diff options
-rw-r--r-- | io_mesh_stl/__init__.py | 9 | ||||
-rw-r--r-- | io_mesh_uv_layout/__init__.py | 74 | ||||
-rw-r--r-- | io_scene_obj/__init__.py | 227 | ||||
-rw-r--r-- | io_shape_mdd/__init__.py | 60 |
4 files changed, 282 insertions, 88 deletions
diff --git a/io_mesh_stl/__init__.py b/io_mesh_stl/__init__.py index 48c37af4..e9788013 100644 --- a/io_mesh_stl/__init__.py +++ b/io_mesh_stl/__init__.py @@ -16,7 +16,7 @@ # # ##### END GPL LICENSE BLOCK ##### -# <pep8 compliant> +# <pep8-80 compliant> bl_info = { "name": "STL format", @@ -27,8 +27,8 @@ bl_info = { "location": "File > Import-Export > Stl", "description": "Import-Export STL files", "warning": "", - "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\ - "Scripts/Import-Export/STL", + "wiki_url": ("http://wiki.blender.org/index.php/Extensions:2.5/Py/" + "Scripts/Import-Export/STL"), "tracker_url": "https://projects.blender.org/tracker/index.php?" "func=detail&aid=22837", "support": 'OFFICIAL', @@ -83,7 +83,8 @@ class ImportSTL(bpy.types.Operator, ImportHelper): from . import stl_utils from . import blender_utils - paths = [os.path.join(self.directory, name.name) for name in self.files] + paths = [os.path.join(self.directory, name.name) + for name in self.files] if not paths: paths.append(self.filepath) diff --git a/io_mesh_uv_layout/__init__.py b/io_mesh_uv_layout/__init__.py index 363aff47..e7cf81ff 100644 --- a/io_mesh_uv_layout/__init__.py +++ b/io_mesh_uv_layout/__init__.py @@ -16,19 +16,19 @@ # # ##### END GPL LICENSE BLOCK ##### -# <pep8 compliant> +# <pep8-80 compliant> bl_info = { "name": "UV Layout", "author": "Campbell Barton, Matt Ebb", "version": (1, 0), - "blender": (2, 5, 7), + "blender": (2, 5, 8), "api": 35622, "location": "Image-Window > UVs > Export UV Layout", "description": "Export the UV layout as a 2D graphic", "warning": "", - "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\ - "Scripts/Import-Export/UV_Layout", + "wiki_url": ("http://wiki.blender.org/index.php/Extensions:2.5/Py/" + "Scripts/Import-Export/UV_Layout"), "tracker_url": "https://projects.blender.org/tracker/index.php?" "func=detail&aid=22837", "support": 'OFFICIAL', @@ -47,7 +47,12 @@ if "bpy" in locals(): import bpy -from bpy.props import StringProperty, BoolProperty, EnumProperty, IntVectorProperty, FloatProperty +from bpy.props import (StringProperty, + BoolProperty, + EnumProperty, + IntVectorProperty, + FloatProperty, + ) class ExportUVLayout(bpy.types.Operator): @@ -57,18 +62,47 @@ class ExportUVLayout(bpy.types.Operator): bl_label = "Export UV Layout" bl_options = {'REGISTER', 'UNDO'} - filepath = StringProperty(name="File Path", description="File path used for exporting the SVG file", maxlen=1024, default="", subtype='FILE_PATH') - check_existing = BoolProperty(name="Check Existing", description="Check and warn on overwriting existing files", default=True, options={'HIDDEN'}) - export_all = BoolProperty(name="All UV's", description="Export all UVs in this mesh (not just the visible ones)", default=False) - mode = EnumProperty(items=( - ('SVG', "Scalable Vector Graphic (.svg)", "Export the UV layout to a vector SVG file"), - ('EPS', "Encapsulate PostScript (.eps)", "Export the UV layout to a vector EPS file"), - ('PNG', "PNG Image (.png)", "Export the UV layout a bitmap image")), - name="Format", - description="File format to export the UV layout to", - default='PNG') - size = IntVectorProperty(size=2, default=(1024, 1024), min=8, max=32768, description="Dimensions of the exported file") - opacity = FloatProperty(name="Fill Opacity", min=0.0, max=1.0, default=0.25) + filepath = StringProperty( + name="File Path", + description="File path used for exporting the SVG file", + maxlen=1024, + default="", + subtype='FILE_PATH', + ) + check_existing = BoolProperty( + name="Check Existing", + description="Check and warn on overwriting existing