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-rw-r--r--io_anim_bvh/import_bvh.py4
-rw-r--r--io_scene_obj/import_obj.py2
2 files changed, 3 insertions, 3 deletions
diff --git a/io_anim_bvh/import_bvh.py b/io_anim_bvh/import_bvh.py
index da4ece11..50ae4bd7 100644
--- a/io_anim_bvh/import_bvh.py
+++ b/io_anim_bvh/import_bvh.py
@@ -110,7 +110,7 @@ def read_bvh(context, file_path, rotate_mode='XYZ', global_scale=1.0):
#print 'Importing the BVH Hierarchy for:', file_path
pass
else:
- raise 'ERROR: This is not a BVH file'
+ raise Exception("This is not a BVH file")
bvh_nodes = {None: None}
bvh_nodes_serial = [None]
@@ -274,7 +274,7 @@ def read_bvh(context, file_path, rotate_mode='XYZ', global_scale=1.0):
else:
# allow this, see above
#if not bvh_node.children:
- # raise 'error, bvh node has no end and no children. bad file'
+ # raise Exception("bvh node has no end and no children. bad file")
# Removed temp for now
rest_tail_world = Vector((0.0, 0.0, 0.0))
diff --git a/io_scene_obj/import_obj.py b/io_scene_obj/import_obj.py
index d51d62c7..a2957522 100644
--- a/io_scene_obj/import_obj.py
+++ b/io_scene_obj/import_obj.py
@@ -592,7 +592,7 @@ def create_mesh(new_objects,
for i, face in enumerate(faces):
if len(face[0]) < 2:
- pass # raise "bad face"
+ pass # raise Exception("bad face")
elif len(face[0]) == 2:
if use_edges:
edges.append(face[0])