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-rw-r--r--io_mesh_atomic/atom_info.dat6808
-rw-r--r--io_mesh_atomic/utility_panel.py424
2 files changed, 5017 insertions, 2215 deletions
diff --git a/io_mesh_atomic/atom_info.dat b/io_mesh_atomic/atom_info.dat
index 83dde4b8..c14d45de 100644
--- a/io_mesh_atomic/atom_info.dat
+++ b/io_mesh_atomic/atom_info.dat
@@ -1,2172 +1,4640 @@
+#
+# Program: Create_atomic_data_file
+# ================================
+#
+# Version: 0.5
+# Author : Dr. Clemens Barth
+# Date : 2022-01-21
+#
+#
+#
+#
+# This file contains, for each element, the following properties:
+#
+# - Atom radii (atomic, covalent, ionic)
+# - Color of the representative ball
+# - Material properties used in the Principled BSDF shader
+# - Properties for Eevee.
+#
+#
+#
+# The following string options are available:
+#
+# P BSDF Subsurface method : 'BURLEY', 'RANDOM_WALK_FIXED_RADIUS', 'RANDOM_WALK'
+# P BSDF Distribution : 'GGX', 'MULTI_GGX'
+# Eevee Blend Method : 'OPAQUE', 'CLIP', 'HASHED', 'BLEND'
+# Eevee Shadow Method : 'NONE', 'OPAQUE', 'CLIP', 'HASHED'
+#
+#
+
+
+Atom
+====
+Number : 1
+Name : Hydrogen
+Short name : H
+Radius used : 0.320000
+Radius, covalent : 0.320000
+Radius, atomic : 0.790000
+Charge state : -1
+Radius, ionic : 1.540000
+Color : 1.0,1.0,1.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 2
+Name : Helium
+Short name : He
+Radius used : 0.930000
+Radius, covalent : 0.930000
+Radius, atomic : 0.490000
+Color : 0.8509803921568627,1.0,1.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 3
+Name : Lithium
+Short name : Li
+Radius used : 1.230000
+Radius, covalent : 1.230000
+Radius, atomic : 2.050000
+Charge state : 1
+Radius, ionic : 0.680000
+Color : 0.8,0.5019607843137255,1.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 4
+Name : Beryllium
+Short name : Be
+Radius used : 0.900000
+Radius, covalent : 0.900000
+Radius, atomic : 1.400000
+Charge state : 1
+Radius, ionic : 0.440000
+Charge state : 2
+Radius, ionic : 0.350000
+Color : 0.7607843137254902,1.0,0.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 5
+Name : Boron
+Short name : B
+Radius used : 0.820000
+Radius, covalent : 0.820000
+Radius, atomic : 1.170000
+Charge state : 1
+Radius, ionic : 0.350000
+Charge state : 3
+Radius, ionic : 0.230000
+Color : 1.0,0.7098039215686275,0.7098039215686275,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 6
+Name : Carbon
+Short name : C
+Radius used : 0.770000
+Radius, covalent : 0.770000
+Radius, atomic : 0.910000
+Charge state : -4
+Radius, ionic : 2.600000
+Charge state : 4
+Radius, ionic : 0.160000
+Color : 0.5647058823529412,0.5647058823529412,0.5647058823529412,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 7
+Name : Nitrogen
+Short name : N
+Radius used : 0.750000
+Radius, covalent : 0.750000
+Radius, atomic : 0.750000
+Charge state : -3
+Radius, ionic : 1.710000
+Charge state : 1
+Radius, ionic : 0.250000
+Charge state : 3
+Radius, ionic : 0.160000
+Charge state : 5
+Radius, ionic : 0.130000
+Color : 0.18823529411764706,0.3137254901960784,0.9725490196078431,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 8
+Name : Oxygen
+Short name : O
+Radius used : 0.730000
+Radius, covalent : 0.730000
+Radius, atomic : 0.650000
+Charge state : -2
+Radius, ionic : 1.320000
+Charge state : -1
+Radius, ionic : 1.760000
+Charge state : 1
+Radius, ionic : 0.220000
+Charge state : 6
+Radius, ionic : 0.090000
+Color : 1.0,0.050980392156862744,0.050980392156862744,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 9
+Name : Fluorine
+Short name : F
+Radius used : 0.720000
+Radius, covalent : 0.720000
+Radius, atomic : 0.570000
+Charge state : -1
+Radius, ionic : 1.330000
+Charge state : 7
+Radius, ionic : 0.080000
+Color : 0.5647058823529412,0.8784313725490196,0.3137254901960784,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 10
+Name : Neon
+Short name : Ne
+Radius used : 0.710000
+Radius, covalent : 0.710000
+Radius, atomic : 0.510000
+Charge state : 1
+Radius, ionic : 1.120000
+Color : 0.7019607843137254,0.8901960784313725,0.9607843137254902,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 11
+Name : Sodium
+Short name : Na
+Radius used : 1.540000
+Radius, covalent : 1.540000
+Radius, atomic : 2.230000
+Charge state : 1
+Radius, ionic : 0.970000
+Color : 0.6705882352941176,0.3607843137254902,0.9490196078431372,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 12
+Name : Magnesium
+Short name : Mg
+Radius used : 1.360000
+Radius, covalent : 1.360000
+Radius, atomic : 1.720000
+Charge state : 1
+Radius, ionic : 0.820000
+Charge state : 2
+Radius, ionic : 0.660000
+Color : 0.5411764705882353,1.0,0.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 13
+Name : Aluminium
+Short name : Al
+Radius used : 1.180000
+Radius, covalent : 1.180000
+Radius, atomic : 1.820000
+Charge state : 3
+Radius, ionic : 0.510000
+Color : 0.7490196078431373,0.6509803921568628,0.6509803921568628,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 14
+Name : Silicon
+Short name : Si
+Radius used : 1.110000
+Radius, covalent : 1.110000
+Radius, atomic : 1.460000
+Charge state : -4
+Radius, ionic : 2.710000
+Charge state : -1
+Radius, ionic : 3.840000
+Charge state : 1
+Radius, ionic : 0.650000
+Charge state : 4
+Radius, ionic : 0.420000
+Color : 0.9411764705882353,0.7843137254901961,0.6274509803921569,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 15
+Name : Phosphorus
+Short name : P
+Radius used : 1.060000
+Radius, covalent : 1.060000
+Radius, atomic : 1.230000
+Charge state : -3
+Radius, ionic : 2.120000
+Charge state : 3
+Radius, ionic : 0.440000
+Charge state : 5
+Radius, ionic : 0.350000
+Color : 1.0,0.5019607843137255,0.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 16
+Name : Sulfur
+Short name : S
+Radius used : 1.020000
+Radius, covalent : 1.020000
+Radius, atomic : 1.090000
+Charge state : -2
+Radius, ionic : 1.840000
+Charge state : 2
+Radius, ionic : 2.190000
+Charge state : 4
+Radius, ionic : 0.370000
+Charge state : 6
+Radius, ionic : 0.300000
+Color : 1.0,1.0,0.18823529411764706,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 17
+Name : Chlorine
+Short name : Cl
+Radius used : 0.990000
+Radius, covalent : 0.990000
+Radius, atomic : 0.970000
+Charge state : -1
+Radius, ionic : 1.810000
+Charge state : 5
+Radius, ionic : 0.340000
+Charge state : 7
+Radius, ionic : 0.270000
+Color : 0.12156862745098039,0.9411764705882353,0.12156862745098039,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 18
+Name : Argon
+Short name : Ar
+Radius used : 0.980000
+Radius, covalent : 0.980000
+Radius, atomic : 0.880000
+Charge state : 1
+Radius, ionic : 1.540000
+Color : 0.5019607843137255,0.8196078431372549,0.8901960784313725,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 19
+Name : Potassium
+Short name : K
+Radius used : 2.030000
+Radius, covalent : 2.030000
+Radius, atomic : 2.770000
+Charge state : 1
+Radius, ionic : 0.810000
+Color : 0.5607843137254902,0.25098039215686274,0.8313725490196079,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 20
+Name : Calcium
+Short name : Ca
+Radius used : 1.740000
+Radius, covalent : 1.740000
+Radius, atomic : 2.230000
+Charge state : 1
+Radius, ionic : 1.180000
+Charge state : 2
+Radius, ionic : 0.990000
+Color : 0.23921568627450981,1.0,0.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 21
+Name : Scandium
+Short name : Sc
+Radius used : 1.440000
+Radius, covalent : 1.440000
+Radius, atomic : 2.090000
+Charge state : 3
+Radius, ionic : 0.732000
+Color : 0.9019607843137255,0.9019607843137255,0.9019607843137255,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 22
+Name : Titanium
+Short name : Ti
+Radius used : 1.320000
+Radius, covalent : 1.320000
+Radius, atomic : 2.000000
+Charge state : 1
+Radius, ionic : 0.960000
+Charge state : 2
+Radius, ionic : 0.940000
+Charge state : 3
+Radius, ionic : 0.760000
+Charge state : 4
+Radius, ionic : 0.680000
+Color : 0.7490196078431373,0.7607843137254902,0.7803921568627451,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 23
+Name : Vanadium
+Short name : V
+Radius used : 1.220000
+Radius, covalent : 1.220000
+Radius, atomic : 1.920000
+Charge state : 2
+Radius, ionic : 0.880000
+Charge state : 3
+Radius, ionic : 0.740000
+Charge state : 4
+Radius, ionic : 0.630000
+Charge state : 5
+Radius, ionic : 0.590000
+Color : 0.6509803921568628,0.6509803921568628,0.6705882352941176,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 24
+Name : Chromium
+Short name : Cr
+Radius used : 1.180000
+Radius, covalent : 1.180000
+Radius, atomic : 1.850000
+Charge state : 1
+Radius, ionic : 0.810000
+Charge state : 2
+Radius, ionic : 0.890000
+Charge state : 3
+Radius, ionic : 0.630000
+Charge state : 6
+Radius, ionic : 0.520000
+Color : 0.5411764705882353,0.6,0.7803921568627451,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 25
+Name : Manganese
+Short name : Mn
+Radius used : 1.170000
+Radius, covalent : 1.170000
+Radius, atomic : 1.790000
+Charge state : 2
+Radius, ionic : 0.800000
+Charge state : 3
+Radius, ionic : 0.660000
+Charge state : 4
+Radius, ionic : 0.600000
+Charge state : 7
+Radius, ionic : 0.460000
+Color : 0.611764705882353,0.47843137254901963,0.7803921568627451,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 26
+Name : Iron
+Short name : Fe
+Radius used : 1.170000
+Radius, covalent : 1.170000
+Radius, atomic : 1.720000
+Charge state : 2
+Radius, ionic : 0.740000
+Charge state : 3
+Radius, ionic : 0.640000
+Color : 0.8784313725490196,0.4,0.2,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 27
+Name : Cobalt
+Short name : Co
+Radius used : 1.160000
+Radius, covalent : 1.160000
+Radius, atomic : 1.670000
+Charge state : 2
+Radius, ionic : 0.720000
+Charge state : 3
+Radius, ionic : 0.630000
+Color : 0.9411764705882353,0.5647058823529412,0.6274509803921569,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 28
+Name : Nickel
+Short name : Ni
+Radius used : 1.150000
+Radius, covalent : 1.150000
+Radius, atomic : 1.620000
