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authorSergey Sharybin <sergey.vfx@gmail.com>2018-04-30 16:38:47 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-04-30 16:38:47 +0300
commitbe6b526d00d81a09a2e385b9ebf6bf5f002dee75 (patch)
treee91bf0796858d87a99ecaebc4728f6134f2df89d /uv_magic_uv/ui
parente6a5a2a679b3502505810ddb72423ab9f3098fee (diff)
parent4b91309b122bcdcddd1854b1137407b2c4f55c7e (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'uv_magic_uv/ui')
-rw-r--r--uv_magic_uv/ui/__init__.py44
-rw-r--r--uv_magic_uv/ui/uvedit_copy_paste_uv.py54
-rw-r--r--uv_magic_uv/ui/uvedit_editor_enhance.py136
-rw-r--r--uv_magic_uv/ui/uvedit_uv_manipulation.py117
-rw-r--r--uv_magic_uv/ui/view3d_copy_paste_uv_editmode.py81
-rw-r--r--uv_magic_uv/ui/view3d_copy_paste_uv_objectmode.py56
-rw-r--r--uv_magic_uv/ui/view3d_uv_manipulation.py180
-rw-r--r--uv_magic_uv/ui/view3d_uv_mapping.py99
8 files changed, 767 insertions, 0 deletions
diff --git a/uv_magic_uv/ui/__init__.py b/uv_magic_uv/ui/__init__.py
new file mode 100644
index 00000000..ad56aeb3
--- /dev/null
+++ b/uv_magic_uv/ui/__init__.py
@@ -0,0 +1,44 @@
+# <pep8-80 compliant>
+
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+__author__ = "Nutti <nutti.metro@gmail.com>"
+__status__ = "production"
+__version__ = "5.1"
+__date__ = "24 Feb 2018"
+
+if "bpy" in locals():
+ import importlib
+ importlib.reload(view3d_copy_paste_uv_objectmode)
+ importlib.reload(view3d_copy_paste_uv_editmode)
+ importlib.reload(view3d_uv_manipulation)
+ importlib.reload(view3d_uv_mapping)
+ importlib.reload(uvedit_copy_paste_uv)
+ importlib.reload(uvedit_uv_manipulation)
+ importlib.reload(uvedit_editor_enhance)
+else:
+ from . import view3d_copy_paste_uv_objectmode
+ from . import view3d_copy_paste_uv_editmode
+ from . import view3d_uv_manipulation
+ from . import view3d_uv_mapping
+ from . import uvedit_copy_paste_uv
+ from . import uvedit_uv_manipulation
+ from . import uvedit_editor_enhance
+
+import bpy
diff --git a/uv_magic_uv/ui/uvedit_copy_paste_uv.py b/uv_magic_uv/ui/uvedit_copy_paste_uv.py
new file mode 100644
index 00000000..d87dbef3
--- /dev/null
+++ b/uv_magic_uv/ui/uvedit_copy_paste_uv.py
@@ -0,0 +1,54 @@
+# <pep8-80 compliant>
+
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+__author__ = "Nutti <nutti.metro@gmail.com>"
+__status__ = "production"
+__version__ = "5.1"
+__date__ = "24 Feb 2018"
+
+import bpy
+
+from ..op import copy_paste_uv_uvedit
+
+
+class IMAGE_PT_MUV_CPUV(bpy.types.Panel):
+ """
+ Panel class: Copy/Paste UV on Property Panel on UV/ImageEditor
+ """
+
+ bl_space_type = 'IMAGE_EDITOR'
+ bl_region_type = 'TOOLS'
+ bl_label = "Copy/Paste UV"
+ bl_category = "Magic UV"
+ bl_context = 'mesh_edit'
+ bl_options = {'DEFAULT_CLOSED'}
+
+ def draw_header(self, _):
+ layout = self.layout
+ layout.label(text="", icon='IMAGE_COL')
+
+ def draw(self, _):
+ layout = self.layout
+
+ row = layout.row(align=True)
+ row.operator(copy_paste_uv_uvedit.MUV_CPUVIECopyUV.bl_idname,
+ text="Copy")
+ row.operator(copy_paste_uv_uvedit.MUV_CPUVIEPasteUV.bl_idname,
+ text="Paste")
diff --git a/uv_magic_uv/ui/uvedit_editor_enhance.py b/uv_magic_uv/ui/uvedit_editor_enhance.py
