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-rw-r--r--io_anim_bvh/export_bvh.py2
-rw-r--r--io_mesh_ply/export_ply.py2
-rw-r--r--io_scene_fbx/export_fbx.py2
-rw-r--r--io_scene_obj/export_obj.py4
-rw-r--r--io_scene_x3d/export_x3d.py4
5 files changed, 7 insertions, 7 deletions
diff --git a/io_anim_bvh/export_bvh.py b/io_anim_bvh/export_bvh.py
index dc7b4207..25694fa4 100644
--- a/io_anim_bvh/export_bvh.py
+++ b/io_anim_bvh/export_bvh.py
@@ -29,7 +29,7 @@ def write_armature(context, filepath, frame_start, frame_end, global_scale=1.0):
from mathutils import Matrix, Vector, Euler
from math import degrees
- file = open(filepath, "w")
+ file = open(filepath, "w", encoding="utf8", newline="\n")
obj = context.object
arm = obj.data
diff --git a/io_mesh_ply/export_ply.py b/io_mesh_ply/export_ply.py
index 271a2d23..11a16438 100644
--- a/io_mesh_ply/export_ply.py
+++ b/io_mesh_ply/export_ply.py
@@ -45,7 +45,7 @@ def save(operator, context, filepath="", use_modifiers=True, use_normals=True, u
if not obj:
raise Exception("Error, Select 1 active object")
- file = open(filepath, 'w')
+ file = open(filepath, "w", encoding="utf8", newline="\n")
if scene.objects.active:
bpy.ops.object.mode_set(mode='OBJECT')
diff --git a/io_scene_fbx/export_fbx.py b/io_scene_fbx/export_fbx.py
index be9cdfef..99288408 100644
--- a/io_scene_fbx/export_fbx.py
+++ b/io_scene_fbx/export_fbx.py
@@ -549,7 +549,7 @@ def save(operator, context, filepath="",
print('\nFBX export starting... %r' % filepath)
start_time = time.clock()
try:
- file = open(filepath, 'w', encoding='utf8')
+ file = open(filepath, "w", encoding="utf8", newline="\n")
except:
return False
diff --git a/io_scene_obj/export_obj.py b/io_scene_obj/export_obj.py
index 4d709d0e..2fe4a804 100644
--- a/io_scene_obj/export_obj.py
+++ b/io_scene_obj/export_obj.py
@@ -59,7 +59,7 @@ def write_mtl(scene, filepath, copy_images, mtl_dict):
rel = fn
return rel
- file = open(filepath, "w", encoding='utf8')
+ file = open(filepath, "w", encoding="utf8", newline="\n")
file.write('# Blender MTL File: %r\n' % os.path.basename(bpy.data.filepath))
file.write('# Material Count: %i\n' % len(mtl_dict))
# Write material/image combinations we have used.
@@ -315,7 +315,7 @@ def write_file(filepath, objects, scene,
# time1 = sys.time()
# scn = Scene.GetCurrent()
- file = open(filepath, "w")
+ file = open(filepath, "w", encoding="utf8", newline="\n")
# Write Header
file.write('# Blender v%s OBJ File: %r\n' % (bpy.app.version_string, os.path.basename(bpy.data.filepath)))
diff --git a/io_scene_x3d/export_x3d.py b/io_scene_x3d/export_x3d.py
index b81e8cf9..4157878d 100644
--- a/io_scene_x3d/export_x3d.py
+++ b/io_scene_x3d/export_x3d.py
@@ -84,7 +84,7 @@ class x3d_class:
self.filepath = filepath[:-1] # remove trailing z
if self.file is None:
- self.file = open(self.filepath, "w", encoding='utf8')
+ self.file = open(self.filepath, "w", encoding="utf8", newline="\n")
self.bNav = 0
self.nodeID = 0
@@ -357,7 +357,7 @@ class x3d_class:
mesh_faces = mesh.faces[:]
mesh_faces_materials = [f.material_index for f in mesh_faces]
-
+
if is_uv and True in mesh_materials_use_face_texture:
mesh_faces_image = [(fuv.image if (mesh_materials_use_face_texture[mesh_faces_materials[i]] and fuv.use_image) else mesh_material_images[mesh_faces_materials[i]]) for i, fuv in enumerate(mesh.uv_textures.active.data)]
mesh_faces_image_unique = set(mesh_faces_image)