files", + default=True, + options={'HIDDEN'}, + ) + export_all = BoolProperty( + name="All UV's", + description="Export all UVs in this mesh (not just visible ones)", + default=False, + ) + mode = EnumProperty( + items=(('SVG', "Scalable Vector Graphic (.svg)", + "Export the UV layout to a vector SVG file"), + ('EPS', "Encapsulate PostScript (.eps)", + "Export the UV layout to a vector EPS file"), + ('PNG', "PNG Image (.png)", + "Export the UV layout a bitmap image"), + ), + name="Format", + description="File format to export the UV layout to", + default='PNG', + ) + size = IntVectorProperty( + size=2, + default=(1024, 1024), + min=8, max=32768, + description="Dimensions of the exported file", + ) + opacity = FloatProperty( + name="Fill Opacity", + min=0.0, max=1.0, + default=0.25, + ) @classmethod def poll(cls, context): @@ -117,7 +151,8 @@ class ExportUVLayout(bpy.types.Operator): for i in range(uv_layer_len): uv_elem = uv_layer[i] # context checks - if faces[i].select and (local_image is Ellipsis or local_image == uv_elem.image): + if faces[i].select and (local_image is Ellipsis or + local_image == uv_elem.image): #~ uv = uv_elem.uv #~ if False not in uv_elem.select_uv[:len(uv)]: #~ yield (i, uv) @@ -155,7 +190,8 @@ class ExportUVLayout(bpy.types.Operator): from . import export_uv_svg func = export_uv_svg.write - func(fw, mesh, self.size[0], self.size[1], self.opacity, lambda: self._face_uv_iter(context)) + func(fw, mesh, self.size[0], self.size[1], self.opacity, + lambda: self._face_uv_iter(context)) if is_editmode: bpy.ops.object.mode_set(mode='EDIT', toggle=False) diff --git a/io_scene_obj/__init__.py b/io_scene_obj/__init__.py index cd8a855d..74a30293 100644 --- a/io_scene_obj/__init__.py +++ b/io_scene_obj/__init__.py @@ -16,23 +16,23 @@ # # ##### END GPL LICENSE BLOCK ##### -# <pep8 compliant> +# <pep8-80 compliant> bl_info = { "name": "Wavefront OBJ format", "author": "Campbell Barton", - "blender": (2, 5, 7), + "blender": (2, 5, 8), "api": 35622, "location": "File > Import-Export", - "description": "Import-Export OBJ, Import OBJ mesh, UV's, materials and textures", + "description": ("Import-Export OBJ, Import OBJ mesh, UV's, " + "materials and textures"), "warning": "", - "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\ - "Scripts/Import-Export/Wavefront_OBJ", + "wiki_url": ("http://wiki.blender.org/index.php/Extensions:2.5/Py/" + "Scripts/Import-Export/Wavefront_OBJ"), "tracker_url": "", "support": 'OFFICIAL', "category": "Import-Export"} -# To support reload properly, try to access a package var, if it's there, reload everything if "bpy" in locals(): import imp if "import_obj" in locals(): @@ -42,8 +42,11 @@ if "bpy" in locals(): import bpy -from bpy.props import BoolProperty, FloatProperty, StringProperty, EnumProperty - +from bpy.props import (BoolProperty, + FloatProperty, + StringProperty, + EnumProperty, + ) from bpy_extras.io_utils import (ExportHelper, ImportHelper, path_reference_mode, @@ -59,27 +62,65 @@ class ImportOBJ(bpy.types.Operator, ImportHelper): bl_options = {'PRESET'} filename_ext = ".obj" - filter_glob = StringProperty(default="*.obj;*.mtl", options={'HIDDEN'}) + filter_glob = StringProperty( + default="*.obj;*.mtl", + options={'HIDDEN'}, + ) - use_ngons = BoolProperty(name="NGons", description="Import faces with more then 4 verts as fgons", default=True) - use_edges = BoolProperty(name="Lines", description="Import lines and faces with 2 verts as edge", default=True) - use_smooth_groups = BoolProperty(name="Smooth Groups", description="Surround smooth groups by sharp edges", default=True) + use_ngons = BoolProperty( + name="NGons", + description="Import faces with more then 4 verts as fgons", + default=True, + ) + use_edges = BoolProperty( + name="Lines", + description="Import lines and faces with 2 verts as edge", + default=True, + ) + use_smooth_groups = BoolProperty( + name="Smooth