new file mode 100644
index 00000000..88a2492c
--- /dev/null
+++ b/uv_magic_uv/ui/uvedit_editor_enhance.py
@@ -0,0 +1,136 @@
+# <pep8-80 compliant>
+
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+__author__ = "Nutti <nutti.metro@gmail.com>"
+__status__ = "production"
+__version__ = "5.1"
+__date__ = "24 Feb 2018"
+
+import bpy
+
+from ..op import align_uv_cursor
+from ..op import uv_bounding_box
+from ..op import uv_inspection
+
+
+class IMAGE_PT_MUV_EE(bpy.types.Panel):
+ """
+ Panel class: UV/Image Editor Enhancement
+ """
+
+ bl_space_type = 'IMAGE_EDITOR'
+ bl_region_type = 'TOOLS'
+ bl_label = "Editor Enhancement"
+ bl_category = "Magic UV"
+ bl_context = 'mesh_edit'
+ bl_options = {'DEFAULT_CLOSED'}
+
+ def draw_header(self, _):
+ layout = self.layout
+ layout.label(text="", icon='IMAGE_COL')
+
+ def draw(self, context):
+ layout = self.layout
+ sc = context.scene
+ props = sc.muv_props
+
+ box = layout.box()
+ box.prop(sc, "muv_auvc_enabled", text="Align UV Cursor")
+ if sc.muv_auvc_enabled:
+ box.prop(sc, "muv_auvc_align_menu", expand=True)
+
+ col = box.column(align=True)
+
+ row = col.row(align=True)
+ ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname,
+ text="Left Top")
+ ops.position = 'LEFT_TOP'
+ ops.base = sc.muv_auvc_align_menu
+ ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname,
+ text="Middle Top")
+ ops.position = 'MIDDLE_TOP'
+ ops.base = sc.muv_auvc_align_menu
+ ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname,
+ text="Right Top")
+ ops.position = 'RIGHT_TOP'
+ ops.base = sc.muv_auvc_align_menu
+
+ row = col.row(align=True)
+ ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname,
+ text="Left Middle")
+ ops.position = 'LEFT_MIDDLE'
+ ops.base = sc.muv_auvc_align_menu
+ ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname,
+ text="Center")
+ ops.position = 'CENTER'
+ ops.base = sc.muv_auvc_align_menu
+ ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname,
+ text="Right Middle")
+ ops.position = 'RIGHT_MIDDLE'
+ ops.base = sc.muv_auvc_align_menu
+
+ row = col.row(align=True)
+ ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname,
+ text="Left Bottom")
+ ops.position = 'LEFT_BOTTOM'
+ ops.base = sc.muv_auvc_align_menu
+ ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname,
+ text="Middle Bottom")
+ ops.position = 'MIDDLE_BOTTOM'
+ ops.base = sc.muv_auvc_align_menu
+ ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname,
+ text="Right Bottom")
+ ops.position = 'RIGHT_BOTTOM'
+ ops.base = sc.muv_auvc_align_menu
+
+ box = layout.box()
+ box.prop(sc, "muv_uvcloc_enabled", text="UV Cursor Location")
+ if sc.muv_uvcloc_enabled:
+ box.prop(sc, "muv_auvc_cursor_loc", text="")
+
+ box = layout.box()
+ box.prop(sc, "muv_uvbb_enabled", text="UV Bounding Box")
+ if sc.muv_uvbb_enabled:
+ if props.uvbb.running is False:
+ box.operator(uv_bounding_box.MUV_UVBBUpdater.bl_idname,
+ text="Display", icon='PLAY')
+ else:
+ box.operator(uv_bounding_box.MUV_UVBBUpdater.bl_idname,
+ text="Hide", icon='PAUSE')
+ box.prop(sc, "muv_uvbb_uniform_scaling", text="Uniform Scaling")
