diff options
-rw-r--r-- | io_export_dxf/operator.py | 4 | ||||
-rw-r--r-- | io_export_unreal_psk_psa.py | 24 | ||||
-rw-r--r-- | io_scene_fbx/__init__.py | 2 | ||||
-rw-r--r-- | io_scene_ms3d/ms3d_strings.py | 2 | ||||
-rw-r--r-- | mesh_bsurfaces.py | 32 | ||||
-rw-r--r-- | mesh_looptools.py | 4 | ||||
-rw-r--r-- | render_povray/__init__.py | 4 | ||||
-rw-r--r-- | uv_bake_texture_to_vcols.py | 6 |
8 files changed, 39 insertions, 39 deletions
diff --git a/io_export_dxf/operator.py b/io_export_dxf/operator.py index 12d9c9eb..b5d8d089 100644 --- a/io_export_dxf/operator.py +++ b/io_export_dxf/operator.py @@ -152,7 +152,7 @@ class DXFExporter(bpy.types.Operator): items=projectionItems) onlySelected = BoolProperty(name="Only selected", default=True, - description="What object will be exported? Only selected / all objects.") + description="What object will be exported? Only selected / all objects") apply_modifiers = BoolProperty(name="Apply modifiers", default=True, description="Shall be modifiers applied during export?") @@ -227,7 +227,7 @@ class DXFExporter(bpy.types.Operator): # description='Set default LINETYPE') verbose = BoolProperty(name="Verbose", default=False, - description="Run the exporter in debug mode. Check the console for output.") + description="Run the exporter in debug mode. Check the console for output") def execute(self, context): filePath = bpy.path.ensure_ext(self.filepath, ".dxf") diff --git a/io_export_unreal_psk_psa.py b/io_export_unreal_psk_psa.py index a1bdcb04..03e9749d 100644 --- a/io_export_unreal_psk_psa.py +++ b/io_export_unreal_psk_psa.py @@ -1913,7 +1913,7 @@ bpy.types.Scene.udk_option_clamp_uv = BoolProperty( bpy.types.Scene.udk_copy_merge = BoolProperty( name = "Merge Mesh", - description = "This will copy the mesh(s) and merge the object together and unlink the mesh to be remove while exporting the object.", + description = "This will copy the mesh(s) and merge the object together and unlink the mesh to be remove while exporting the object", default = False) bpy.types.Scene.udk_option_export = EnumProperty( @@ -1941,27 +1941,27 @@ bpy.types.Scene.udk_option_triangulate = BoolProperty( bpy.types.Scene.udk_option_selectanimations = BoolProperty( name = "Select Animation(s)", - description = "Select animation(s) for export to psa file.", + description = "Select animation(s) for export to psa file", default = False) bpy.types.Scene.udk_option_selectobjects = BoolProperty( name = "Select Object(s)", - description = "Select Armature and Mesh(s). Just make sure mesh(s) is parent to armature.", + description = "Select Armature and Mesh(s). Just make sure mesh(s) is parent to armature", default = False) bpy.types.Scene.udk_option_rebuildobjects = BoolProperty( name = "Rebuild Objects", - description = "In case of deform skeleton mesh and animations data. This will rebuild objects from raw format on export when checked.", + description = "In case of deform skeleton mesh and animations data - This will rebuild objects from raw format on export when checked", default = False) bpy.types.Scene.udk_option_ignoreactiongroupnames = BoolProperty( name = "Ignore Action Group Names", - description = "This will Ignore Action Set Group Names Check With Armature Bones. It will override armature to set action set.", + description = "This will Ignore Action Set Group Names Check With Armature Bones. It will override armature to set action set", default = False) bpy.types.Scene.udk_option_scale = FloatProperty( name = "UDK Scale", - description = "In case you don't want to scale objects manually. This will just scale position when on export for the skeleton mesh and animation data.", + description = "In case you don't want to scale objects manually - This will just scale position when on export for the skeleton mesh and animation data", default = 