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-rw-r--r--io_scene_fbx/__init__.py2
-rw-r--r--io_scene_fbx/import_fbx.py3
2 files changed, 3 insertions, 2 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index decd9474..687e0904 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "FBX format",
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
- "version": (3, 7, 4),
+ "version": (3, 7, 5),
"blender": (2, 77, 0),
"location": "File > Import-Export",
"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",
diff --git a/io_scene_fbx/import_fbx.py b/io_scene_fbx/import_fbx.py
index ca3a06e1..4055a3b0 100644
--- a/io_scene_fbx/import_fbx.py
+++ b/io_scene_fbx/import_fbx.py
@@ -1677,11 +1677,12 @@ class FbxImportHelperNode:
armature = self
else:
# otherwise insert a new node
+ # XXX Maybe in case self is virtual FBX root node, we should instead add one armature per bone child?
armature = FbxImportHelperNode(None, None, None, False)
armature.fbx_name = "Armature"
armature.is_armature = True
- for child in self.children:
+ for child in tuple(self.children):
if child.is_bone:
child.parent = armature