+Charge state : 2
+Radius, ionic : 0.690000
+Color : 0.3137254901960784,0.8156862745098039,0.3137254901960784,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 29
+Name : Copper
+Short name : Cu
+Radius used : 1.170000
+Radius, covalent : 1.170000
+Radius, atomic : 1.570000
+Charge state : 1
+Radius, ionic : 0.960000
+Charge state : 2
+Radius, ionic : 0.720000
+Color : 0.7843137254901961,0.5019607843137255,0.2,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 30
+Name : Zinc
+Short name : Zn
+Radius used : 1.250000
+Radius, covalent : 1.250000
+Radius, atomic : 1.530000
+Charge state : 1
+Radius, ionic : 0.880000
+Charge state : 2
+Radius, ionic : 0.740000
+Color : 0.49019607843137253,0.5019607843137255,0.6901960784313725,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 31
+Name : Gallium
+Short name : Ga
+Radius used : 1.260000
+Radius, covalent : 1.260000
+Radius, atomic : 1.810000
+Charge state : 1
+Radius, ionic : 0.810000
+Charge state : 3
+Radius, ionic : 0.620000
+Color : 0.7607843137254902,0.5607843137254902,0.5607843137254902,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 32
+Name : Germanium
+Short name : Ge
+Radius used : 1.220000
+Radius, covalent : 1.220000
+Radius, atomic : 1.520000
+Charge state : -4
+Radius, ionic : 2.720000
+Charge state : 2
+Radius, ionic : 0.730000
+Charge state : 4
+Radius, ionic : 0.530000
+Color : 0.4,0.5607843137254902,0.5607843137254902,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 33
+Name : Arsenic
+Short name : As
+Radius used : 1.200000
+Radius, covalent : 1.200000
+Radius, atomic : 1.330000
+Charge state : -3
+Radius, ionic : 2.220000
+Charge state : 3
+Radius, ionic : 0.580000
+Charge state : 5
+Radius, ionic : 0.460000
+Color : 0.7411764705882353,0.5019607843137255,0.8901960784313725,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 34
+Name : Selenium
+Short name : Se
+Radius used : 1.160000
+Radius, covalent : 1.160000
+Radius, atomic : 1.220000
+Charge state : -2
+Radius, ionic : 1.910000
+Charge state : -1
+Radius, ionic : 2.320000
+Charge state : 1
+Radius, ionic : 0.660000
+Charge state : 4
+Radius, ionic : 0.500000
+Charge state : 6
+Radius, ionic : 0.420000
+Color : 1.0,0.6313725490196078,0.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 35
+Name : Bromine
+Short name : Br
+Radius used : 1.140000
+Radius, covalent : 1.140000
+Radius, atomic : 1.120000
+Charge state : -1
+Radius, ionic : 1.960000
+Charge state : 5
+Radius, ionic : 0.470000
+Charge state : 7
+Radius, ionic : 0.390000
+Color : 0.6509803921568628,0.1607843137254902,0.1607843137254902,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 36
+Name : Krypton
+Short name : Kr
+Radius used : 1.310000
+Radius, covalent : 1.310000
+Radius, atomic : 1.240000
+Color : 0.3607843137254902,0.7215686274509804,0.8196078431372549,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 37
+Name : Rubidium
+Short name : Rb
+Radius used : 2.160000
+Radius, covalent : 2.160000
+Radius, atomic : 2.980000
+Charge state : 1
+Radius, ionic : 1.470000
+Color : 0.4392156862745098,0.1803921568627451,0.6901960784313725,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 38
+Name : Strontium
+Short name : Sr
+Radius used : 1.910000
+Radius, covalent : 1.910000
+Radius, atomic : 2.450000
+Charge state : 2
+Radius, ionic : 1.120000
+Color : 0.0,1.0,0.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 39
+Name : Yttrium
+Short name : Y
+Radius used : 1.620000
+Radius, covalent : 1.620000
+Radius, atomic : 2.270000
+Charge state : 3
+Radius, ionic : 0.893000
+Color : 0.5803921568627451,1.0,1.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 40
+Name : Zirconium
+Short name : Zr
+Radius used : 1.450000
+Radius, covalent : 1.450000
+Radius, atomic : 2.160000
+Charge state : 1
+Radius, ionic : 1.090000
+Charge state : 4
+Radius, ionic : 0.790000
+Color : 0.5803921568627451,0.8784313725490196,0.8784313725490196,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 41
+Name : Niobium
+Short name : Nb
+Radius used : 1.340000
+Radius, covalent : 1.340000
+Radius, atomic : 2.080000
+Charge state : 1
+Radius, ionic : 1.000000
+Charge state : 4
+Radius, ionic : 0.740000
+Charge state : 5
+Radius, ionic : 0.690000
+Color : 0.45098039215686275,0.7607843137254902,0.788235294117647,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 42
+Name : Molybdenum
+Short name : Mo
+Radius used : 1.300000
+Radius, covalent : 1.300000
+Radius, atomic : 2.010000
+Charge state : 1
+Radius, ionic : 0.930000
+Charge state : 4
+Radius, ionic : 0.700000
+Charge state : 6
+Radius, ionic : 0.620000
+Color : 0.32941176470588235,0.7098039215686275,0.7098039215686275,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 43
+Name : Technetium
+Short name : Tc
+Radius used : 1.270000
+Radius, covalent : 1.270000
+Radius, atomic : 1.950000
+Charge state : 7
+Radius, ionic : 0.979000
+Color : 0.23137254901960785,0.6196078431372549,0.6196078431372549,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 44
+Name : Ruthenium
+Short name : Ru
+Radius used : 1.250000
+Radius, covalent : 1.250000
+Radius, atomic : 1.890000
+Charge state : 4
+Radius, ionic : 0.670000
+Color : 0.1411764705882353,0.5607843137254902,0.5607843137254902,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 45
+Name : Rhodium
+Short name : Rh
+Radius used : 1.250000
+Radius, covalent : 1.250000
+Radius, atomic : 1.830000
+Charge state : 3
+Radius, ionic : 0.680000
+Color : 0.0392156862745098,0.49019607843137253,0.5490196078431373,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 46
+Name : Palladium
+Short name : Pd
+Radius used : 1.280000
+Radius, covalent : 1.280000
+Radius, atomic : 1.790000
+Charge state : 2
+Radius, ionic : 0.800000
+Charge state : 4
+Radius, ionic : 0.650000
+Color : 0.0,0.4117647058823529,0.5215686274509804,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 47
+Name : Silver
+Short name : Ag
+Radius used : 1.340000
+Radius, covalent : 1.340000
+Radius, atomic : 1.750000
+Charge state : 1
+Radius, ionic : 1.260000
+Charge state : 2
+Radius, ionic : 0.890000
+Color : 0.7529411764705882,0.7529411764705882,0.7529411764705882,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 48
+Name : Cadmium
+Short name : Cd
+Radius used : 1.480000
+Radius, covalent : 1.480000
+Radius, atomic : 1.710000
+Charge state : 1
+Radius, ionic : 1.140000
+Charge state : 2
+Radius, ionic : 0.970000
+Color : 1.0,0.8509803921568627,0.5607843137254902,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 49
+Name : Indium
+Short name : In
+Radius used : 1.440000
+Radius, covalent : 1.440000
+Radius, atomic : 2.000000
+Charge state : 3
+Radius, ionic : 0.810000
+Color : 0.6509803921568628,0.4588235294117647,0.45098039215686275,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 50
+Name : Tin
+Short name : Sn
+Radius used : 1.410000
+Radius, covalent : 1.410000
+Radius, atomic : 1.720000
+Charge state : -4
+Radius, ionic : 2.940000
+Charge state : -1
+Radius, ionic : 3.700000
+Charge state : 2
+Radius, ionic : 0.930000
+Charge state : 4
+Radius, ionic : 0.710000
+Color : 0.4,0.5019607843137255,0.5019607843137255,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 51
+Name : Antimony
+Short name : Sb
+Radius used : 1.400000
+Radius, covalent : 1.400000
+Radius, atomic : 1.530000
+Charge state : -3
+Radius, ionic : 2.450000
+Charge state : 3
+Radius, ionic : 0.760000
+Charge state : 5
+Radius, ionic : 0.620000
+Color : 0.6196078431372549,0.38823529411764707,0.7098039215686275,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 52
+Name : Tellurium
+Short name : Te
+Radius used : 1.360000
+Radius, covalent : 1.360000
+Radius, atomic : 1.420000
+Charge state : -2
+Radius, ionic : 2.110000
+Charge state : -1
+Radius, ionic : 2.500000
+Charge state : 1
+Radius, ionic : 0.820000
+Charge state : 4
+Radius, ionic : 0.700000
+Charge state : 6
+Radius, ionic : 0.560000
+Color : 0.8313725490196079,0.47843137254901963,0.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 53
+Name : Iodine
+Short name : I
+Radius used : 1.330000
+Radius, covalent : 1.330000
+Radius, atomic : 1.320000
+Charge state : -1
+Radius, ionic : 2.200000
+Charge state : 5
+Radius, ionic : 0.620000
+Charge state : 7
+Radius, ionic : 0.500000
+Color : 0.5803921568627451,0.0,0.5803921568627451,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 54
+Name : Xenon
+Short name : Xe
+Radius used : 1.310000
+Radius, covalent : 1.310000
+Radius, atomic : 1.240000
+Color : 0.25882352941176473,0.6196078431372549,0.6901960784313725,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 55
+Name : Caesium
+Short name : Cs
+Radius used : 2.350000
+Radius, covalent : 2.350000
+Radius, atomic : 3.350000
+Charge state : 1
+Radius, ionic : 1.670000
+Color : 0.3411764705882353,0.09019607843137255,0.5607843137254902,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 56
+Name : Barium
+Short name : Ba
+Radius used : 1.980000
+Radius, covalent : 1.980000
+Radius, atomic : 2.780000
+Charge state : 1
+Radius, ionic : 1.530000
+Charge state : 2
+Radius, ionic : 1.340000
+Color : 0.0,0.788235294117647,0.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 57
+Name : Lanthanum
+Short name : La
+Radius used : 1.690000
+Radius, covalent : 1.690000
+Radius, atomic : 2.740000
+Charge state : 1
+Radius, ionic : 1.390000
+Charge state : 3
+Radius, ionic : 1.061000
+Color : 0.4392156862745098,0.8313725490196079,1.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 58
+Name : Cerium
+Short name : Ce
+Radius used : 1.650000
+Radius, covalent : 1.650000
+Radius, atomic : 2.700000
+Charge state : 1
+Radius, ionic : 1.270000
+Charge state : 3
+Radius, ionic : 1.034000
+Charge state : 4
+Radius, ionic : 0.920000
+Color : 1.0,1.0,0.7803921568627451,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 59
+Name : Praseodymium
+Short name : Pr
+Radius used : 1.650000
+Radius, covalent : 1.650000
+Radius, atomic : 2.670000
+Charge state : 3
+Radius, ionic : 1.013000
+Charge state : 4
+Radius, ionic : 0.900000