1) #=========================================================================== @@ -2011,7 +2011,7 @@ class OBJECT_OT_UTSelectedFaceSmooth(bpy.types.Operator): return{'FINISHED'} class OBJECT_OT_MeshClearWeights(bpy.types.Operator): - """Remove all mesh vertex groups weights for the bones.""" + """Remove all mesh vertex groups weights for the bones""" bl_idname = "object.meshclearweights" # XXX, name??? bl_label = "Remove Vertex Weights"#"Remove Mesh vertex weights" @@ -2210,7 +2210,7 @@ class UDKActionSetListPG(bpy.types.PropertyGroup): bool = BoolProperty(default=False) string = StringProperty() actionname = StringProperty() - bmatch = BoolProperty(default=False,name="Match", options={"HIDDEN"},description = "This check against bone names and action group names matches and override boolean if true.") + bmatch = BoolProperty(default=False,name="Match", options={"HIDDEN"},description = "This check against bone names and action group names matches and override boolean if true") bexport = BoolProperty(default=False,name="Export",description = "Check this to export the animation") bpy.utils.register_class(UDKActionSetListPG) @@ -2243,8 +2243,8 @@ class UL_UDKObjList(bpy.types.UIList): class UDKMeshListPG(bpy.types.PropertyGroup): bool = BoolProperty(default=False) string = StringProperty() - bexport = BoolProperty(default=False,name="Export", options={"HIDDEN"},description = "This object will be export when true.") - bselect = BoolProperty(default=False,name="Select", options={"HIDDEN"},description = "Make sure you have Mesh is parent to Armature.") + bexport = BoolProperty(default=False,name="Export", options={"HIDDEN"},description = "This object will be export when true") + bselect = BoolProperty(default=False,name="Select", options={"HIDDEN"},description = "Make sure you have Mesh is parent to Armature") otype = StringProperty(name="Type",description = "This will be ignore when exported") bpy.utils.register_class(UDKMeshListPG) @@ -2496,7 +2496,7 @@ def udkcheckmeshline(): class OBJECT_OT_UDKCheckMeshLines(bpy.types.Operator): """Select the mesh for export test. This will create dummy mesh to see which area are broken. """ \ - """If the vertices share the same position it will causes an bug.""" + """If the vertices share the same position it will cause a bug""" bl_idname = "object.udkcheckmeshline" bl_label = "Check Mesh Vertices" @@ -2507,7 +2507,7 @@ class OBJECT_OT_UDKCheckMeshLines(bpy.types.Operator): class OBJECT_OT_ActionSetAnimUpdate(bpy.types.Operator): """Select Armture to match the action set groups. """ \ - """All bones keys must be set to match with number of bones.""" + """All bones keys must be set to match with number of bones""" bl_idname = "action.setanimupdate" bl_label = "Update Action Set(s)" diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py index ccf233f9..6196ec68 100644 --- a/io_scene_fbx/__init__.py +++ b/io_scene_fbx/__init__.py @@ -326,7 +326,7 @@ class ExportFBX(bpy.types.Operator, ExportHelper): ) add_leaf_bones = BoolProperty( name="Add leaf bones", - description=("Append a last bone to the end of each chain to specify bone length. It is useful to, " + description=("Append a last bone to the end of each chain to specify bone length - It is useful to, " "enable this when exporting into another modelling application and to disable this when" "exporting into a game engine or real-time viewer"), default=True # False for commit! diff --git a/io_scene_ms3d/ms3d_strings.py b/io_scene_ms3d/ms3d_strings.py index b0fd9b70..3bf755e6 100644 --- a/io_scene_ms3d/ms3d_strings.py +++ b/io_scene_ms3d/ms3d_strings.py @@ -207,7 +207,7 @@ ms3d_str = { " (no gimbal-lock filter available!)", 'PROP_NAME_USE_JOINT_SIZE': "Override Joint Size", 'PROP_DESC_USE_JOINT_SIZE': "use value of 'Joint Size', the value of the"\ - " ms3d file is ignored for representation.", + " ms3d file is ignored for representation", 