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Diffstat (limited to 'add_mesh_extra_objects')
-rw-r--r--add_mesh_extra_objects/__init__.py134
-rw-r--r--add_mesh_extra_objects/add_mesh_3d_function_surface.py617
-rw-r--r--add_mesh_extra_objects/add_mesh_extra_objects.py490
-rw-r--r--add_mesh_extra_objects/add_mesh_gears.py798
-rw-r--r--add_mesh_extra_objects/add_mesh_gemstones.py331
-rw-r--r--add_mesh_extra_objects/add_mesh_twisted_torus.py250
6 files changed, 2620 insertions, 0 deletions
diff --git a/add_mesh_extra_objects/__init__.py b/add_mesh_extra_objects/__init__.py
new file mode 100644
index 00000000..ad231d02
--- /dev/null
+++ b/add_mesh_extra_objects/__init__.py
@@ -0,0 +1,134 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+bl_info = {
+ "name": "Extra Objects",
+ "author": "Pontiac, Fourmadmen, varkenvarken, tuga3d, meta-androcto",
+ "version": (0, 1),
+ "blender": (2, 5, 7),
+ "api": 35853,
+ "location": "View3D > Add > Mesh > Extra Objects",
+ "description": "Adds More Object Types.",
+ "warning": "",
+ "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
+ "Scripts/Add_Mesh/Add_Extra",
+ "tracker_url": "http://projects.blender.org/tracker/index.php?"\
+ "func=detail&aid=22457",
+ "category": "Add Mesh"}
+
+
+if "bpy" in locals():
+ import imp
+ imp.reload(add_mesh_extra_objects)
+ imp.reload(add_mesh_twisted_torus)
+ imp.reload(add_mesh_gemstones)
+ imp.reload(add_mesh_gears)
+ imp.reload(add_mesh_3d_function_surface)
+else:
+ from . import add_mesh_extra_objects
+ from . import add_mesh_twisted_torus
+ from . import add_mesh_gemstones
+ from . import add_mesh_gears
+ from . import add_mesh_3d_function_surface
+
+import bpy
+
+
+class INFO_MT_mesh_extras_add(bpy.types.Menu):
+ # Define the "Extras" menu
+ bl_idname = "INFO_MT_mesh_extra_objects_add"
+ bl_label = "Extra Objects"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+ layout.menu("INFO_MT_mesh_gemstones_add", text="Gemstones")
+ layout.menu("INFO_MT_mesh_gears_add", text="Gears")
+ layout.menu("INFO_MT_mesh_math_add", text="Math Function")
+ layout.operator("mesh.primitive_twisted_torus_add",
+ text="Twisted Torus")
+ layout.operator("mesh.primitive_sqorus_add",
+ text="Sqorus")
+ layout.operator("mesh.primitive_wedge_add")
+ layout.operator("mesh.primitive_star_add",
+ text="Star")
+ layout.operator("mesh.primitive_trapezohedron_add",
+ text="Trapezohedron")
+
+class INFO_MT_mesh_gemstones_add(bpy.types.Menu):
+ # Define the "Gemstones" menu
+ bl_idname = "INFO_MT_mesh_gemstones_add"
+ bl_label = "Gemstones"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+ layout.operator("mesh.primitive_diamond_add",
+ text="Diamond")
+ layout.operator("mesh.primitive_gem_add",
+ text="Gem")
+
+
+class INFO_MT_mesh_gears_add(bpy.types.Menu):
+ # Define the "Gears" menu
+ bl_idname = "INFO_MT_mesh_gears_add"
+ bl_label = "Gears"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+ layout.operator("mesh.primitive_gear",
+ text="Gear")
+ layout.operator("mesh.primitive_worm_gear",
+ text="Worm")
+
+class INFO_MT_mesh_math_add(bpy.types.Menu):
+ # Define the "Math Function" menu
+ bl_idname = "INFO_MT_mesh_math_add"
+ bl_label = "Math Functions"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+ layout.operator("mesh.primitive_z_function_surface",
+ text="Z Math Surface")
+ layout.operator("mesh.primitive_xyz_function_surface",
+ text="XYZ Math Surface")
+
+# Register all operators and panels
+
+# Define "Extras" menu
+def menu_func(self, context):
+ self.layout.menu("INFO_MT_mesh_extra_objects_add", icon="PLUGIN")
+
+
+def register():
+ bpy.utils.register_module(__name__)
+
+ # Add "Extras" menu to the "Add Mesh" menu
+ bpy.types.INFO_MT_mesh_add.append(menu_func)
+
+
+def unregister():
+ bpy.utils.unregister_module(__name__)
+
+ # Remove "Extras" menu from the "Add Mesh" menu.
