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-rw-r--r--add_mesh_3d_function_surface.py43
-rw-r--r--add_mesh_archimedean_solids.py67
-rw-r--r--add_mesh_gears.py20
-rw-r--r--add_mesh_gemstones.py44
-rw-r--r--add_mesh_pipe_joint.py38
-rw-r--r--add_mesh_spindle.py37
6 files changed, 151 insertions, 98 deletions
diff --git a/add_mesh_3d_function_surface.py b/add_mesh_3d_function_surface.py
index 0737024c..a56660c6 100644
--- a/add_mesh_3d_function_surface.py
+++ b/add_mesh_3d_function_surface.py
@@ -130,18 +130,18 @@ def store_recall_properties(ob, op, op_args):
ob['recall'] = recall_properties
-# Apply view rotation to objects if "Align To" for
-# new objects was set to "VIEW" in the User Preference.
-def apply_object_align(context, ob):
- obj_align = bpy.context.user_preferences.edit.object_align
-
+# calculates the matrix for the new object
+# depending on user pref
+def align_matrix(context):
+ loc = TranslationMatrix(context.scene.cursor_location)
+ obj_align = context.user_preferences.edit.object_align
if (context.space_data.type == 'VIEW_3D'
and obj_align == 'VIEW'):
- view3d = context.space_data
- region = view3d.region_3d
- viewMatrix = region.view_matrix
- rot = viewMatrix.rotation_part()
- ob.rotation_euler = rot.invert().to_euler()
+ rot = context.space_data.region_3d.view_matrix.rotation_part().invert().resize4x4()
+ else:
+ rot = Matrix()
+ align_matrix = loc * rot
+ return align_matrix
# Create a new mesh (object) from verts/edges/faces.
@@ -150,7 +150,7 @@ def apply_object_align(context, ob):
# name ... Name of the new mesh (& object).
# edit ... Replace existing mesh data.
# Note: Using "edit" will destroy/delete existing mesh data.
-def create_mesh_object(context, verts, edges, faces, name, edit):
+def create_mesh_object(context, verts, edges, faces, name, edit, align_matrix):
scene = context.scene
obj_act = scene.objects.active
@@ -203,9 +203,8 @@ def create_mesh_object(context, verts, edges, faces, name, edit):
ob_new.selected = True
# Place the object at the 3D cursor location.
- ob_new.location = scene.cursor_location
-
- apply_object_align(context, ob_new)
+ # apply viewRotaion
+ ob_new.matrix = align_matrix
if obj_act and obj_act.mode == 'EDIT':
if not edit:
@@ -342,6 +341,7 @@ class AddZFunctionSurface(bpy.types.Operator):
min=0.01,
max=100.0,
unit="LENGTH")
+ align_matrix = Matrix()
def execute(self, context):
edit = self.properties.edit
@@ -401,7 +401,7 @@ class AddZFunctionSurface(bpy.types.Operator):
edgeloop_prev = edgeloop_cur
- obj = create_mesh_object(context, verts, [], faces, "Z Function", edit)
+ obj = create_mesh_object(context, verts, [], faces, "Z Function", edit, self.align_matrix)
# Store 'recall' properties in the object.
recall_args_list = {
@@ -415,6 +415,10 @@ class AddZFunctionSurface(bpy.types.Operator):
return {'FINISHED'}
+ def invoke(self, context, event):
+ self.align_matrix = align_matrix(context)
+ self.execute(context)
+ return {'FINISHED'}
def xyz_function_surface_faces(self, x_eq, y_eq, z_eq,
range_u_min, range_u_max, range_u_step, wrap_u,
@@ -589,6 +593,8 @@ class AddXYZFunctionSurface(bpy.types.Operator):
description="V Wrap around",
default=False)
+ align_matrix = Matrix()
+
def execute(self, context):
props = self.properties
@@ -610,7 +616,7 @@ class AddXYZFunctionSurface(bpy.types.Operator):
return {'CANCELLED'}
obj = create_mesh_object(context, verts, [], faces,
- "XYZ Function", props.edit)
+ "XYZ Function", props.edit, self.align_matrix)
# Store 'recall' properties in the object.
recall_args_list = {
@@ -630,6 +636,11 @@ class AddXYZFunctionSurface(bpy.types.Operator):
return {'FINISHED'}
+ def invoke(self, context, event):
+ self.align_matrix = align_matrix(context)
+ self.execute(context)
+ return {'FINISHED'}
+
################################
import space_info
diff --git a/add_mesh_archimedean_solids.py b/add_mesh_archimedean_solids.py
index 85872165..b67d4b79 100644
--- a/add_mesh_archimedean_solids.py
+++ b/add_mesh_archimedean_solids.py
@@ -54,18 +54,18 @@ def store_recall_properties(ob, op, op_args):
ob['recall'] = recall_properties
-# Apply view rotation to objects if "Align To" for
-# new objects was set to "VIEW" in the User Preference.
-def apply_object_align(context, ob):
- obj_align = bpy.context.user_preferences.edit.object_align
-
+# calculates the matrix for the new object
+# depending on user pref
+def align_matrix(context):
+ loc = TranslationMatrix(context.scene.cursor_location)
+ obj_align = context.user_preferences.edit.object_align
if (context.space_data.type == 'VIEW_3D'
and obj_align == 'VIEW'):
- view3d = context.space_data
- region = view3d.region_3d
- viewMatrix = region.view_matrix
- rot = viewMatrix.rotation_part()
- ob.rotation_euler = rot.invert().to_euler()
+ rot = context.space_data.region_3d.view_matrix.rotation_part().invert().resize4x4()
+ else:
+ rot = Matrix()
+ align_matrix = loc * rot
+ return align_matrix
# Create a new mesh (object) from verts/edges/faces.
@@ -74,7 +74,7 @@ def apply_object_align(context, ob):
# name ... Name of the new mesh (& object).
# edit ... Replace existing mesh data.
# Note: Using "edit" will destroy/delete existing mesh data.
-def create_mesh_object(context, verts, edges, faces, name, edit):
+def create_mesh_object(context, verts, edges, faces, name, edit, align_matrix):
scene = context.scene
obj_act = scene.objects.active
@@ -127,9 +127,8 @@ def create_mesh_object(context, verts, edges, faces, name, edit):
ob_new.selected = True
# Place the object at the 3D cursor location.
- ob_new.location = scene.cursor_location
-
- apply_object_align(context, ob_new)
+ # apply viewRotaion
+ ob_new.matrix = align_matrix
if obj_act and obj_act.mode == 'EDIT':
if not edit:
@@ -1179,6 +1178,7 @@ class AddTruncatedTetrahedron(bpy.types.Operator):
star_ngons = BoolProperty(name='Star N-Gon',
description='Create star-shaped hexagons.',
default=False)
+ align_matrix = Matrix()
def execute(self, context):
props = self.properties
@@ -1191,7 +1191,7 @@ class AddTruncatedTetrahedron(bpy.types.Operator):
return {'CANCELLED'}
obj = create_mesh_object(context, verts, [], faces,
- 'TrTetrahedron', props.edit)
+ 'TrTetrahedron', props.edit, self.align_matrix)
# Store 'recall' properties in the object.
recall_args_list = {
@@ -1202,6 +1202,11 @@ class AddTruncatedTetrahedron(bpy.types.Operator):
return {'FINISHED'}
+ def invoke(self, context, event):
+ self.align_matrix = align_matrix(context)
+ self.execute(context)
+ return {'FINISHED'}
+
class AddCuboctahedron(bpy.types.Operator):
'''Add a mesh for a cuboctahedron (truncated cube).'''
@@ -1225,6 +1230,7 @@ class AddCuboctahedron(bpy.types.Operator):
star_ngons = BoolProperty(name='Star N-Gon',
description='Create star-shaped octagons.',
default=False)
+ align_matrix = Matrix()
def execute(self, context):
props = self.properties
@@ -1236,7 +1242,7 @@ class AddCuboctahedron(bpy.types.Operator):
if not verts:
return {'CANCELLED'}
- obj = create_mesh_object(context, verts, [], faces, name, props.edit)
+ obj = create_mesh_object(context, verts, [], faces, name, props.edit, self.align_matrix)
# Store 'recall' properties in the object.
recall_args_list = {
@@ -1247,6 +1253,11 @@ class AddCuboctahedron(bpy.types.Operator):
return {'FINISHED'}
+ def invoke(self, context, event):
+ self.align_matrix = align_matrix(context)
+ self.execute(context)
+ return {'FINISHED'}
+
class AddRhombicuboctahedron(bpy.types.Operator):
'''Add a mesh for a rhombicuboctahedron.'''
