diff options
-rw-r--r-- | modules/rna_manual_reference.py | 80 |
1 files changed, 40 insertions, 40 deletions
diff --git a/modules/rna_manual_reference.py b/modules/rna_manual_reference.py index 7bdcf69e..ad89c50f 100644 --- a/modules/rna_manual_reference.py +++ b/modules/rna_manual_reference.py @@ -249,7 +249,7 @@ url_manual_mapping = ( ("bpy.types.ShaderNodeBsdfDiffuse.*", "render/cycles/nodes/shaders.html#diffuse"), ("bpy.types.ShaderNodeBsdfGlass.*", "render/cycles/nodes/shaders.html#glass"), ("bpy.types.ShaderNodeBsdfGlossy.*", "render/cycles/nodes/shaders.html#glossy"), - ("bpy.types.ShaderNodeBsdfHair.*", "render/cycles/nodes/shaders.html"), # todo doc + ("bpy.types.ShaderNodeBsdfHair.*", "render/cycles/nodes/shaders.html#hair"), ("bpy.types.ShaderNodeBsdfRefraction.*", "render/cycles/nodes/shaders.html#refraction"), ("bpy.types.ShaderNodeBsdfToon.*", "render/cycles/nodes/shaders.html#toon"), ("bpy.types.ShaderNodeBsdfTranslucent.*", "render/cycles/nodes/shaders.html#translucent"), @@ -259,52 +259,52 @@ url_manual_mapping = ( ("bpy.types.ShaderNodeHoldout.*", "render/cycles/nodes/shaders.html#holdout"), ("bpy.types.ShaderNodeMixShader.*", "render/cycles/nodes/shaders.html#mix-and-add"), ("bpy.types.ShaderNodeSubsurfaceScattering.*", "render/cycles/nodes/shaders.html#subsurface-scattering"), - ("bpy.types.ShaderNodeVolumeAbsorption.*", "render/cycles/nodes/shaders.html"), # todo doc - ("bpy.types.ShaderNodeVolumeScatter.*", "render/cycles/nodes/shaders.html"), # todo doc + ("bpy.types.ShaderNodeVolumeAbsorption.*", "render/cycles/nodes/shaders.html#volume-absorption"), + ("bpy.types.ShaderNodeVolumeScatter.*", "render/cycles/nodes/shaders.html#volume-scatter"), # Textures - ("bpy.types.ShaderNodeTexBrick.*", "render/cycles/nodes/textures.html#brick-texture"), - ("bpy.types.ShaderNodeTexChecker.*", "render/cycles/nodes/textures.html#checker-texture"), - ("bpy.types.ShaderNodeTexEnvironment.*", "render/cycles/nodes/textures.html#environment-texture"), - ("bpy.types.ShaderNodeTexGradient.*", "render/cycles/nodes/textures.html#gradient-texture"), - ("bpy.types.ShaderNodeTexImage.*", "render/cycles/nodes/textures.html#image-texture"), - ("bpy.types.ShaderNodeTexMagic.*", "render/cycles/nodes/textures.html#magic-texture"), - ("bpy.types.ShaderNodeTexMusgrave.*", "render/cycles/nodes/textures.html#musgrave-texture"), - ("bpy.types.ShaderNodeTexNoise.*", "render/cycles/nodes/textures.html#noise-texture"), - ("bpy.types.ShaderNodeTexSky.*", "render/cycles/nodes/textures.html#sky-texture"), - ("bpy.types.ShaderNodeTexVoronoi.*", "render/cycles/nodes/textures.html#voronoi-texture"), - ("bpy.types.ShaderNodeTexWave.*", "render/cycles/nodes/textures.html#wave-texture"), + ("bpy.types.ShaderNodeTexBrick.*", "render/cycles/nodes/textures.html#brick-texture"), + ("bpy.types.ShaderNodeTexChecker.