diff options
-rw-r--r-- | io_scene_fbx/__init__.py | 2 | ||||
-rw-r--r-- | io_scene_fbx/import_fbx.py | 3 |
2 files changed, 3 insertions, 2 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py index decd9474..687e0904 100644 --- a/io_scene_fbx/__init__.py +++ b/io_scene_fbx/__init__.py @@ -21,7 +21,7 @@ bl_info = { "name": "FBX format", "author": "Campbell Barton, Bastien Montagne, Jens Restemeier", - "version": (3, 7, 4), + "version": (3, 7, 5), "blender": (2, 77, 0), "location": "File > Import-Export", "description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions", diff --git a/io_scene_fbx/import_fbx.py b/io_scene_fbx/import_fbx.py index ca3a06e1..4055a3b0 100644 --- a/io_scene_fbx/import_fbx.py +++ b/io_scene_fbx/import_fbx.py @@ -1677,11 +1677,12 @@ class FbxImportHelperNode: armature = self else: # otherwise insert a new node + # XXX Maybe in case self is virtual FBX root node, we should instead add one armature per bone child? armature = FbxImportHelperNode(None, None, None, False) armature.fbx_name = "Armature" armature.is_armature = True - for child in self.children: + for child in tuple(self.children): if child.is_bone: child.parent = armature |