@@ -1265,6 +1276,7 @@ class AddRhombicuboctahedron(bpy.types.Operator):
min=0.01,
max=1.99,
default=sqrt(2.0) / (1.0 + sqrt(2) / 2.0))
+ align_matrix = Matrix()
def execute(self, context):
props = self.properties
@@ -1275,7 +1287,7 @@ class AddRhombicuboctahedron(bpy.types.Operator):
return {'CANCELLED'}
obj = create_mesh_object(context, verts, [], faces,
- 'Rhombicuboctahedron', props.edit)
+ 'Rhombicuboctahedron', props.edit, self.align_matrix)
# Store 'recall' properties in the object.
recall_args_list = {
@@ -1285,6 +1297,11 @@ class AddRhombicuboctahedron(bpy.types.Operator):
return {'FINISHED'}
+ def invoke(self, context, event):
+ self.align_matrix = align_matrix(context)
+ self.execute(context)
+ return {'FINISHED'}
+
class AddTruncatedOctahedron(bpy.types.Operator):
'''Add a mesh for a truncated octahedron.'''
@@ -1307,6 +1324,7 @@ class AddTruncatedOctahedron(bpy.types.Operator):
star_ngons = BoolProperty(name='Star N-Gon',
description='Create star-shaped hexagons.',
default=False)
+ align_matrix = Matrix()
def execute(self, context):
props = self.properties
@@ -1319,7 +1337,7 @@ class AddTruncatedOctahedron(bpy.types.Operator):
return {'CANCELLED'}
obj = create_mesh_object(context, verts, [], faces,
- 'TrOctahedron', props.edit)
+ 'TrOctahedron', props.edit, self.align_matrix)
# Store 'recall' properties in the object.
recall_args_list = {
@@ -1330,6 +1348,11 @@ class AddTruncatedOctahedron(bpy.types.Operator):
return {'FINISHED'}
+ def invoke(self, context, event):
+ self.align_matrix = align_matrix(context)
+ self.execute(context)
+ return {'FINISHED'}
+
class AddTruncatedCuboctahedron(bpy.types.Operator):
'''Add a mesh for a truncated cuboctahedron.'''
@@ -1357,6 +1380,7 @@ class AddTruncatedCuboctahedron(bpy.types.Operator):
star_ngons = BoolProperty(name='Star N-Gon',
description='Create star-shaped octagons.',
default=False)
+ align_matrix = Matrix()
def execute(self, context):
props = self.properties
@@ -1370,7 +1394,7 @@ class AddTruncatedCuboctahedron(bpy.types.Operator):
return {'CANCELLED'}
obj = create_mesh_object(context, verts, [], faces,
- 'TrCuboctahedron', props.edit)
+ 'TrCuboctahedron', props.edit, self.align_matrix)
# Store 'recall' properties in the object.
recall_args_list = {
@@ -1382,6 +1406,11 @@ class AddTruncatedCuboctahedron(bpy.types.Operator):
return {'FINISHED'}
+ def invoke(self, context, event):
+ self.align_matrix = align_matrix(context)
+ self.execute(context)
+ return {'FINISHED'}
+
class INFO_MT_mesh_archimedean_solids_add(bpy.types.Menu):
# Define the "Archimedean Solids" menu
diff --git a/add_mesh_gears.py b/add_mesh_gears.py
index 221b7fb4..8bf8b815 100644
--- a/add_mesh_gears.py
+++ b/add_mesh_gears.py
@@ -77,8 +77,8 @@ def align_matrix(context):
rot = context.space_data.region_3d.view_matrix.rotation_part().invert().resize4x4()
else:
rot = mathutils.Matrix()