+Color : 0.8509803921568627,1.0,0.7803921568627451,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 60
+Name : Neodymium
+Short name : Nd
+Radius used : 1.640000
+Radius, covalent : 1.640000
+Radius, atomic : 2.640000
+Charge state : 3
+Radius, ionic : 0.995000
+Color : 0.7803921568627451,1.0,0.7803921568627451,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 61
+Name : Promethium
+Short name : Pm
+Radius used : 1.630000
+Radius, covalent : 1.630000
+Radius, atomic : 2.620000
+Charge state : 3
+Radius, ionic : 0.979000
+Color : 0.6392156862745098,1.0,0.7803921568627451,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 62
+Name : Samarium
+Short name : Sm
+Radius used : 1.620000
+Radius, covalent : 1.620000
+Radius, atomic : 2.590000
+Charge state : 3
+Radius, ionic : 0.964000
+Color : 0.5607843137254902,1.0,0.7803921568627451,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 63
+Name : Europium
+Short name : Eu
+Radius used : 1.850000
+Radius, covalent : 1.850000
+Radius, atomic : 2.560000
+Charge state : 2
+Radius, ionic : 1.090000
+Charge state : 3
+Radius, ionic : 0.950000
+Color : 0.3803921568627451,1.0,0.7803921568627451,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 64
+Name : Gadolinium
+Short name : Gd
+Radius used : 1.610000
+Radius, covalent : 1.610000
+Radius, atomic : 2.540000
+Charge state : 3
+Radius, ionic : 0.938000
+Color : 0.27058823529411763,1.0,0.7803921568627451,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 65
+Name : Terbium
+Short name : Tb
+Radius used : 1.590000
+Radius, covalent : 1.590000
+Radius, atomic : 2.510000
+Charge state : 3
+Radius, ionic : 0.923000
+Charge state : 4
+Radius, ionic : 0.840000
+Color : 0.18823529411764706,1.0,0.7803921568627451,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 66
+Name : Dysprosium
+Short name : Dy
+Radius used : 1.590000
+Radius, covalent : 1.590000
+Radius, atomic : 2.490000
+Charge state : 3
+Radius, ionic : 0.908000
+Color : 0.12156862745098039,1.0,0.7803921568627451,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 67
+Name : Holmium
+Short name : Ho
+Radius used : 1.580000
+Radius, covalent : 1.580000
+Radius, atomic : 2.470000
+Charge state : 3
+Radius, ionic : 0.894000
+Color : 0.0,1.0,0.611764705882353,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 68
+Name : Erbium
+Short name : Er
+Radius used : 1.570000
+Radius, covalent : 1.570000
+Radius, atomic : 2.450000
+Charge state : 3
+Radius, ionic : 0.881000
+Color : 0.0,0.9019607843137255,0.4588235294117647,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 69
+Name : Thulium
+Short name : Tm
+Radius used : 1.560000
+Radius, covalent : 1.560000
+Radius, atomic : 2.420000
+Charge state : 3
+Radius, ionic : 0.870000
+Color : 0.0,0.8313725490196079,0.3215686274509804,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 70
+Name : Ytterbium
+Short name : Yb
+Radius used : 1.740000
+Radius, covalent : 1.740000
+Radius, atomic : 2.400000
+Charge state : 2
+Radius, ionic : 0.930000
+Charge state : 3
+Radius, ionic : 0.858000
+Color : 0.0,0.7490196078431373,0.2196078431372549,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 71
+Name : Lutetium
+Short name : Lu
+Radius used : 1.560000
+Radius, covalent : 1.560000
+Radius, atomic : 2.250000
+Charge state : 3
+Radius, ionic : 0.850000
+Color : 0.0,0.6705882352941176,0.1411764705882353,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 72
+Name : Hafnium
+Short name : Hf
+Radius used : 1.440000
+Radius, covalent : 1.440000
+Radius, atomic : 2.160000
+Charge state : 4
+Radius, ionic : 0.780000
+Color : 0.30196078431372547,0.7607843137254902,1.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 73
+Name : Tantalum
+Short name : Ta
+Radius used : 1.340000
+Radius, covalent : 1.340000
+Radius, atomic : 2.090000
+Charge state : 5
+Radius, ionic : 0.680000
+Color : 0.30196078431372547,0.6509803921568628,1.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 74
+Name : Tungsten
+Short name : W
+Radius used : 1.300000
+Radius, covalent : 1.300000
+Radius, atomic : 2.020000
+Charge state : 4
+Radius, ionic : 0.700000
+Charge state : 6
+Radius, ionic : 0.620000
+Color : 0.12941176470588237,0.5803921568627451,0.8392156862745098,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 75
+Name : Rhenium
+Short name : Re
+Radius used : 1.280000
+Radius, covalent : 1.280000
+Radius, atomic : 1.970000
+Charge state : 4
+Radius, ionic : 0.720000
+Charge state : 7
+Radius, ionic : 0.560000
+Color : 0.14901960784313725,0.49019607843137253,0.6705882352941176,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 76
+Name : Osmium
+Short name : Os
+Radius used : 1.260000
+Radius, covalent : 1.260000
+Radius, atomic : 1.920000
+Charge state : 4
+Radius, ionic : 0.880000
+Charge state : 6
+Radius, ionic : 0.690000
+Color : 0.14901960784313725,0.4,0.5882352941176471,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 77
+Name : Iridium
+Short name : Ir
+Radius used : 1.270000
+Radius, covalent : 1.270000
+Radius, atomic : 1.870000
+Charge state : 4
+Radius, ionic : 0.680000
+Color : 0.09019607843137255,0.32941176470588235,0.5294117647058824,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 78
+Name : Platinium
+Short name : Pt
+Radius used : 1.300000
+Radius, covalent : 1.300000
+Radius, atomic : 1.830000
+Charge state : 2
+Radius, ionic : 0.800000
+Charge state : 4
+Radius, ionic : 0.650000
+Color : 0.8156862745098039,0.8156862745098039,0.8784313725490196,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 79
+Name : Gold
+Short name : Au
+Radius used : 1.340000
+Radius, covalent : 1.340000
+Radius, atomic : 1.790000
+Charge state : 1
+Radius, ionic : 1.370000
+Charge state : 3
+Radius, ionic : 0.850000
+Color : 1.0,0.8196078431372549,0.13725490196078433,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
Atom
====
-Number : 1
-Name : Hydrogen
-Short name : H
-Color : 1.0,1.0,1.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 0.320000
-Radius, covalent : 0.320000
-Radius, atomic : 0.790000
-Charge state : -1
-Radius, ionic : 1.540000
-
-
-Atom
-====
-Number : 2
-Name : Helium
-Short name : He
-Color : 0.850980392157,1.0,1.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 0.930000
-Radius, covalent : 0.930000
-Radius, atomic : 0.490000
-
-
-Atom
-====
-Number : 3
-Name : Lithium
-Short name : Li
-Color : 0.8,0.501960784314,1.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.230000
-Radius, covalent : 1.230000
-Radius, atomic : 2.050000
-Charge state : 1
-Radius, ionic : 0.680000
-
-
-Atom
-====
-Number : 4
-Name : Beryllium
-Short name : Be
-Color : 0.760784313725,1.0,0.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 0.900000
-Radius, covalent : 0.900000
-Radius, atomic : 1.400000
-Charge state : 1
-Radius, ionic : 0.440000
-Charge state : 2
-Radius, ionic : 0.350000
-
-
-Atom
-====
-Number : 5
-Name : Boron
-Short name : B
-Color : 1.0,0.709803921569,0.709803921569,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 0.820000
-Radius, covalent : 0.820000
-Radius, atomic : 1.170000
-Charge state : 1
-Radius, ionic : 0.350000
-Charge state : 3
-Radius, ionic : 0.230000
-
-
-Atom
-====
-Number : 6
-Name : Carbon
-Short name : C
-Color : 0.564705882353,0.564705882353,0.564705882353,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 0.770000
-Radius, covalent : 0.770000
-Radius, atomic : 0.910000
-Charge state : -4
-Radius, ionic : 2.600000
-Charge state : 4
-Radius, ionic : 0.160000
-
-
-Atom
-====
-Number : 7
-Name : Nitrogen
-Short name : N
-Color : 0.188235294118,0.313725490196,0.972549019608,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 0.750000
-Radius, covalent : 0.750000
-Radius, atomic : 0.750000
-Charge state : -3
-Radius, ionic : 1.710000
-Charge state : 1
-Radius, ionic : 0.250000
-Charge state : 3
-Radius, ionic : 0.160000
-Charge state : 5
-Radius, ionic : 0.130000
-
-
-Atom
-====
-Number : 8
-Name : Oxygen
-Short name : O
-Color : 1.0,0.0509803921569,0.0509803921569,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 0.730000
-Radius, covalent : 0.730000
-Radius, atomic : 0.650000
-Charge state : -2
-Radius, ionic : 1.320000
-Charge state : -1
-Radius, ionic : 1.760000
-Charge state : 1
-Radius, ionic : 0.220000
-Charge state : 6
-Radius, ionic : 0.090000
-
-
-Atom
-====
-Number : 9
-Name : Fluorine
-Short name : F
-Color : 0.564705882353,0.878431372549,0.313725490196,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 0.720000
-Radius, covalent : 0.720000
-Radius, atomic : 0.570000
-Charge state : -1
-Radius, ionic : 1.330000
-Charge state : 7
-Radius, ionic : 0.080000
-
-
-Atom
-====
-Number : 10
-Name : Neon
-Short name : Ne
-Color : 0.701960784314,0.890196078431,0.960784313725,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 0.710000
-Radius, covalent : 0.710000
-Radius, atomic : 0.510000
-Charge state : 1
-Radius, ionic : 1.120000
-
-
-Atom
-====
-Number : 11
-Name : Sodium
-Short name : Na
-Color : 0.670588235294,0.360784313725,0.949019607843,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.540000
-Radius, covalent : 1.540000
-Radius, atomic : 2.230000
-Charge state : 1
-Radius, ionic : 0.970000
-
-
-Atom
-====
-Number : 12
-Name : Magnesium
-Short name : Mg
-Color : 0.541176470588,1.0,0.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.360000
-Radius, covalent : 1.360000
-Radius, atomic : 1.720000
-Charge state : 1
-Radius, ionic : 0.820000
-Charge state : 2
-Radius, ionic : 0.660000
-
-
-Atom
-====
-Number : 13
-Name : Aluminium
-Short name : Al
-Color : 0.749019607843,0.650980392157,0.650980392157,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.180000
-Radius, covalent : 1.180000
-Radius, atomic : 1.820000
-Charge state : 3
-Radius, ionic : 0.510000
-
-
-Atom
-====
-Number : 14
-Name : Silicon
-Short name : Si
-Color : 0.941176470588,0.78431372549,0.627450980392,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.110000
-Radius, covalent : 1.110000
-Radius, atomic : 1.460000
-Charge state : -4
-Radius, ionic : 2.710000
-Charge state : -1
