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Diffstat (limited to 'add_curve_extra_objects/add_curve_spirals.py')
-rw-r--r-- | add_curve_extra_objects/add_curve_spirals.py | 248 |
1 files changed, 0 insertions, 248 deletions
diff --git a/add_curve_extra_objects/add_curve_spirals.py b/add_curve_extra_objects/add_curve_spirals.py deleted file mode 100644 index 11d86eb7..00000000 --- a/add_curve_extra_objects/add_curve_spirals.py +++ /dev/null @@ -1,248 +0,0 @@ -'''bl_info = { - "name": "Spirals", - "description": "Make spirals", - "author": "Alejandro Omar Chocano Vasquez", - "version": (1, 2), - "blender": (2, 62, 0), - "location": "View3D > Add > Curve", - "warning": "", # used for warning icon and text in addons panel - "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.4/Py/" - "Scripts/Object/Spirals", - "tracker_url": "http://alexvaqp.googlepages.com?" - "func=detail&aid=<number>", - "category": "Add Curve", -} -''' -import bpy, time -from bpy.props import * -from math import sin, cos, pi, exp -from bpy_extras.object_utils import AddObjectHelper, object_data_add - -#make normal spiral -#----------------------------------------------------------------------------- -def make_spiral(props, context): #archemedian and logarithmic can be plottet in zylindrical coordinates - #if props.spiral_type != 1 and props.spiral_type != 2: - # return None - - #INPUT: turns->degree->max_phi, steps, direction - #Initialise Polar Coordinate Enviroment - #------------------------------- - props.degree = 360*props.turns #If you want to make the slider for degree - steps = props.steps * props.turns #props.steps[per turn] -> steps[for the whole spiral] - props.z_scale = props.dif_z * props.turns - - max_phi = pi*props.degree/180 #max angle in radian - step_phi = max_phi/steps #angle in radians between two vertices - if props.spiral_direction == 1: - step_phi *= -1 #flip direction - max_phi *= -1 - step_z = props.z_scale/(steps-1) #z increase in one step - - verts = [] - verts.extend([props.radius,0,0,1]) - - cur_phi = 0 - cur_z = 0 - #------------------------------- - - #Archemedean: dif_radius, radius - cur_rad = props.radius - step_rad = props.dif_radius/(steps * 360/props.degree) #radius increase per angle for archemedean spiral| (steps * 360/props.degree)...Steps needed for 360 deg - #Logarithmic: radius, B_force, ang_div, dif_z - - #print("max_phi:",max_phi,"step_phi:",step_phi,"step_rad:",step_rad,"step_z:",step_z) - while abs(cur_phi) <= abs(max_phi): - cur_phi += step_phi - cur_z += step_z - - #------------------------------- - if props.spiral_type == 1: - cur_rad += step_rad - if props.spiral_type == 2: - #r = a*e^{|theta| * b} - cur_rad = props.radius * pow(props.B_force, abs(cur_phi)) - #------------------------------- - - px = cur_rad * cos(cur_phi) - py = cur_rad * sin(cur_phi) - verts.extend( [px,py,cur_z,1] ) - - return verts - - -#make Spheric spiral -#----------------------------------------------------------------------------- -def make_spiral_spheric(props, context): - #INPUT: turns, steps[per turn], radius - #use spherical Coordinates - step_phi = (2*pi) / props.steps #Step of angle in radians for one turn - steps = props.steps * props.turns #props.steps[per turn] -> steps[for the whole spiral] - - max_phi = 2*pi*props.turns #max angle in radian - step_phi = max_phi/steps #angle in radians between two vertices - if props.spiral_direction == 1: #flip direction - step_phi *= -1 - max_phi *= -1 - step_theta = pi / (steps-1) #theta increase in one step (pi == 180 deg) - - verts = [] - verts.extend([0,0,-props.radius,1]) #First vertex at south pole - - #cur_rad = props.radius = CONST - - cur_phi = 0 - cur_theta = -pi/2 #Beginning at south pole - - while abs(cur_phi) <= abs(max_phi): - #Coordinate Transformation sphere->rect - px = props.radius * cos(cur_theta) * cos(cur_phi) - py = props.radius * cos(cur_theta) * sin(cur_phi) - pz = props.radius * sin(cur_theta) - - verts.extend([px,py,pz,1]) - cur_theta += step_theta - cur_phi += step_phi - - return verts - -#make torus spiral -#----------------------------------------------------------------------------- - -def make_spiral_torus(props, context): - #INPUT: turns, steps, inner_radius, curves_number, mul_height, dif_inner_radius, cycles - max_phi = 2*pi*props.turns * props.cycles #max angle in radian - step_phi = 2*pi/props.steps #Step of angle in radians between two vertices - if props.spiral_direction == 1: #flip direction - step_phi *= -1 - max_phi *= -1 - step_theta = (2*pi / props.turns) / props.steps - step_rad = props.dif_radius / (props.steps * props.turns) - step_inner_rad = props.dif_inner_radius / props.steps - step_z = props.dif_z / (props.steps * props.turns) - - verts = [] - - cur_phi = 0 #Inner Ring Radius Angle - cur_theta = 0 #Ring Radius Angle - cur_rad = props.radius - cur_inner_rad = props.inner_radius - cur_z = 0 - n_cycle = 0 - - while abs(cur_phi) <= abs(max_phi): - #Torus Coordinates -> Rect - px = ( cur_rad + cur_inner_rad * cos(cur_phi) ) * cos(props.curves_number * cur_theta) - py = ( cur_rad + cur_inner_rad * cos(cur_phi) ) * sin(props.curves_number * cur_theta) - pz = cur_inner_rad * sin(cur_phi) + cur_z - - verts.extend([px,py,pz,1]) - - if props.touch == True and cur_phi >= n_cycle * 2*pi: - step_z = ( (n_cycle+1) * props.dif_inner_radius + props.inner_radius ) * 2 / (props.steps * props.turns) - n_cycle += 1 - - cur_theta += step_theta - cur_phi += step_phi - cur_rad += step_rad - cur_inner_rad += step_inner_rad - cur_z += step_z - - return verts -#----------------------------------------------------------------------------- - -def draw_curve(props, context): - if props.spiral_type == 1: - verts = make_spiral(props, context) - if props.spiral_type == 2: - verts = make_spiral(props, context) - if props.spiral_type == 3: - verts = make_spiral_spheric(props, context) - if props.spiral_type == 4: - verts = make_spiral_torus(props, context) - - curve_data = bpy.data.curves.new(name='Spiral', type='CURVE') - curve_data.dimensions = '3D' - - if props.curve_type == 0: - spline = curve_data.splines.new(type='POLY') - elif props.curve_type == 1: - spline = curve_data.splines.new(type='NURBS') - - spline.points.add( len(verts)*0.25-1 ) #Add only one quarter of points as elements in verts, because verts looks like: "x,y,z,?,x,y,z,?,x,..." - spline.points.foreach_set('co', verts) -# new_obj = object_data_add(bpy.context, curve_data) - new_obj = object_data_add(context, curve_data) - -class spirals(bpy.types.Operator): - bl_idname = "curve.spirals" - bl_label = "Spirals" - bl_options = {'REGISTER','UNDO', 'PRESET'} #UNDO needed for operator redo and therefore also to let the addobjecthelp appear!!! - bl_description = "adds different types of spirals" - - spiral_type = IntProperty(default=1, min=1, max=4, description="1:archemedian, 2:logarithmic, 3:spheric, 4:torus") - curve_type = IntProperty(default=0, min=0, max=1, description="0:Poly, 1:Nurb") - spiral_direction = IntProperty(default=0, min=0, max=1, description="0:counter-clockwise, 1:clockwise") - - turns = IntProperty(default=1, min=1, max=1000, description="Length of Spiral in 360 deg") - steps = IntProperty(default=24, min=2, max=1000, description="Number of Vertices per turn") - - - radius = FloatProperty(default=1.00, min=0.00, max=100.00, description="radius for first turn") - dif_z = FloatProperty(default=0, min=-10.00, max=100.00, description="increase in z axis per turn") #needed for 1 and 2 spiral_type - #ARCHMEDEAN variables - dif_radius = FloatProperty(default=0.00, min=-50.00, max=50.00, description="radius increment in each turn") #step between turns(one turn equals 360 deg) - #LOG variables - B_force = FloatProperty(default=1.00, min=0.00, max=30.00, description="factor of exponent") - #TORUS variables - inner_radius = FloatProperty(default=0.20, min=0.00, max=100, description="Inner Radius of Torus") - dif_inner_radius = FloatProperty(default=0, min=-10, max=100, description="Increase of inner Radius per Cycle") - dif_radius = FloatProperty(default=0, min=-10, max=100, description="Increase of Torus Radius per Cycle") - cycles = FloatProperty(default=1, min=0.00, max=1000, description="Number of Cycles") - curves_number = IntProperty(default=1, min=1, max=400, description="Number of curves of spiral") - touch = BoolProperty(default=False, description="No empty spaces between cycles") - - def draw(self, context): #Function used by Blender to draw the menu - layout = self.layout - layout.prop(self, 'spiral_type', text="Spiral Type") - layout.prop(self, 'curve_type', text="Curve Type") - layout.prop(self, 'spiral_direction', text="Spiral Direction") - - layout.label(text="Spiral Parameters:") - layout.prop(self, 'turns', text = "Turns") - layout.prop(self, 'steps', text = "Steps") - - box = layout.box() - if self.spiral_type == 1: - box.prop(self, 'dif_radius', text = "Radius Growth") - box.prop(self, 'radius', text = "Radius") - box.prop(self, 'dif_z', text = "Height") - if self.spiral_type == 2: - box.prop(self, 'radius', text = "Radius") - box.prop(self, 'B_force', text = "Expansion Force") - box.prop(self, 'dif_z', text = "Height") - if self.spiral_type == 3: - box.prop(self, 'radius', text = "Radius") - if self.spiral_type == 4: - box.prop(self, 'cycles', text = "Number of Cycles") - if self.dif_inner_radius == 0 and self.dif_z == 0: - self.cycles = 1 - box.prop(self, 'radius', text = "Radius") - if self.dif_z == 0: - box.prop(self, 'dif_z', text = "Height per Cycle") - else: - box2 = box.box() - box2.prop(self, 'dif_z', text = "Height per Cycle") - box2.prop(self, 'touch', text = "Make Snail") - box.prop(self, 'inner_radius', text = "Inner Radius") - box.prop(self, 'curves_number', text = "Curves Number") - box.prop(self, 'dif_radius', text = "Increase of Torus Radius") - box.prop(self, 'dif_inner_radius', text = "Increase of Inner Radius") - - @classmethod - def poll(cls, context): #method called by blender to check if the operator can be run - return context.scene != None - def execute(self, context): - time_start = time.time() - draw_curve(self, context) - print("Drawing Spiral Finished: %.4f sec", time.time() - time_start) - return {'FINISHED'} |