+ bpy.types.INFO_MT_mesh_add.remove(menu_func)
+
+if __name__ == "__main__":
+ register()
diff --git a/add_mesh_extra_objects/add_mesh_3d_function_surface.py b/add_mesh_extra_objects/add_mesh_3d_function_surface.py
new file mode 100644
index 00000000..8965a820
--- /dev/null
+++ b/add_mesh_extra_objects/add_mesh_3d_function_surface.py
@@ -0,0 +1,617 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+"""
+bl_info = {
+ "name": "3D Function Surfaces",
+ "author": "Buerbaum Martin (Pontiac), Elod Csirmaz",
+ "version": (0, 3, 8),
+ "blender": (2, 5, 7),
+ "api": 37329,
+ "location": "View3D > Add > Mesh",
+ "description": "Create Objects using Math Formulas",
+ "warning": "",
+ "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
+ "Scripts/Add_Mesh/Add_3d_Function_Surface",
+ "tracker_url": "https://projects.blender.org/tracker/index.php?"\
+ "func=detail&aid=21444",
+ "category": "Add Mesh"}
+"""
+"""
+Z Function Surface
+
+This script lets the user create a surface where the z coordinate
+is a function of the x and y coordinates.
+
+ z = F1(x,y)
+
+X,Y,Z Function Surface
+
+This script lets the user create a surface where the x, y and z
+coordinates are defiend by a function.
+
+ x = F1(u,v)
+ y = F2(u,v)
+ z = F3(u,v)
+
+Usage:
+You have to activated the script in the "Add-Ons" tab (user preferences).
+The functionality can then be accessed via the
+"Add Mesh" -> "Z Function Surface"
+and
+"Add Mesh" -> "X,Y,Z Function Surface"
+menu.
+
+Version history:
+v0.3.8 - Patch by Elod Csirmaz
+ Modified the "Add X,Y,Z Function Surface" part:
+ Changed how wrapping is done to avoid
+ generating unnecessary vertices and make the result more intuitive.
+ Added helper functions the results of which can be used in
+ x(u,v), y(u,v), z(u,v).
+ The script can now close the ends of an U-wrapped surface.
+ It's now possible to create multiple objects with one set of formulae.
+v0.3.7
+ Removed the various "edit" properties - not used anymore.
+ Use generic tracker URL (Blender-Extensions r1369)
+ bl_addon_info now called bl_info
+ Removed align_matrix
+ create_mesh_object now doesn't handle editmode. (See create_mesh_object)
+ This script is now used by the "Extra Objects" script
+v0.3.6 - Various updates to match current Blender API.
+ Removed recall functionality.
+ Better code for align_matrix
+ Hopefully fixed bug where uMax was never reached. May cause other stuff.
+v0.3.5 - createFaces can now "Flip" faces and create fan/star like faces.
+v0.3.4 - Updated store_recall_properties, apply_object_align
+ and create_mesh_object.
+ Changed how recall data is stored.
+v0.3.3 - API change Mathutils -> mathutils (r557)
+v0.3.2 - Various fixes&streamlining by ideasman42/Campbell Barton.
+ r544 Compile expressions for faster execution
+ r544 Use operator reports for errors too
+ r544 Avoid type checks by converting to a float, errors
+ converting to a float are reported too.
+ Fixed an error Campbell overlooked (appending tuples to an
+ array, not single values) Thamnks for the report wild_doogy.
+ Added 'description' field, updated 'wiki_url'.
+ Made the script PEP8 compatible again.
+v0.3.1 - Use hidden "edit" property for "recall" operator.
+ Bugfix: Z Function was mixing up div_x and div_y
+v0.3 - X,Y,Z Function Surface (by Ed Mackey & tuga3d).
+ Renamed old function to "Z Function Surface".
+ Align the geometry to the view if the user preference says so.
+ Store recall properties in newly created object.
+v0.2.3 - Use bl_info for Add-On information.
+v0.2.2 - Fixed Add-On registration text.
+v0.2.1 - Fixed some new API stuff.
+ Mainly we now have the register/unregister functions.
+ Also the new() function for objects now accepts a mesh object.
+ Changed the script so it can be managed from the "Add-Ons" tab
+ in the user preferences.
+ Added dummy "PLUGIN" icon.
+ Corrected FSF address.
+ Clean up of tooltips.
+v0.2 - Added security check for eval() function
+ Check return value of eval() for complex numbers.
+v0.1.1 - Use 'CANCELLED' return value when failing.
+ Updated web links.
+v0.1 - Initial revision.
+More Links:
+http://gitorious.org/blender-scripts/blender-3d-function-surface
+http://blenderartists.org/forum/showthread.php?t=179043
+"""
+import bpy
+from mathutils import *
+from math import *
+from bpy.props import *
+
+# List of safe functions for eval()
+safe_list = ['math', 'acos', 'asin', 'atan', 'atan2', 'ceil', 'cos', 'cosh',
+ 'degrees', 'e', 'exp', 'fabs', 'floor', 'fmod', 'frexp', 'hypot',
+ 'ldexp', 'log', 'log10', 'modf', 'pi', 'pow', 'radians',
+ 'sin', 'sinh', 'sqrt', 'tan', 'tanh']
+
+# Use the list to filter the local namespace
+safe_dict = dict((k, globals().get(k, None)) for k in safe_list)
+
+
+# Stores the values of a list of properties and the
+# operator id in a property group ('recall_op') inside the object.
