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Diffstat (limited to 'add_curve_sapling/utils.py')
-rw-r--r--add_curve_sapling/utils.py8
1 files changed, 4 insertions, 4 deletions
diff --git a/add_curve_sapling/utils.py b/add_curve_sapling/utils.py
index fb1fc7d3..52139aec 100644
--- a/add_curve_sapling/utils.py
+++ b/add_curve_sapling/utils.py
@@ -821,9 +821,9 @@ def create_armature(armAnim, leafP, cu, frameRate, leafMesh, leafObj, leafVertSi
# If there are leaves then we need a new vertex group so they will attach to the bone
if not leafAnim:
if (len(levelCount) > 1) and (i >= levelCount[-2]) and leafObj:
- leafObj.vertex_groups.new(boneName)
+ leafObj.vertex_groups.new(name=boneName)
elif (len(levelCount) == 1) and leafObj:
- leafObj.vertex_groups.new(boneName)
+ leafObj.vertex_groups.new(name=boneName)
"""
# If this is first point of the spline then it must be parented to the level above it
if n == 0:
@@ -997,7 +997,7 @@ def create_armature(armAnim, leafP, cu, frameRate, leafMesh, leafObj, leafVertSi
)
for group in vertexGroups:
- leafObj.vertex_groups.new(group)
+ leafObj.vertex_groups.new(name=group)
leafObj.vertex_groups[group].add(vertexGroups[group], 1.0, 'ADD')
# Now we need the rotation mode to be 'XYZ' to ensure correct rotation
@@ -1988,7 +1988,7 @@ def addTree(props):
treeMesh.from_pydata(treeVerts, treeEdges, ())
for group in vertexGroups:
- treeObj.vertex_groups.new(group)
+ treeObj.vertex_groups.new(name=group)
treeObj.vertex_groups[group].add(vertexGroups[group], 1.0, 'ADD')
# add armature