diff options
Diffstat (limited to 'add_mesh_extra_objects/__init__.py')
-rw-r--r-- | add_mesh_extra_objects/__init__.py | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/add_mesh_extra_objects/__init__.py b/add_mesh_extra_objects/__init__.py index 1197738c..c481d53d 100644 --- a/add_mesh_extra_objects/__init__.py +++ b/add_mesh_extra_objects/__init__.py @@ -253,94 +253,94 @@ class VIEW3D_MT_mesh_pipe_joints_add(Menu): class discombobulator_scene_props(bpy.types.PropertyGroup): DISC_doodads = [] # Protusions Buttons: - repeatprot = IntProperty( + repeatprot: IntProperty( name="Repeat protusions", description=("Make several layers of protusion \n" "Use carefully, runs recursively the discombulator"), default=1, min=1, max=4 # set to 4 because it's 2**n reqursive ) - doprots = BoolProperty( + doprots: BoolProperty( name="Make protusions", description="Check if we want to add protusions to the mesh", default=True ) - subpolygon1 = BoolProperty( + subpolygon1: BoolProperty( name="1", default=True ) - subpolygon2 = BoolProperty( + subpolygon2: BoolProperty( name="2", default=True ) - subpolygon3 = BoolProperty( + subpolygon3: BoolProperty( name="3", default=True ) - subpolygon4 = BoolProperty( + subpolygon4: BoolProperty( name="4", default=True ) - polygonschangedpercent = FloatProperty( + polygonschangedpercent: FloatProperty( name="Polygon %", description="Percentage of changed polygons", default=1.0 ) - minHeight = FloatProperty( + minHeight: FloatProperty( name="Min height", description="Minimal height of the protusions", default=0.2 ) - maxHeight = FloatProperty( + maxHeight: FloatProperty( name="Max height", description="Maximal height of the protusions", default=0.4 ) - minTaper = FloatProperty( + minTaper: FloatProperty( name="Min taper", description="Minimal height of the protusions", default=0.15, min=0.0, max=1.0, subtype='PERCENTAGE' ) - maxTaper = FloatProperty( + maxTaper: FloatProperty( name="Max taper", description="Maximal height of the protusions", default=0.35, min=0.0, max=1.0, subtype='PERCENTAGE' ) # Doodads buttons: - dodoodads = BoolProperty( + dodoodads: BoolProperty( name="Make doodads", description="Check if we want to generate doodads", default=False ) - mindoodads = IntProperty( + mindoodads: IntProperty( name="Minimum doodads number", description="Ask for the minimum number of doodads to generate per polygon", default=1, min=0, max=50 ) - maxdoodads = IntProperty( + maxdoodads: IntProperty( name="Maximum doodads number", description="Ask for the maximum number of doodads to generate per polygon", default=6, min=1, max=50 ) - doodMinScale = FloatProperty( + doodMinScale: FloatProperty( name="Scale min", description="Minimum scaling of doodad", default=0.5, min=0.0, max=1.0, subtype='PERCENTAGE' ) - doodMaxScale = FloatProperty( + doodMaxScale: FloatProperty( name="Scale max", description="Maximum scaling of doodad", default=1.0, min=0.0, max=1.0, subtype='PERCENTAGE' ) # Materials buttons: - sideProtMat = IntProperty( + sideProtMat: IntProperty( name="Side's prot mat", description="Material of protusion's sides", default=0, min=0 ) - topProtMat = IntProperty( + topProtMat: IntProperty( name="Prot's top mat", description="Material of protusion's top", default=0, min=0 |