+# Could (in theory) be used for non-objects.
+# Note: Replaces any existing property group with the same name!
+# ob ... Object to store the properties in.
+# op ... The operator that should be used.
+# op_args ... A dictionary with valid Blender
+# properties (operator arguments/parameters).
+
+
+# Create a new mesh (object) from verts/edges/faces.
+# verts/edges/faces ... List of vertices/edges/faces for the
+# new mesh (as used in from_pydata).
+# name ... Name of the new mesh (& object).
+def create_mesh_object(context, verts, edges, faces, name):
+
+ # Create new mesh
+ mesh = bpy.data.meshes.new(name)
+
+ # Make a mesh from a list of verts/edges/faces.
+ mesh.from_pydata(verts, edges, faces)
+
+ # Update mesh geometry after adding stuff.
+ mesh.update()
+
+ from bpy_extras import object_utils
+ return object_utils.object_data_add(context, mesh, operator=None)
+
+
+# A very simple "bridge" tool.
+# Connects two equally long vertex rows with faces.
+# Returns a list of the new faces (list of lists)
+#
+# vertIdx1 ... First vertex list (list of vertex indices).
+# vertIdx2 ... Second vertex list (list of vertex indices).
+# closed ... Creates a loop (first & last are closed).
+# flipped ... Invert the normal of the face(s).
+#
+# Note: You can set vertIdx1 to a single vertex index to create
+# a fan/star of faces.
+# Note: If both vertex idx list are the same length they have
+# to have at least 2 vertices.
+def createFaces(vertIdx1, vertIdx2, closed=False, flipped=False):
+ faces = []
+
+ if not vertIdx1 or not vertIdx2:
+ return None
+
+ if len(vertIdx1) < 2 and len(vertIdx2) < 2:
+ return None
+
+ fan = False
+ if (len(vertIdx1) != len(vertIdx2)):
+ if (len(vertIdx1) == 1 and len(vertIdx2) > 1):
+ fan = True
+ else:
+ return None
+
+ total = len(vertIdx2)
+
+ if closed:
+ # Bridge the start with the end.
+ if flipped:
+ face = [
+ vertIdx1[0],
+ vertIdx2[0],
+ vertIdx2[total - 1]]
+ if not fan:
+ face.append(vertIdx1[total - 1])
+ faces.append(face)
+
+ else:
+ face = [vertIdx2[0], vertIdx1[0]]
+ if not fan:
+ face.append(vertIdx1[total - 1])
+ face.append(vertIdx2[total - 1])
+ faces.append(face)
+
+ # Bridge the rest of the faces.
+ for num in range(total - 1):
+ if flipped:
+ if fan:
+ face = [vertIdx2[num], vertIdx1[0], vertIdx2[num + 1]]
+ else:
+ face = [vertIdx2[num], vertIdx1[num],
+ vertIdx1[num + 1], vertIdx2[num + 1]]
+ faces.append(face)
+ else:
+ if fan:
+ face = [vertIdx1[0], vertIdx2[num], vertIdx2[num + 1]]
+ else:
+ face = [vertIdx1[num], vertIdx2[num],
+ vertIdx2[num + 1], vertIdx1[num + 1]]
+ faces.append(face)
+
+ return faces
+
+
+class AddZFunctionSurface(bpy.types.Operator):
+ '''Add a surface defined defined by a function z=f(x,y)'''
+ bl_idname = "mesh.primitive_z_function_surface"
+ bl_label = "Add Z Function Surface"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ equation = StringProperty(name="Z Equation",
+ description="Equation for z=f(x,y)",
+ default="1 - ( x**2 + y**2 )")
+
+ div_x = IntProperty(name="X Subdivisions",
+ description="Number of vertices in x direction.",
+ default=16,
+ min=3,
+ max=256)
+ div_y = IntProperty(name="Y Subdivisions",
+ description="Number of vertices in y direction.",
+ default=16,
+ min=3,
+ max=256)
+
+ size_x = FloatProperty(name="X Size",
+ description="Size of the x axis.",
+ default=2.0,
+ min=0.01,
+ max=100.0,
+ unit="LENGTH")
+ size_y = FloatProperty(name="Y Size",
+ description="Size of the y axis.",
+ default=2.0,
+ min=0.01,
+ max=100.0,
+ unit="LENGTH")
+
+ def execute(self, context):
+ equation = self.equation
+ div_x = self.div_x
+ div_y = self.div_y
+ size_x = self.size_x
+ size_y = self.size_y
+
+ verts = []
+ faces = []
+
+ delta_x = size_x / float(div_x - 1)
+ delta_y = size_y / float(div_y - 1)
+ start_x = -(size_x / 2.0)
+ start_y = -(size_y / 2.0)
+
+ edgeloop_prev = []
+
+ try:
+ expr_args = (
+ compile(equation, __file__, 'eval'),
+ {"__builtins__": None},
+ safe_dict)
+ except:
+ import traceback
+ self.report({'ERROR'}, "Error parsing expression: "
+ + traceback.format_exc(limit=1))
+ return {'CANCELLED'}
+
+ for row_x in range(div_x):
+ edgeloop_cur = []
+ x = start_x + row_x * delta_x
+
+ for row_y in range(div_y):
+ y = start_y + row_y * delta_y
+ z = 0.0
+
+ safe_dict['x'] = x
+ safe_dict['y'] = y
+
+ # Try to evaluate the equation.
