diff options
Diffstat (limited to 'add_mesh_extra_objects/add_mesh_round_brilliant.py')
-rw-r--r-- | add_mesh_extra_objects/add_mesh_round_brilliant.py | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/add_mesh_extra_objects/add_mesh_round_brilliant.py b/add_mesh_extra_objects/add_mesh_round_brilliant.py index d8310c42..b5c0f869 100644 --- a/add_mesh_extra_objects/add_mesh_round_brilliant.py +++ b/add_mesh_extra_objects/add_mesh_round_brilliant.py @@ -305,7 +305,7 @@ class MESH_OT_primitive_brilliant_add(Operator): bl_options = {'REGISTER', 'UNDO', 'PRESET'} # set user options - s = IntProperty( + s: IntProperty( name="Segments", description="Longitudial segmentation", step=1, @@ -314,7 +314,7 @@ class MESH_OT_primitive_brilliant_add(Operator): default=16, subtype='FACTOR' ) - table_w = FloatProperty( + table_w: FloatProperty( name="Table width", description="Width of table", min=0.001, @@ -322,7 +322,7 @@ class MESH_OT_primitive_brilliant_add(Operator): default=0.53, subtype='PERCENTAGE' ) - crown_h = FloatProperty( + crown_h: FloatProperty( name="Crown height", description="Height of crown", min=0.0, @@ -330,7 +330,7 @@ class MESH_OT_primitive_brilliant_add(Operator): default=0.162, subtype='PERCENTAGE' ) - girdle_t = FloatProperty( + girdle_t: FloatProperty( name="Girdle height", description="Height of girdle", min=0.0, @@ -338,17 +338,17 @@ class MESH_OT_primitive_brilliant_add(Operator): default=0.017, subtype='PERCENTAGE' ) - girdle_real = BoolProperty( + girdle_real: BoolProperty( name="Real girdle", description="More beautiful girdle; has more polygons", default=True ) - g_real_smooth = BoolProperty( + g_real_smooth: BoolProperty( name="Smooth girdle", description="smooth shading for girdle, only available for real girdle", default=False ) - pavi_d = FloatProperty( + pavi_d: FloatProperty( name="Pavilion depth", description="Height of pavilion", min=0.0, @@ -356,7 +356,7 @@ class MESH_OT_primitive_brilliant_add(Operator): default=0.431, subtype='PERCENTAGE' ) - bezel_f = FloatProperty( + bezel_f: FloatProperty( name="Upper facet factor", description="Determines the form of bezel and upper girdle facets", min=0.0, @@ -364,7 +364,7 @@ class MESH_OT_primitive_brilliant_add(Operator): default=0.250, subtype='PERCENTAGE' ) - pavi_f = FloatProperty( + pavi_f: FloatProperty( name="Lower facet factor", description="Determines the form of pavilion and lower girdle facets", min=0.001, @@ -372,7 +372,7 @@ class MESH_OT_primitive_brilliant_add(Operator): default=0.400, subtype='PERCENTAGE' ) - culet = FloatProperty( + culet: FloatProperty( name="Culet size", description="0: no culet (default)", min=0.0, @@ -380,7 +380,7 @@ class MESH_OT_primitive_brilliant_add(Operator): default=0.0, subtype='PERCENTAGE' ) - keep_lga = BoolProperty( + keep_lga: BoolProperty( name="Retain lower angle", description="If culet > 0, retains angle of pavilion facets", default=False |