Groups", + description="Surround smooth groups by sharp edges", + default=True, + ) - use_split_objects = BoolProperty(name="Object", description="Import OBJ Objects into Blender Objects", default=True) - use_split_groups = BoolProperty(name="Group", description="Import OBJ Groups into Blender Objects", default=True) + use_split_objects = BoolProperty( + name="Object", + description="Import OBJ Objects into Blender Objects", + default=True, + ) + use_split_groups = BoolProperty( + name="Group", + description="Import OBJ Groups into Blender Objects", + default=True, + ) - use_groups_as_vgroups = BoolProperty(name="Poly Groups", description="Import OBJ groups as vertex groups.", default=False) + use_groups_as_vgroups = BoolProperty( + name="Poly Groups", + description="Import OBJ groups as vertex groups.", + default=False, + ) - use_image_search = BoolProperty(name="Image Search", description="Search subdirs for any assosiated images (Warning, may be slow)", default=True) + use_image_search = BoolProperty( + name="Image Search", + description=("Search subdirs for any assosiated images " + "(Warning, may be slow)"), + default=True, + ) split_mode = EnumProperty( name="Split", items=(('ON', "Split", "Split geometry, omits unused verts"), - ('OFF', "Keep Vert Order", "Maintain vertex order from file"), + ('OFF', "Keep Vert Order", "Keep vertex order from file"), ), ) - global_clamp_size = FloatProperty(name="Clamp Scale", description="Clamp the size to this maximum (Zero to Disable)", min=0.0, max=1000.0, soft_min=0.0, soft_max=1000.0, default=0.0) + global_clamp_size = FloatProperty( + name="Clamp Scale", + description="Clamp the size to this maximum (Zero to Disable)", + min=0.0, max=1000.0, + soft_min=0.0, soft_max=1000.0, + default=0.0, + ) axis_forward = EnumProperty( name="Forward", items=(('X', "X Forward", ""), @@ -104,9 +145,6 @@ class ImportOBJ(bpy.types.Operator, ImportHelper): default='Y', ) - # fake prop, only disables split. - # keep_vertex_order = BoolProperty(name="Keep Vert Order", description="Keep vert and face order, disables split options, enable for morph targets", default= True) - def check(self, context): return axis_conversion_ensure(self, "axis_forward", "axis_up") @@ -120,9 +158,15 @@ class ImportOBJ(bpy.types.Operator, ImportHelper): else: self.use_groups_as_vgroups = False - keywords = self.as_keywords(ignore=("axis_forward", "axis_up", "filter_glob", "split_mode")) + keywords = self.as_keywords(ignore=("axis_forward", + "axis_up", + "filter_glob", + "split_mode", + )) - global_matrix = axis_conversion(from_forward=self.axis_forward, from_up=self.axis_up).to_4x4() + global_matrix = axis_conversion(from_forward=self.axis_forward, + from_up=self.axis_up, + ).to_4x4() keywords["global_matrix"] = global_matrix return import_obj.load(self, context, **keywords) @@ -164,37 +208,110 @@ class ExportOBJ(bpy.types.Operator, ExportHelper): bl_options = {'PRESET'} filename_ext = ".obj" - filter_glob = StringProperty(default="*.obj;*.mtl", options={'HIDDEN'}) + filter_glob = StringProperty( + default="*.obj;*.mtl", + options={'HIDDEN'}, + ) # List of operator properties, the attributes will be assigned # to the class instance from the operator settings before calling. # context group - use_selection = BoolProperty(name="Selection Only", description="Export selected objects only", default=False) - use_all_scenes = BoolProperty(name="All Scenes", description="", default=False) - use_animation = BoolProperty(name="Animation", description="", default=False) + use_selection = BoolProperty( + name="Selection Only", + description="Export selected objects only", + default=False, + ) + use_all_scenes = BoolProperty( + name="All Scenes", + description="", + default=False, + ) + use_animation = BoolProperty( + name="Animation", + description="", + default=False, + ) # object group - use_apply_modifiers = BoolProperty(name="Apply Modifiers", description="Apply modifiers (preview resolution)", default=True) + use_apply_modifiers = BoolProperty( + name="Apply Modifiers", + description="Apply modifiers (preview resolution)", + default=True, + ) # extra data group - use_edges = BoolProperty(name="Edges", description="", default=True) - use_normals = BoolProperty(name="Normals", description="", default=False) - use_hq_normals = BoolProperty(name="High Quality Normals", description="", default=True) - use_uvs = BoolProperty(name="UVs", description="", default=True) - use_materials = BoolProperty(name="Materials", description="", default=True) - # copy_images = BoolProperty(name="Copy Images", description="", default=False) - use_triangles = BoolProperty(name="Triangulate", description="", default=False) - use_vertex_groups = BoolProperty(name="Polygroups", description="", default=False) - use_nurbs = BoolProperty(name="Nurbs", description="", default=False) + use_edges = BoolProperty( + name="Edges", + description="", + default=True, + ) + use_normals = BoolProperty( + name="Normals", + description="", + default=False, + ) + use_hq_normals = BoolProperty( + name="High Quality Normals", + description="", + default=True, + ) + use_uvs = BoolProperty( + name="UVs", + description="", + default=True, + ) + use_materials = BoolProperty( + name="Materials", + description="", + default=True, + ) + use_triangles = BoolProperty( + name="Triangulate", + description="", + default=False, + ) + use_vertex_groups = BoolProperty( + name="Polygroups", + description="", + default=False, + ) + use_nurbs = BoolProperty( + name="Nurbs", + description="", + default=False, + ) # grouping group - use_blen_objects = BoolProperty(name="Objects as OBJ Objects", description="", default=True) - group_by_object = BoolProperty(name="Objects as OBJ Groups ", description="", default=False) - group_by_material = BoolProperty(name="Material Groups", description="", default=False) - keep_vertex_order = BoolProperty(name="Keep Vertex Order", description="", default=False) + use_blen_objects = BoolProperty( + name="Objects as OBJ Objects", + description="", + default=True, + ) + group_by_object = BoolProperty( + name="Objects as OBJ Groups ", + description="", + default=False, + ) + group_by_material = BoolProperty( + name="Material Groups", + description="", + default=False, + ) + keep_vertex_order = BoolProperty( + name="Keep Vertex Order", + description="", + default=False, + ) - global_scale = FloatProperty(name="Scale", description="Scale all data, (Note! some imports dont support scaled armatures)", min=0.01, max=1000.0, soft_min=0.01, soft_max=1000.0, default=1.0) + global_scale = FloatProperty( + name="Scale", + description="Scale all data", + min=0.01, max=1000.0, + soft_min=0.01, + soft_max=1000.0, + default=1.0, + ) axis_forward = EnumProperty( name="Forward", @@ -229,11 +346,24 @@ class ExportOBJ(bpy.types.Operator, ExportHelper): from . import export_obj from mathutils import Matrix - keywords = self.as_keywords(ignore=("axis_forward", "axis_up", "global_scale", "check_existing", "filter_glob")) + keywords = self.as_keywords(ignore=("axis_forward", + "axis_up", + "global_scale", + "check_existing", + "filter_glob", + )) global_matrix = Matrix() - global_matrix[0][0] = global_matrix[1][1] = global_matrix[2][2] = self.global_scale - global_matrix = global_matrix * axis_conversion(to_forward=self.axis_forward, to_up=self.axis_up).to_4x4() + + global_matrix[0][0] = \ + global_matrix[1][1] = \ + global_matrix[2][2] = self.global_scale + + global_matrix = (global_matrix * + axis_conversion(to_forward=self.axis_forward, + to_up=self.axis_up, + ).to_4x4()) + keywords["global_matrix"] = global_matrix return export_obj.save(self, context, **keywords) @@ -259,12 +389,5 @@ def unregister(): bpy.types.INFO_MT_file_import.remove(menu_func_import) bpy.types.INFO_MT_file_export.remove(menu_func_export) - -# CONVERSION