+ box.prop(sc, "muv_uvbb_boundary", text="Boundary")
+
+ box = layout.box()
+ box.prop(sc, "muv_uvinsp_enabled", text="UV Inspection")
+ if sc.muv_uvinsp_enabled:
+ row = box.row()
+ if not sc.muv_props.uvinsp.display_running:
+ row.operator(uv_inspection.MUV_UVInspDisplay.bl_idname,
+ text="Display", icon='PLAY')
+ else:
+ row.operator(uv_inspection.MUV_UVInspDisplay.bl_idname,
+ text="Hide", icon='PAUSE')
+ row.operator(uv_inspection.MUV_UVInspUpdate.bl_idname,
+ text="Update")
+ row = box.row()
+ row.prop(sc, "muv_uvinsp_show_overlapped")
+ row.prop(sc, "muv_uvinsp_show_flipped")
+ row = box.row()
+ row.prop(sc, "muv_uvinsp_show_mode")
diff --git a/uv_magic_uv/ui/uvedit_uv_manipulation.py b/uv_magic_uv/ui/uvedit_uv_manipulation.py
new file mode 100644
index 00000000..f391c4cb
--- /dev/null
+++ b/uv_magic_uv/ui/uvedit_uv_manipulation.py
@@ -0,0 +1,117 @@
+# <pep8-80 compliant>
+
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+__author__ = "Nutti <nutti.metro@gmail.com>"
+__status__ = "production"
+__version__ = "5.1"
+__date__ = "24 Feb 2018"
+
+import bpy
+
+from ..op import uv_inspection
+from ..op import align_uv
+from ..op import smooth_uv
+from ..op import pack_uv
+
+
+class IMAGE_PT_MUV_UVManip(bpy.types.Panel):
+ """
+ Panel class: UV Manipulation on Property Panel on UV/ImageEditor
+ """
+
+ bl_space_type = 'IMAGE_EDITOR'
+ bl_region_type = 'TOOLS'
+ bl_label = "UV Manipulation"
+ bl_category = "Magic UV"
+ bl_context = 'mesh_edit'
+ bl_options = {'DEFAULT_CLOSED'}
+
+ def draw_header(self, _):
+ layout = self.layout
+ layout.label(text="", icon='IMAGE_COL')
+
+ def draw(self, context):
+ sc = context.scene
+ layout = self.layout
+
+ box = layout.box()
+ box.prop(sc, "muv_auv_enabled", text="Align UV")
+ if sc.muv_auv_enabled:
+ col = box.column()
+ row = col.row(align=True)
+ ops = row.operator(align_uv.MUV_AUVCircle.bl_idname, text="Circle")
+ ops.transmission = sc.muv_auv_transmission
+ ops.select = sc.muv_auv_select
+ ops = row.operator(align_uv.MUV_AUVStraighten.bl_idname,
+ text="Straighten")
+ ops.transmission = sc.muv_auv_transmission
+ ops.select = sc.muv_auv_select
+ ops.vertical = sc.muv_auv_vertical
+ ops.horizontal = sc.muv_auv_horizontal
+ row = col.row()
+ ops = row.operator(align_uv.MUV_AUVAxis.bl_idname, text="XY-axis")
+ ops.transmission = sc.muv_auv_transmission
+ ops.select = sc.muv_auv_select
+ ops.vertical = sc.muv_auv_vertical
+ ops.horizontal = sc.muv_auv_horizontal
+ ops.location = sc.muv_auv_location
+ row.prop(sc, "muv_auv_location", text="")
+
+ col = box.column(align=True)
+ row = col.row(align=True)
+ row.prop(sc, "muv_auv_transmission", text="Transmission")
+ row.prop(sc, "muv_auv_select", text="Select")
+ row = col.row(align=True)
+ row.prop(sc, "muv_auv_vertical", text="Vertical")
+ row.prop(sc, "muv_auv_horizontal", text="Horizontal")
+
+ box = layout.box()
+ box.prop(sc, "muv_smuv_enabled", text="Smooth UV")
+ if sc.muv_smuv_enabled:
+ ops = box.operator(smooth_uv.MUV_AUVSmooth.bl_idname,
+ text="Smooth")
+ ops.transmission = sc.muv_smuv_transmission
+ ops.select = sc.muv_smuv_select
+ ops.mesh_infl = sc.muv_smuv_mesh_infl
+ col = box.column(align=True)