- newMatrix = loc * rot
- return newMatrix
+ align_matrix = loc * rot
+ return align_matrix
# Stores the values of a list of properties and the
# operator id in a property group ('recall_op') inside the object.
@@ -106,7 +106,7 @@ def store_recall_properties(ob, op, op_args):
# name ... Name of the new mesh (& object).
# edit ... Replace existing mesh data.
# Note: Using "edit" will destroy/delete existing mesh data.
-def create_mesh_object(context, verts, edges, faces, name, edit, newMatrix):
+def create_mesh_object(context, verts, edges, faces, name, edit, align_matrix):
scene = context.scene
obj_act = scene.objects.active
@@ -160,7 +160,7 @@ def create_mesh_object(context, verts, edges, faces, name, edit, newMatrix):
# Place the object at the 3D cursor location.
# apply viewRotaion
- ob_new.matrix = newMatrix
+ ob_new.matrix = align_matrix
if obj_act and obj_act.mode == 'EDIT':
@@ -764,7 +764,7 @@ class AddGear(bpy.types.Operator):
min=0.0,
max=100.0,
default=0.0)
- newMatrix = mathutils.Matrix()
+ align_matrix = mathutils.Matrix()
def draw(self, context):
props = self.properties
@@ -801,7 +801,7 @@ class AddGear(bpy.types.Operator):
crown=props.crown)
# Actually create the mesh object from this geometry data.
- obj = create_mesh_object(context, verts, [], faces, "Gear", props.edit, self.newMatrix)
+ obj = create_mesh_object(context, verts, [], faces, "Gear", props.edit, self.align_matrix)
# Store 'recall' properties in the object.
recall_args_list = {
@@ -830,7 +830,7 @@ class AddGear(bpy.types.Operator):
return {'FINISHED'}
def invoke(self, context, event):
- self.newMatrix = align_matrix(context)
+ self.align_matrix = align_matrix(context)
self.execute(context)
return {'FINISHED'}
@@ -890,7 +890,7 @@ class AddWormGear(bpy.types.Operator):
min=0.0,
max=100.0,
default=0.0)
- newMatrix = mathutils.Matrix()
+ align_matrix = mathutils.Matrix()
def draw(self, context):
props = self.properties
@@ -924,7 +924,7 @@ class AddWormGear(bpy.types.Operator):
# Actually create the mesh object from this geometry data.
obj = create_mesh_object(context, verts, [], faces, "Worm Gear",
- props.edit, self.newMatrix)
+ props.edit, self.align_matrix)
# Store 'recall' properties in the object.
recall_args_list = {
@@ -952,7 +952,7 @@ class AddWormGear(bpy.types.Operator):
return {'FINISHED'}
def invoke(self, context, event):
- self.newMatrix = align_matrix(context)
+ self.align_matrix = align_matrix(context)
self.execute(context)
return {'FINISHED'}
diff --git a/add_mesh_gemstones.py b/add_mesh_gemstones.py
index a9c1c34b..ba61df8b 100644
--- a/add_mesh_gemstones.py
+++ b/add_mesh_gemstones.py
@@ -53,19 +53,18 @@ def store_recall_properties(ob, op, op_args):
ob['recall'] = recall_properties
-# Apply view rotation to objects if "Align To" for
-# new objects was set to "VIEW" in the User Preference.
-def apply_object_align(context, ob):
- obj_align = bpy.context.user_preferences.edit.object_align
-
+# calculates the matrix for the new object
+# depending on user pref
+def align_matrix(context):
+ loc = TranslationMatrix(context.scene.cursor_location)
+ obj_align = context.user_preferences.edit.object_align
if (context.space_data.type == 'VIEW_3D'
and obj_align == 'VIEW'):
- view3d = context.space_data
- region = view3d.region_3d
- viewMatrix = region.view_matrix
- rot = viewMatrix.rotation_part()
- ob.rotation_euler = rot.invert().to_euler()
-
+ rot = context.space_data.region_3d.view_matrix.rotation_part().invert().resize4x4()
+ else:
+ rot = Matrix()
+ align_matrix = loc * rot
+ return align_matrix
# Create a new mesh (object) from verts/edges/faces.
# verts/edges/faces ... List of vertices/edges/faces for the
@@ -73,7 +72,7 @@ def apply_object_align(context, ob):
