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author | Nutti <nutti.metro@gmail.com> | 2018-02-16 15:04:36 +0300 |
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committer | Nutti <nutti.metro@gmail.com> | 2018-02-16 15:04:36 +0300 |
commit | fdc914d653d4cf9e8c6ad5ea3d71fdefb9529491 (patch) | |
tree | f06d9e4b851a39c62ee8d4308a3587211df23bfa /uv_magic_uv/op/unwrap_constraint.py | |
parent | bfab29085ca84ad74125aa18a26a0025a1e09ace (diff) |
Magic UV: Release v5.0
* Add features
- Align UV Cursor
- UV Cursor Location
- Align UV
- Smooth UV
- UV Inspection
- Select UV
- Texture Wrap
- UV Sculpt
* Improve features
- Copy/Paste UV: Add menu to UV/Image Editor
- World Scale UV: Add information about Texel Density
- UV Bounding Box: Add option "Bound"
- Texture Projection: Add option "Assign UVMap"
- UVW: Add option "Assign UVMap"
* Improve UI
* Fixed bugs
* Optimization/Refactoring
Diffstat (limited to 'uv_magic_uv/op/unwrap_constraint.py')
-rw-r--r-- | uv_magic_uv/op/unwrap_constraint.py | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/uv_magic_uv/op/unwrap_constraint.py b/uv_magic_uv/op/unwrap_constraint.py new file mode 100644 index 00000000..311b2c35 --- /dev/null +++ b/uv_magic_uv/op/unwrap_constraint.py @@ -0,0 +1,124 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +__author__ = "Nutti <nutti.metro@gmail.com>" +__status__ = "production" +__version__ = "5.0" +__date__ = "16 Feb 2018" + +import bpy +import bmesh +from bpy.props import ( + BoolProperty, + EnumProperty, + FloatProperty, +) + +from .. import common + + +class MUV_UnwrapConstraint(bpy.types.Operator): + """ + Operation class: Unwrap with constrain UV coordinate + """ + + bl_idname = "uv.muv_unwrap_constraint" + bl_label = "Unwrap Constraint" + bl_description = "Unwrap while keeping uv coordinate" + bl_options = {'REGISTER', 'UNDO'} + + # property for original unwrap + method = EnumProperty( + name="Method", + description="Unwrapping method", + items=[ + ('ANGLE_BASED', 'Angle Based', 'Angle Based'), + ('CONFORMAL', 'Conformal', 'Conformal') + ], + default='ANGLE_BASED') + fill_holes = BoolProperty( + name="Fill Holes", + description="Virtual fill holes in meshes before unwrapping", + default=True) + correct_aspect = BoolProperty( + name="Correct Aspect", + description="Map UVs taking image aspect ratio into account", + default=True) + use_subsurf_data = BoolProperty( + name="Use Subsurf Modifier", + description="""Map UVs taking vertex position after subsurf + into account""", + default=False) + margin = FloatProperty( + name="Margin", + description="Space between islands", + max=1.0, + min=0.0, + default=0.001) + + # property for this operation + u_const = BoolProperty( + name="U-Constraint", + description="Keep UV U-axis coordinate", + default=False + ) + v_const = BoolProperty( + name="V-Constraint", + description="Keep UV V-axis coordinate", + default=False + ) + + def execute(self, _): + obj = bpy.context.active_object + bm = bmesh.from_edit_mesh(obj.data) + if common.check_version(2, 73, 0) >= 0: + bm.faces.ensure_lookup_table() + + # bpy.ops.uv.unwrap() makes one UV map at least + if not bm.loops.layers.uv: + self.report({'WARNING'}, "Object must have more than one UV map") + return {'CANCELLED'} + uv_layer = bm.loops.layers.uv.verify() + + # get original UV coordinate + faces = [f for f in bm.faces if f.select] + uv_list = [] + for f in faces: + uvs = [l[uv_layer].uv.copy() for l in f.loops] + uv_list.append(uvs) + + # unwrap + bpy.ops.uv.unwrap( + method=self.method, + fill_holes=self.fill_holes, + correct_aspect=self.correct_aspect, + use_subsurf_data=self.use_subsurf_data, + margin=self.margin) + + # when U/V-Constraint is checked, revert original coordinate + for f, uvs in zip(faces, uv_list): + for l, uv in zip(f.loops, uvs): + if self.u_const: + l[uv_layer].uv.x = uv.x + if self.v_const: + l[uv_layer].uv.y = uv.y + + # update mesh + bmesh.update_edit_mesh(obj.data) + + return {'FINISHED'} |