+ try:
+ z = float(eval(*expr_args))
+ except:
+ import traceback
+ self.report({'ERROR'}, "Error evaluating expression: "
+ + traceback.format_exc(limit=1))
+ return {'CANCELLED'}
+
+ edgeloop_cur.append(len(verts))
+ verts.append((x, y, z))
+
+ if len(edgeloop_prev) > 0:
+ faces_row = createFaces(edgeloop_prev, edgeloop_cur)
+ faces.extend(faces_row)
+
+ edgeloop_prev = edgeloop_cur
+
+ base = create_mesh_object(context, verts, [], faces, "Z Function")
+
+ return {'FINISHED'}
+
+
+def xyz_function_surface_faces(self, x_eq, y_eq, z_eq,
+ range_u_min, range_u_max, range_u_step, wrap_u,
+ range_v_min, range_v_max, range_v_step, wrap_v,
+ a_eq, b_eq, c_eq, f_eq, g_eq, h_eq, n, close_v):
+
+ verts = []
+ faces = []
+
+ # Distance of each step in Blender Units
+ uStep = (range_u_max - range_u_min) / range_u_step
+ vStep = (range_v_max - range_v_min) / range_v_step
+
+ # Number of steps in the vertex creation loops.
+ # Number of steps is the number of faces
+ # => Number of points is +1 unless wrapped.
+ uRange = range_u_step + 1
+ vRange = range_v_step + 1
+
+ if wrap_u:
+ uRange = uRange - 1
+
+ if wrap_v:
+ vRange = vRange - 1
+
+ try:
+ expr_args_x = (
+ compile(x_eq, __file__.replace(".py", "_x.py"), 'eval'),
+ {"__builtins__": None},
+ safe_dict)
+ expr_args_y = (
+ compile(y_eq, __file__.replace(".py", "_y.py"), 'eval'),
+ {"__builtins__": None},
+ safe_dict)
+ expr_args_z = (
+ compile(z_eq, __file__.replace(".py", "_z.py"), 'eval'),
+ {"__builtins__": None},
+ safe_dict)
+ expr_args_a = (
+ compile(a_eq, __file__.replace(".py", "_a.py"), 'eval'),
+ {"__builtins__": None},
+ safe_dict)
+ expr_args_b = (
+ compile(b_eq, __file__.replace(".py", "_b.py"), 'eval'),
+ {"__builtins__": None},
+ safe_dict)
+ expr_args_c = (
+ compile(c_eq, __file__.replace(".py", "_c.py"), 'eval'),
+ {"__builtins__": None},
+ safe_dict)
+ expr_args_f = (
+ compile(f_eq, __file__.replace(".py", "_f.py"), 'eval'),
+ {"__builtins__": None},
+ safe_dict)
+ expr_args_g = (
+ compile(g_eq, __file__.replace(".py", "_g.py"), 'eval'),
+ {"__builtins__": None},
+ safe_dict)
+ expr_args_h = (
+ compile(h_eq, __file__.replace(".py", "_h.py"), 'eval'),
+ {"__builtins__": None},
+ safe_dict)
+ except:
+ import traceback
+ self.report({'ERROR'}, "Error parsing expression: "
+ + traceback.format_exc(limit=1))
+ return [], []
+
+ for vN in range(vRange):
+ v = range_v_min + (vN * vStep)
+
+ for uN in range(uRange):
+ u = range_u_min + (uN * uStep)
+
+ safe_dict['u'] = u
+ safe_dict['v'] = v
+
+ safe_dict['n'] = n
+
+ # Try to evaluate the equations.
