diff options
Diffstat (limited to 'add_mesh_extra_objects/utils.py')
-rw-r--r-- | add_mesh_extra_objects/utils.py | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/add_mesh_extra_objects/utils.py b/add_mesh_extra_objects/utils.py new file mode 100644 index 00000000..f9b6675e --- /dev/null +++ b/add_mesh_extra_objects/utils.py @@ -0,0 +1,45 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# The Blender Rock Creation tool is for rapid generation of mesh rocks. +# Copyright (C) 2011 Paul Marshall +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation, either version 3 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program. If not, see <http://www.gnu.org/licenses/>. +# +# ##### END GPL LICENSE BLOCK ##### + +import bpy + +def setlocation(oper, context): + if oper.align == "WORLD": + location = oper.location - context.active_object.location + bpy.ops.transform.translate(value = location, orient_type='GLOBAL') + bpy.ops.transform.rotate(value = oper.rotation[0], orient_axis = 'X', orient_type='GLOBAL') + bpy.ops.transform.rotate(value = oper.rotation[1], orient_axis = 'Y', orient_type='GLOBAL') + bpy.ops.transform.rotate(value = oper.rotation[2], orient_axis = 'Z', orient_type='GLOBAL') + + elif oper.align == "VIEW": + bpy.ops.transform.translate(value = oper.location) + bpy.ops.transform.rotate(value = oper.rotation[0], orient_axis = 'X') + bpy.ops.transform.rotate(value = oper.rotation[1], orient_axis = 'Y') + bpy.ops.transform.rotate(value = oper.rotation[2], orient_axis = 'Z') + + elif oper.align == "CURSOR": + location = context.active_object.location + oper.location = bpy.context.scene.cursor.location - location + oper.rotation = bpy.context.scene.cursor.rotation_euler + + bpy.ops.transform.translate(value = oper.location) + bpy.ops.transform.rotate(value = oper.rotation[0], orient_axis = 'X') + bpy.ops.transform.rotate(value = oper.rotation[1], orient_axis = 'Y') + bpy.ops.transform.rotate(value = oper.rotation[2], orient_axis = 'Z')
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