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-rw-r--r--io_scene_fbx/export_fbx_bin.py2
1 files changed, 2 insertions, 0 deletions
diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py
index c3183c1c..d6c296a9 100644
--- a/io_scene_fbx/export_fbx_bin.py
+++ b/io_scene_fbx/export_fbx_bin.py
@@ -1515,6 +1515,8 @@ def fbx_data_object_elements(root, ob_obj, scene_data):
obj_type = b"Null" # default, sort of empty...
if ob_obj.is_bone:
obj_type = b"LimbNode"
+ elif (ob_obj.type == 'ARMATURE'):
+ obj_type = b"Root"
elif (ob_obj.type in BLENDER_OBJECT_TYPES_MESHLIKE):
obj_type = b"Mesh"
elif (ob_obj.type == 'LAMP'):