+ try:
+ a = float(eval(*expr_args_a))
+ b = float(eval(*expr_args_b))
+ c = float(eval(*expr_args_c))
+
+ safe_dict['a'] = a
+ safe_dict['b'] = b
+ safe_dict['c'] = c
+
+ f = float(eval(*expr_args_f))
+ g = float(eval(*expr_args_g))
+ h = float(eval(*expr_args_h))
+
+ safe_dict['f'] = f
+ safe_dict['g'] = g
+ safe_dict['h'] = h
+
+ verts.append((
+ float(eval(*expr_args_x)),
+ float(eval(*expr_args_y)),
+ float(eval(*expr_args_z))))
+
+ except:
+ import traceback
+ self.report({'ERROR'}, "Error evaluating expression: "
+ + traceback.format_exc(limit=1))
+ return [], []
+
+ for vN in range(range_v_step):
+ vNext = vN + 1
+
+ if wrap_v and (vNext >= vRange):
+ vNext = 0
+
+ for uN in range(range_u_step):
+ uNext = uN + 1
+
+ if wrap_u and (uNext >= uRange):
+ uNext = 0
+
+ faces.append([(vNext * uRange) + uNext,
+ (vNext * uRange) + uN,
+ (vN * uRange) + uN,
+ (vN * uRange) + uNext])
+
+ if close_v and wrap_u and (not wrap_v):
+ for uN in range(1, range_u_step - 1):
+ faces.append([
+ range_u_step - 1,
+ range_u_step - 1 - uN,
+ range_u_step - 2 - uN])
+ faces.append([
+ range_v_step * uRange,
+ range_v_step * uRange + uN,
+ range_v_step * uRange + uN + 1])
+
+ return verts, faces
+
+
+# Original Script "Parametric.py" by Ed Mackey.
+# -> http://www.blinken.com/blender-plugins.php
+# Partly converted for Blender 2.5 by tuga3d.
+#
+# Sphere:
+# x = sin(2*pi*u)*sin(pi*v)
+# y = cos(2*pi*u)*sin(pi*v)
+# z = cos(pi*v)
+# u_min = v_min = 0
+# u_max = v_max = 1
+#
+# "Snail shell"
+# x = 1.2**v*(sin(u)**2 *sin(v))
+# y = 1.2**v*(sin(u)*cos(u))
+# z = 1.2**v*(sin(u)**2 *cos(v))
+# u_min = 0
+# u_max = pi
+# v_min = -pi/4,
+# v max = 5*pi/2
+class AddXYZFunctionSurface(bpy.types.Operator):
+ '''Add a surface defined defined by 3 functions:''' \
+ + ''' x=F1(u,v), y=F2(u,v) and z=F3(u,v)'''
+ bl_idname = "mesh.primitive_xyz_function_surface"
+ bl_label = "Add X,Y,Z Function Surface"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ x_eq = StringProperty(name="X equation",
+ description="Equation for x=F(u,v). " \
+ "Also available: n, a, b, c, f, g, h",
+ default="cos(v)*(1+cos(u))*sin(v/8)")
+
+ y_eq = StringProperty(name="Y equation",
+ description="Equation for y=F(u,v). " \
+ "Also available: n, a, b, c, f, g, h",
+ default="sin(u)*sin(v/8)+cos(v/8)*1.5")
+
+ z_eq = StringProperty(name="Z equation",
+ description="Equation for z=F(u,v). " \
+ "Also available: n, a, b, c, f, g, h",
+ default="sin(v)*(1+cos(u))*sin(v/8)")
+
+ range_u_min = FloatProperty(name="U min",
+ description="Minimum U value. Lower boundary of U range.",
+ min=-100.00,
+ max=0.00,
+ default=0.00)
+
+ range_u_max = FloatProperty(name="U max",
+ description="Maximum U value. Upper boundary of U range.",
+ min=0.00,
+ max=100.00,
+ default=2 * pi)
+
+ range_u_step = IntProperty(name="U step",
+ description="U Subdivisions",
+ min=1,
+ max=1024,
+ default=32)
+
+ wrap_u = BoolProperty(name="U wrap",
+ description="U Wrap around",
+ default=True)
+
+ range_v_min = FloatProperty(name="V min",
+ description="Minimum V value. Lower boundary of V range.",
+ min=-100.00,
+ max=0.00,
+ default=0.00)
+
+ range_v_max = FloatProperty(name="V max",
+ description="Maximum V value. Upper boundary of V range.",
+ min=0.00,
+ max=100.00,
+ default=4 * pi)
+
+ range_v_step = IntProperty(name="V step",
+ description="V Subdivisions",
+ min=1,
+ max=1024,
+ default=128)
+
+ wrap_v = BoolProperty(name="V wrap",
+ description="V Wrap around",
+ default=False)
+
+ close_v = BoolProperty(name="Close V",
+ description="Create faces for first and last " \
+ "V values (only if U is wrapped)",
+ default=False)
+
+ n_eq = IntProperty(name="Number of objects (n=0..N-1)",
+ description="The parameter n will be the index " \
+ "of the current object, 0 to N-1",
+ min=1,
+ max=100,
+ default=1)
+
+ a_eq = StringProperty(name="A helper function",
+ description="Equation for a=F(u,v). Also available: n",
+ default="0")
+