# name ... Name of the new mesh (& object).
# edit ... Replace existing mesh data.
# Note: Using "edit" will destroy/delete existing mesh data.
-def create_mesh_object(context, verts, edges, faces, name, edit):
+def create_mesh_object(context, verts, edges, faces, name, edit, align_matrix):
scene = context.scene
obj_act = scene.objects.active
@@ -126,9 +125,8 @@ def create_mesh_object(context, verts, edges, faces, name, edit):
ob_new.selected = True
# Place the object at the 3D cursor location.
- ob_new.location = scene.cursor_location
-
- apply_object_align(context, ob_new)
+ # apply viewRotaion
+ ob_new.matrix = align_matrix
if obj_act and obj_act.mode == 'EDIT':
if not edit:
@@ -376,6 +374,7 @@ class AddDiamond(bpy.types.Operator):
min=0.01,
max=9999.0,
default=0.8)
+ align_matrix = Matrix()
def execute(self, context):
props = self.properties
@@ -386,7 +385,7 @@ class AddDiamond(bpy.types.Operator):
props.pavilion_height)
obj = create_mesh_object(context, verts, [], faces,
- "Diamond", props.edit)
+ "Diamond", props.edit, self.align_matrix)
# Store 'recall' properties in the object.
recall_args_list = {
@@ -400,6 +399,10 @@ class AddDiamond(bpy.types.Operator):
return {'FINISHED'}
+ def invoke(self, context, event):
+ self.align_matrix = align_matrix(context)
+ self.execute(context)
+ return {'FINISHED'}
class AddGem(bpy.types.Operator):
"""Add a diamond gem"""
@@ -438,6 +441,7 @@ class AddGem(bpy.types.Operator):
min=0.01,
max=9999.0,
default=0.8)
+ align_matrix = Matrix()
def execute(self, context):
props = self.properties
@@ -450,7 +454,7 @@ class AddGem(bpy.types.Operator):
props.pavilion_height,
props.crown_height)
- obj = create_mesh_object(context, verts, [], faces, "Gem", props.edit)
+ obj = create_mesh_object(context, verts, [], faces, "Gem", props.edit, self.align_matrix)
# Store 'recall' properties in the object.
recall_args_list = {
@@ -464,6 +468,10 @@ class AddGem(bpy.types.Operator):
return {'FINISHED'}
+ def invoke(self, context, event):
+ self.align_matrix = align_matrix(context)
+ self.execute(context)
+ return {'FINISHED'}
class INFO_MT_mesh_gemstones_add(bpy.types.Menu):
# Define the "Gemstones" menu
@@ -507,4 +515,4 @@ def unregister():
space_info.INFO_MT_mesh_add.remove(menu_func)
if __name__ == "__main__":
- register()
+ register() \ No newline at end of file
diff --git a/add_mesh_pipe_joint.py b/add_mesh_pipe_joint.py
index 803d79e5..016e4877 100644
--- a/add_mesh_pipe_joint.py
+++ b/add_mesh_pipe_joint.py
@@ -156,15 +156,15 @@ def align_matrix(context):
rot = context.space_data.region_3d.view_matrix.rotation_part().invert().resize4x4()
else:
rot = mathutils.Matrix()
- newMatrix = loc * rot
- return newMatrix
+ align_matrix = loc * rot
+ return align_matrix
# Create a new mesh (object) from verts/edges/faces.
# verts/edges/faces ... List of vertices/edges/faces for the
# new mesh (as used in from_pydata).
# name ... Name of the new mesh (& object).
# edit ... Replace existing mesh data.
# Note: Using "edit" will destroy/delete existing mesh data.
-def create_mesh_object(context, verts, edges, faces, name, edit, newMatrix):
+def create_mesh_object(context, verts, edges, faces, name, edit, align_matrix):
scene = context.scene
obj_act = scene.objects.active
@@ -217,7 +217,7 @@ def create_mesh_object(context, verts, edges, faces, name, edit, newMatrix):