'PROP_NAME_IMPORT_JOINT_SIZE': "Joint Size", 'PROP_DESC_IMPORT_JOINT_SIZE': "size of the joint representation in"\ " blender", diff --git a/mesh_bsurfaces.py b/mesh_bsurfaces.py index 501221f2..c0cb91e5 100644 --- a/mesh_bsurfaces.py +++ b/mesh_bsurfaces.py @@ -160,40 +160,40 @@ def get_strokes_type(main_object): class GPENCIL_OT_SURFSK_add_surface(bpy.types.Operator): bl_idname = "gpencil.surfsk_add_surface" bl_label = "Bsurfaces add surface" - bl_description = "Generates surfaces from grease pencil strokes, bezier curves or loose edges." + bl_description = "Generates surfaces from grease pencil strokes, bezier curves or loose edges" bl_options = {'REGISTER', 'UNDO'} edges_U = bpy.props.IntProperty(name = "Cross", - description = "Number of face-loops crossing the strokes.", + description = "Number of face-loops crossing the strokes", default = 1, min = 1, max = 200) edges_V = bpy.props.IntProperty(name = "Follow", - description = "Number of face-loops following the strokes.", + description = "Number of face-loops following the strokes", default = 1, min = 1, max = 200) cyclic_cross = bpy.props.BoolProperty(name = "Cyclic Cross", - description = "Make cyclic the face-loops crossing the strokes.", + description = "Make cyclic the face-loops crossing the strokes", default = False) cyclic_follow = bpy.props.BoolProperty(name = "Cyclic Follow", - description = "Make cyclic the face-loops following the strokes.", + description = "Make cyclic the face-loops following the strokes", default = False) loops_on_strokes = bpy.props.BoolProperty(name = "Loops on strokes", - description = "Make the loops match the paths of the strokes.", + description = "Make the loops match the paths of the strokes", default = False) automatic_join = bpy.props.BoolProperty(name = "Automatic join", - description = "Join automatically vertices of either surfaces generated by crosshatching, or from the borders of closed shapes.", + description = "Join automatically vertices of either surfaces generated by crosshatching, or from the borders of closed shapes", default = False) join_stretch_factor = bpy.props.FloatProperty(name = "Stretch", - description = "Amount of stretching or shrinking allowed for edges when joining vertices automatically.", + description = "Amount of stretching or shrinking allowed for edges when joining vertices automatically", default = 1, min = 0, max = 3, @@ -3237,7 +3237,7 @@ class GPENCIL_OT_SURFSK_add_surface(bpy.types.Operator): class GPENCIL_OT_SURFSK_edit_strokes(bpy.types.Operator): bl_idname = "gpencil.surfsk_edit_strokes" bl_label = "Bsurfaces edit strokes" - bl_description = "Edit the grease pencil strokes or curves used." + bl_description = "Edit the grease pencil strokes or curves used" def execute(self, context): @@ -3546,7 +3546,7 @@ class CURVE_OT_SURFSK_reorder_splines(bpy.types.Operator): class CURVE_OT_SURFSK_first_points(bpy.types.Operator): bl_idname = "curve.surfsk_first_points" bl_label = "Bsurfaces set first points" - bl_description = "Set the selected points as the first point of each spline." + bl_description = "Set the selected points as the first point of each spline" bl_options = {'REGISTER', 'UNDO'} @@ -3693,32 +3693,32 @@ def register(): bpy.types.Scene.SURFSK_cyclic_cross = bpy.props.BoolProperty( name="Cyclic Cross", - description="Make cyclic the face-loops crossing the strokes.", + description="Make cyclic the face-loops crossing the strokes", default=False) bpy.types.Scene.SURFSK_cyclic_follow = bpy.props.BoolProperty( name="Cyclic Follow", - description="Make cyclic the face-loops following the strokes.", + description="Make cyclic the face-loops following the strokes", default=False) bpy.types.Scene.SURFSK_keep_strokes = bpy.props.BoolProperty( name="Keep strokes", - description="Keeps the sketched strokes or curves after adding the surface.", + description="Keeps the sketched