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author | Nutti <nutti.metro@gmail.com> | 2018-11-17 15:11:55 +0300 |
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committer | Nutti <nutti.metro@gmail.com> | 2018-11-17 15:11:55 +0300 |
commit | 2532b96844c121b710e1a1973d2a5ff824ab3be4 (patch) | |
tree | c1f7682a77310f53ed4c2682b0788f73aa677d69 /uv_magic_uv/ui/IMAGE_MT_uvs.py | |
parent | 92ebf635ee2a9ddbc7fbf4a0c06b9732ee555b27 (diff) |
Magic UV: Release v5.2
* Bulit-in menu preferences
* Add-on updater
* Copy/Paste UV
* Add option "[New]" for pasting to newly allocated UV map
* Add option "[All]" for pasting all UV maps at once
* Align UV
* Add option "Mesh Influence"
* World Scale UV
* Add mode option "Manual" to allow the user specify the density manually
* Improve UI
* Cleanup documents
* Fix bugs
Diffstat (limited to 'uv_magic_uv/ui/IMAGE_MT_uvs.py')
-rw-r--r-- | uv_magic_uv/ui/IMAGE_MT_uvs.py | 186 |
1 files changed, 186 insertions, 0 deletions
diff --git a/uv_magic_uv/ui/IMAGE_MT_uvs.py b/uv_magic_uv/ui/IMAGE_MT_uvs.py new file mode 100644 index 00000000..9beb7e2f --- /dev/null +++ b/uv_magic_uv/ui/IMAGE_MT_uvs.py @@ -0,0 +1,186 @@ +# <pep8-80 compliant> + +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +__author__ = "Nutti <nutti.metro@gmail.com>" +__status__ = "production" +__version__ = "5.2" +__date__ = "17 Nov 2018" + +import bpy +from ..op import copy_paste_uv_uvedit +from ..op import align_uv +from ..op import uv_inspection +from ..op import align_uv_cursor +from ..op import select_uv + + +__all__ = [ + 'MenuCopyPasteUVUVEdit', + 'MenuAlignUV', + 'MenuSelectUV', + 'MenuAlignUVCursor', + 'MenuUVInspection', +] + + +class MenuCopyPasteUVUVEdit(bpy.types.Menu): + """ + Menu class: Master menu of Copy/Paste UV coordinate on UV/ImageEditor + """ + + bl_idname = "uv.muv_copy_paste_uv_uvedit_menu" + bl_label = "Copy/Paste UV" + bl_description = "Copy and Paste UV coordinate among object" + + def draw(self, _): + layout = self.layout + + layout.operator(copy_paste_uv_uvedit.OperatorCopyUV.bl_idname, + text="Copy") + layout.operator(copy_paste_uv_uvedit.OperatorPasteUV.bl_idname, + text="Paste") + + +class MenuAlignUV(bpy.types.Menu): + """ + Menu class: Master menu of Align UV + """ + + bl_idname = "uv.muv_align_uv_menu" + bl_label = "Align UV" + bl_description = "Align UV" + + def draw(self, context): + layout = self.layout + sc = context.scene + + ops = layout.operator(align_uv.OperatorCircle.bl_idname, text="Circle") + ops.transmission = sc.muv_align_uv_transmission + ops.select = sc.muv_align_uv_select + + ops = layout.operator(align_uv.OperatorStraighten.bl_idname, + text="Straighten") + ops.transmission = sc.muv_align_uv_transmission + ops.select = sc.muv_align_uv_select + ops.vertical = sc.muv_align_uv_vertical + ops.horizontal = sc.muv_align_uv_horizontal + + ops = layout.operator(align_uv.OperatorAxis.bl_idname, + text="XY-axis") + ops.transmission = sc.muv_align_uv_transmission + ops.select = sc.muv_align_uv_select + ops.vertical = sc.muv_align_uv_vertical + ops.horizontal = sc.muv_align_uv_horizontal + ops.location = sc.muv_align_uv_location + + +class MenuSelectUV(bpy.types.Menu): + """ + Menu class: Master menu of Select UV + """ + + bl_idname = "uv.muv_select_uv_menu" + bl_label = "Select UV" + bl_description = "Select UV" + + def draw(self, _): + layout = self.layout + + layout.operator(select_uv.OperatorSelectOverlapped.bl_idname, + text="Overlapped") + layout.operator(select_uv.OperatorSelectFlipped.bl_idname, + text="Flipped") + + +class MenuAlignUVCursor(bpy.types.Menu): + """ + Menu class: Master menu of Align UV Cursor + """ + + bl_idname = "uv.muv_align_uv_cursor_menu" + bl_label = "Align UV Cursor" + bl_description = "Align UV cursor" + + def draw(self, context): + layout = self.layout + sc = context.scene + + ops = layout.operator(align_uv_cursor.Operator.bl_idname, + text="Left Top") + ops.position = 'LEFT_TOP' + ops.base = sc.muv_align_uv_cursor_align_method + + ops = layout.operator(align_uv_cursor.Operator.bl_idname, + text="Middle Top") + ops.position = 'MIDDLE_TOP' + ops.base = sc.muv_align_uv_cursor_align_method + + ops = layout.operator(align_uv_cursor.Operator.bl_idname, + text="Right Top") + ops.position = 'RIGHT_TOP' + ops.base = sc.muv_align_uv_cursor_align_method + + ops = layout.operator(align_uv_cursor.Operator.bl_idname, + text="Left Middle") + ops.position = 'LEFT_MIDDLE' + ops.base = sc.muv_align_uv_cursor_align_method + + ops = layout.operator(align_uv_cursor.Operator.bl_idname, + text="Center") + ops.position = 'CENTER' + ops.base = sc.muv_align_uv_cursor_align_method + + ops = layout.operator(align_uv_cursor.Operator.bl_idname, + text="Right Middle") + ops.position = 'RIGHT_MIDDLE' + ops.base = sc.muv_align_uv_cursor_align_method + + ops = layout.operator(align_uv_cursor.Operator.bl_idname, + text="Left Bottom") + ops.position = 'LEFT_BOTTOM' + ops.base = sc.muv_align_uv_cursor_align_method + + ops = layout.operator(align_uv_cursor.Operator.bl_idname, + text="Middle Bottom") + ops.position = 'MIDDLE_BOTTOM' + ops.base = sc.muv_align_uv_cursor_align_method + + ops = layout.operator(align_uv_cursor.Operator.bl_idname, + text="Right Bottom") + ops.position = 'RIGHT_BOTTOM' + ops.base = sc.muv_align_uv_cursor_align_method + + +class MenuUVInspection(bpy.types.Menu): + """ + Menu class: Master menu of UV Inspection + """ + + bl_idname = "uv.muv_uv_inspection_menu" + bl_label = "UV Inspection" + bl_description = "UV Inspection" + + def draw(self, context): + layout = self.layout + sc = context.scene + + layout.prop(sc, "muv_uv_inspection_show", text="UV Inspection") + layout.operator(uv_inspection.OperatorUpdate.bl_idname, + text="Update") |