+ row = col.row(align=True)
+ row.prop(sc, "muv_smuv_transmission", text="Transmission")
+ row.prop(sc, "muv_smuv_select", text="Select")
+ col.prop(sc, "muv_smuv_mesh_infl", text="Mesh Influence")
+
+ box = layout.box()
+ box.prop(sc, "muv_seluv_enabled", text="Select UV")
+ if sc.muv_seluv_enabled:
+ row = box.row(align=True)
+ row.operator(uv_inspection.MUV_UVInspSelectOverlapped.bl_idname)
+ row.operator(uv_inspection.MUV_UVInspSelectFlipped.bl_idname)
+
+ box = layout.box()
+ box.prop(sc, "muv_packuv_enabled", text="Pack UV (Extension)")
+ if sc.muv_packuv_enabled:
+ ops = box.operator(pack_uv.MUV_PackUV.bl_idname, text="Pack UV")
+ ops.allowable_center_deviation = \
+ sc.muv_packuv_allowable_center_deviation
+ ops.allowable_size_deviation = \
+ sc.muv_packuv_allowable_size_deviation
+ box.label("Allowable Center Deviation:")
+ box.prop(sc, "muv_packuv_allowable_center_deviation", text="")
+ box.label("Allowable Size Deviation:")
+ box.prop(sc, "muv_packuv_allowable_size_deviation", text="")
diff --git a/uv_magic_uv/ui/view3d_copy_paste_uv_editmode.py b/uv_magic_uv/ui/view3d_copy_paste_uv_editmode.py
new file mode 100644
index 00000000..a22adf03
--- /dev/null
+++ b/uv_magic_uv/ui/view3d_copy_paste_uv_editmode.py
@@ -0,0 +1,81 @@
+# <pep8-80 compliant>
+
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+__author__ = "Nutti <nutti.metro@gmail.com>"
+__status__ = "production"
+__version__ = "5.1"
+__date__ = "24 Feb 2018"
+
+import bpy
+
+from ..op import copy_paste_uv
+from ..op import transfer_uv
+
+
+class OBJECT_PT_MUV_CPUV(bpy.types.Panel):
+ """
+ Panel class: Copy/Paste UV on Property Panel on View3D
+ """
+
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'TOOLS'
+ bl_label = "Copy/Paste UV"
+ bl_category = "Magic UV"
+ bl_context = 'mesh_edit'
+ bl_options = {'DEFAULT_CLOSED'}
+
+ def draw_header(self, _):
+ layout = self.layout
+ layout.label(text="", icon='IMAGE_COL')
+
+ def draw(self, context):
+ sc = context.scene
+ layout = self.layout
+
+ box = layout.box()
+ box.prop(sc, "muv_cpuv_enabled", text="Copy/Paste UV")
+ if sc.muv_cpuv_enabled:
+ row = box.row(align=True)
+ if sc.muv_cpuv_mode == 'DEFAULT':
+ row.menu(copy_paste_uv.MUV_CPUVCopyUVMenu.bl_idname,
+ text="Copy")
+ row.menu(copy_paste_uv.MUV_CPUVPasteUVMenu.bl_idname,
+ text="Paste")
+ elif sc.muv_cpuv_mode == 'SEL_SEQ':
+ row.menu(copy_paste_uv.MUV_CPUVSelSeqCopyUVMenu.bl_idname,
+ text="Copy")
+ row.menu(copy_paste_uv.MUV_CPUVSelSeqPasteUVMenu.bl_idname,
+ text="Paste")
+ box.prop(sc, "muv_cpuv_mode", expand=True)
+ box.prop(sc, "muv_cpuv_copy_seams", text="Seams")
+ box.prop(sc, "muv_cpuv_strategy", text="Strategy")
+
+ box = layout.box()
+ box.prop(sc, "muv_transuv_enabled", text="Transfer UV")
+ if sc.muv_transuv_enabled:
+ row = box.row(align=True)
+ row.operator(transfer_uv.MUV_TransUVCopy.bl_idname, text="Copy")
+ ops = row.operator(transfer_uv.MUV_TransUVPaste.bl_idname,
+ text="Paste")
+ ops.invert_normals = sc.muv_transuv_invert_normals
+ ops.copy_seams = sc.muv_transuv_copy_seams
+ row = box.row()
+ row.prop(sc, "muv_transuv_invert_normals", text="Invert Normals")
+ row.prop(sc, "muv_transuv_copy_seams", text="Seams")