-Radius, ionic : 3.840000
-Charge state : 1
-Radius, ionic : 0.650000
-Charge state : 4
-Radius, ionic : 0.420000
-
-
-Atom
-====
-Number : 15
-Name : Phosphorus
-Short name : P
-Color : 1.0,0.501960784314,0.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.060000
-Radius, covalent : 1.060000
-Radius, atomic : 1.230000
-Charge state : -3
-Radius, ionic : 2.120000
-Charge state : 3
-Radius, ionic : 0.440000
-Charge state : 5
-Radius, ionic : 0.350000
-
-
-Atom
-====
-Number : 16
-Name : Sulfur
-Short name : S
-Color : 1.0,1.0,0.188235294118,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.020000
-Radius, covalent : 1.020000
-Radius, atomic : 1.090000
-Charge state : -2
-Radius, ionic : 1.840000
-Charge state : 2
-Radius, ionic : 2.190000
-Charge state : 4
-Radius, ionic : 0.370000
-Charge state : 6
-Radius, ionic : 0.300000
-
-
-Atom
-====
-Number : 17
-Name : Chlorine
-Short name : Cl
-Color : 0.121568627451,0.941176470588,0.121568627451,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 0.990000
-Radius, covalent : 0.990000
-Radius, atomic : 0.970000
-Charge state : -1
-Radius, ionic : 1.810000
-Charge state : 5
-Radius, ionic : 0.340000
-Charge state : 7
-Radius, ionic : 0.270000
-
-
-Atom
-====
-Number : 18
-Name : Argon
-Short name : Ar
-Color : 0.501960784314,0.819607843137,0.890196078431,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 0.980000
-Radius, covalent : 0.980000
-Radius, atomic : 0.880000
-Charge state : 1
-Radius, ionic : 1.540000
-
-
-Atom
-====
-Number : 19
-Name : Potassium
-Short name : K
-Color : 0.560784313725,0.250980392157,0.83137254902,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 2.030000
-Radius, covalent : 2.030000
-Radius, atomic : 2.770000
-Charge state : 1
-Radius, ionic : 0.810000
-
-
-Atom
-====
-Number : 20
-Name : Calcium
-Short name : Ca
-Color : 0.239215686275,1.0,0.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.740000
-Radius, covalent : 1.740000
-Radius, atomic : 2.230000
-Charge state : 1
-Radius, ionic : 1.180000
-Charge state : 2
-Radius, ionic : 0.990000
-
-
-Atom
-====
-Number : 21
-Name : Scandium
-Short name : Sc
-Color : 0.901960784314,0.901960784314,0.901960784314,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.440000
-Radius, covalent : 1.440000
-Radius, atomic : 2.090000
-Charge state : 3
-Radius, ionic : 0.732000
-
-
-Atom
-====
-Number : 22
-Name : Titanium
-Short name : Ti
-Color : 0.749019607843,0.760784313725,0.780392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.320000
-Radius, covalent : 1.320000
-Radius, atomic : 2.000000
-Charge state : 1
-Radius, ionic : 0.960000
-Charge state : 2
-Radius, ionic : 0.940000
-Charge state : 3
-Radius, ionic : 0.760000
-Charge state : 4
-Radius, ionic : 0.680000
-
-
-Atom
-====
-Number : 23
-Name : Vanadium
-Short name : V
-Color : 0.650980392157,0.650980392157,0.670588235294,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.220000
-Radius, covalent : 1.220000
-Radius, atomic : 1.920000
-Charge state : 2
-Radius, ionic : 0.880000
-Charge state : 3
-Radius, ionic : 0.740000
-Charge state : 4
-Radius, ionic : 0.630000
-Charge state : 5
-Radius, ionic : 0.590000
-
-
-Atom
-====
-Number : 24
-Name : Chromium
-Short name : Cr
-Color : 0.541176470588,0.6,0.780392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.180000
-Radius, covalent : 1.180000
-Radius, atomic : 1.850000
-Charge state : 1
-Radius, ionic : 0.810000
-Charge state : 2
-Radius, ionic : 0.890000
-Charge state : 3
-Radius, ionic : 0.630000
-Charge state : 6
-Radius, ionic : 0.520000
-
-
-Atom
-====
-Number : 25
-Name : Manganese
-Short name : Mn
-Color : 0.611764705882,0.478431372549,0.780392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.170000
-Radius, covalent : 1.170000
-Radius, atomic : 1.790000
-Charge state : 2
-Radius, ionic : 0.800000
-Charge state : 3
-Radius, ionic : 0.660000
-Charge state : 4
-Radius, ionic : 0.600000
-Charge state : 7
-Radius, ionic : 0.460000
-
-
-Atom
-====
-Number : 26
-Name : Iron
-Short name : Fe
-Color : 0.878431372549,0.4,0.2,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.170000
-Radius, covalent : 1.170000
-Radius, atomic : 1.720000
-Charge state : 2
-Radius, ionic : 0.740000
-Charge state : 3
-Radius, ionic : 0.640000
-
-
-Atom
-====
-Number : 27
-Name : Cobalt
-Short name : Co
-Color : 0.941176470588,0.564705882353,0.627450980392,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.160000
-Radius, covalent : 1.160000
-Radius, atomic : 1.670000
-Charge state : 2
-Radius, ionic : 0.720000
-Charge state : 3
-Radius, ionic : 0.630000
-
-
-Atom
-====
-Number : 28
-Name : Nickel
-Short name : Ni
-Color : 0.313725490196,0.81568627451,0.313725490196,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.150000
-Radius, covalent : 1.150000
-Radius, atomic : 1.620000
-Charge state : 2
-Radius, ionic : 0.690000
-
-
-Atom
-====
-Number : 29
-Name : Copper
-Short name : Cu
-Color : 0.78431372549,0.501960784314,0.2,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.170000
-Radius, covalent : 1.170000
-Radius, atomic : 1.570000
-Charge state : 1
-Radius, ionic : 0.960000
-Charge state : 2
-Radius, ionic : 0.720000
-
-
-Atom
-====
-Number : 30
-Name : Zinc
-Short name : Zn
-Color : 0.490196078431,0.501960784314,0.690196078431,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.250000
-Radius, covalent : 1.250000
-Radius, atomic : 1.530000
-Charge state : 1
-Radius, ionic : 0.880000
-Charge state : 2
-Radius, ionic : 0.740000
-
-
-Atom
-====
-Number : 31
-Name : Gallium
-Short name : Ga
-Color : 0.760784313725,0.560784313725,0.560784313725,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.260000
-Radius, covalent : 1.260000
-Radius, atomic : 1.810000
-Charge state : 1
-Radius, ionic : 0.810000
-Charge state : 3
-Radius, ionic : 0.620000
-
-
-Atom
-====
-Number : 32
-Name : Germanium
-Short name : Ge
-Color : 0.4,0.560784313725,0.560784313725,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.220000
-Radius, covalent : 1.220000
-Radius, atomic : 1.520000
-Charge state : -4
-Radius, ionic : 2.720000
-Charge state : 2
-Radius, ionic : 0.730000
-Charge state : 4
-Radius, ionic : 0.530000
-
-
-Atom
-====
-Number : 33
-Name : Arsenic
-Short name : As
-Color : 0.741176470588,0.501960784314,0.890196078431,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.200000
-Radius, covalent : 1.200000
-Radius, atomic : 1.330000
-Charge state : -3
-Radius, ionic : 2.220000
-Charge state : 3
-Radius, ionic : 0.580000
-Charge state : 5
-Radius, ionic : 0.460000
-
-
-Atom
-====
-Number : 34
-Name : Selenium
-Short name : Se
-Color : 1.0,0.63137254902,0.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.160000
-Radius, covalent : 1.160000
-Radius, atomic : 1.220000
-Charge state : -2
-Radius, ionic : 1.910000
-Charge state : -1
-Radius, ionic : 2.320000
-Charge state : 1
-Radius, ionic : 0.660000
-Charge state : 4
-Radius, ionic : 0.500000
-Charge state : 6
-Radius, ionic : 0.420000
-
-
-Atom
-====
-Number : 35
-Name : Bromine
-Short name : Br
-Color : 0.650980392157,0.160784313725,0.160784313725,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.140000
-Radius, covalent : 1.140000
-Radius, atomic : 1.120000
-Charge state : -1
-Radius, ionic : 1.960000
-Charge state : 5
-Radius, ionic : 0.470000
-Charge state : 7
-Radius, ionic : 0.390000
-
-
-Atom
-====
-Number : 36
-Name : Krypton
-Short name : Kr
-Color : 0.360784313725,0.721568627451,0.819607843137,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.310000
-Radius, covalent : 1.310000
-Radius, atomic : 1.240000
-
-
-Atom
-====
-Number : 37
-Name : Rubidium
-Short name : Rb
-Color : 0.439215686275,0.180392156863,0.690196078431,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 2.160000
-Radius, covalent : 2.160000
-Radius, atomic : 2.980000
-Charge state : 1
-Radius, ionic : 1.470000
-
-
-Atom
-====
-Number : 38
-Name : Strontium
-Short name : Sr
-Color : 0.0,1.0,0.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.910000
-Radius, covalent : 1.910000
-Radius, atomic : 2.450000
-Charge state : 2
-Radius, ionic : 1.120000
-
-
-Atom
-====
-Number : 39
-Name : Yttrium
-Short name : Y
-Color : 0.580392156863,1.0,1.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.620000
-Radius, covalent : 1.620000
-Radius, atomic : 2.270000
-Charge state : 3
-Radius, ionic : 0.893000
-
-
-Atom
-====
-Number : 40
-Name : Zirconium
-Short name : Zr
-Color : 0.580392156863,0.878431372549,0.878431372549,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.450000
-Radius, covalent : 1.450000
-Radius, atomic : 2.160000
-Charge state : 1
-Radius, ionic : 1.090000
-Charge state : 4
-Radius, ionic : 0.790000
-
-
-Atom
-====
-Number : 41
-Name : Niobium
-Short name : Nb
-Color : 0.450980392157,0.760784313725,0.788235294118,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.340000
-Radius, covalent : 1.340000
-Radius, atomic : 2.080000
-Charge state : 1
-Radius, ionic : 1.000000
-Charge state : 4
-Radius, ionic : 0.740000
-Charge state : 5
-Radius, ionic : 0.690000
-
-
-Atom
-====
-Number : 42
-Name : Molybdenum
-Short name : Mo
-Color : 0.329411764706,0.709803921569,0.709803921569,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.300000
-Radius, covalent : 1.300000
-Radius, atomic : 2.010000
-Charge state : 1
-Radius, ionic : 0.930000
-Charge state : 4
-Radius, ionic : 0.700000
-Charge state : 6
-Radius, ionic : 0.620000
-
-
-Atom
-====
-Number : 43
-Name : Technetium
-Short name : Tc
-Color : 0.23137254902,0.619607843137,0.619607843137,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.270000
-Radius, covalent : 1.270000
-Radius, atomic : 1.950000
-Charge state : 7
-Radius, ionic : 0.979000
-
-
-Atom
-====
-Number : 44
-Name : Ruthenium
-Short name : Ru
-Color : 0.141176470588,0.560784313725,0.560784313725,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.250000
-Radius, covalent : 1.250000
-Radius, atomic : 1.890000
-Charge state : 4
-Radius, ionic : 0.670000
-
-
-Atom
-====
-Number : 45
-Name : Rhodium
-Short name : Rh
