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-rw-r--r--io_scene_fbx/__init__.py2
-rw-r--r--io_scene_fbx/import_fbx.py2
2 files changed, 2 insertions, 2 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index 055fe86e..943df0b4 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "FBX format",
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
- "version": (3, 8, 3),
+ "version": (3, 8, 4),
"blender": (2, 79, 1),
"location": "File > Import-Export",
"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",
diff --git a/io_scene_fbx/import_fbx.py b/io_scene_fbx/import_fbx.py
index 91ca2154..4757d2ef 100644
--- a/io_scene_fbx/import_fbx.py
+++ b/io_scene_fbx/import_fbx.py
@@ -343,7 +343,7 @@ def blen_read_custom_properties(fbx_obj, blen_obj, settings):
elif prop_type in {b'Enum', b'enum'}:
assert(fbx_prop.props_type[4:6] == bytes((data_types.INT32, data_types.STRING)))
val = fbx_prop.props[4]
- if settings.use_custom_props_enum_as_string:
+ if settings.use_custom_props_enum_as_string and fbx_prop.props[5]:
enum_items = fbx_prop.props[5].decode('utf-8').split('~')
assert(val >= 0 and val < len(enum_items))
blen_obj[prop_name] = enum_items[val]