diff --git a/uv_magic_uv/ui/view3d_copy_paste_uv_objectmode.py b/uv_magic_uv/ui/view3d_copy_paste_uv_objectmode.py
new file mode 100644
index 00000000..f9e2bec0
--- /dev/null
+++ b/uv_magic_uv/ui/view3d_copy_paste_uv_objectmode.py
@@ -0,0 +1,56 @@
+# <pep8-80 compliant>
+
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+__author__ = "Nutti <nutti.metro@gmail.com>"
+__status__ = "production"
+__version__ = "5.1"
+__date__ = "24 Feb 2018"
+
+import bpy
+
+from ..op import copy_paste_uv_object
+
+
+class OBJECT_PT_MUV_CPUVObj(bpy.types.Panel):
+ """
+ Panel class: Copy/Paste UV on Property Panel on View3D
+ """
+
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'TOOLS'
+ bl_label = "Copy/Paste UV"
+ bl_category = "Magic UV"
+ bl_context = 'objectmode'
+ bl_options = {'DEFAULT_CLOSED'}
+
+ def draw_header(self, _):
+ layout = self.layout
+ layout.label(text="", icon='IMAGE_COL')
+
+ def draw(self, context):
+ sc = context.scene
+ layout = self.layout
+
+ row = layout.row(align=True)
+ row.menu(copy_paste_uv_object.MUV_CPUVObjCopyUVMenu.bl_idname,
+ text="Copy")
+ row.menu(copy_paste_uv_object.MUV_CPUVObjPasteUVMenu.bl_idname,
+ text="Paste")
+ layout.prop(sc, "muv_cpuv_copy_seams", text="Copy Seams")
diff --git a/uv_magic_uv/ui/view3d_uv_manipulation.py b/uv_magic_uv/ui/view3d_uv_manipulation.py
new file mode 100644
index 00000000..1e9b7d7e
--- /dev/null
+++ b/uv_magic_uv/ui/view3d_uv_manipulation.py
@@ -0,0 +1,180 @@
+# <pep8-80 compliant>
+
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+__author__ = "Nutti <nutti.metro@gmail.com>"
+__status__ = "production"
+__version__ = "5.1"
+__date__ = "24 Feb 2018"
+
+import bpy
+
+from ..op import flip_rotate_uv
+from ..op import mirror_uv
+from ..op import move_uv
+from ..op import preserve_uv_aspect
+from ..op import texture_lock
+from ..op import texture_wrap
+from ..op import uv_sculpt
+from ..op import world_scale_uv
+
+
+class OBJECT_PT_MUV_UVManip(bpy.types.Panel):
+ """
+ Panel class: UV Manipulation on Property Panel on View3D
+ """
+
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'TOOLS'
+ bl_label = "UV Manipulation"
+ bl_category = "Magic UV"
+ bl_context = 'mesh_edit'
+ bl_options = {'DEFAULT_CLOSED'}
+
+ def draw_header(self, _):
+ layout = self.layout
+ layout.label(text="", icon='IMAGE_COL')
+
+ def draw(self, context):
+ sc = context.scene
+ props = sc.muv_props
+ layout = self.layout
+
+ box = layout.box()
+ box.prop(sc, "muv_fliprot_enabled", text="Flip/Rotate UV")
+ if sc.muv_fliprot_enabled:
+ row = box.row()
+ ops = row.operator(flip_rotate_uv.MUV_FlipRot.bl_idname,
+ text="Flip/Rotate")
+ ops.seams = sc.muv_fliprot_seams
+ row.prop(sc, "muv_fliprot_seams", text="Seams")
+
+ box = layout.box()
+ box.prop(sc, "muv_mirroruv_enabled", text="Mirror UV")
+ if sc.muv_mirroruv_enabled:
+ row = box.row()
+ ops = row.operator(mirror_uv.MUV_MirrorUV.bl_idname, text="Mirror")
+ ops.axis = sc.muv_mirroruv_axis
+ row.prop(sc, "muv_mirroruv_axis", text="")
+
+ box = layout.box()
+ box.prop(sc, "muv_mvuv_enabled", text="Move UV")
+ if sc.muv_mvuv_enabled:
+ col = box.column()
