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-rw-r--r--io_scene_fbx/__init__.py2
-rw-r--r--io_scene_fbx/data_types.py4
-rw-r--r--io_scene_fbx/import_fbx.py3
3 files changed, 5 insertions, 4 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index b3c05e50..6e23b499 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "FBX format",
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
- "version": (3, 6, 3),
+ "version": (3, 6, 4),
"blender": (2, 76, 0),
"location": "File > Import-Export",
"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",
diff --git a/io_scene_fbx/data_types.py b/io_scene_fbx/data_types.py
index 3a505be8..129806c9 100644
--- a/io_scene_fbx/data_types.py
+++ b/io_scene_fbx/data_types.py
@@ -36,6 +36,10 @@ FLOAT64_ARRAY = b'd'[0]
BOOL_ARRAY = b'b'[0]
BYTE_ARRAY = b'c'[0]
+# Some other misc defines
+# Known combinations so far - supposed meaning: A = animatable, A+ = animated, U = UserProp
+# VALID_NUMBER_FLAGS = {b'A', b'A+', b'AU', b'A+U'} # Not used...
+
# array types - actual length may vary (depending on underlying C implementation)!
import array
diff --git a/io_scene_fbx/import_fbx.py b/io_scene_fbx/import_fbx.py
index 128dab1a..d3dbf983 100644
--- a/io_scene_fbx/import_fbx.py
+++ b/io_scene_fbx/import_fbx.py
@@ -184,7 +184,6 @@ def elem_props_get_color_rgb(elem, elem_prop_id, default=None):
# FBX version 7300
assert(elem_prop.props[1] == b'Color')
assert(elem_prop.props[2] == b'')
- assert(elem_prop.props[3] in {b'A', b'A+', b'AU'})
else:
assert(elem_prop.props[1] == b'ColorRGB')
assert(elem_prop.props[2] == b'Color')
@@ -211,7 +210,6 @@ def elem_props_get_number(elem, elem_prop_id, default=None):
else:
assert(elem_prop.props[1] == b'Number')
assert(elem_prop.props[2] == b'')
- assert(elem_prop.props[3] in {b'A', b'A+', b'AU'})
# we could allow other number types
assert(elem_prop.props_type[4] == data_types.FLOAT64)
@@ -275,7 +273,6 @@ def elem_props_get_visibility(elem, elem_prop_id, default=None):
assert(elem_prop.props[0] == elem_prop_id)
assert(elem_prop.props[1] == b'Visibility')
assert(elem_prop.props[2] == b'')
- assert(elem_prop.props[3] in {b'A', b'A+', b'AU'})
# we could allow other number types
assert(elem_prop.props_type[4] == data_types.FLOAT64)