diff options
Diffstat (limited to 'add_mesh_BoltFactory/__init__.py')
-rw-r--r-- | add_mesh_BoltFactory/__init__.py | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/add_mesh_BoltFactory/__init__.py b/add_mesh_BoltFactory/__init__.py new file mode 100644 index 00000000..ef3f319e --- /dev/null +++ b/add_mesh_BoltFactory/__init__.py @@ -0,0 +1,61 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +bl_info = { + "name": "BoltFactory", + "author": "Aaron Keith", + "version": (3, 9), + "blender": (2, 5, 7), + "api": 35853, + "location": "View3D > Add > Mesh", + "description": "Adds a Bolt or Nut", + "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\ + "Scripts/Add_Mesh/BoltFactory", + "tracker_url": "https://projects.blender.org/tracker/index.php?"\ + "func=detail&aid=22842", + "category": "Add Mesh"} + +if "bpy" in locals(): + import imp + imp.reload(Boltfactory) +else: + from add_mesh_BoltFactory import Boltfactory + +import bpy + +################################################################################ +##### REGISTER ##### + +def add_mesh_bolt_button(self, context): + self.layout.operator(Boltfactory.add_mesh_bolt.bl_idname, text="Bolt", icon="PLUGIN") + + +def register(): + bpy.utils.register_module(__name__) + + bpy.types.INFO_MT_mesh_add.append(add_mesh_bolt_button) + #bpy.types.VIEW3D_PT_tools_objectmode.prepend(add_mesh_bolt_button) #just for testing + +def unregister(): + bpy.utils.unregister_module(__name__) + + bpy.types.INFO_MT_mesh_add.remove(add_mesh_bolt_button) + #bpy.types.VIEW3D_PT_tools_objectmode.remove(add_mesh_bolt_button) #just for testing + +if __name__ == "__main__": + register() |