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-rw-r--r--io_anim_bvh/__init__.py2
-rw-r--r--io_anim_bvh/import_bvh.py4
-rw-r--r--io_scene_fbx/__init__.py2
-rw-r--r--io_scene_fbx/import_fbx.py2
4 files changed, 5 insertions, 5 deletions
diff --git a/io_anim_bvh/__init__.py b/io_anim_bvh/__init__.py
index 43e582d5..8f712e3d 100644
--- a/io_anim_bvh/__init__.py
+++ b/io_anim_bvh/__init__.py
@@ -5,7 +5,7 @@
bl_info = {
"name": "BioVision Motion Capture (BVH) format",
"author": "Campbell Barton",
- "version": (1, 0, 0),
+ "version": (1, 0, 1),
"blender": (2, 81, 6),
"location": "File > Import-Export",
"description": "Import-Export BVH from armature objects",
diff --git a/io_anim_bvh/import_bvh.py b/io_anim_bvh/import_bvh.py
index cd30ad11..2f335513 100644
--- a/io_anim_bvh/import_bvh.py
+++ b/io_anim_bvh/import_bvh.py
@@ -569,7 +569,7 @@ def bvh_node_dict2armature(
# For each location x, y, z.
for axis_i in range(3):
- curve = action.fcurves.new(data_path=data_path, index=axis_i)
+ curve = action.fcurves.new(data_path=data_path, index=axis_i, action_group=bvh_node.name)
keyframe_points = curve.keyframe_points
keyframe_points.add(num_frame)
@@ -615,7 +615,7 @@ def bvh_node_dict2armature(
# For each euler angle x, y, z (or quaternion w, x, y, z).
for axis_i in range(len(rotate[0])):
- curve = action.fcurves.new(data_path=data_path, index=axis_i)
+ curve = action.fcurves.new(data_path=data_path, index=axis_i, action_group=bvh_node.name)
keyframe_points = curve.keyframe_points
keyframe_points.add(num_frame)
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index cf7b75a8..39a7815c 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -5,7 +5,7 @@
bl_info = {
"name": "FBX format",
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
- "version": (4, 33, 1),
+ "version": (4, 34, 1),
"blender": (3, 2, 0),
"location": "File > Import-Export",
"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",
diff --git a/io_scene_fbx/import_fbx.py b/io_scene_fbx/import_fbx.py
index 7efd3ab1..731ad388 100644
--- a/io_scene_fbx/import_fbx.py
+++ b/io_scene_fbx/import_fbx.py
@@ -591,7 +591,7 @@ def blen_read_animations_action_item(action, item, cnodes, fps, anim_offset, glo
bl_obj = item.bl_obj
# We want to create actions for objects, but for bones we 'reuse' armatures' actions!
- grpname = item.bl_obj.name
+ grpname = bl_obj.name
# Since we might get other channels animated in the end, due to all FBX transform magic,
# we need to add curves for whole loc/rot/scale in any case.