-Color : 0.0392156862745,0.490196078431,0.549019607843,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.250000
-Radius, covalent : 1.250000
-Radius, atomic : 1.830000
-Charge state : 3
-Radius, ionic : 0.680000
-
-
-Atom
-====
-Number : 46
-Name : Palladium
-Short name : Pd
-Color : 0.0,0.411764705882,0.521568627451,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.280000
-Radius, covalent : 1.280000
-Radius, atomic : 1.790000
-Charge state : 2
-Radius, ionic : 0.800000
-Charge state : 4
-Radius, ionic : 0.650000
-
-
-Atom
-====
-Number : 47
-Name : Silver
-Short name : Ag
-Color : 0.752941176471,0.752941176471,0.752941176471,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.340000
-Radius, covalent : 1.340000
-Radius, atomic : 1.750000
-Charge state : 1
-Radius, ionic : 1.260000
-Charge state : 2
-Radius, ionic : 0.890000
-
-
-Atom
-====
-Number : 48
-Name : Cadmium
-Short name : Cd
-Color : 1.0,0.850980392157,0.560784313725,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.480000
-Radius, covalent : 1.480000
-Radius, atomic : 1.710000
-Charge state : 1
-Radius, ionic : 1.140000
-Charge state : 2
-Radius, ionic : 0.970000
-
-
-Atom
-====
-Number : 49
-Name : Indium
-Short name : In
-Color : 0.650980392157,0.458823529412,0.450980392157,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.440000
-Radius, covalent : 1.440000
-Radius, atomic : 2.000000
-Charge state : 3
-Radius, ionic : 0.810000
-
-
-Atom
-====
-Number : 50
-Name : Tin
-Short name : Sn
-Color : 0.4,0.501960784314,0.501960784314,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.410000
-Radius, covalent : 1.410000
-Radius, atomic : 1.720000
-Charge state : -4
-Radius, ionic : 2.940000
-Charge state : -1
-Radius, ionic : 3.700000
-Charge state : 2
-Radius, ionic : 0.930000
-Charge state : 4
-Radius, ionic : 0.710000
-
-
-Atom
-====
-Number : 51
-Name : Antimony
-Short name : Sb
-Color : 0.619607843137,0.388235294118,0.709803921569,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.400000
-Radius, covalent : 1.400000
-Radius, atomic : 1.530000
-Charge state : -3
-Radius, ionic : 2.450000
-Charge state : 3
-Radius, ionic : 0.760000
-Charge state : 5
-Radius, ionic : 0.620000
-
-
-Atom
-====
-Number : 52
-Name : Tellurium
-Short name : Te
-Color : 0.83137254902,0.478431372549,0.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.360000
-Radius, covalent : 1.360000
-Radius, atomic : 1.420000
-Charge state : -2
-Radius, ionic : 2.110000
-Charge state : -1
-Radius, ionic : 2.500000
-Charge state : 1
-Radius, ionic : 0.820000
-Charge state : 4
-Radius, ionic : 0.700000
-Charge state : 6
-Radius, ionic : 0.560000
-
-
-Atom
-====
-Number : 53
-Name : Iodine
-Short name : I
-Color : 0.580392156863,0.0,0.580392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.330000
-Radius, covalent : 1.330000
-Radius, atomic : 1.320000
-Charge state : -1
-Radius, ionic : 2.200000
-Charge state : 5
-Radius, ionic : 0.620000
-Charge state : 7
-Radius, ionic : 0.500000
-
-
-Atom
-====
-Number : 54
-Name : Xenon
-Short name : Xe
-Color : 0.258823529412,0.619607843137,0.690196078431,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.310000
-Radius, covalent : 1.310000
-Radius, atomic : 1.240000
-
-
-Atom
-====
-Number : 55
-Name : Caesium
-Short name : Cs
-Color : 0.341176470588,0.0901960784314,0.560784313725,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 2.350000
-Radius, covalent : 2.350000
-Radius, atomic : 3.350000
-Charge state : 1
-Radius, ionic : 1.670000
-
-
-Atom
-====
-Number : 56
-Name : Barium
-Short name : Ba
-Color : 0.0,0.788235294118,0.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.980000
-Radius, covalent : 1.980000
-Radius, atomic : 2.780000
-Charge state : 1
-Radius, ionic : 1.530000
-Charge state : 2
-Radius, ionic : 1.340000
-
-
-Atom
-====
-Number : 57
-Name : Lanthanum
-Short name : La
-Color : 0.439215686275,0.83137254902,1.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.690000
-Radius, covalent : 1.690000
-Radius, atomic : 2.740000
-Charge state : 1
-Radius, ionic : 1.390000
-Charge state : 3
-Radius, ionic : 1.061000
-
-
-Atom
-====
-Number : 58
-Name : Cerium
-Short name : Ce
-Color : 1.0,1.0,0.780392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.650000
-Radius, covalent : 1.650000
-Radius, atomic : 2.700000
-Charge state : 1
-Radius, ionic : 1.270000
-Charge state : 3
-Radius, ionic : 1.034000
-Charge state : 4
-Radius, ionic : 0.920000
-
-
-Atom
-====
-Number : 59
-Name : Praseodymium
-Short name : Pr
-Color : 0.850980392157,1.0,0.780392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.650000
-Radius, covalent : 1.650000
-Radius, atomic : 2.670000
-Charge state : 3
-Radius, ionic : 1.013000
-Charge state : 4
-Radius, ionic : 0.900000
-
-
-Atom
-====
-Number : 60
-Name : Neodymium
-Short name : Nd
-Color : 0.780392156863,1.0,0.780392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.640000
-Radius, covalent : 1.640000
-Radius, atomic : 2.640000
-Charge state : 3
-Radius, ionic : 0.995000
-
-
-Atom
-====
-Number : 61
-Name : Promethium
-Short name : Pm
-Color : 0.639215686275,1.0,0.780392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.630000
-Radius, covalent : 1.630000
-Radius, atomic : 2.620000
-Charge state : 3
-Radius, ionic : 0.979000
-
-
-Atom
-====
-Number : 62
-Name : Samarium
-Short name : Sm
-Color : 0.560784313725,1.0,0.780392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.620000
-Radius, covalent : 1.620000
-Radius, atomic : 2.590000
-Charge state : 3
-Radius, ionic : 0.964000
-
-
-Atom
-====
-Number : 63
-Name : Europium
-Short name : Eu
-Color : 0.380392156863,1.0,0.780392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.850000
-Radius, covalent : 1.850000
-Radius, atomic : 2.560000
-Charge state : 2
-Radius, ionic : 1.090000
-Charge state : 3
-Radius, ionic : 0.950000
-
-
-Atom
-====
-Number : 64
-Name : Gadolinium
-Short name : Gd
-Color : 0.270588235294,1.0,0.780392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.610000
-Radius, covalent : 1.610000
-Radius, atomic : 2.540000
-Charge state : 3
-Radius, ionic : 0.938000
-
-
-Atom
-====
-Number : 65
-Name : Terbium
-Short name : Tb
-Color : 0.188235294118,1.0,0.780392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.590000
-Radius, covalent : 1.590000
-Radius, atomic : 2.510000
-Charge state : 3
-Radius, ionic : 0.923000
-Charge state : 4
-Radius, ionic : 0.840000
-
-
-Atom
-====
-Number : 66
-Name : Dysprosium
-Short name : Dy
-Color : 0.121568627451,1.0,0.780392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.590000
-Radius, covalent : 1.590000
-Radius, atomic : 2.490000
-Charge state : 3
-Radius, ionic : 0.908000
-
-
-Atom
-====
-Number : 67
-Name : Holmium
-Short name : Ho
-Color : 0.0,1.0,0.611764705882,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.580000
-Radius, covalent : 1.580000
-Radius, atomic : 2.470000
-Charge state : 3
-Radius, ionic : 0.894000
-
-
-Atom
-====
-Number : 68
-Name : Erbium
-Short name : Er
-Color : 0.0,0.901960784314,0.458823529412,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.570000
-Radius, covalent : 1.570000
-Radius, atomic : 2.450000
-Charge state : 3
-Radius, ionic : 0.881000
-
-
-Atom
-====
-Number : 69
-Name : Thulium
-Short name : Tm
-Color : 0.0,0.83137254902,0.321568627451,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.560000
-Radius, covalent : 1.560000
-Radius, atomic : 2.420000
-Charge state : 3
-Radius, ionic : 0.870000
-
-
-Atom
-====
-Number : 70
-Name : Ytterbium
-Short name : Yb
-Color : 0.0,0.749019607843,0.219607843137,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.740000
-Radius, covalent : 1.740000
-Radius, atomic : 2.400000
-Charge state : 2
-Radius, ionic : 0.930000
-Charge state : 3
-Radius, ionic : 0.858000
-
-
-Atom
-====
-Number : 71
-Name : Lutetium
-Short name : Lu
-Color : 0.0,0.670588235294,0.141176470588,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.560000
-Radius, covalent : 1.560000
-Radius, atomic : 2.250000
-Charge state : 3
-Radius, ionic : 0.850000
-
-
-Atom
-====
-Number : 72
-Name : Hafnium
-Short name : Hf
-Color : 0.301960784314,0.760784313725,1.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.440000
-Radius, covalent : 1.440000
-Radius, atomic : 2.160000
-Charge state : 4
-Radius, ionic : 0.780000
-
-
-Atom
-====
-Number : 73
-Name : Tantalum
-Short name : Ta
-Color : 0.301960784314,0.650980392157,1.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.340000
-Radius, covalent : 1.340000
-Radius, atomic : 2.090000
-Charge state : 5
-Radius, ionic : 0.680000
-
-
-Atom
-====
-Number : 74
-Name : Tungsten
-Short name : W
-Color : 0.129411764706,0.580392156863,0.839215686275,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.300000
-Radius, covalent : 1.300000
-Radius, atomic : 2.020000
-Charge state : 4
-Radius, ionic : 0.700000
-Charge state : 6
-Radius, ionic : 0.620000
-
-
-Atom
-====
-Number : 75
-Name : Rhenium
-Short name : Re
-Color : 0.149019607843,0.490196078431,0.670588235294,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.280000
-Radius, covalent : 1.280000
-Radius, atomic : 1.970000
-Charge state : 4
-Radius, ionic : 0.720000
-Charge state : 7
-Radius, ionic : 0.560000
-
-
-Atom
-====
-Number : 76
-Name : Osmium
-Short name : Os
-Color : 0.149019607843,0.4,0.588235294118,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.260000
-Radius, covalent : 1.260000
-Radius, atomic : 1.920000
-Charge state : 4
-Radius, ionic : 0.880000
-Charge state : 6
-Radius, ionic : 0.690000
-
-
-Atom
-====
-Number : 77
-Name : Iridium
-Short name : Ir
-Color : 0.0901960784314,0.329411764706,0.529411764706,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.270000
-Radius, covalent : 1.270000
-Radius, atomic : 1.870000
-Charge state : 4
-Radius, ionic : 0.680000
-
-
-Atom
-====
-Number : 78
-Name : Platinium
-Short name : Pt
-Color : 0.81568627451,0.81568627451,0.878431372549,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.300000
-Radius, covalent : 1.300000
-Radius, atomic : 1.830000
-Charge state : 2
