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-rw-r--r--io_anim_bvh/__init__.py29
-rw-r--r--io_mesh_ply/__init__.py27
-rw-r--r--io_mesh_stl/__init__.py53
-rw-r--r--io_scene_3ds/__init__.py55
-rw-r--r--io_scene_fbx/__init__.py53
-rw-r--r--io_scene_obj/__init__.py54
-rw-r--r--io_scene_vrml2/__init__.py30
-rw-r--r--io_scene_x3d/__init__.py53
8 files changed, 33 insertions, 321 deletions
diff --git a/io_anim_bvh/__init__.py b/io_anim_bvh/__init__.py
index a4a42a99..9ad366e1 100644
--- a/io_anim_bvh/__init__.py
+++ b/io_anim_bvh/__init__.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "BioVision Motion Capture (BVH) format",
"author": "Campbell Barton",
- "blender": (2, 57, 0),
+ "blender": (2, 73, 0),
"location": "File > Import-Export",
"description": "Import-Export BVH from armature objects",
"warning": "",
@@ -46,11 +46,12 @@ from bpy.props import (StringProperty,
)
from bpy_extras.io_utils import (ImportHelper,
ExportHelper,
+ IOHelperOrientation,
axis_conversion,
)
-class ImportBVH(bpy.types.Operator, ImportHelper):
+class ImportBVH(bpy.types.Operator, ImportHelper, IOHelperOrientation):
"""Load a BVH motion capture file"""
bl_idname = "import_anim.bvh"
bl_label = "Import BVH"
@@ -108,30 +109,6 @@ class ImportBVH(bpy.types.Operator, ImportHelper):
default='NATIVE',
)
- axis_forward = EnumProperty(
- name="Forward",
- items=(('X', "X Forward", ""),
- ('Y', "Y Forward", ""),
- ('Z', "Z Forward", ""),
- ('-X', "-X Forward", ""),
- ('-Y', "-Y Forward", ""),
- ('-Z', "-Z Forward", ""),
- ),
- default='-Z',
- )
-
- axis_up = EnumProperty(
- name="Up",
- items=(('X', "X Up", ""),
- ('Y', "Y Up", ""),
- ('Z', "Z Up", ""),
- ('-X', "-X Up", ""),
- ('-Y', "-Y Up", ""),
- ('-Z', "-Z Up", ""),
- ),
- default='Y',
- )
-
def execute(self, context):
keywords = self.as_keywords(ignore=("axis_forward",
"axis_up",
diff --git a/io_mesh_ply/__init__.py b/io_mesh_ply/__init__.py
index f0854821..887c354e 100644
--- a/io_mesh_ply/__init__.py
+++ b/io_mesh_ply/__init__.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "Stanford PLY format",
"author": "Bruce Merry, Campbell Barton",
- "blender": (2, 57, 0),
+ "blender": (2, 73, 0),
"location": "File > Import-Export",
"description": "Import-Export PLY mesh data withs UV's and vertex colors",
"warning": "",
@@ -53,6 +53,7 @@ from bpy.props import (CollectionProperty,
)
from bpy_extras.io_utils import (ImportHelper,
ExportHelper,
+ IOHelperOrientation,
axis_conversion,
)
@@ -87,7 +88,7 @@ class ImportPLY(bpy.types.Operator, ImportHelper):
return {'FINISHED'}
-class ExportPLY(bpy.types.Operator, ExportHelper):
+class ExportPLY(bpy.types.Operator, ExportHelper, IOHelperOrientation):
"""Export a single object as a Stanford PLY with normals, """ \
"""colors and texture coordinates"""
bl_idname = "export_mesh.ply"
@@ -120,28 +121,6 @@ class ExportPLY(bpy.types.Operator, ExportHelper):