*", "render/cycles/nodes/textures.html#checker-texture"), + ("bpy.types.ShaderNodeTexEnvironment.*", "render/cycles/nodes/textures.html#environment-texture"), + ("bpy.types.ShaderNodeTexGradient.*", "render/cycles/nodes/textures.html#gradient-texture"), + ("bpy.types.ShaderNodeTexImage.*", "render/cycles/nodes/textures.html#image-texture"), + ("bpy.types.ShaderNodeTexMagic.*", "render/cycles/nodes/textures.html#magic-texture"), + ("bpy.types.ShaderNodeTexMusgrave.*", "render/cycles/nodes/textures.html#musgrave-texture"), + ("bpy.types.ShaderNodeTexNoise.*", "render/cycles/nodes/textures.html#noise-texture"), + ("bpy.types.ShaderNodeTexSky.*", "render/cycles/nodes/textures.html#sky-texture"), + ("bpy.types.ShaderNodeTexVoronoi.*", "render/cycles/nodes/textures.html#voronoi-texture"), + ("bpy.types.ShaderNodeTexWave.*", "render/cycles/nodes/textures.html#wave-texture"), # Other - ("bpy.types.ShaderNodeAttribute.*", "render/cycles/nodes/more.html#attribute"), - ("bpy.types.ShaderNodeBlackbody.*", "render/cycles/nodes/more.html#blackbody"), + ("bpy.types.ShaderNodeAttribute.*", "render/cycles/nodes/more.html#attribute"), + ("bpy.types.ShaderNodeBlackbody.*", "render/cycles/nodes/more.html#blackbody"), # ("bpy.types.ShaderNodeBrightContrast.*", ""), - ("bpy.types.ShaderNodeBump.*", "render/cycles/nodes/more.html#bump"), - ("bpy.types.ShaderNodeCameraData.*", "render/cycles/nodes/more.html"), # TODO doc - # ("bpy.types.ShaderNodeCombineHSV.*", ""), - # ("bpy.types.ShaderNodeCombineRGB.*", ""), + ("bpy.types.ShaderNodeBump.*", "render/cycles/nodes/more.html#bump"), + ("bpy.types.ShaderNodeCameraData.*", "render/cycles/nodes/input.html#camera-data"), + # ("bpy.types.ShaderNodeCombineHSV.*", ""), + # ("bpy.types.ShaderNodeCombineRGB.*", ""), ("bpy.types.ShaderNodeFresnel.*", "render/cycles/nodes/more.html#fresnel"), # ("bpy.types.ShaderNodeGamma.*", ""), ("bpy.types.ShaderNodeGeometry.*", "render/cycles/nodes/more.html#geometry"), - ("bpy.types.ShaderNodeHairInfo.*", "render/cycles/nodes/more.html#hair-info"), + ("bpy.types.ShaderNodeHairInfo.*", "render/cycles/nodes/input.html#hair-info"), # ("bpy.types.ShaderNodeHueSaturation.*", ""), - # ("bpy.types.ShaderNodeInvert.*", ""), + # ("bpy.types.ShaderNodeInvert.*", ""), ("bpy.types.ShaderNodeLayerWeight.*", "render/cycles/nodes/more.html#layer-weight"), ("bpy.types.ShaderNodeLightFalloff.*", "render/cycles/nodes/more.html#light-falloff"), ("bpy.types.ShaderNodeLightPath.*", "render/cycles/nodes/more.html#light-path"), ("bpy.types.ShaderNodeMapping.*", "render/cycles/nodes/more.html#mapping"), - # # ("bpy.types.ShaderNodeMath.*", ""), - # ("bpy.types.ShaderNodeMixRGB.*", ""), + # # ("bpy.types.ShaderNodeMath.*", ""), + # ("bpy.types.ShaderNodeMixRGB.*", ""), ("bpy.types.ShaderNodeNormalMap.*", "render/cycles/nodes/more.html#normal-map"), ("bpy.types.ShaderNodeObjectInfo.