="Keep UV U-axis coordinate",
+ default=False
+ )
+ v_const = BoolProperty(
+ name="V-Constraint",
+ description="Keep UV V-axis coordinate",
+ default=False
+ )
+
+ def execute(self, _):
+ obj = bpy.context.active_object
+ bm = bmesh.from_edit_mesh(obj.data)
+ if common.check_version(2, 73, 0) >= 0:
+ bm.faces.ensure_lookup_table()
+
+ # bpy.ops.uv.unwrap() makes one UV map at least
+ if not bm.loops.layers.uv:
+ self.report({'WARNING'}, "Object must have more than one UV map")
+ return {'CANCELLED'}
+ uv_layer = bm.loops.layers.uv.verify()
+
+ # get original UV coordinate
+ faces = [f for f in bm.faces if f.select]
+ uv_list = []
+ for f in faces:
+ uvs = [l[uv_layer].uv.copy() for l in f.loops]
+ uv_list.append(uvs)
+
+ # unwrap
+ bpy.ops.uv.unwrap(
+ method=self.method,
+ fill_holes=self.fill_holes,
+ correct_aspect=self.correct_aspect,
+ use_subsurf_data=self.use_subsurf_data,
+ margin=self.margin)
+
+ # when U/V-Constraint is checked, revert original coordinate
+ for f, uvs in zip(faces, uv_list):
+ for l, uv in zip(f.loops, uvs):
+ if self.u_const:
+ l[uv_layer].uv.x = uv.x
+ if self.v_const:
+ l[uv_layer].uv.y = uv.y
+
+ # update mesh
+ bmesh.update_edit_mesh(obj.data)
+
+ return {'FINISHED'}