diff options
-rwxr-xr-x | io_scene_gltf2/__init__.py | 2 | ||||
-rw-r--r-- | io_scene_gltf2/blender/exp/gltf2_blender_gather_drivers.py | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py index 6f362ebf..8e21a943 100755 --- a/io_scene_gltf2/__init__.py +++ b/io_scene_gltf2/__init__.py @@ -4,7 +4,7 @@ bl_info = { 'name': 'glTF 2.0 format', 'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors', - "version": (3, 2, 41), + "version": (3, 2, 42), 'blender': (3, 1, 0), 'location': 'File > Import-Export', 'description': 'Import-Export as glTF 2.0', diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_drivers.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_drivers.py index b0e538c8..4b24599a 100644 --- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_drivers.py +++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_drivers.py @@ -13,7 +13,7 @@ def get_sk_drivers(blender_armature_uuid, export_settings): drivers = [] # Take into account skinned mesh, and mesh parented to a bone of the armature - children_list = export_settings['vtree'].nodes[blender_armature_uuid].children + children_list = export_settings['vtree'].nodes[blender_armature_uuid].children.copy() for bone in export_settings['vtree'].get_all_bones(blender_armature_uuid): children_list.extend(export_settings['vtree'].nodes[bone].children) |