diff options
-rw-r--r-- | io_scene_obj/__init__.py | 2 | ||||
-rw-r--r-- | io_scene_obj/import_obj.py | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/io_scene_obj/__init__.py b/io_scene_obj/__init__.py index ab977ca9..e3d3d830 100644 --- a/io_scene_obj/__init__.py +++ b/io_scene_obj/__init__.py @@ -21,7 +21,7 @@ bl_info = { "name": "Wavefront OBJ format", "author": "Campbell Barton, Bastien Montagne", - "version": (3, 4, 2), + "version": (3, 4, 3), "blender": (2, 80, 0), "location": "File > Import-Export", "description": "Import-Export OBJ, Import OBJ mesh, UV's, materials and textures", diff --git a/io_scene_obj/import_obj.py b/io_scene_obj/import_obj.py index cb18f911..c1b91e31 100644 --- a/io_scene_obj/import_obj.py +++ b/io_scene_obj/import_obj.py @@ -227,7 +227,7 @@ def create_materials(filepath, relpath, # TODO: Find a way to guesstimate best value from diffuse color... # IDEA: Use standard deviation of both spec and diff colors (i.e. how far away they are # from some grey), and apply the the proportion between those two as tint factor? - # ~ spec = sum(spec_color) / 3.0 + spec = sum(spec_color) / 3.0 # ~ spec_var = math.sqrt(sum((c - spec) ** 2 for c in spec_color) / 3.0) # ~ diff = sum(context_mat_wrap.base_color) / 3.0 # ~ diff_var = math.sqrt(sum((c - diff) ** 2 for c in context_mat_wrap.base_color) / 3.0) |