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-rw-r--r--io_scene_obj/__init__.py2
-rw-r--r--io_scene_obj/import_obj.py4
2 files changed, 5 insertions, 1 deletions
diff --git a/io_scene_obj/__init__.py b/io_scene_obj/__init__.py
index e20d50ea..df600bf1 100644
--- a/io_scene_obj/__init__.py
+++ b/io_scene_obj/__init__.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "Wavefront OBJ format",
"author": "Campbell Barton, Bastien Montagne",
- "version": (3, 8, 0),
+ "version": (3, 8, 1),
"blender": (2, 81, 6),
"location": "File > Import-Export",
"description": "Import-Export OBJ, Import OBJ mesh, UV's, materials and textures",
diff --git a/io_scene_obj/import_obj.py b/io_scene_obj/import_obj.py
index a303eda5..470e85ec 100644
--- a/io_scene_obj/import_obj.py
+++ b/io_scene_obj/import_obj.py
@@ -1025,6 +1025,10 @@ def load(context,
line_start = line_split[0] # we compare with this a _lot_
+ if len(line_split) == 1 and not context_multi_line and line_start != b'end':
+ print("WARNING, skipping malformatted line: %s" % line.decode('UTF-8', 'replace').rstrip())
+ continue
+
# Handling vertex data are pretty similar, factorize that.
# Also, most OBJ files store all those on a single line, so try fast parsing for that first,
# and only fallback to full multi-line parsing when needed, this gives significant speed-up