diff options
-rw-r--r-- | add_mesh_extra_objects/__init__.py | 12 | ||||
-rw-r--r-- | add_mesh_extra_objects/add_mesh_pyramid.py | 143 |
2 files changed, 150 insertions, 5 deletions
diff --git a/add_mesh_extra_objects/__init__.py b/add_mesh_extra_objects/__init__.py index ae90a9b6..694490b3 100644 --- a/add_mesh_extra_objects/__init__.py +++ b/add_mesh_extra_objects/__init__.py @@ -15,14 +15,14 @@ # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### -# Contributed to by Pontiac, Fourmadmen, varkenvarken, tuga3d, meta-androcto, metalliandy # +# Contributed to by Pontiac, Fourmadmen, varkenvarken, tuga3d, meta-androcto, metalliandy, dreampainter & cotejrp1# bl_info = { "name": "Extra Objects", "author": "Multiple Authors", - "version": (0, 2), + "version": (0, 3), "blender": (2, 5, 9), - "api": 39933, + "api": 40638, "location": "View3D > Add > Mesh > Extra Objects", "description": "Adds More Object Types.", "warning": "", @@ -42,6 +42,7 @@ if "bpy" in locals(): imp.reload(add_mesh_3d_function_surface) imp.reload(add_mesh_polysphere) imp.reload(add_mesh_supertoroid) + imp.reload(add_mesh_pyramid) else: from . import add_mesh_extra_objects from . import add_mesh_twisted_torus @@ -50,7 +51,7 @@ else: from . import add_mesh_3d_function_surface from . import add_mesh_polysphere from . import add_mesh_supertoroid - + from . import add_mesh_pyramid import bpy @@ -72,7 +73,8 @@ class INFO_MT_mesh_extras_add(bpy.types.Menu): text="Polysphere") layout.operator("mesh.primitive_supertoroid_add", text="Supertoroid") - + layout.operator("mesh.primative_step_pyramid_add", + text="Pyramid") class INFO_MT_mesh_gemstones_add(bpy.types.Menu): # Define the "Gemstones" menu diff --git a/add_mesh_extra_objects/add_mesh_pyramid.py b/add_mesh_extra_objects/add_mesh_pyramid.py new file mode 100644 index 00000000..48e6e3e0 --- /dev/null +++ b/add_mesh_extra_objects/add_mesh_pyramid.py @@ -0,0 +1,143 @@ +# add_mesh_pyramid.py (c) 2011 Phil Cote (cotejrp1) +# +# ***** BEGIN GPL LICENSE BLOCK ***** +# +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ***** END GPL LICENCE BLOCK ***** +''' +bl_info = { + 'name': 'Mesh Pyramid', + 'author': 'Phil Cote, cotejrp1, (http://www.blenderpythontutorials.com)', + 'version': (0,1), + "blender": (2, 5, 7), + "api": 35853, + 'location': 'View3D > Add > Mesh', + 'description': 'Create an egyption-style step pyramid', + 'warning': '', # used for warning icon and text in addons panel + 'category': 'Add Mesh'} + + +''' +import bpy +from bpy.props import FloatVectorProperty, IntProperty, FloatProperty +from add_utils import AddObjectHelper, add_object_data +from mathutils import Vector + + +def makePyramid( initialSize, stepHeight, stepWidth, numberSteps ): + + vertList = [] + faceList = [] + + curSize = initialSize # how large each step will be overall + + # b = buttom, t = top, f = front, b = back, l = left, r = right + x = y = z = 0 + voffset = 0 # refers relative vert indices to help make faces fo each step + sn = 0 # step number + + while sn < numberSteps: + # bottom verts for this iteration + bfl = (x,y,z) + bfr = (x+curSize, y, z) + bbl = (x,y+curSize,z) + bbr = (x+curSize, y+curSize, z) + + # top verts for this iteration. + tfl = (x,y,z+stepHeight) + tfr = (x+curSize, y, z+stepHeight) + tbl = (x,y+curSize,z+stepHeight) + tbr = (x+curSize, y+curSize, z+stepHeight) + + # add to the vert buffer + vertList.extend( ( bfl, bfr, bbl, bbr, tfl, tfr, tbl, tbr, ) ) + + # side faces + faceList.extend( ( ( voffset+4, voffset+5, voffset+1, voffset+0 ), ) )# front + faceList.extend( ( ( voffset+6, voffset+7, voffset+3, voffset+2 ), ) )# back + faceList.extend( ( ( voffset+2, voffset+6, voffset+4, voffset+0 ), ) ) # left + faceList.extend( ( ( voffset+3, voffset+7, voffset+5, voffset+1 ), ) ) # right + + + # horizontal connecting faces ( note: not applicable for the first iteration ). + if voffset > 0: + faceList.extend( ( (voffset-4, voffset-3, voffset+1, voffset+0 ), ) ) # connector front + faceList.extend( ( (voffset-2, voffset-1, voffset+3, voffset+2 ), ) ) # back + faceList.extend( ( (voffset-4, voffset-2, voffset+2, voffset+0 ), ) ) # left + faceList.extend( ( (voffset-3, voffset-1, voffset+3, voffset+1 ), ) ) # right + + + # set up parameters for the next iteration + curSize = curSize - ( stepWidth * 2 ) + x = x + stepWidth + y = y + stepWidth + z = z + stepHeight + sn = sn + 1 + voffset = voffset + 8 + + + # cap the top. + voffset = voffset - 8 # corrects for the unnecessary voffset change done final iteration + faceList.extend( ( (voffset+6, voffset+7, voffset+5, voffset+4), ) ) + + # cap the bottom. + faceList.extend( ( ( 2, 3, 1, 0), ) ) + return vertList, faceList + + +def add_pyramid_object( self, context ): + verts, faces = makePyramid( self.initialSize, self.stepHeight, self.stepWidth, self.numberSteps ) + mesh_data = bpy.data.meshes.new( name = "Pyramid" ) + mesh_data.from_pydata( verts, [], faces ) + mesh_data.update() + res = add_object_data( context, mesh_data, operator=self ) + + + +class OBJECT_OT_add_pyramid(bpy.types.Operator, AddObjectHelper): + """Add a Mesh Object""" + bl_idname = "mesh.primative_step_pyramid_add" + bl_label = "Pyramid" + bl_description = "Create a Pyramid Mesh" + bl_options = {'REGISTER', 'UNDO'} + + initialSize = FloatProperty( name="Initial Size", default=2.0, min=0.0, max=20.0 ) + stepHeight= FloatProperty( name="Step Height", default=0.2, min=0.0, max=10.0 ) + stepWidth= FloatProperty( name="Step Width", default=0.2, min=0.0, max=10.0 ) + numberSteps= IntProperty( name="Number Steps", default=5, min=1, max=20 ) + + + def execute(self, context): + add_pyramid_object(self, context) + return {'FINISHED'} + +''' +def menu_func(self, context): + self.layout.operator(OBJECT_OT_add_pyramid.bl_idname, text="Pyramid", icon="MESH_CUBE") + +def register(): + bpy.utils.register_class(OBJECT_OT_add_pyramid) + bpy.types.INFO_MT_mesh_add.append(menu_func) + + +def unregister(): + bpy.utils.unregister_class(OBJECT_OT_add_pyramid) + bpy.types.INFO_MT_mesh_add.remove(menu_func) + +if __name__ == "__main__": + register() +'''
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