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-rw-r--r--add_mesh_solid.py2
-rw-r--r--io_import_scene_lwo.py4
-rw-r--r--io_scene_obj/import_obj.py4
-rw-r--r--io_scene_x3d/export_x3d.py2
4 files changed, 6 insertions, 6 deletions
diff --git a/add_mesh_solid.py b/add_mesh_solid.py
index d0b1417c..f43eea70 100644
--- a/add_mesh_solid.py
+++ b/add_mesh_solid.py
@@ -43,7 +43,7 @@ from bpy_extras.object_utils import object_data_add
# assumes each polygon is convex.
# poly: list of faces, or a single face, like those
# needed for mesh.from_pydata.
-# returns the tesselated faces.
+# returns the tessellated faces.
def createPolys(poly):
# check for faces
if len(poly) == 0:
diff --git a/io_import_scene_lwo.py b/io_import_scene_lwo.py
index be786e10..1a1aec10 100644
--- a/io_import_scene_lwo.py
+++ b/io_import_scene_lwo.py
@@ -68,7 +68,7 @@ import chunk
import bpy
import mathutils
-from mathutils.geometry import tesselate_polygon
+from mathutils.geometry import tessellate_polygon
class _obj_layer(object):
@@ -1133,7 +1133,7 @@ def build_objects(object_layers, object_surfs, object_tags, object_name, add_sub
v_locs= []
for vi in range(len(ng)):
v_locs.append(mathutils.Vector(layer_data.pnts[ngons[ng_key][vi]]))
- tris= tesselate_polygon([v_locs])
+ tris= tessellate_polygon([v_locs])
me.faces.add(len(tris))
for tri in tris:
face= me.faces[face_offset]
diff --git a/io_scene_obj/import_obj.py b/io_scene_obj/import_obj.py
index 40da59db..b3be1f45 100644
--- a/io_scene_obj/import_obj.py
+++ b/io_scene_obj/import_obj.py
@@ -428,7 +428,7 @@ def create_mesh(new_objects,
Takes all the data gathered and generates a mesh, adding the new object to new_objects
deals with fgons, sharp edges and assigning materials
'''
- from bpy_extras.mesh_utils import ngon_tesselate
+ from bpy_extras.mesh_utils import ngon_tessellate
if not has_ngons:
use_ngons = False
@@ -490,7 +490,7 @@ def create_mesh(new_objects,
# FGons into triangles
if has_ngons and len_face_vert_loc_indices > 4:
- ngon_face_indices = ngon_tesselate(verts_loc, face_vert_loc_indices)
+ ngon_face_indices = ngon_tessellate(verts_loc, face_vert_loc_indices)
faces.extend([([face_vert_loc_indices[ngon[0]],
face_vert_loc_indices[ngon[1]],
face_vert_loc_indices[ngon[2]],
diff --git a/io_scene_x3d/export_x3d.py b/io_scene_x3d/export_x3d.py
index 3ba3580f..8bd40659 100644
--- a/io_scene_x3d/export_x3d.py
+++ b/io_scene_x3d/export_x3d.py
@@ -525,7 +525,7 @@ def export(file,
mesh_id_coords = prefix_quoted_str(mesh_id, 'coords_')
mesh_id_normals = prefix_quoted_str(mesh_id, 'normals_')
- # tesselation faces may not exist
+ # tessellation faces may not exist
if not mesh.faces and mesh.polygons:
mesh.update(calc_tessface=True)