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-rw-r--r--io_scene_fbx/__init__.py2
-rw-r--r--io_scene_fbx/export_fbx_bin.py2
-rw-r--r--io_scene_fbx/import_fbx.py3
3 files changed, 3 insertions, 4 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index 5211b845..a381d83b 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "FBX format",
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
- "version": (4, 20, 1),
+ "version": (4, 20, 2),
"blender": (2, 81, 6),
"location": "File > Import-Export",
"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",
diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py
index 970fc721..1c43180d 100644
--- a/io_scene_fbx/export_fbx_bin.py
+++ b/io_scene_fbx/export_fbx_bin.py
@@ -1328,10 +1328,10 @@ def fbx_data_material_elements(root, ma, scene_data):
elem_props_template_set(tmpl, props, "p_number", b"TransparencyFactor", 1.0 - ma_wrap.alpha)
elem_props_template_set(tmpl, props, "p_number", b"Opacity", ma_wrap.alpha)
elem_props_template_set(tmpl, props, "p_vector_3d", b"NormalMap", (0.0, 0.0, 0.0))
+ elem_props_template_set(tmpl, props, "p_double", b"BumpFactor", ma_wrap.normalmap_strength)
# Not sure about those...
"""
b"Bump": ((0.0, 0.0, 0.0), "p_vector_3d"),
- b"BumpFactor": (1.0, "p_double"),
b"DisplacementColor": ((0.0, 0.0, 0.0), "p_color_rgb"),
b"DisplacementFactor": (0.0, "p_double"),
"""
diff --git a/io_scene_fbx/import_fbx.py b/io_scene_fbx/import_fbx.py
index 93b01b9f..751a2b17 100644
--- a/io_scene_fbx/import_fbx.py
+++ b/io_scene_fbx/import_fbx.py
@@ -1425,8 +1425,7 @@ def blen_read_material(fbx_tmpl, fbx_obj, settings):
ma_wrap.metallic = elem_props_get_number(fbx_props, b'ReflectionFactor', 0.0)
# We have no metallic (a.k.a. reflection) color...
# elem_props_get_color_rgb(fbx_props, b'ReflectionColor', const_color_white)
- # (x / 7.142) is only a guess, cycles usable range is (0.0 -> 0.5)
- ma_wrap.normalmap_strength = elem_props_get_number(fbx_props, b'BumpFactor', 2.5) / 7.142
+ ma_wrap.normalmap_strength = elem_props_get_number(fbx_props, b'BumpFactor', 1.0)
# For emission color we can take into account the factor, but only for default values, not in case of texture.
emission_factor = elem_props_get_number(fbx_props, b'EmissiveFactor', 1.0)
ma_wrap.emission_color = [c * emission_factor