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-rw-r--r--io_scene_obj/__init__.py2
-rw-r--r--io_scene_obj/import_obj.py2
2 files changed, 2 insertions, 2 deletions
diff --git a/io_scene_obj/__init__.py b/io_scene_obj/__init__.py
index b129f283..f06acdba 100644
--- a/io_scene_obj/__init__.py
+++ b/io_scene_obj/__init__.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "Wavefront OBJ format",
"author": "Campbell Barton, Bastien Montagne",
- "version": (3, 5, 12),
+ "version": (3, 5, 13),
"blender": (2, 80, 0),
"location": "File > Import-Export",
"description": "Import-Export OBJ, Import OBJ mesh, UV's, materials and textures",
diff --git a/io_scene_obj/import_obj.py b/io_scene_obj/import_obj.py
index c8a09b2a..86b93204 100644
--- a/io_scene_obj/import_obj.py
+++ b/io_scene_obj/import_obj.py
@@ -738,7 +738,7 @@ def create_mesh(new_objects,
me.edges.foreach_set("vertices", unpack_list(edges))
me.validate(clean_customdata=False) # *Very* important to not remove lnors here!
- me.update(calc_edges=use_edges)
+ me.update(calc_edges=use_edges, calc_edges_loose=use_edges)
# Un-tessellate as much as possible, in case we had to triangulate some ngons...
if fgon_edges: