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authorNutti <nutti.metro@gmail.com>2018-02-16 15:04:36 +0300
committerNutti <nutti.metro@gmail.com>2018-02-16 15:04:36 +0300
commitfdc914d653d4cf9e8c6ad5ea3d71fdefb9529491 (patch)
treef06d9e4b851a39c62ee8d4308a3587211df23bfa /uv_magic_uv/ui/view3d_uv_mapping.py
parentbfab29085ca84ad74125aa18a26a0025a1e09ace (diff)
Magic UV: Release v5.0
* Add features - Align UV Cursor - UV Cursor Location - Align UV - Smooth UV - UV Inspection - Select UV - Texture Wrap - UV Sculpt * Improve features - Copy/Paste UV: Add menu to UV/Image Editor - World Scale UV: Add information about Texel Density - UV Bounding Box: Add option "Bound" - Texture Projection: Add option "Assign UVMap" - UVW: Add option "Assign UVMap" * Improve UI * Fixed bugs * Optimization/Refactoring
Diffstat (limited to 'uv_magic_uv/ui/view3d_uv_mapping.py')
-rw-r--r--uv_magic_uv/ui/view3d_uv_mapping.py99
1 files changed, 99 insertions, 0 deletions
diff --git a/uv_magic_uv/ui/view3d_uv_mapping.py b/uv_magic_uv/ui/view3d_uv_mapping.py
new file mode 100644
index 00000000..77c60c9e
--- /dev/null
+++ b/uv_magic_uv/ui/view3d_uv_mapping.py
@@ -0,0 +1,99 @@
+# <pep8-80 compliant>
+
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+__author__ = "Nutti <nutti.metro@gmail.com>"
+__status__ = "production"
+__version__ = "5.0"
+__date__ = "16 Feb 2018"
+
+import bpy
+
+from ..op import texture_projection
+from ..op import unwrap_constraint
+from ..op import uvw
+
+
+class OBJECT_PT_MUV_UVMapping(bpy.types.Panel):
+ """
+ Panel class: UV Mapping on Property Panel on View3D
+ """
+
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'TOOLS'
+ bl_label = "UV Mapping"
+ bl_category = "Magic UV"
+ bl_context = 'mesh_edit'
+ bl_options = {'DEFAULT_CLOSED'}
+
+ def draw_header(self, _):
+ layout = self.layout
+ layout.label(text="", icon='IMAGE_COL')
+
+ def draw(self, context):
+ sc = context.scene
+ props = sc.muv_props
+ layout = self.layout
+
+ box = layout.box()
+ box.prop(sc, "muv_unwrapconst_enabled", text="Unwrap Constraint")
+ if sc.muv_unwrapconst_enabled:
+ ops = box.operator(
+ unwrap_constraint.MUV_UnwrapConstraint.bl_idname,
+ text="Unwrap")
+ ops.u_const = sc.muv_unwrapconst_u_const
+ ops.v_const = sc.muv_unwrapconst_v_const
+ row = box.row(align=True)
+ row.prop(sc, "muv_unwrapconst_u_const", text="U-Constraint")
+ row.prop(sc, "muv_unwrapconst_v_const", text="V-Constraint")
+
+ box = layout.box()
+ box.prop(sc, "muv_texproj_enabled", text="Texture Projection")
+ if sc.muv_texproj_enabled:
+ row = box.row()
+ if not props.texproj.running:
+ row.operator(texture_projection.MUV_TexProjStart.bl_idname,
+ text="Start", icon='PLAY')
+ else:
+ row.operator(texture_projection.MUV_TexProjStop.bl_idname,
+ text="Stop", icon='PAUSE')
+ row.prop(sc, "muv_texproj_tex_image", text="")
+ box.prop(sc, "muv_texproj_tex_transparency", text="Transparency")
+ col = box.column(align=True)
+ row = col.row()
+ row.prop(sc, "muv_texproj_adjust_window", text="Adjust Window")
+ if not sc.muv_texproj_adjust_window:
+ row.prop(sc, "muv_texproj_tex_magnitude", text="Magnitude")
+ col.prop(sc, "muv_texproj_apply_tex_aspect",
+ text="Texture Aspect Ratio")
+ col.prop(sc, "muv_texproj_assign_uvmap", text="Assign UVMap")
+ if props.texproj.running:
+ box.operator(texture_projection.MUV_TexProjProject.bl_idname,
+ text="Project")
+
+ box = layout.box()
+ box.prop(sc, "muv_uvw_enabled", text="UVW")
+ if sc.muv_uvw_enabled:
+ row = box.row(align=True)
+ ops = row.operator(uvw.MUV_UVWBoxMap.bl_idname, text="Box")
+ ops.assign_uvmap = sc.muv_uvw_assign_uvmap
+ ops = row.operator(uvw.MUV_UVWBestPlanerMap.bl_idname,
+ text="Best Planner")
+ ops.assign_uvmap = sc.muv_uvw_assign_uvmap
+ box.prop(sc, "muv_uvw_assign_uvmap", text="Assign UVMap")