-Radius, ionic : 0.800000
-Charge state : 4
-Radius, ionic : 0.650000
-
-
-Atom
-====
-Number : 79
-Name : Gold
-Short name : Au
-Color : 1.0,0.819607843137,0.137254901961,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.340000
-Radius, covalent : 1.340000
-Radius, atomic : 1.790000
-Charge state : 1
-Radius, ionic : 1.370000
-Charge state : 3
-Radius, ionic : 0.850000
-
-
-Atom
-====
-Number : 80
-Name : Mercury
-Short name : Hg
-Color : 0.721568627451,0.721568627451,0.81568627451,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.490000
-Radius, covalent : 1.490000
-Radius, atomic : 1.760000
-Charge state : 1
-Radius, ionic : 1.270000
-Charge state : 2
-Radius, ionic : 1.100000
-
-
-Atom
-====
-Number : 81
-Name : Thallium
-Short name : Tl
-Color : 0.650980392157,0.329411764706,0.301960784314,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.480000
-Radius, covalent : 1.480000
-Radius, atomic : 2.080000
-Charge state : 1
-Radius, ionic : 1.470000
-Charge state : 3
-Radius, ionic : 0.950000
-
-
-Atom
-====
-Number : 82
-Name : Lead
-Short name : Pb
-Color : 0.341176470588,0.349019607843,0.380392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.470000
-Radius, covalent : 1.470000
-Radius, atomic : 1.810000
-Charge state : 2
-Radius, ionic : 1.200000
-Charge state : 4
-Radius, ionic : 0.840000
-
-
-Atom
-====
-Number : 83
-Name : Bismuth
-Short name : Bi
-Color : 0.619607843137,0.309803921569,0.709803921569,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.460000
-Radius, covalent : 1.460000
-Radius, atomic : 1.630000
-Charge state : 1
-Radius, ionic : 0.980000
-Charge state : 3
-Radius, ionic : 0.960000
-Charge state : 5
-Radius, ionic : 0.740000
-
-
-Atom
-====
-Number : 84
-Name : Polonium
-Short name : Po
-Color : 0.670588235294,0.360784313725,0.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.460000
-Radius, covalent : 1.460000
-Radius, atomic : 1.530000
-Charge state : 6
-Radius, ionic : 0.670000
-
-
-Atom
-====
-Number : 85
-Name : Astatine
-Short name : At
-Color : 0.458823529412,0.309803921569,0.270588235294,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.450000
-Radius, covalent : 1.450000
-Radius, atomic : 1.430000
-Charge state : -3
-Radius, ionic : 2.220000
-Charge state : 3
-Radius, ionic : 0.850000
-Charge state : 5
-Radius, ionic : 0.460000
-
-
-Atom
-====
-Number : 86
-Name : Radon
-Short name : Rn
-Color : 0.258823529412,0.509803921569,0.588235294118,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic : 1.340000
-
-
-Atom
-====
-Number : 87
-Name : Francium
-Short name : Fr
-Color : 0.258823529412,0.0,0.4,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic : 1.000000
-Charge state : 1
-Radius, ionic : 1.800000
-
-
-Atom
-====
-Number : 88
-Name : Radium
-Short name : Ra
-Color : 0.0,0.490196078431,0.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic : 1.000000
-Charge state : 2
-Radius, ionic : 1.430000
-
-
-Atom
-====
-Number : 89
-Name : Actinium
-Short name : Ac
-Color : 0.439215686275,0.670588235294,0.980392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic : 1.000000
-Charge state : 3
-Radius, ionic : 1.180000
-
-
-Atom
-====
-Number : 90
-Name : Thorium
-Short name : Th
-Color : 0.0,0.729411764706,1.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.650000
-Radius, covalent : 1.650000
-Radius, atomic : 1.000000
-Charge state : 4
-Radius, ionic : 1.020000
-
-
-Atom
-====
-Number : 91
-Name : Protactinium
-Short name : Pa
-Color : 0.0,0.63137254902,1.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic : 1.000000
-Charge state : 3
-Radius, ionic : 1.130000
-Charge state : 4
-Radius, ionic : 0.980000
-Charge state : 5
-Radius, ionic : 0.890000
-
-
-Atom
-====
-Number : 92
-Name : Uranium
-Short name : U
-Color : 0.0,0.560784313725,1.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.420000
-Radius, covalent : 1.420000
-Radius, atomic : 1.000000
-Charge state : 4
-Radius, ionic : 0.970000
-Charge state : 6
-Radius, ionic : 0.800000
-
-
-Atom
-====
-Number : 93
-Name : Neptunium
-Short name : Np
-Color : 0.0,0.501960784314,1.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic : 1.000000
-Charge state : 3
-Radius, ionic : 1.100000
-Charge state : 4
-Radius, ionic : 0.950000
-Charge state : 7
-Radius, ionic : 0.710000
-
-
-Atom
-====
-Number : 94
-Name : Plutonium
-Short name : Pu
-Color : 0.0,0.419607843137,1.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic : 1.000000
-Charge state : 3
-Radius, ionic : 1.080000
-Charge state : 4
-Radius, ionic : 0.930000
-
-
-Atom
-====
-Number : 95
-Name : Americium
-Short name : Am
-Color : 0.329411764706,0.360784313725,0.949019607843,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic : 1.000000
-Charge state : 3
-Radius, ionic : 1.070000
-Charge state : 4
-Radius, ionic : 0.920000
-
-
-Atom
-====
-Number : 96
-Name : Curium
-Short name : Cm
-Color : 0.470588235294,0.360784313725,0.890196078431,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic : 1.000000
-
-
-Atom
-====
-Number : 97
-Name : Berkelium
-Short name : Bk
-Color : 0.541176470588,0.309803921569,0.890196078431,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic : 1.000000
-
-
-Atom
-====
-Number : 98
-Name : Californium
-Short name : Cf
-Color : 0.63137254902,0.211764705882,0.83137254902,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic : 1.000000
-
-
-Atom
-====
-Number : 99
-Name : Einsteinium
-Short name : Es
-Color : 0.701960784314,0.121568627451,0.83137254902,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic : 1.000000
-
-
-Atom
-====
-Number : 100
-Name : Fermium
-Short name : Fm
-Color : 0.701960784314,0.121568627451,0.729411764706,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic : 1.000000
-
-
-Atom
-====
-Number : 101
-Name : Mendelevium
-Short name : Md
-Color : 0.701960784314,0.0509803921569,0.650980392157,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic : 1.000000
-
-
-Atom
-====
-Number : 102
-Name : Nobelium
-Short name : No
-Color : 0.741176470588,0.0509803921569,0.529411764706,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic : 1.000000
-
-
-Atom
-====
-Number : 103
-Name : Lawrencium
-Short name : Lr
-Color : 0.780392156863,0.0,0.4,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic : 1.000000
-
-
-Atom
-====
-Number : 104
-Name : Vacancy
-Short name : Vac
-Color : 0.5,0.5,0.5,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.0
-Radius, covalent : 1.0
-Radius, atomic : 1.0
-
-
-Atom
-====
-Number : 105
-Name : Default
-Short name : Default
-Color : 1.0,1.0,1.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.0
-Radius, covalent : 1.0
-Radius, atomic : 1.0
-
-
-Atom
-====
-Number : 106
-Name : Stick
-Short name : Stick
-Color : 0.5,0.5,0.5,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.0
-Radius, covalent : 1.0
-Radius, atomic : 1.0
+Number : 80
+Name : Mercury
+Short name : Hg
+Radius used : 1.490000
+Radius, covalent : 1.490000
+Radius, atomic : 1.760000
+Charge state : 1
+Radius, ionic : 1.270000
+Charge state : 2
+Radius, ionic : 1.100000
+Color : 0.7215686274509804,0.7215686274509804,0.8156862745098039,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 81
+Name : Thallium
+Short name : Tl
+Radius used : 1.480000
+Radius, covalent : 1.480000
+Radius, atomic : 2.080000
+Charge state : 1
+Radius, ionic : 1.470000
+Charge state : 3
+Radius, ionic : 0.950000
+Color : 0.6509803921568628,0.32941176470588235,0.30196078431372547,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 82
+Name : Lead
+Short name : Pb
+Radius used : 1.470000
+Radius, covalent : 1.470000
+Radius, atomic : 1.810000
+Charge state : 2
+Radius, ionic : 1.200000
+Charge state : 4
+Radius, ionic : 0.840000
+Color : 0.3411764705882353,0.34901960784313724,0.3803921568627451,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 83
+Name : Bismuth
+Short name : Bi
+Radius used : 1.460000
+Radius, covalent : 1.460000
+Radius, atomic : 1.630000
+Charge state : 1
+Radius, ionic : 0.980000
+Charge state : 3
+Radius, ionic : 0.960000
+Charge state : 5
+Radius, ionic : 0.740000
+Color : 0.6196078431372549,0.30980392156862746,0.7098039215686275,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 84
+Name : Polonium
+Short name : Po
+Radius used : 1.460000
+Radius, covalent : 1.460000
+Radius, atomic : 1.530000
+Charge state : 6
+Radius, ionic : 0.670000
+Color : 0.6705882352941176,0.3607843137254902,0.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 85
+Name : Astatine
+Short name : At
+Radius used : 1.450000
+Radius, covalent : 1.450000
+Radius, atomic : 1.430000
+Charge state : -3
+Radius, ionic : 2.220000
+Charge state : 3
+Radius, ionic : 0.850000
+Charge state : 5
+Radius, ionic : 0.460000
+Color : 0.4588235294117647,0.30980392156862746,0.27058823529411763,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 86
+Name : Radon
+Short name : Rn
+Radius used : 1.000000
+Radius, covalent : 1.000000
+Radius, atomic : 1.340000
+Color : 0.25882352941176473,0.5098039215686274,0.5882352941176471,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 87
+Name : Francium
+Short name : Fr
+Radius used : 1.000000
+Radius, covalent : 1.000000
+Radius, atomic : 1.000000
+Charge state : 1
+Radius, ionic : 1.800000
+Color : 0.25882352941176473,0.0,0.4,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 88
+Name : Radium
+Short name : Ra
+Radius used : 1.000000
+Radius, covalent : 1.000000
+Radius, atomic : 1.000000
+Charge state : 2
+Radius, ionic : 1.430000
+Color : 0.0,0.49019607843137253,0.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 89
+Name : Actinium
+Short name : Ac
+Radius used : 1.000000
+Radius, covalent : 1.000000
+Radius, atomic : 1.000000
+Charge state : 3
+Radius, ionic : 1.180000
+Color : 0.4392156862745098,0.6705882352941176,0.9803921568627451,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 90
+Name : Thorium
+Short name : Th
+Radius used : 1.650000
+Radius, covalent : 1.650000
+Radius, atomic : 1.000000
+Charge state : 4
+Radius, ionic : 1.020000