ob_new.selected = True
# Place the object at the 3D cursor location.
- ob_new.matrix = newMatrix
+ ob_new.matrix = align_matrix
if obj_act and obj_act.mode == 'EDIT':
if not edit:
@@ -358,7 +358,7 @@ class AddElbowJoint(bpy.types.Operator):
min=0.01,
max=100.0,
unit="LENGTH")
- newMatrix = mathutils.Matrix()
+ align_matrix = mathutils.Matrix()
def execute(self, context):
edit = self.properties.edit
@@ -419,7 +419,7 @@ class AddElbowJoint(bpy.types.Operator):
faces.extend(createFaces(loop2, loop3, closed=True))
obj = create_mesh_object(context, verts, [], faces,
- "Elbow Joint", edit, self.newMatrix)
+ "Elbow Joint", edit, self.align_matrix)
# Store 'recall' properties in the object.
recall_args_list = {
@@ -434,7 +434,7 @@ class AddElbowJoint(bpy.types.Operator):
return {'FINISHED'}
def invoke(self, context, event):
- self.newMatrix = align_matrix(context)
+ self.align_matrix = align_matrix(context)
self.execute(context)
return {'FINISHED'}
@@ -492,7 +492,7 @@ class AddTeeJoint(bpy.types.Operator):
min=0.01,
max=100.0,
unit="LENGTH")
- newMatrix = mathutils.Matrix()
+ align_matrix = mathutils.Matrix()
def execute(self, context):
edit = self.properties.edit
@@ -620,7 +620,7 @@ class AddTeeJoint(bpy.types.Operator):
faces.extend(createFaces(loopJoint2, loopArm, closed=True))
faces.extend(createFaces(loopJoint3, loopMainEnd, closed=True))
- obj = create_mesh_object(context, verts, [], faces, "Tee Joint", edit, self.newMatrix)
+ obj = create_mesh_object(context, verts, [], faces, "Tee Joint", edit, self.align_matrix)
# Store 'recall' properties in the object.
recall_args_list = {
@@ -636,7 +636,7 @@ class AddTeeJoint(bpy.types.Operator):
return {'FINISHED'}
def invoke(self, context, event):
- self.newMatrix = align_matrix(context)
+ self.align_matrix = align_matrix(context)
self.execute(context)
return {'FINISHED'}
@@ -698,7 +698,7 @@ class AddWyeJoint(bpy.types.Operator):
min=0.01,
max=100.0,
unit="LENGTH")
- newMatrix = mathutils.Matrix()
+ align_matrix = mathutils.Matrix()
def execute(self, context):
edit = self.properties.edit
@@ -837,7 +837,7 @@ class AddWyeJoint(bpy.types.Operator):
faces.extend(createFaces(loopJoint2, loopArm1, closed=True))
faces.extend(createFaces(loopJoint3, loopArm2, closed=True))
- obj = create_mesh_object(context, verts, [], faces, "Wye Joint", edit, self.newMatrix)
+ obj = create_mesh_object(context, verts, [], faces, "Wye Joint", edit, self.align_matrix)
# Store 'recall' properties in the object.
recall_args_list = {
@@ -854,7 +854,7 @@ class AddWyeJoint(bpy.types.Operator):
return {'FINISHED'}
def invoke(self, context, event):
- self.newMatrix = align_matrix(context)
+ self.align_matrix = align_matrix(context)
self.execute(context)
return {'FINISHED'}
@@ -927,7 +927,7 @@ class AddCrossJoint(bpy.types.Operator):
min=0.01,
max=100.0,
unit="LENGTH")
- newMatrix = mathutils.Matrix()
+ align_matrix = mathutils.Matrix()
def execute(self, context):
edit = self.properties.edit
@@ -1117,7 +1117,7 @@ class AddCrossJoint(bpy.types.Operator):
faces.extend(createFaces(loopJoint4, loopArm3, closed=True))
obj = create_mesh_object(context, verts, [], faces,
- "Cross Joint", edit, self.newMatrix)
+ "Cross Joint", edit, self.align_matrix)