+ col.operator(move_uv.MUV_MVUV.bl_idname, icon='PLAY', text="Start")
+ if props.mvuv.running:
+ col.enabled = False
+ else:
+ col.enabled = True
+
+ box = layout.box()
+ box.prop(sc, "muv_wsuv_enabled", text="World Scale UV")
+ if sc.muv_wsuv_enabled:
+ row = box.row(align=True)
+ row.operator(world_scale_uv.MUV_WSUVMeasure.bl_idname,
+ text="Measure")
+ ops = row.operator(world_scale_uv.MUV_WSUVApply.bl_idname,
+ text="Apply")
+ ops.origin = sc.muv_wsuv_origin
+ box.label("Source:")
+ sp = box.split(percentage=0.7)
+ col = sp.column(align=True)
+ col.prop(sc, "muv_wsuv_src_mesh_area", text="Mesh Area")
+ col.prop(sc, "muv_wsuv_src_uv_area", text="UV Area")
+ col.prop(sc, "muv_wsuv_src_density", text="Density")
+ col.enabled = False
+ sp = sp.split(percentage=1.0)
+ col = sp.column(align=True)
+ col.label("cm x cm")
+ col.label("px x px")
+ col.label("px/cm")
+ col.enabled = False
+ sp = box.split(percentage=0.3)
+ sp.label("Mode:")
+ sp = sp.split(percentage=1.0)
+ col = sp.column()
+ col.prop(sc, "muv_wsuv_mode", text="")
+ if sc.muv_wsuv_mode == 'USER':
+ col.prop(sc, "muv_wsuv_tgt_density", text="Density")
+ if sc.muv_wsuv_mode == 'SCALING':
+ col.prop(sc, "muv_wsuv_scaling_factor", text="Scaling Factor")
+ box.prop(sc, "muv_wsuv_origin", text="Origin")
+
+ box = layout.box()
+ box.prop(sc, "muv_preserve_uv_enabled", text="Preserve UV Aspect")
+ if sc.muv_preserve_uv_enabled:
+ row = box.row()
+ ops = row.operator(
+ preserve_uv_aspect.MUV_PreserveUVAspect.bl_idname,
+ text="Change Image")
+ ops.dest_img_name = sc.muv_preserve_uv_tex_image
+ ops.origin = sc.muv_preserve_uv_origin
+ row.prop(sc, "muv_preserve_uv_tex_image", text="")
+ box.prop(sc, "muv_preserve_uv_origin", text="Origin")
+
+ box = layout.box()
+ box.prop(sc, "muv_texlock_enabled", text="Texture Lock")
+ if sc.muv_texlock_enabled:
+ row = box.row(align=True)
+ col = row.column(align=True)
+ col.label("Normal Mode:")
+ col = row.column(align=True)
+ col.operator(texture_lock.MUV_TexLockStart.bl_idname, text="Lock")
+ ops = col.operator(texture_lock.MUV_TexLockStop.bl_idname,
+ text="Unlock")
+ ops.connect = sc.muv_texlock_connect
+ col.prop(sc, "muv_texlock_connect", text="Connect")
+
+ row = box.row(align=True)
+ row.label("Interactive Mode:")
+ if not props.texlock.intr_running:
+ row.operator(texture_lock.MUV_TexLockIntrStart.bl_idname,
+ icon='PLAY', text="Start")
+ else:
+ row.operator(texture_lock.MUV_TexLockIntrStop.bl_idname,
+ icon="PAUSE", text="Stop")
+
+ box = layout.box()
+ box.prop(sc, "muv_texwrap_enabled", text="Texture Wrap")
+ if sc.muv_texwrap_enabled:
+ row = box.row(align=True)
+ row.operator(texture_wrap.MUV_TexWrapRefer.bl_idname, text="Refer")
+ row.operator(texture_wrap.MUV_TexWrapSet.bl_idname, text="Set")
+ box.prop(sc, "muv_texwrap_set_and_refer")
+ box.prop(sc, "muv_texwrap_selseq")
+
+ box = layout.box()
+ box.prop(sc, "muv_uvsculpt_enabled", text="UV Sculpt")
+ if sc.muv_uvsculpt_enabled:
+ if not props.uvsculpt.running:
+ box.operator(uv_sculpt.MUV_UVSculptOps.bl_idname,
+ icon='PLAY', text="Start")
+ else:
+ box.operator(uv_sculpt.MUV_UVSculptOps.bl_idname,
+ icon='PAUSE', text="Stop")
+ col = box.column()
+ col.label("Brush:")
