diff options
-rw-r--r-- | io_scene_fbx/__init__.py | 2 | ||||
-rw-r--r-- | io_scene_fbx/import_fbx.py | 16 |
2 files changed, 9 insertions, 9 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py index b6fdf1d2..81e44676 100644 --- a/io_scene_fbx/__init__.py +++ b/io_scene_fbx/__init__.py @@ -21,7 +21,7 @@ bl_info = { "name": "FBX format", "author": "Campbell Barton, Bastien Montagne, Jens Restemeier", - "version": (3, 8, 5), + "version": (3, 8, 6), "blender": (2, 79, 1), "location": "File > Import-Export", "description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions", diff --git a/io_scene_fbx/import_fbx.py b/io_scene_fbx/import_fbx.py index 4757d2ef..e49d4850 100644 --- a/io_scene_fbx/import_fbx.py +++ b/io_scene_fbx/import_fbx.py @@ -82,7 +82,7 @@ def elem_find_first_string(elem, id_search): if fbx_item is not None and fbx_item.props: # Do not error on complete empty properties (see T45291). assert(len(fbx_item.props) == 1) assert(fbx_item.props_type[0] == data_types.STRING) - return fbx_item.props[0].decode('utf-8') + return fbx_item.props[0].decode('utf-8', 'replace') return None @@ -124,14 +124,14 @@ def elem_name_ensure_class(elem, clss=...): elem_name, elem_class = elem_split_name_class(elem) if clss is not ...: assert(elem_class == clss) - return elem_name.decode('utf-8') + return elem_name.decode('utf-8', 'replace') def elem_name_ensure_classes(elem, clss=...): elem_name, elem_class = elem_split_name_class(elem) if clss is not ...: assert(elem_class in clss) - return elem_name.decode('utf-8') + return elem_name.decode('utf-8', 'replace') def elem_split_name_class_nodeattr(elem): @@ -308,13 +308,13 @@ def blen_read_custom_properties(fbx_obj, blen_obj, settings): # Special case for 3DS Max user properties: assert(fbx_prop.props[1] == b'KString') assert(fbx_prop.props_type[4] == data_types.STRING) - items = fbx_prop.props[4].decode('utf-8') + items = fbx_prop.props[4].decode('utf-8', 'replace') for item in items.split('\r\n'): if item: prop_name, prop_value = item.split('=', 1) blen_obj[prop_name.strip()] = prop_value.strip() else: - prop_name = fbx_prop.props[0].decode('utf-8') + prop_name = fbx_prop.props[0].decode('utf-8', 'replace') prop_type = fbx_prop.props[1] if prop_type in {b'Vector', b'Vector3D', b'Color', b'ColorRGB'}: assert(fbx_prop.props_type[4:7] == bytes((data_types.FLOAT64,)) * 3) @@ -330,7 +330,7 @@ def blen_read_custom_properties(fbx_obj, blen_obj, settings): blen_obj[prop_name] = fbx_prop.props[4] elif prop_type == b'KString': assert(fbx_prop.props_type[4] == data_types.STRING) - blen_obj[prop_name] = fbx_prop.props[4].decode('utf-8') + blen_obj[prop_name] = fbx_prop.props[4].decode('utf-8', 'replace') elif prop_type in {b'Number', b'double', b'Double'}: assert(fbx_prop.props_type[4] == data_types.FLOAT64) blen_obj[prop_name] = fbx_prop.props[4] @@ -344,13 +344,13 @@ def blen_read_custom_properties(fbx_obj, blen_obj, settings): assert(fbx_prop.props_type[4:6] == bytes((data_types.INT32, data_types.STRING))) val = fbx_prop.props[4] if settings.use_custom_props_enum_as_string and fbx_prop.props[5]: - enum_items = fbx_prop.props[5].decode('utf-8').split('~') + enum_items = fbx_prop.props[5].decode('utf-8', 'replace').split('~') assert(val >= 0 and val < len(enum_items)) blen_obj[prop_name] = enum_items[val] else: blen_obj[prop_name] = val else: - print ("WARNING: User property type '%s' is not supported" % prop_type.decode('utf-8')) + print ("WARNING: User property type '%s' is not supported" % prop_type.decode('utf-8', 'replace')) def blen_read_object_transform_do(transform_data): |