default=True,
)
- axis_forward = EnumProperty(
- name="Forward",
- items=(('X', "X Forward", ""),
- ('Y', "Y Forward", ""),
- ('Z', "Z Forward", ""),
- ('-X', "-X Forward", ""),
- ('-Y', "-Y Forward", ""),
- ('-Z', "-Z Forward", ""),
- ),
- default='Y',
- )
- axis_up = EnumProperty(
- name="Up",
- items=(('X', "X Up", ""),
- ('Y', "Y Up", ""),
- ('Z', "Z Up", ""),
- ('-X', "-X Up", ""),
- ('-Y', "-Y Up", ""),
- ('-Z', "-Z Up", ""),
- ),
- default='Z',
- )
global_scale = FloatProperty(
name="Scale",
min=0.01, max=1000.0,
diff --git a/io_mesh_stl/__init__.py b/io_mesh_stl/__init__.py
index 785bfb34..884fc11d 100644
--- a/io_mesh_stl/__init__.py
+++ b/io_mesh_stl/__init__.py
@@ -21,8 +21,8 @@
bl_info = {
"name": "STL format",
"author": "Guillaume Bouchard (Guillaum)",
- "version": (1, 0),
- "blender": (2, 57, 0),
+ "version": (1, 1),
+ "blender": (2, 73, 0),
"location": "File > Import-Export > Stl",
"description": "Import-Export STL files",
"warning": "",
@@ -65,12 +65,13 @@ from bpy.props import (StringProperty,
)
from bpy_extras.io_utils import (ImportHelper,
ExportHelper,
+ IOHelperOrientation,
axis_conversion,
)
from bpy.types import Operator, OperatorFileListElement
-class ImportSTL(Operator, ImportHelper):
+class ImportSTL(Operator, ImportHelper, IOHelperOrientation):
"""Load STL triangle mesh data"""
bl_idname = "import_mesh.stl"
bl_label = "Import STL"
@@ -90,28 +91,6 @@ class ImportSTL(Operator, ImportHelper):
subtype='DIR_PATH',
)
- axis_forward = EnumProperty(
- name="Forward",
- items=(('X', "X Forward", ""),
- ('Y', "Y Forward", ""),
- ('Z', "Z Forward", ""),
- ('-X', "-X Forward", ""),
- ('-Y', "-Y Forward", ""),
- ('-Z', "-Z Forward", ""),
- ),
- default='Y',
- )
- axis_up = EnumProperty(
- name="Up",
- items=(('X', "X Up", ""),
- ('Y', "Y Up", ""),
- ('Z', "Z Up", ""),
- ('-X', "-X Up", ""),
- ('-Y', "-Y Up", ""),
- ('-Z', "-Z Up", ""),
- ),
- default='Z',
- )
global_scale = FloatProperty(
name="Scale",
min=0.01, max=1000.0,
@@ -160,7 +139,7 @@ class ImportSTL(Operator, ImportHelper):
return {'FINISHED'}
-class ExportSTL(Operator, ExportHelper):
+class ExportSTL(Operator, ExportHelper, IOHelperOrientation):
"""Save STL triangle mesh data from the active object"""
bl_idname = "export_mesh.stl"
bl_label = "Export STL"
@@ -168,28 +147,6 @@ class ExportSTL(Operator, ExportHelper):
filename_ext = ".stl"
filter_glob = StringProperty(default="*.stl", options={'HIDDEN'})
- axis_forward = EnumProperty(
- name="Forward",
- items=(('X', "X Forward", ""),
- ('Y', "Y Forward", ""),
- ('Z', "Z Forward", ""),
- ('-X', "-X Forward", ""),
- ('-Y', "-Y Forward", ""),
- ('-Z', "-Z Forward", ""),
- ),
- default='Y',
- )
- axis_up = EnumProperty(
- name="Up",
- items=(('X', "X Up", ""),
- ('Y', "Y Up", ""),
- ('Z', "Z Up", ""),
- ('-X', "-X Up", ""),
- ('-Y', "-Y Up", ""),
- ('-Z', "-Z Up", ""),
- ),
- default='Z',
- )
global_scale = FloatProperty(
name="Scale",
min=0.01, max=1000.0,
diff --git a/io_scene_3ds/__init__.py b/io_scene_3ds/__init__.py
index 4311b28b..85f3bfb2 100644
--- a/io_scene_3ds/__init__.py
+++ b/io_scene_3ds/__init__.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "Autodesk 3DS format",
"author": "Bob Holcomb, Campbell Barton",
- "blender": (2, 57, 0),
+ "blender": (2, 73, 0),
"location": "File > Import-Export",
"description": "Import-Export 3DS, meshes, uvs, materials, textures, "
"cameras & lamps",
@@ -44,11 +44,12 @@ from bpy.props import StringProperty, FloatProperty, BoolProperty, EnumProperty
from bpy_extras.io_utils import (ImportHelper,
ExportHelper,
+ IOHelperOrientation,
axis_conversion,
)
-class Import3DS(bpy.types.Operator, ImportHelper):
+class Import3DS(bpy.types.Operator, ImportHelper, IOHelperOrientation):
"""Import from 3DS file format (.3ds)"""
bl_idname = "import_scene.autodesk_3ds"
bl_label = 'Import 3DS'
@@ -78,30 +79,6 @@ class Import3DS(bpy.types.Operator, ImportHelper):
default=True,
)
- axis_forward = EnumProperty(
- name="Forward",
- items=(('X', "X Forward", ""),
- ('Y', "Y Forward", ""),
- ('Z', "Z Forward", ""),
- ('-X', "-X Forward", ""),
- ('-Y', "-Y Forward", ""),
- ('-Z', "-Z Forward", ""),
- ),
- default='Y',
- )
-
- axis_up = EnumProperty(
- name="Up",
- items=(('X', "X Up", ""),
- ('Y', "Y Up", ""),
- ('Z', "Z Up", ""),
- ('-X', "-X Up", ""),
- ('-Y', "-Y Up", ""),
- ('-Z', "-Z Up", ""),
- ),
- default='Z',
- )
-
def execute(self, context):
from . import import_3ds
@@ -118,7 +95,7 @@ class Import3DS(bpy.types.Operator, ImportHelper):
return import_3ds.load(self, context, **keywords)
-class Export3DS(bpy.types.Operator, ExportHelper):
+class Export3DS(bpy.types.Operator, ExportHelper, IOHelperOrientation):
"""Export to 3DS file format (.3ds)"""
bl_idname = "export_scene.autodesk_3ds"
bl_label = 'Export 3DS'
@@ -135,30 +112,6 @@ class Export3DS(bpy.types.Operator, ExportHelper):
default=False,
)
- axis_forward = EnumProperty(
- name="Forward",
- items=(('X', "X Forward", ""),
- ('Y', "Y Forward", ""),
- ('Z', "Z Forward", ""),
- ('-X', "-X Forward", ""),
- ('-Y', "-Y Forward", ""),
- ('-Z', "-Z Forward", ""),
- ),
- default='Y',
- )
-
- axis_up = EnumProperty(
- name="Up",
- items=(('X', "X Up", ""),
- ('Y', "Y Up", ""),
- ('Z', "Z Up", ""),
- ('-X', "-X Up", ""),
- ('-Y', "-Y Up", ""),
- ('-Z', "-Z Up", ""),
- ),
- default='Z',
- )
-
def execute(self, context):
from . import export_3ds
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index 238d536e..f5c129e4 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -21,8 +21,8 @@
bl_info = {
"name": "FBX format",
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
- "version": (3, 2, 0),
- "blender": (2, 72, 0),
+ "version": (3, 2, 1),
+ "blender": (2, 73, 0),
"location": "File > Import-Export",
"description": "FBX IO meshes, UV's, vertex colors, materials, "
"textures, cameras, lamps and actions",
@@ -53,12 +53,13 @@ from bpy.props import (StringProperty,
from bpy_extras.io_utils import (ImportHelper,
ExportHelper,
+ IOHelperOrientation,
path_reference_mode,
axis_conversion,
)
-class ImportFBX(bpy.types.Operator, ImportHelper):
+class ImportFBX(bpy.types.Operator, ImportHelper, IOHelperOrientation):
"""Load a FBX file"""
bl_idname = "import_scene.fbx"
bl_label = "Import FBX"
@@ -74,28 +75,6 @@ class ImportFBX(bpy.types.Operator, ImportHelper):
description="Specify orientation and scale, instead of using embedded data in FBX file",
default=False,
)
- axis_forward = EnumProperty(
- name="Forward",
- items=(('X', "X Forward", ""),
- ('Y', "Y Forward", ""),
- ('Z', "Z Forward", ""),
- ('-X', "-X Forward", ""),
- ('-Y', "-Y Forward", ""),
- ('-Z', "-Z Forward", ""),
- ),
- default='-Z',
- )
- axis_up = EnumProperty(
- name="Up",
- items=(('X', "X Up", ""),
- ('Y', "Y Up", ""),
- ('Z', "Z Up", ""),
- ('-X', "-X Up", ""),
- ('-Y', "-Y Up", ""),
- ('-Z', "-Z Up", ""),
- ),
- default='Y',
- )
global_scale = FloatProperty(
name="Scale",
min=0.001, max=1000.0,
@@ -221,7 +200,7 @@ class ImportFBX(bpy.types.Operator, ImportHelper):
return import_fbx.load(self, context, **keywords)
-class ExportFBX(bpy.types.Operator, ExportHelper):
+class ExportFBX(bpy.types.Operator, ExportHelper, IOHelperOrientation):
"""Write a FBX file"""
bl_idname = "export_scene.fbx"
bl_label = "Export FBX"
@@ -253,28 +232,6 @@ class ExportFBX(bpy.types.Operator, ExportHelper):
soft_min=0.01, soft_max=1000.0,
default=1.0,
)
- axis_forward = EnumProperty(
- name="Forward",
- items=(('X', "X Forward", ""),
- ('Y', "Y Forward", ""),
- ('Z', "Z Forward", ""),
- ('-X', "-X Forward", ""),
- ('-Y', "-Y Forward", ""),
- ('-Z', "-Z Forward", ""),
- ),
- default='-Z',
- )
- axis_up = EnumProperty(
- name="Up",
- items=(('X', "X Up", ""),
- ('Y', "Y Up", ""),
- ('Z', "Z Up", ""),
- ('-X', "-X Up", ""),
- ('-Y', "-Y Up", ""),
- ('-Z', "-Z Up", ""),
- ),
- default='Y',
- )
# 7.4 only
bake_space_transform = BoolProperty(
name="Apply Transform",
diff --git a/io_scene_obj/__init__.py b/io_scene_obj/__init__.py
index 2ce74f0d..6271a250 100644
--- a/io_scene_obj/__init__.py
+++ b/io_scene_obj/__init__.py
@@ -21,8 +21,8 @@
bl_info = {
"name": "Wavefront OBJ format",
"author": "Campbell Barton, Bastien Montagne",
- "version": (2, 0, 0),
- "blender": (2, 58, 0),
+ "version": (2, 0, 1),
+ "blender": (2, 73, 0),
"location": "File > Import-Export",
"description": "Import-Export OBJ, Import OBJ mesh, UV's, "
"materials and textures",
@@ -48,12 +48,13 @@ from bpy.props import (BoolProperty,
)
from bpy_extras.io_utils import (ImportHelper,
ExportHelper,
+ IOHelperOrientation,
path_reference_mode,
axis_conversion,
)
-class ImportOBJ(bpy.types.Operator, ImportHelper):
+class ImportOBJ(bpy.types.Operator, ImportHelper, IOHelperOrientation):
"""Load a Wavefront OBJ File"""
bl_idname = "import_scene.obj"
bl_label = "Import OBJ"
@@ -119,29 +120,6 @@ class ImportOBJ(bpy.types.Operator, ImportHelper):
soft_min=0.0, soft_max=1000.0,
default=0.0,
)
- axis_forward = EnumProperty(
- name="Forward",
- items=(('X', "X Forward", ""),
- ('Y', "Y Forward", ""),
- ('Z', "Z Forward", ""),
- ('-X', "-X Forward", ""),
- ('-Y', "-Y Forward", ""),
- ('-Z', "-Z Forward", ""),
- ),
- default='-Z',
- )
-
- axis_up = EnumProperty(
- name="Up",
- items=(('X', "X Up", ""),
- ('Y', "Y Up", ""),
- ('Z', "Z Up", ""),
- ('-X', "-X Up", ""),
- ('-Y', "-Y Up", ""),
- ('-Z', "-Z Up", ""),
- ),
- default='Y',
- )
def execute(self, context):
# print("Selected: " + context.active_object.name)
@@ -199,7 +177,7 @@ class ImportOBJ(bpy.types.Operator, ImportHelper):
layout.prop(self, "use_image_search")
-class ExportOBJ(bpy.types.Operator, ExportHelper):
+class ExportOBJ(bpy.types.Operator, ExportHelper, IOHelperOrientation):
"""Save a Wavefront OBJ File"""
bl_idname = "export_scene.obj"
@@ -302,28 +280,6 @@ class ExportOBJ(bpy.types.Operator, ExportHelper):
default=False,
)
- axis_forward = EnumProperty(
- name="Forward",
- items=(('X', "X Forward", ""),
- ('Y', "Y Forward", ""),
- ('Z', "Z Forward", ""),
- ('-X', "-X Forward", ""),
- ('-Y', "-Y Forward", ""),
- ('-Z', "-Z Forward", ""),
- ),
- default='-Z',
- )
- axis_up = EnumProperty(
- name="Up",
- items=(('X', "X Up", ""),
- ('Y', "Y Up", ""),
- ('Z', "Z Up", ""),
- ('-X', "-X Up", ""),
- ('-Y', "-Y Up", ""),
- ('-Z', "-Z Up", ""),
- ),
- default='Y',
- )
global_scale = FloatProperty(
name="Scale",
min=0.01, max=1000.0,
diff --git a/io_scene_vrml2/__init__.py b/io_scene_vrml2/__init__.py
index befc5101..6bbf7862 100644
--- a/io_scene_vrml2/__init__.py
+++ b/io_scene_vrml2/__init__.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "VRML2 (Virtual Reality Modeling Language)",
"author": "Campbell Barton",
- "blender": (2, 66, 0),
+ "blender": (2, 73, 0),
"location": "File > Export",
"description": "Exports mesh objects to VRML2, supporting vertex and material colors",
"warning": "",
@@ -45,13 +45,13 @@ from bpy.props import (CollectionProperty,
FloatProperty,
)
from bpy_extras.io_utils import (ExportHelper,
+ IOHelperOrientation,
path_reference_mode,
axis_conversion,
)
-class ExportVRML(bpy.types.Operator, ExportHelper):
- """Export mesh objects as a VRML2, """ \
- """colors and texture coordinates"""
+class ExportVRML(bpy.types.Operator, ExportHelper, IOHelperOrientation):
+ """Export mesh objects as a VRML2, colors and texture coordinates"""
bl_idname = "export_scene.vrml2"
bl_label = "Export VRML2"
@@ -86,28 +86,6 @@ class ExportVRML(bpy.types.Operator, ExportHelper):
default=True,
)
- axis_forward = EnumProperty(
- name="Forward",
- items=(('X', "X Forward", ""),
- ('Y', "Y Forward", ""),
- ('Z', "Z Forward", ""),
- ('-X', "-X Forward", ""),
- ('-Y', "-Y Forward", ""),
- ('-Z', "-Z Forward", ""),
- ),
- default='Z',
- )
- axis_up = EnumProperty(
- name="Up",
- items=(('X', "X Up", ""),
- ('Y', "Y Up", ""),
- ('Z', "Z Up", ""),
- ('-X', "-X Up", ""),
- ('-Y', "-Y Up", ""),
- ('-Z', "-Z Up", ""),
- ),
- default='Y',
- )
global_scale = FloatProperty(
name="Scale",
min=0.01, max=1000.0,
diff --git a/io_scene_x3d/__init__.py b/io_scene_x3d/__init__.py
index 7bda64ab..2443c28c 100644
--- a/io_scene_x3d/__init__.py
+++ b/io_scene_x3d/__init__.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "Web3D X3D/VRML2 format",
"author": "Campbell Barton, Bart",
- "blender": (2, 57, 0),
+ "blender": (2, 73, 0),
"location": "File > Import-Export",
"description": "Import-Export X3D, Import VRML2",
"warning": "",
@@ -41,12 +41,13 @@ import bpy
from bpy.props import StringProperty, BoolProperty, EnumProperty, FloatProperty
from bpy_extras.io_utils import (ImportHelper,
ExportHelper,
+ IOHelperOrientation,
axis_conversion,
path_reference_mode,
)
-class ImportX3D(bpy.types.Operator, ImportHelper):
+class ImportX3D(bpy.types.Operator, ImportHelper, IOHelperOrientation):
"""Import an X3D or VRML2 file"""
bl_idname = "import_scene.x3d"
bl_label = "Import X3D/VRML2"
@@ -55,30 +56,6 @@ class ImportX3D(bpy.types.Operator, ImportHelper):
filename_ext = ".x3d"
filter_glob = StringProperty(default="*.x3d;*.wrl", options={'HIDDEN'})
- axis_forward = EnumProperty(
- name="Forward",
- items=(('X', "X Forward", ""),
- ('Y', "Y Forward", ""),
- ('Z', "Z Forward", ""),
- ('-X', "-X Forward", ""),
- ('-Y', "-Y Forward", ""),
- ('-Z', "-Z Forward", ""),
- ),
- default='Z',
- )
-
- axis_up = EnumProperty(
- name="Up",
- items=(('X', "X Up", ""),
- ('Y', "Y Up", ""),
- ('Z', "Z Up", ""),
- ('-X', "-X Up", ""),
- ('-Y', "-Y Up", ""),
- ('-Z', "-Z Up", ""),
- ),
- default='Y',
- )
-
def execute(self, context):
from . import import_x3d
@@ -94,7 +71,7 @@ class ImportX3D(bpy.types.Operator, ImportHelper):
return import_x3d.load(self, context, **keywords)
-class ExportX3D(bpy.types.Operator, ExportHelper):
+class ExportX3D(bpy.types.Operator, ExportHelper, IOHelperOrientation):
"""Export selection to Extensible 3D file (.x3d)"""
bl_idname = "export_scene.x3d"
bl_label = 'Export X3D'
@@ -145,28 +122,6 @@ class ExportX3D(bpy.types.Operator, ExportHelper):
default=False,
)
- axis_forward = EnumProperty(
- name="Forward",
- items=(('X', "X Forward", ""),
- ('Y', "Y Forward", ""),
- ('Z', "Z Forward", ""),
- ('-X', "-X Forward", ""),
- ('-Y', "-Y Forward", ""),
- ('-Z', "-Z Forward", ""),
- ),
- default='Z',
- )
- axis_up = EnumProperty(
- name="Up",
- items=(('X', "X Up", ""),
- ('Y', "Y Up", ""),
- ('Z', "Z Up", ""),
- ('-X', "-X Up", ""),
- ('-Y', "-Y Up", ""),
- ('-Z', "-Z Up", ""),
- ),
- default='Y',
- )
global_scale = FloatProperty(
name="Scale",
min=0.01, max=1000.0,