+ b_eq = StringProperty(name="B helper function",
+ description="Equation for b=F(u,v). Also available: n",
+ default="0")
+
+ c_eq = StringProperty(name="C helper function",
+ description="Equation for c=F(u,v). Also available: n",
+ default="0")
+
+ f_eq = StringProperty(name="F helper function",
+ description="Equation for f=F(u,v). Also available: n, a, b, c",
+ default="0")
+
+ g_eq = StringProperty(name="G helper function",
+ description="Equation for g=F(u,v). Also available: n, a, b, c",
+ default="0")
+
+ h_eq = StringProperty(name="H helper function",
+ description="Equation for h=F(u,v). Also available: n, a, b, c",
+ default="0")
+
+ def execute(self, context):
+
+ for n in range(0, self.n_eq):
+
+ verts, faces = xyz_function_surface_faces(
+ self,
+ self.x_eq,
+ self.y_eq,
+ self.z_eq,
+ self.range_u_min,
+ self.range_u_max,
+ self.range_u_step,
+ self.wrap_u,
+ self.range_v_min,
+ self.range_v_max,
+ self.range_v_step,
+ self.wrap_v,
+ self.a_eq,
+ self.b_eq,
+ self.c_eq,
+ self.f_eq,
+ self.g_eq,
+ self.h_eq,
+ n,
+ self.close_v)
+
+ if not verts:
+ return {'CANCELLED'}
+
+ obj = create_mesh_object(context, verts, [], faces, "XYZ Function")
+
+ return {'FINISHED'}
diff --git a/add_mesh_extra_objects/add_mesh_extra_objects.py b/add_mesh_extra_objects/add_mesh_extra_objects.py
new file mode 100644
index 00000000..c545056a
--- /dev/null
+++ b/add_mesh_extra_objects/add_mesh_extra_objects.py
@@ -0,0 +1,490 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+import bpy
+from mathutils import *
+from math import *
+from bpy.props import *
+
+# Create a new mesh (object) from verts/edges/faces.
+# verts/edges/faces ... List of vertices/edges/faces for the
+# new mesh (as used in from_pydata).
+# name ... Name of the new mesh (& object).
+def create_mesh_object(context, verts, edges, faces, name):
+
+ # Create new mesh
+ mesh = bpy.data.meshes.new(name)
+
+ # Make a mesh from a list of verts/edges/faces.
+ mesh.from_pydata(verts, edges, faces)
+
+ # Update mesh geometry after adding stuff.
+ mesh.update()
+
+ from bpy_extras import object_utils
+ return object_utils.object_data_add(context, mesh, operator=None)
+
+
+# A very simple "bridge" tool.
+# Connects two equally long vertex rows with faces.
+# Returns a list of the new faces (list of lists)
+#
+# vertIdx1 ... First vertex list (list of vertex indices).
+# vertIdx2 ... Second vertex list (list of vertex indices).
+# closed ... Creates a loop (first & last are closed).
+# flipped ... Invert the normal of the face(s).
+#
+# Note: You can set vertIdx1 to a single vertex index to create
+# a fan/star of faces.
+# Note: If both vertex idx list are the same length they have
+# to have at least 2 vertices.
+def createFaces(vertIdx1, vertIdx2, closed=False, flipped=False):
+ faces = []
+
+ if not vertIdx1 or not vertIdx2:
+ return None
+
+ if len(vertIdx1) < 2 and len(vertIdx2) < 2:
+ return None
+
+ fan = False
+ if (len(vertIdx1) != len(vertIdx2)):
+ if (len(vertIdx1) == 1 and len(vertIdx2) > 1):
+ fan = True
+ else:
+ return None
+
+ total = len(vertIdx2)
+
+ if closed:
+ # Bridge the start with the end.
+ if flipped:
+ face = [
+ vertIdx1[0],
+ vertIdx2[0],
+ vertIdx2[total - 1]]
+ if not fan:
+ face.append(vertIdx1[total - 1])
+ faces.append(face)
+
+ else:
+ face = [vertIdx2[0], vertIdx1[0]]
+ if not fan:
+ face.append(vertIdx1[total - 1])
+ face.append(vertIdx2[total - 1])
+ faces.append(face)
+
+ # Bridge the rest of the faces.
+ for num in range(total - 1):
+ if flipped:
+ if fan:
+ face = [vertIdx2[num], vertIdx1[0], vertIdx2[num + 1]]
+ else:
+ face = [vertIdx2[num], vertIdx1[num],
+ vertIdx1[num + 1], vertIdx2[num + 1]]
+ faces.append(face)
+ else:
+ if fan:
+ face = [vertIdx1[0], vertIdx2[num], vertIdx2[num + 1]]
+ else:
+ face = [vertIdx1[num], vertIdx2[num],
+ vertIdx2[num + 1], vertIdx1[num + 1]]
+ faces.append(face)
+
+ return faces
+
+
+# @todo Clean up vertex&face creation process a bit.