# Store 'recall' properties in the object.
recall_args_list = {
@@ -1136,7 +1136,7 @@ class AddCrossJoint(bpy.types.Operator):
return {'FINISHED'}
def invoke(self, context, event):
- self.newMatrix = align_matrix(context)
+ self.align_matrix = align_matrix(context)
self.execute(context)
return {'FINISHED'}
@@ -1175,7 +1175,7 @@ class AddNJoint(bpy.types.Operator):
min=0.01,
max=100.0,
unit="LENGTH")
- newMatrix = mathutils.Matrix()
+ align_matrix = mathutils.Matrix()
def execute(self, context):
edit = self.properties.edit
@@ -1300,7 +1300,7 @@ class AddNJoint(bpy.types.Operator):
createFaces(loopsJoints[loopIdx],
loopsEndCircles[loopIdx], closed=True))
- obj = create_mesh_object(context, verts, [], faces, "N Joint", edit, self.newMatrix)
+ obj = create_mesh_object(context, verts, [], faces, "N Joint", edit, self.align_matrix)
# Store 'recall' properties in the object.
recall_args_list = {
@@ -1314,7 +1314,7 @@ class AddNJoint(bpy.types.Operator):
return {'FINISHED'}
def invoke(self, context, event):
- self.newMatrix = align_matrix(context)
+ self.align_matrix = align_matrix(context)
self.execute(context)
return {'FINISHED'}
diff --git a/add_mesh_spindle.py b/add_mesh_spindle.py
index 9d870ca2..65846565 100644
--- a/add_mesh_spindle.py
+++ b/add_mesh_spindle.py
@@ -52,7 +52,7 @@ Usage:
import bpy
import mathutils
-from mathutils import Vector, RotationMatrix
+from mathutils import Vector, RotationMatrix, TranslationMatrix, Matrix
from math import pi
from bpy.props import FloatProperty, IntProperty, BoolProperty
@@ -77,18 +77,18 @@ def store_recall_properties(ob, op, op_args):
ob['recall'] = recall_properties
-# Apply view rotation to objects if "Align To" for
-# new objects was set to "VIEW" in the User Preference.
-def apply_object_align(context, ob):
- obj_align = bpy.context.user_preferences.edit.object_align
-
+# calculates the matrix for the new object
+# depending on user pref
+def align_matrix(context):
+ loc = TranslationMatrix(context.scene.cursor_location)
+ obj_align = context.user_preferences.edit.object_align
if (context.space_data.type == 'VIEW_3D'
and obj_align == 'VIEW'):
- view3d = context.space_data
- region = view3d.region_3d
- viewMatrix = region.view_matrix
- rot = viewMatrix.rotation_part()
- ob.rotation_euler = rot.invert().to_euler()
+ rot = context.space_data.region_3d.view_matrix.rotation_part().invert().resize4x4()
+ else:
+ rot = Matrix()
+ align_matrix = loc * rot
+ return align_matrix
# Create a new mesh (object) from verts/edges/faces.
@@ -97,7 +97,7 @@ def apply_object_align(context, ob):
# name ... Name of the new mesh (& object).
# edit ... Replace existing mesh data.
# Note: Using "edit" will destroy/delete existing mesh data.
-def create_mesh_object(context, verts, edges, faces, name, edit):
+def create_mesh_object(context, verts, edges, faces, name, edit, align_matrix):
scene = context.scene
obj_act = scene.objects.active
@@ -150,9 +150,8 @@ def create_mesh_object(context, verts, edges, faces, name, edit):
ob_new.selected = True
# Place the object at the 3D cursor location.
- ob_new.location = scene.cursor_location
-
- apply_object_align(context, ob_new)
+ # apply viewRotaion
+ ob_new.matrix = align_matrix
if obj_act and obj_act.mode == 'EDIT':
if not edit:
@@ -339,6 +338,7 @@ class AddSpindle(bpy.types.Operator):
min=-9999.0,
max=9999.0,
default=0.5)
+ align_matrix = Matrix()
def execute(self, context):
props = self.properties
@@ -350,7 +350,7 @@ class AddSpindle(bpy.types.Operator):
props.cap_height)
obj = create_mesh_object(context, verts, [], faces, "Spindle",
- props.edit)
+ props.edit, self.align_matrix)
# Store 'recall' properties in the object.
recall_args_list = {
@@ -363,6 +363,11 @@ class AddSpindle(bpy.types.Operator):
return {'FINISHED'}
+ def invoke(self, context, event):
+ self.align_matrix = align_matrix(context)
+ self.execute(context)
+ return {'FINISHED'}
+
# Register the operator
menu_func = (lambda self, context: self.layout.operator(AddSpindle.bl_idname,