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-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py
index 90bd3b75..b2d69ae9 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py
@@ -200,7 +200,7 @@ def __get_channel_groups(blender_action: bpy.types.Action, blender_object: bpy.t
shape_key = blender_object.data.shape_keys.path_resolve(object_path)
if shape_key.mute is True:
continue
- target = blender_object.data.shape_keys
+ target = blender_object.data.shape_keys
except:
# Something is wrong, for example a bone animation is linked to an object mesh...
gltf2_io_debug.print_console("WARNING", "Animation target {} not found".format(object_path))