+Color : 0.0,0.7294117647058823,1.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 91
+Name : Protactinium
+Short name : Pa
+Radius used : 1.000000
+Radius, covalent : 1.000000
+Radius, atomic : 1.000000
+Charge state : 3
+Radius, ionic : 1.130000
+Charge state : 4
+Radius, ionic : 0.980000
+Charge state : 5
+Radius, ionic : 0.890000
+Color : 0.0,0.6313725490196078,1.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 92
+Name : Uranium
+Short name : U
+Radius used : 1.420000
+Radius, covalent : 1.420000
+Radius, atomic : 1.000000
+Charge state : 4
+Radius, ionic : 0.970000
+Charge state : 6
+Radius, ionic : 0.800000
+Color : 0.0,0.5607843137254902,1.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 93
+Name : Neptunium
+Short name : Np
+Radius used : 1.000000
+Radius, covalent : 1.000000
+Radius, atomic : 1.000000
+Charge state : 3
+Radius, ionic : 1.100000
+Charge state : 4
+Radius, ionic : 0.950000
+Charge state : 7
+Radius, ionic : 0.710000
+Color : 0.0,0.5019607843137255,1.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 94
+Name : Plutonium
+Short name : Pu
+Radius used : 1.000000
+Radius, covalent : 1.000000
+Radius, atomic : 1.000000
+Charge state : 3
+Radius, ionic : 1.080000
+Charge state : 4
+Radius, ionic : 0.930000
+Color : 0.0,0.4196078431372549,1.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 95
+Name : Americium
+Short name : Am
+Radius used : 1.000000
+Radius, covalent : 1.000000
+Radius, atomic : 1.000000
+Charge state : 3
+Radius, ionic : 1.070000
+Charge state : 4
+Radius, ionic : 0.920000
+Color : 0.32941176470588235,0.3607843137254902,0.9490196078431372,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 96
+Name : Curium
+Short name : Cm
+Radius used : 1.000000
+Radius, covalent : 1.000000
+Radius, atomic : 1.000000
+Color : 0.47058823529411764,0.3607843137254902,0.8901960784313725,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 97
+Name : Berkelium
+Short name : Bk
+Radius used : 1.000000
+Radius, covalent : 1.000000
+Radius, atomic : 1.000000
+Color : 0.5411764705882353,0.30980392156862746,0.8901960784313725,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 98
+Name : Californium
+Short name : Cf
+Radius used : 1.000000
+Radius, covalent : 1.000000
+Radius, atomic : 1.000000
+Color : 0.6313725490196078,0.21176470588235294,0.8313725490196079,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 99
+Name : Einsteinium
+Short name : Es
+Radius used : 1.000000
+Radius, covalent : 1.000000
+Radius, atomic : 1.000000
+Color : 0.7019607843137254,0.12156862745098039,0.8313725490196079,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 100
+Name : Fermium
+Short name : Fm
+Radius used : 1.000000
+Radius, covalent : 1.000000
+Radius, atomic : 1.000000
+Color : 0.7019607843137254,0.12156862745098039,0.7294117647058823,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 101
+Name : Mendelevium
+Short name : Md
+Radius used : 1.000000
+Radius, covalent : 1.000000
+Radius, atomic : 1.000000
+Color : 0.7019607843137254,0.050980392156862744,0.6509803921568628,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 102
+Name : Nobelium
+Short name : No
+Radius used : 1.000000
+Radius, covalent : 1.000000
+Radius, atomic : 1.000000
+Color : 0.7411764705882353,0.050980392156862744,0.5294117647058824,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 103
+Name : Lawrencium
+Short name : Lr
+Radius used : 1.000000
+Radius, covalent : 1.000000
+Radius, atomic : 1.000000
+Color : 0.7803921568627451,0.0,0.4,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 104
+Name : Vacancy
+Short name : Vac
+Radius used : 1.0
+Radius, covalent : 1.0
+Radius, atomic : 1.0
+Color : 0.5,0.5,0.5,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 105
+Name : Default
+Short name : Default
+Radius used : 1.0
+Radius, covalent : 1.0
+Radius, atomic : 1.0
+Color : 1.0,1.0,1.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 106
+Name : Stick
+Short name : Stick
+Radius used : 1.0
+Radius, covalent : 1.0
+Radius, atomic : 1.0
+Color : 0.5,0.5,0.5,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
diff --git a/io_mesh_atomic/utility_panel.py b/io_mesh_atomic/utility_panel.py
index 2f737d52..9910bb8a 100644
--- a/io_mesh_atomic/utility_panel.py
+++ b/io_mesh_atomic/utility_panel.py
@@ -158,14 +158,126 @@ ELEMENTS = []
# This is the class, which stores the properties for one element.
class ElementProp(object):
- __slots__ = ('number', 'name', 'short_name', 'color', 'radii', 'radii_ionic')
- def __init__(self, number, name, short_name, color, radii, radii_ionic):
- self.number = number
- self.name = name
- self.short_name = short_name
- self.color = color
- self.radii = radii
- self.radii_ionic = radii_ionic
+ __slots__ = ('number',
+ 'name',
+ 'short_name',
+ 'color',
+ 'radii',
+ 'radii_ionic',
+ 'mat_P_BSDF',
+ 'mat_Eevee')
+ def __init__(self,
+ number,
+ name,
+ short_name,
+ color,
+ radii,
+ radii_ionic,
+ mat_P_BSDF,
+ mat_Eevee):
+ self.number = number
+ self.name = name
+ self.short_name = short_name
+ self.color = color
+ self.radii = radii
+ self.radii_ionic = radii_ionic
+ self.mat_P_BSDF = mat_P_BSDF
+ self.mat_Eevee = mat_Eevee
+
+
+class PBSDFProp(object):
+ __slots__ = ('Subsurface_method',
+ 'Distribution',
+ 'Subsurface',
+ 'Subsurface_color',
+ 'Subsurface_radius',
+ 'Metallic',
+ 'Specular',
+ 'Specular_tilt',
+ 'Roughness',
+ 'Anisotropic',
+ 'Anisotropic_rotation',
+ 'Sheen',
+ 'Sheen_tint',
+ 'Clearcoat',
+ 'Clearcoat_rough',
+ 'IOR',
+ 'Trans',
+ 'Trans_rough',
+ 'Emission',
+ 'Emission_strength',
+ 'Alpha')
+ def __init__(self,
+ Subsurface_method,
+ Distribution,
+ Subsurface,
+ Subsurface_color,
+ Subsurface_radius,
+ Metallic,
+ Specular,
+ Specular_tilt,
+ Roughness,
+ Anisotropic,
+ Anisotropic_rotation,
+ Sheen,
+ Sheen_tint,
+ Clearcoat,
+ Clearcoat_rough,
+ IOR,
+ Trans,
+ Trans_rough,
+ Emission,
+ Emission_strength,
+ Alpha):
+ self.Subsurface_method = Subsurface_method
+ self.Distribution = Distribution
+ self.Subsurface = Subsurface
+ self.Subsurface_color = Subsurface_color
+ self.Subsurface_radius = Subsurface_radius
+ self.Metallic = Metallic
+ self.Specular = Specular
+ self.Specular_tilt = Specular_tilt
+ self.Roughness = Roughness
+ self.Anisotropic = Anisotropic
+ self.Anisotropic_rotation = Anisotropic_rotation
+ self.Sheen = Sheen
+ self.Sheen_tint = Sheen_tint
+ self.Clearcoat = Clearcoat
+ self.Clearcoat_rough = Clearcoat_rough
+ self.IOR = IOR
+ self.Trans = Trans
+ self.Trans_rough = Trans_rough
+ self.Emission = Emission
+ self.Emission_strength = Emission_strength
+ self.Alpha = Alpha
+
+
+class EeveeProp(object):
+ __slots__ = ('use_backface',
+ 'blend_method',
+ 'shadow_method',
+ 'clip_threshold',
+ 'use_screen_refraction',
+ 'refraction_depth',
+ 'use_sss_translucency',
+ 'pass_index')
+ def __init__(self,
+ use_backface,
+ blend_method,
+ shadow_method,
+ clip_threshold,
+ use_screen_refraction,
+ refraction_depth,
+ use_sss_translucency,
+ pass_index):
+ self.use_backface = use_backface
+ self.blend_method = blend_method
+ self.shadow_method = shadow_method
+ self.clip_threshold = clip_threshold
+ self.use_screen_refraction = use_screen_refraction
+ self.refraction_depth = refraction_depth
+ self.use_sss_translucency = use_sss_translucency
+ self.pass_index = pass_index
# This function measures the distance between two selected objects.
@@ -1034,28 +1146,72 @@ def read_elements():
# empty list.
radii_ionic = item[7:]
- li = ElementProp(item[0],item[1],item[2],item[3],
- radii,radii_ionic)
+ li = ElementProp(item[0], item[1], item[2], item[3], radii, radii_ionic, [], [])
+
ELEMENTS.append(li)
# Custom data file: changing color and radii by using the list 'ELEMENTS'.
def custom_datafile_change_atom_props():
+
for atom in bpy.context.selected_objects:
+
+ FLAG = False
if len(atom.children) != 0:
child = atom.children[0]
if child.type in {'SURFACE', 'MESH', 'META'}:
for element in ELEMENTS:
if element.name in atom.name:
- child.scale = (element.radii[0],) * 3
- child.active_material.diffuse_color = element.color
+ obj = child
+ e = element
+ FLAG = True
else:
if atom.type in {'SURFACE', 'MESH', 'META'}:
for element in ELEMENTS:
if element.name in atom.name:
- atom.scale = (element.radii[0],) * 3
- atom.active_material.diffuse_color = element.color
+ obj = atom
+ e = element
+ FLAG = True
+
+ if FLAG:
+ obj.scale = (e.radii[0],) * 3
+ mat = obj.active_material
+ mat_P_BSDF = mat.node_tree.nodes['Principled BSDF']
+
+ mat_P_BSDF.inputs['Base Color'].default_value = e.color
+ mat_P_BSDF.subsurface_method = e.mat_P_BSDF.Subsurface_method
+ mat_P_BSDF.distribution = e.mat_P_BSDF.Distribution
+ mat_P_BSDF.inputs['Subsurface'].default_value = e.mat_P_BSDF.Subsurface
+ mat_P_BSDF.inputs['Subsurface Color'].default_value = e.mat_P_BSDF.Subsurface_color
+ mat_P_BSDF.inputs['Subsurface Radius'].default_value = e.mat_P_BSDF.Subsurface_radius
+ mat_P_BSDF.inputs['Metallic'].default_value = e.mat_P_BSDF.Metallic
+ mat_P_BSDF.inputs['Specular'].default_value = e.mat_P_BSDF.Specular
+ mat_P_BSDF.inputs['Specular Tint'].default_value = e.mat_P_BSDF.Specular_tilt
+ mat_P_BSDF.inputs['Roughness'].default_value = e.mat_P_BSDF.Roughness
+ mat_P_BSDF.inputs['Anisotropic'].default_value = e.mat_P_BSDF.Anisotropic
+ mat_P_BSDF.inputs['Anisotropic Rotation'].default_value = e.mat_P_BSDF.Anisotropic_rotation
+ mat_P_BSDF.inputs['Sheen'].default_value = e.mat_P_BSDF.Sheen
+ mat_P_BSDF.inputs['Sheen Tint'].default_value = e.mat_P_BSDF.Sheen_tint
+ mat_P_BSDF.inputs['Clearcoat'].default_value = e.mat_P_BSDF.Clearcoat
+ mat_P_BSDF.inputs['Clearcoat Roughness'].default_value = e.mat_P_BSDF.Clearcoat_rough
+ mat_P_BSDF.inputs['IOR'].default_value = e.mat_P_BSDF.IOR
+ mat_P_BSDF.inputs['Transmission'].default_value = e.mat_P_BSDF.Trans
+ mat_P_BSDF.inputs['Transmission Roughness'].default_value = e.mat_P_BSDF.Trans_rough
+ mat_P_BSDF.inputs['Emission'].default_value = e.mat_P_BSDF.Emission
+ mat_P_BSDF.inputs['Emission Strength'].default_value = e.mat_P_BSDF.Emission_strength
