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Diffstat (limited to 'add_mesh_BoltFactory/__init__.py')
-rw-r--r--add_mesh_BoltFactory/__init__.py61
1 files changed, 61 insertions, 0 deletions
diff --git a/add_mesh_BoltFactory/__init__.py b/add_mesh_BoltFactory/__init__.py
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+++ b/add_mesh_BoltFactory/__init__.py
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+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+bl_info = {
+ "name": "BoltFactory",
+ "author": "Aaron Keith",
+ "version": (3, 9),
+ "blender": (2, 5, 7),
+ "api": 35853,
+ "location": "View3D > Add > Mesh",
+ "description": "Adds a Bolt or Nut",
+ "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
+ "Scripts/Add_Mesh/BoltFactory",
+ "tracker_url": "https://projects.blender.org/tracker/index.php?"\
+ "func=detail&aid=22842",
+ "category": "Add Mesh"}
+
+if "bpy" in locals():
+ import imp
+ imp.reload(Boltfactory)
+else:
+ from add_mesh_BoltFactory import Boltfactory
+
+import bpy
+
+################################################################################
+##### REGISTER #####
+
+def add_mesh_bolt_button(self, context):
+ self.layout.operator(Boltfactory.add_mesh_bolt.bl_idname, text="Bolt", icon="PLUGIN")
+
+
+def register():
+ bpy.utils.register_module(__name__)
+
+ bpy.types.INFO_MT_mesh_add.append(add_mesh_bolt_button)
+ #bpy.types.VIEW3D_PT_tools_objectmode.prepend(add_mesh_bolt_button) #just for testing
+
+def unregister():
+ bpy.utils.unregister_module(__name__)
+
+ bpy.types.INFO_MT_mesh_add.remove(add_mesh_bolt_button)
+ #bpy.types.VIEW3D_PT_tools_objectmode.remove(add_mesh_bolt_button) #just for testing
+
+if __name__ == "__main__":
+ register()