diff options
Diffstat (limited to 'add_advanced_objects_menu/mesh_easylattice.py')
-rw-r--r-- | add_advanced_objects_menu/mesh_easylattice.py | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/add_advanced_objects_menu/mesh_easylattice.py b/add_advanced_objects_menu/mesh_easylattice.py index 9a43474c..cdb165bd 100644 --- a/add_advanced_objects_menu/mesh_easylattice.py +++ b/add_advanced_objects_menu/mesh_easylattice.py @@ -48,7 +48,7 @@ def createLattice(context, obj, props): lat = bpy.data.lattices.new('EasyLattice') ob = bpy.data.objects.new('EasyLattice', lat) - # Take into consideration any selected vertices (default: all verticies) + # Take into consideration any selected vertices (default: all vertices) selectedVertices = createVertexGroup(obj) size, pos = findBBox(obj, selectedVertices) @@ -172,7 +172,7 @@ def findBBox(obj, selvertsarray): def buildTrnSclMat(obj): # This function builds a local matrix that encodes translation # and scale and it leaves out the rotation matrix - # The rotation is applied at obejct level if there is any + # The rotation is applied at object level if there is any mat_trans = Matrix.Translation(obj.location) mat_scale = Matrix.Scale(obj.scale[0], 4, (1, 0, 0)) mat_scale *= Matrix.Scale(obj.scale[1], 4, (0, 1, 0)) @@ -186,7 +186,7 @@ def buildTrnSclMat(obj): def buildTrnScl_WorldMat(obj): # This function builds a real world matrix that encodes translation # and scale and it leaves out the rotation matrix - # The rotation is applied at obejct level if there is any + # The rotation is applied at object level if there is any loc, rot, scl = obj.matrix_world.decompose() mat_trans = Matrix.Translation(loc) @@ -215,7 +215,7 @@ def buildRot_WorldMat(obj): def buildTrn_WorldMat(obj): # This function builds a real world matrix that encodes translation # and scale and it leaves out the rotation matrix - # The rotation is applied at obejct level if there is any + # The rotation is applied at object level if there is any loc, rot, scl = obj.matrix_world.decompose() mat_trans = Matrix.Translation(loc) @@ -225,7 +225,7 @@ def buildTrn_WorldMat(obj): def buildScl_WorldMat(obj): # This function builds a real world matrix that encodes translation # and scale and it leaves out the rotation matrix - # The rotation is applied at obejct level if there is any + # The rotation is applied at object level if there is any loc, rot, scl = obj.matrix_world.decompose() mat_scale = Matrix.Scale(scl[0], 4, (1, 0, 0)) |