+ col.prop(sc, "muv_uvsculpt_radius")
+ col.prop(sc, "muv_uvsculpt_strength")
+ box.prop(sc, "muv_uvsculpt_tools")
+ if sc.muv_uvsculpt_tools == 'PINCH':
+ box.prop(sc, "muv_uvsculpt_pinch_invert")
+ elif sc.muv_uvsculpt_tools == 'RELAX':
+ box.prop(sc, "muv_uvsculpt_relax_method")
+ box.prop(sc, "muv_uvsculpt_show_brush")
diff --git a/uv_magic_uv/ui/view3d_uv_mapping.py b/uv_magic_uv/ui/view3d_uv_mapping.py
new file mode 100644
index 00000000..2dc241c0
--- /dev/null
+++ b/uv_magic_uv/ui/view3d_uv_mapping.py
@@ -0,0 +1,99 @@
+# <pep8-80 compliant>
+
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+__author__ = "Nutti <nutti.metro@gmail.com>"
+__status__ = "production"
+__version__ = "5.1"
+__date__ = "24 Feb 2018"
+
+import bpy
+
+from ..op import texture_projection
+from ..op import unwrap_constraint
+from ..op import uvw
+
+
+class OBJECT_PT_MUV_UVMapping(bpy.types.Panel):
+ """
+ Panel class: UV Mapping on Property Panel on View3D
+ """
+
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'TOOLS'
+ bl_label = "UV Mapping"
+ bl_category = "Magic UV"
+ bl_context = 'mesh_edit'
+ bl_options = {'DEFAULT_CLOSED'}
+
+ def draw_header(self, _):
+ layout = self.layout
+ layout.label(text="", icon='IMAGE_COL')
+
+ def draw(self, context):
+ sc = context.scene
+ props = sc.muv_props
+ layout = self.layout
+
+ box = layout.box()
+ box.prop(sc, "muv_unwrapconst_enabled", text="Unwrap Constraint")
+ if sc.muv_unwrapconst_enabled:
+ ops = box.operator(
+ unwrap_constraint.MUV_UnwrapConstraint.bl_idname,
+ text="Unwrap")
+ ops.u_const = sc.muv_unwrapconst_u_const
+ ops.v_const = sc.muv_unwrapconst_v_const
+ row = box.row(align=True)
+ row.prop(sc, "muv_unwrapconst_u_const", text="U-Constraint")
+ row.prop(sc, "muv_unwrapconst_v_const", text="V-Constraint")
+
+ box = layout.box()
+ box.prop(sc, "muv_texproj_enabled", text="Texture Projection")
+ if sc.muv_texproj_enabled:
+ row = box.row()
+ if not props.texproj.running:
+ row.operator(texture_projection.MUV_TexProjStart.bl_idname,
+ text="Start", icon='PLAY')
+ else:
+ row.operator(texture_projection.MUV_TexProjStop.bl_idname,
+ text="Stop", icon='PAUSE')
+ row.prop(sc, "muv_texproj_tex_image", text="")
+ box.prop(sc, "muv_texproj_tex_transparency", text="Transparency")
+ col = box.column(align=True)
+ row = col.row()
+ row.prop(sc, "muv_texproj_adjust_window", text="Adjust Window")
+ if not sc.muv_texproj_adjust_window:
+ row.prop(sc, "muv_texproj_tex_magnitude", text="Magnitude")
+ col.prop(sc, "muv_texproj_apply_tex_aspect",
+ text="Texture Aspect Ratio")
+ col.prop(sc, "muv_texproj_assign_uvmap", text="Assign UVMap")
+ if props.texproj.running:
+ box.operator(texture_projection.MUV_TexProjProject.bl_idname,
+ text="Project")
+
+ box = layout.box()
+ box.prop(sc, "muv_uvw_enabled", text="UVW")
+ if sc.muv_uvw_enabled:
+ row = box.row(align=True)
+ ops = row.operator(uvw.MUV_UVWBoxMap.bl_idname, text="Box")
+ ops.assign_uvmap = sc.muv_uvw_assign_uvmap
+ ops = row.operator(uvw.MUV_UVWBestPlanerMap.bl_idname,
+ text="Best Planner")
+ ops.assign_uvmap = sc.muv_uvw_assign_uvmap
+ box.prop(sc, "muv_uvw_assign_uvmap", text="Assign UVMap")