+def add_sqorus(hole_size, subdivide):
+ verts = []
+ faces = []
+
+ size = 2.0
+
+ thickness = (size - hole_size) / 2.0
+ distances = [
+ -size / 2.0,
+ -size / 2.0 + thickness,
+ size / 2.0 - thickness,
+ size / 2.0]
+
+ if subdivide:
+ for i in range(4):
+ y = distances[i]
+
+ for j in range(4):
+ x = distances[j]
+
+ verts.append(Vector((x, y, size / 2.0)))
+ verts.append(Vector((x, y, -size / 2.0)))
+
+ # Top outer loop (vertex indices)
+ vIdx_out_up = [0, 2, 4, 6, 14, 22, 30, 28, 26, 24, 16, 8]
+ # Lower outer loop (vertex indices)
+ vIdx_out_low = [i + 1 for i in vIdx_out_up]
+
+ faces_outside = createFaces(vIdx_out_up, vIdx_out_low, closed=True)
+ faces.extend(faces_outside)
+
+ # Top inner loop (vertex indices)
+ vIdx_inner_up = [10, 12, 20, 18]
+
+ # Lower inner loop (vertex indices)
+ vIdx_inner_low = [i + 1 for i in vIdx_inner_up]
+
+ faces_inside = createFaces(vIdx_inner_up, vIdx_inner_low,
+ closed=True, flipped=True)
+ faces.extend(faces_inside)
+
+ row1_top = [0, 8, 16, 24]
+ row2_top = [i + 2 for i in row1_top]
+ row3_top = [i + 2 for i in row2_top]
+ row4_top = [i + 2 for i in row3_top]
+
+ faces_top1 = createFaces(row1_top, row2_top)
+ faces.extend(faces_top1)
+ faces_top2_side1 = createFaces(row2_top[:2], row3_top[:2])
+ faces.extend(faces_top2_side1)
+ faces_top2_side2 = createFaces(row2_top[2:], row3_top[2:])
+ faces.extend(faces_top2_side2)
+ faces_top3 = createFaces(row3_top, row4_top)
+ faces.extend(faces_top3)
+
+ row1_bot = [1, 9, 17, 25]
+ row2_bot = [i + 2 for i in row1_bot]
+ row3_bot = [i + 2 for i in row2_bot]
+ row4_bot = [i + 2 for i in row3_bot]
+
+ faces_bot1 = createFaces(row1_bot, row2_bot, flipped=True)
+ faces.extend(faces_bot1)
+ faces_bot2_side1 = createFaces(row2_bot[:2], row3_bot[:2],
+ flipped=True)
+ faces.extend(faces_bot2_side1)
+ faces_bot2_side2 = createFaces(row2_bot[2:], row3_bot[2:],
+ flipped=True)
+ faces.extend(faces_bot2_side2)
+ faces_bot3 = createFaces(row3_bot, row4_bot, flipped=True)
+ faces.extend(faces_bot3)
+
+ else:
+ # Do not subdivde outer faces
+
+ vIdx_out_up = []
+ vIdx_out_low = []
+ vIdx_in_up = []
+ vIdx_in_low = []
+
+ for i in range(4):
+ y = distances[i]
+
+ for j in range(4):
+ x = distances[j]
+
+ append = False
+ inner = False
+ # Outer
+ if (i in [0, 3] and j in [0, 3]):
+ append = True
+
+ # Inner
+ if (i in [1, 2] and j in [1, 2]):
+ append = True
+ inner = True
+
+ if append:
+ vert_up = len(verts)
+ verts.append(Vector((x, y, size / 2.0)))
+ vert_low = len(verts)
+ verts.append(Vector((x, y, -size / 2.0)))
+
+ if inner:
+ vIdx_in_up.append(vert_up)
+ vIdx_in_low.append(vert_low)
+
+ else:
+ vIdx_out_up.append(vert_up)
+ vIdx_out_low.append(vert_low)
+
+ # Flip last two vertices
+ vIdx_out_up = vIdx_out_up[:2] + list(reversed(vIdx_out_up[2:]))
+ vIdx_out_low = vIdx_out_low[:2] + list(reversed(vIdx_out_low[2:]))
+ vIdx_in_up = vIdx_in_up[:2] + list(reversed(vIdx_in_up[2:]))
+ vIdx_in_low = vIdx_in_low[:2] + list(reversed(vIdx_in_low[2:]))
+
+ # Create faces
+ faces_top = createFaces(vIdx_in_up, vIdx_out_up, closed=True)
+ faces.extend(faces_top)
+ faces_bottom = createFaces(vIdx_out_low, vIdx_in_low, closed=True)
+ faces.extend(faces_bottom)
+ faces_inside = createFaces(vIdx_in_low, vIdx_in_up, closed=True)
+ faces.extend(faces_inside)
+ faces_outside = createFaces(vIdx_out_up, vIdx_out_low, closed=True)
+ faces.extend(faces_outside)
+
+ return verts, faces
+
+
+def add_wedge(size_x, size_y, size_z):
+ verts = []
+ faces = []
+
+ size_x /= 2.0
+ size_y /= 2.0
+ size_z /= 2.0
+
+ vIdx_top = []
+ vIdx_bot = []
+
+ vIdx_top.append(len(verts))
