diff options
-rwxr-xr-x | io_scene_gltf2/__init__.py | 2 | ||||
-rwxr-xr-x | io_scene_gltf2/blender/exp/gltf2_blender_extract.py | 1 |
2 files changed, 2 insertions, 1 deletions
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py index 1fa5b375..afa211ef 100755 --- a/io_scene_gltf2/__init__.py +++ b/io_scene_gltf2/__init__.py @@ -15,7 +15,7 @@ bl_info = { 'name': 'glTF 2.0 format', 'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors', - "version": (1, 2, 71), + "version": (1, 2, 72), 'blender': (2, 83, 9), 'location': 'File > Import-Export', 'description': 'Import-Export as glTF 2.0', diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_extract.py b/io_scene_gltf2/blender/exp/gltf2_blender_extract.py index df0552cd..ae79f883 100755 --- a/io_scene_gltf2/blender/exp/gltf2_blender_extract.py +++ b/io_scene_gltf2/blender/exp/gltf2_blender_extract.py @@ -77,6 +77,7 @@ def convert_swizzle_normal(loc, armature, blender_object, export_settings): apply_matrix = (armature.matrix_world.inverted() @ blender_object.matrix_world).to_3x3().inverted()
apply_matrix.transpose()
new_loc = ((armature.matrix_world.to_3x3() @ apply_matrix).to_4x4() @ Matrix.Translation(Vector((loc[0], loc[1], loc[2])))).to_translation()
+ new_loc.normalize()
if export_settings[gltf2_blender_export_keys.YUP]:
return Vector((new_loc[0], new_loc[2], -new_loc[1]))
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