ISSUES -# - matrix problem -# - duplis - only tested dupliverts -# - all scenes export -# + normals calculation - if __name__ == "__main__": register() diff --git a/io_shape_mdd/__init__.py b/io_shape_mdd/__init__.py index bc195735..ff8d7308 100644 --- a/io_shape_mdd/__init__.py +++ b/io_shape_mdd/__init__.py @@ -26,13 +26,12 @@ bl_info = { "location": "File > Import-Export", "description": "Import-Export MDD as mesh shape keys", "warning": "", - "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\ - "Scripts/Import-Export/NewTek_OBJ", + "wiki_url": ("http://wiki.blender.org/index.php/Extensions:2.5/Py/" + "Scripts/Import-Export/NewTek_OBJ"), "tracker_url": "", "support": 'OFFICIAL', "category": "Import-Export"} -# To support reload properly, try to access a package var, if it's there, reload everything if "bpy" in locals(): import imp if "import_mdd" in locals(): @@ -52,10 +51,22 @@ class ImportMDD(bpy.types.Operator, ImportHelper): bl_label = "Import MDD" filename_ext = ".mdd" - filter_glob = StringProperty(default="*.mdd", options={'HIDDEN'}) - frame_start = IntProperty(name="Start Frame", description="Start frame for inserting animation", min=-300000, max=300000, default=0) - frame_step = IntProperty(name="Step", min=1, max=1000, default=1) + filter_glob = StringProperty( + default="*.mdd", + options={'HIDDEN'}, + ) + frame_start = IntProperty( + name="Start Frame", + description="Start frame for inserting animation", + min=-300000, max=300000, + default=0, + ) + frame_step = IntProperty( + name="Step", + min=1, max=1000, + default=1, + ) @classmethod def poll(cls, context): @@ -69,8 +80,10 @@ class ImportMDD(bpy.types.Operator, ImportHelper): if not self.frame_start: self.frame_start = scene.frame_current + keywords = self.as_keywords(ignore=("filter_glob",)) + from . import import_mdd - return import_mdd.load(self, context, **self.as_keywords(ignore=("filter_glob",))) + return import_mdd.load(self, context, **keywords) class ExportMDD(bpy.types.Operator, ExportHelper): @@ -90,9 +103,24 @@ class ExportMDD(bpy.types.Operator, ExportHelper): # List of operator properties, the attributes will be assigned # to the class instance from the operator settings before calling. - fps = IntProperty(name="Frames Per Second", description="Number of frames/second", min=minfps, max=maxfps, default=25) - frame_start = IntProperty(name="Start Frame", description="Start frame for baking", min=minframe, max=maxframe, default=1) - frame_end = IntProperty(name="End Frame", description="End frame for baking", min=minframe, max=maxframe, default=250) + fps = IntProperty( + name="Frames Per Second", + description="Number of frames/second", + min=minfps, max=maxfps, + default=25, + ) + frame_start = IntProperty( + name="Start Frame", + description="Start frame for baking", + min=minframe, max=maxframe, + default=1, + ) + frame_end = IntProperty( + name="End Frame", + description="End frame for baking", + min=minframe, max=maxframe, + default=250, + ) @classmethod def poll(cls, context): @@ -109,16 +137,22 @@ class ExportMDD(bpy.types.Operator, ExportHelper): if not self.fps: self.fps = scene.render.fps + keywords = self.as_keywords(ignore=("check_existing", "filter_glob")) + from . import export_mdd - return export_mdd.save(self, context, **self.as_keywords(ignore=("check_existing", "filter_glob"))) + return export_mdd.save(self, context, **keywords) def menu_func_import(self, context): - self.layout.operator(ImportMDD.bl_idname, text="Lightwave Point Cache (.mdd)") + self.layout.operator(ImportMDD.bl_idname, + text="Lightwave Point Cache (.mdd)", + ) def menu_func_export(self, context): - self.layout.operator(ExportMDD.bl_idname, text="Lightwave Point Cache (.mdd)") + self.layout.operator(ExportMDD.bl_idname, + text="Lightwave Point Cache (.mdd)", + ) def register(): |