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-rw-r--r--io_scene_fbx/import_fbx.py2
-rw-r--r--io_scene_obj/import_obj.py2
2 files changed, 2 insertions, 2 deletions
diff --git a/io_scene_fbx/import_fbx.py b/io_scene_fbx/import_fbx.py
index 48943d36..bee5c0e3 100644
--- a/io_scene_fbx/import_fbx.py
+++ b/io_scene_fbx/import_fbx.py
@@ -1190,7 +1190,7 @@ def blen_read_geom(fbx_tmpl, fbx_obj, settings):
return geom_mat_no * Vector(v)
ok_normals = blen_read_geom_layer_normal(fbx_obj, mesh, nortrans)
- mesh.validate(cleanup_cddata=False) # *Very* important to not remove lnors here!
+ mesh.validate(clean_customdata=False) # *Very* important to not remove lnors here!
if ok_normals:
clnors = array.array('f', [0.0] * (len(mesh.loops) * 3))
diff --git a/io_scene_obj/import_obj.py b/io_scene_obj/import_obj.py
index 6136538d..bc184b4e 100644
--- a/io_scene_obj/import_obj.py
+++ b/io_scene_obj/import_obj.py
@@ -616,7 +616,7 @@ def create_mesh(new_objects,
# edges should be a list of (a, b) tuples
me.edges.foreach_set("vertices", unpack_list(edges))
- me.validate(cleanup_cddata=False) # *Very* important to not remove lnors here!
+ me.validate(clean_customdata=False) # *Very* important to not remove lnors here!
me.update(calc_edges=use_edges)
# Un-tessellate as much as possible, in case we had to triangulate some ngons...