strokes or curves after adding the surface", default=False) bpy.types.Scene.SURFSK_automatic_join = bpy.props.BoolProperty( name="Automatic join", - description="Join automatically vertices of either surfaces generated by crosshatching, or from the borders of closed shapes.", + description="Join automatically vertices of either surfaces generated by crosshatching, or from the borders of closed shapes", default=True) bpy.types.Scene.SURFSK_loops_on_strokes = bpy.props.BoolProperty( name="Loops on strokes", - description="Make the loops match the paths of the strokes.", + description="Make the loops match the paths of the strokes", default=True) bpy.types.Scene.SURFSK_precision = bpy.props.IntProperty( name="Precision", - description="Precision level of the surface calculation.", + description="Precision level of the surface calculation", default=2, min=1, max=100) diff --git a/mesh_looptools.py b/mesh_looptools.py index b061f6ea..660d0885 100644 --- a/mesh_looptools.py +++ b/mesh_looptools.py @@ -3726,7 +3726,7 @@ class GStretch(bpy.types.Operator): conversion_vertices = bpy.props.IntProperty(name = "Vertices", description = "Number of vertices grease pencil strokes will "\ "have, when they are converted to geometry. If strokes have less "\ - "points than required, the 'Spread evenly' method is used.", + "points than required, the 'Spread evenly' method is used", default = 32, min = 3, soft_max = 500) @@ -4648,7 +4648,7 @@ class LoopToolsProps(bpy.types.PropertyGroup): gstretch_conversion_vertices = bpy.props.IntProperty(name = "Vertices", description = "Number of vertices grease pencil strokes will "\ "have, when they are converted to geometry. If strokes have less "\ - "points than required, the 'Spread evenly' method is used.", + "points than required, the 'Spread evenly' method is used", default = 32, min = 3, soft_max = 500) diff --git a/render_povray/__init__.py b/render_povray/__init__.py index e8b168e6..87eafda6 100644 --- a/render_povray/__init__.py +++ b/render_povray/__init__.py @@ -533,12 +533,12 @@ class RenderPovSettingsTexture(PropertyGroup): modifier_phase = FloatProperty( name="Phase", - description="The phase value causes the map entries to be shifted so that the map starts and ends at a different place.", + description="The phase value causes the map entries to be shifted so that the map starts and ends at a different place", min=0.0, max=2.0, default=0.0) modifier_frequency = FloatProperty( name="Frequency", - description="The frequency keyword adjusts the number of times that a color map repeats over one cycle of a pattern.", + description="The frequency keyword adjusts the number of times that a color map repeats over one cycle of a pattern", min=0.0, max=25.0, default=2.0) modifier_turbulence = FloatProperty( diff --git a/uv_bake_texture_to_vcols.py b/uv_bake_texture_to_vcols.py index b6bad671..0dc5e549 100644 --- a/uv_bake_texture_to_vcols.py +++ b/uv_bake_texture_to_vcols.py @@ -69,7 +69,7 @@ class UV_OT_bake_texture_to_vcols(bpy.types.Operator): items=mappingModes, default="CLIP", name="Mapping", - description="The mode to use for baking vertices who's UV-coordinates are out of bounds.") + description="The mode to use for baking vertices who's UV-coordinates are out of bounds") blendingModes = [("MIX", "Mix", ""), ("ADD", "Add", ""), @@ -95,8 +95,8 @@ class UV_OT_bake_texture_to_vcols(bpy.types.Operator): name="Blend Type", description="The blending mode to use when baking") - mirror_x = BoolProperty(name="Mirror X", description="Mirror the image on the X-axis.") - mirror_y = BoolProperty(name="Mirror Y", description="Mirror the image on the Y-axis.") + mirror_x = BoolProperty(name="Mirror X", description="Mirror the image on the X-axis") + mirror_y = BoolProperty(name="Mirror Y", description="Mirror the image on the Y-axis") @classmethod def poll(self, context): |