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Diffstat (limited to 'add_mesh_extra_objects/utils.py')
-rw-r--r--add_mesh_extra_objects/utils.py45
1 files changed, 45 insertions, 0 deletions
diff --git a/add_mesh_extra_objects/utils.py b/add_mesh_extra_objects/utils.py
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+++ b/add_mesh_extra_objects/utils.py
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+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# The Blender Rock Creation tool is for rapid generation of mesh rocks.
+# Copyright (C) 2011 Paul Marshall
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program. If not, see <http://www.gnu.org/licenses/>.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+import bpy
+
+def setlocation(oper, context):
+ if oper.align == "WORLD":
+ location = oper.location - context.active_object.location
+ bpy.ops.transform.translate(value = location, orient_type='GLOBAL')
+ bpy.ops.transform.rotate(value = oper.rotation[0], orient_axis = 'X', orient_type='GLOBAL')
+ bpy.ops.transform.rotate(value = oper.rotation[1], orient_axis = 'Y', orient_type='GLOBAL')
+ bpy.ops.transform.rotate(value = oper.rotation[2], orient_axis = 'Z', orient_type='GLOBAL')
+
+ elif oper.align == "VIEW":
+ bpy.ops.transform.translate(value = oper.location)
+ bpy.ops.transform.rotate(value = oper.rotation[0], orient_axis = 'X')
+ bpy.ops.transform.rotate(value = oper.rotation[1], orient_axis = 'Y')
+ bpy.ops.transform.rotate(value = oper.rotation[2], orient_axis = 'Z')
+
+ elif oper.align == "CURSOR":
+ location = context.active_object.location
+ oper.location = bpy.context.scene.cursor.location - location
+ oper.rotation = bpy.context.scene.cursor.rotation_euler
+
+ bpy.ops.transform.translate(value = oper.location)
+ bpy.ops.transform.rotate(value = oper.rotation[0], orient_axis = 'X')
+ bpy.ops.transform.rotate(value = oper.rotation[1], orient_axis = 'Y')
+ bpy.ops.transform.rotate(value = oper.rotation[2], orient_axis = 'Z') \ No newline at end of file