+ mat_P_BSDF.inputs['Alpha'].default_value = e.mat_P_BSDF.Alpha
+
+ mat.use_backface_culling = e.mat_Eevee.use_backface
+ mat.blend_method = e.mat_Eevee.blend_method
+ mat.shadow_method = e.mat_Eevee.shadow_method
+ mat.alpha_threshold = e.mat_Eevee.clip_threshold
+ mat.use_screen_refraction = e.mat_Eevee.use_screen_refraction
+ mat.refraction_depth = e.mat_Eevee.refraction_depth
+ mat.use_sss_translucency = e.mat_Eevee.use_sss_translucency
+ mat.pass_index = e.mat_Eevee.pass_index
+
+ FLAG = False
# Reading a custom data file and modifying the list 'ELEMENTS'.
@@ -1078,39 +1234,217 @@ def custom_datafile(path_datafile):
for line in data_file_p:
+ if "#" == line[0]:
+ continue
+
if "Atom" in line:
- line = data_file_p.readline()
- # Number
- line = data_file_p.readline()
- number = line[19:-1]
- # Name
- line = data_file_p.readline()
- name = line[19:-1]
- # Short name
- line = data_file_p.readline()
- short_name = line[19:-1]
- # Color
- line = data_file_p.readline()
- color_value = line[19:-1].split(',')
- color = [float(color_value[0]),
- float(color_value[1]),
- float(color_value[2]),
- float(color_value[3])]
- # Used radius
- line = data_file_p.readline()
- radius_used = float(line[19:-1])
- # Atomic radius
- line = data_file_p.readline()
- radius_atomic = float(line[19:-1])
- # Van der Waals radius
- line = data_file_p.readline()
- radius_vdW = float(line[19:-1])
- radii = [radius_used,radius_atomic,radius_vdW]
- radii_ionic = []
-
- element = ElementProp(number,name,short_name,color,
- radii, radii_ionic)
+ list_radii_ionic = []
+ while True:
+
+ if len(line) in [0,1]:
+ break
+
+ # Number
+ if "Number :" in line:
+ pos = line.rfind(':') + 1
+ number = line[pos:].strip()
+ # Name
+ if "Name :" in line:
+ pos = line.rfind(':') + 1
+ name = line[pos:].strip()
+ # Short name
+ if "Short name :" in line:
+ pos = line.rfind(':') + 1
+ short_name = line[pos:].strip()
+ # Color
+ if "Color :" in line:
+ pos = line.rfind(':') + 1
+ color_value = line[pos:].strip().split(',')
+ color = [float(color_value[0]),
+ float(color_value[1]),
+ float(color_value[2]),
+ float(color_value[3])]
+ # Used radius
+ if "Radius used :" in line:
+ pos = line.rfind(':') + 1
+ radius_used = float(line[pos:].strip())
+ # Covalent radius
+ if "Radius, covalent :" in line:
+ pos = line.rfind(':') + 1
+ radius_covalent = float(line[pos:].strip())
+ # Atomic radius
+ if "Radius, atomic :" in line:
+ pos = line.rfind(':') + 1
+ radius_atomic = float(line[pos:].strip())
+ if "Charge state :" in line:
+ pos = line.rfind(':') + 1
+ charge_state = float(line[pos:].strip())
+ line = data_file_p.readline()
+ pos = line.rfind(':') + 1
+ radius_ionic = float(line[pos:].strip())
+ list_radii_ionic.append(charge_state)
+ list_radii_ionic.append(radius_ionic)
+
+ # Some Principled BSDF properties
+
+
+ if "P BSDF Subsurface method :" in line:
+ pos = line.rfind(':') + 1
+ P_BSDF_subsurface_method = line[pos:].strip()
+ if "P BSDF Distribution :" in line:
+ pos = line.rfind(':') + 1
+ P_BSDF_distribution = line[pos:].strip()
+ if "P BSDF Subsurface :" in line:
+ pos = line.rfind(':') + 1
+ P_BSDF_subsurface = float(line[pos:].strip())
+ if "P BSDF Subsurface Color :" in line:
+ pos = line.rfind(':') + 1
+ color_value = line[pos:].strip().split(',')
+ P_BSDF_subsurface_color = [float(color_value[0]),
+ float(color_value[1]),
+ float(color_value[2]),
+ float(color_value[3])]
+ if "P BSDF Subsurface Radius :" in line:
+ pos = line.rfind(':') + 1
+ radii_values = line[pos:].strip().split(',')
+ P_BSDF_subsurface_radius = [float(color_value[0]),
+ float(color_value[1]),
+ float(color_value[2])]
+ if "P BSDF Metallic :" in line:
+ pos = line.rfind(':') + 1
+ P_BSDF_metallic = float(line[pos:].strip())
+ if "P BSDF Specular :" in line:
+ pos = line.rfind(':') + 1
+ P_BSDF_specular = float(line[pos:].strip())
+ if "P BSDF Specular Tilt :" in line:
+ pos = line.rfind(':') + 1
+ P_BSDF_specular_tilt = float(line[pos:].strip())
+ if "P BSDF Roughness :" in line:
+ pos = line.rfind(':') + 1
+ P_BSDF_roughness = float(line[pos:].strip())
+ if "P BSDF Anisotropic :" in line:
+ pos = line.rfind(':') + 1
+ P_BSDF_anisotropic = float(line[pos:].strip())
+ if "P BSDF Anisotropic Rotation :" in line:
+ pos = line.rfind(':') + 1
+ P_BSDF_anisotropic_rotation = float(line[pos:].strip())
+ if "P BSDF Sheen : " in line:
+ pos = line.rfind(':') + 1
+ P_BSDF_sheen = float(line[pos:].strip())
+ if "P BSDF Sheen Tint : " in line:
+ pos = line.rfind(':') + 1
+ P_BSDF_sheen_tint = float(line[pos:].strip())
+ if "P BSDF Clearcoat :" in line:
+ pos = line.rfind(':') + 1
+ P_BSDF_clearcoat = float(line[pos:].strip())
+ if "P BSDF Clearcoat Rough :" in line:
+ pos = line.rfind(':') + 1
+ P_BSDF_clearcoat_roughness = float(line[pos:].strip())
+ if "P BSDF IOR :" in line:
+ pos = line.rfind(':') + 1
+ P_BSDF_IOR = float(line[pos:].strip())
+ if "P BSDF Trans :" in line:
+ pos = line.rfind(':') + 1
+ P_BSDF_transparency = float(line[pos:].strip())
+ if "P BSDF Trans Roughness :" in line:
+ pos = line.rfind(':') + 1
+ P_BSDF_transparency_roughness = float(line[pos:].strip())
+ if "P BSDF Emisssion : " in line:
+ pos = line.rfind(':') + 1
+ color_value = line[pos:].strip().split(',')
+ P_BSDF_emission = [float(color_value[0]),
+ float(color_value[1]),
+ float(color_value[2]),
+ float(color_value[3])]
+ if "P BSDF Emission Strength :" in line:
+ pos = line.rfind(':') + 1
+ P_BSDF_emission_strength = float(line[pos:].strip())
+ if "P BSDF Alpha :" in line:
+ pos = line.rfind(':') + 1
+ P_BSDF_alpha = float(line[pos:].strip())
+
+ if "Eevee Use Backface Culling :" in line:
+ pos = line.rfind(':') + 1
+ line = line[pos:].strip()
+ if line.lower() in ("yes", "true", "1"):
+ Eevee_use_backface = True
+ else:
+ Eevee_use_backface = False
+ if "Eevee Blend Method :" in line:
+ pos = line.rfind(':') + 1
+ Eevee_blend_method = line[pos:].strip()
+ if "Eevee Shadow Method :" in line:
+ pos = line.rfind(':') + 1
+ Eevee_shadow_method = line[pos:].strip()
+ if "Eevee Clip Threshold :" in line:
+ pos = line.rfind(':') + 1
+ Eevee_clip_threshold = float(line[pos:].strip())
+ if "Eevee Use Screen Refraction :" in line:
+ pos = line.rfind(':') + 1
+ line = line[pos:].strip()
+ if line.lower() in ("yes", "true", "1"):
+ Eevee_use_screen_refraction = True
+ else:
+ Eevee_use_screen_refraction = False
+ if "Eevee Refraction depth : " in line:
+ pos = line.rfind(':') + 1
+ Eevee_refraction_depth = float(line[pos:].strip())
+ if "Eevee Use SSS Translucency :" in line:
+ pos = line.rfind(':') + 1
+ line = line[pos:].strip()
+ if line.lower() in ("yes", "true", "1"):
+ Eevee_use_sss_translucency = True
+ else:
+ Eevee_use_sss_translucency = False
+ if "Eevee Pass Index :" in line:
+ pos = line.rfind(':') + 1
+ Eevee_pass_index = int(line[pos:].strip())
+
+
+ line = data_file_p.readline()
+
+ list_radii = [radius_used, radius_covalent, radius_atomic]
+
+ Eevee_material = EeveeProp(Eevee_use_backface,
+ Eevee_blend_method,
+ Eevee_shadow_method,
+ Eevee_clip_threshold,
+ Eevee_use_screen_refraction,
+ Eevee_refraction_depth,
+ Eevee_use_sss_translucency,
+ Eevee_pass_index)
+
+ P_BSDF_material = PBSDFProp(P_BSDF_subsurface_method,
+ P_BSDF_distribution,
+ P_BSDF_subsurface,
+ P_BSDF_subsurface_color,
+ P_BSDF_subsurface_radius,
+ P_BSDF_metallic,
+ P_BSDF_specular,
+ P_BSDF_specular_tilt,
+ P_BSDF_roughness,
+ P_BSDF_anisotropic,
+ P_BSDF_anisotropic_rotation,
+ P_BSDF_sheen,
+ P_BSDF_sheen_tint,
+ P_BSDF_clearcoat,
+ P_BSDF_clearcoat_roughness,
+ P_BSDF_IOR,
+ P_BSDF_transparency,
+ P_BSDF_transparency_roughness,
+ P_BSDF_emission,
+ P_BSDF_emission_strength,
+ P_BSDF_alpha)
+
+ element = ElementProp(number,
+ name,
+ short_name,
+ color,
+ list_radii,
+ list_radii_ionic,
+ P_BSDF_material,
+ Eevee_material)
ELEMENTS.append(element)