*", "render/cycles/nodes/more.html#object-info"), ("bpy.types.ShaderNodeParticleInfo.*", "render/cycles/nodes/more.html#particle-info"), ("bpy.types.ShaderNodeRGB.*", "render/cycles/nodes/more.html#rgb"), - # ("bpy.types.ShaderNodeRGBCurve.*", ""), - # ("bpy.types.ShaderNodeRGBToBW.*", ""), - # ("bpy.types.ShaderNodeSeparateHSV.*", ""), - # ("bpy.types.ShaderNodeSeparateRGB.*", ""), - ("bpy.types.ShaderNodeTangent.*", "render/cycles/nodes/more.html#tangent"), - ("bpy.types.ShaderNodeTexCoord.*", "render/cycles/nodes/more.html#texture-coordinates"), - ("bpy.types.ShaderNodeValue.*", "render/cycles/nodes/more.html#value"), - # ("bpy.types.ShaderNodeVectorCurve.*", ""), + # ("bpy.types.ShaderNodeRGBCurve.*", ""), + # ("bpy.types.ShaderNodeRGBToBW.*", ""), + # ("bpy.types.ShaderNodeSeparateHSV.*", ""), + # ("bpy.types.ShaderNodeSeparateRGB.*", ""), + ("bpy.types.ShaderNodeTangent.*", "render/cycles/nodes/more.html#tangent"), + ("bpy.types.ShaderNodeTexCoord.*", "render/cycles/nodes/more.html#texture-coordinates"), + ("bpy.types.ShaderNodeValue.*", "render/cycles/nodes/more.html#value"), + # ("bpy.types.ShaderNodeVectorCurve.*", ""), ("bpy.types.ShaderNodeVectorMath.*", "render/cycles/nodes/more.html"), # TODO doc ("bpy.types.ShaderNodeVectorTransform.*", "render/cycles/nodes/more.html#vector-transform"), @@ -422,18 +422,18 @@ url_manual_mapping = ( ("bpy.types.Lamp.*", "render/blender_render/lighting"), # catchall, todo - refine # --- Animation --- - ("bpy.types.Keyframe.*", "animation/actions.html"), - ("bpy.types.FCurve.*", "editors/graph_editor/fcurves.html"), + ("bpy.types.Keyframe.*", "animation/actions.html"), + ("bpy.types.FCurve.*", "editors/graph_editor/fcurves.html"), # --- Rigging --- - ("bpy.types.Bone.*", "rigging/armatures/bones.html"), - ("bpy.types.EditBone.*", "rigging/armatures/bones.html"), - ("bpy.types.PoseBone.*", "rigging/posing"), + ("bpy.types.Bone.*", "rigging/armatures/bones.html"), + ("bpy.types.EditBone.*", "rigging/armatures/bones.html"), + ("bpy.types.PoseBone.*", "rigging/posing"), # --- World --- - ("bpy.types.World.*", "render/blender_render/world"), + ("bpy.types.World.*", "render/blender_render/world"), - ("bpy.types.Texture.*", "render/blender_render/textures"), + ("bpy.types.Texture.*", "render/blender_render/textures"), # *** Spaces *** ("bpy.types.SpaceView3D.*", "editors/3dview"), @@ -446,7 +446,7 @@ url_manual_mapping = ( ("bpy.ops.anim.*", "animation"), ("bpy.ops.armature.*", "rigging/armatures/"), ("bpy.ops.boid.*", "physics/particles/physics/boids.html"), - # ("bpy.ops.brush.*", ""), # TODO + # ("bpy.ops.brush.*", ""), # TODO ("bpy.ops.buttons.*", "interface/buttons_and_controls.html"), ("bpy.ops.camera.*", "render/camera"), ("bpy.ops.clip.*", "editors/movie_clip_editor/index.html#movie-clip-editor"), |