+ verts.append(Vector((-size_x, -size_y, size_z)))
+ vIdx_bot.append(len(verts))
+ verts.append(Vector((-size_x, -size_y, -size_z)))
+
+ vIdx_top.append(len(verts))
+ verts.append(Vector((size_x, -size_y, size_z)))
+ vIdx_bot.append(len(verts))
+ verts.append(Vector((size_x, -size_y, -size_z)))
+
+ vIdx_top.append(len(verts))
+ verts.append(Vector((-size_x, size_y, size_z)))
+ vIdx_bot.append(len(verts))
+ verts.append(Vector((-size_x, size_y, -size_z)))
+
+ faces.append(vIdx_top)
+ faces.append(vIdx_bot)
+ faces_outside = createFaces(vIdx_top, vIdx_bot, closed=True)
+ faces.extend(faces_outside)
+
+ return verts, faces
+
+def add_star(points, outer_radius, inner_radius, height):
+ PI_2 = pi * 2
+ z_axis = (0, 0, 1)
+
+ verts = []
+ faces = []
+
+ segments = points * 2
+
+ half_height = height / 2.0
+
+ vert_idx_top = len(verts)
+ verts.append(Vector((0.0, 0.0, half_height)))
+
+ vert_idx_bottom = len(verts)
+ verts.append(Vector((0.0, 0.0, -half_height)))
+
+ edgeloop_top = []
+ edgeloop_bottom = []
+
+ for index in range(segments):
+ quat = Quaternion(z_axis, (index / segments) * PI_2)
+
+ if index % 2:
+ # Uneven
+ radius = outer_radius
+ else:
+ # Even
+ radius = inner_radius
+
+ edgeloop_top.append(len(verts))
+ vec = quat * Vector((radius, 0, half_height))
+ verts.append(vec)
+
+ edgeloop_bottom.append(len(verts))
+ vec = quat * Vector((radius, 0, -half_height))
+ verts.append(vec)
+
+
+
+ faces_top = createFaces([vert_idx_top], edgeloop_top, closed=True)
+ faces_outside = createFaces(edgeloop_top, edgeloop_bottom, closed=True)
+ faces_bottom = createFaces([vert_idx_bottom], edgeloop_bottom,
+ flipped=True, closed=True)
+
+ faces.extend(faces_top)
+ faces.extend(faces_outside)
+ faces.extend(faces_bottom)
+
+ return verts, faces
+
+def trapezohedron(s,r,h):
+ """
+ s = segments
+ r = base radius
+ h = tip height
+ """
+
+ # calculate constants
+ a = 2*pi/(2*s) # angle between points along the equator
+ l = r*cos(a) # helper for e
+ e = h*(r-l)/(l+r) # the z offset for each vector along the equator so faces are planar
+
+ # rotation for the points
+ quat = Quaternion((0,0,1),a)
+
+ # first 3 vectors, every next one is calculated from the last, and the z-value is negated
+ verts = [Vector(i) for i in [(0,0,h),(0,0,-h),(r,0,e)]]
+ for i in range(2*s-1):
+ verts.append(quat*verts[-1]) # rotate further "a" radians around the z-axis
+ verts[-1].z *= -1 # negate last z-value to account for the zigzag
+
+ faces = []
+ for i in range(2,2+2*s,2):
+ n = [i+1,i+2,i+3] # vertices in current section
+ for j in range(3): # check whether the numbers dont go over len(verts)
+ if n[j]>=2*s+2: n[j]-=2*s # if so, subtract len(verts)-2
+
+ # add faces of current section
+ faces.append([0,i]+n[:2])
+ faces.append([1,n[2],n[1],n[0]])
+
+ return verts,faces
+
+class AddSqorus(bpy.types.Operator):
+ '''Add a sqorus mesh.'''
+ bl_idname = "mesh.primitive_sqorus_add"
+ bl_label = "Add Sqorus"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ hole_size = FloatProperty(name="Hole Size",
+ description="Size of the Hole",
+ min=0.01,
+ max=1.99,
+ default=2.0 / 3.0)
+ subdivide = BoolProperty(name="Subdivide Outside",
+ description="Enable to subdivide the faces on the outside." \
+ " This results in equally spaced vertices.",
+ default=True)
+
+ def execute(self, context):
+
+ # Create mesh geometry
+ verts, faces = add_sqorus(
+ self.hole_size,
+ self.subdivide)
+
+ # Create mesh object (and meshdata)
+ obj = create_mesh_object(context, verts, [], faces, "Sqorus")
+
+ return {'FINISHED'}
+
+
+class AddWedge(bpy.types.Operator):
+ '''Add a wedge mesh.'''
+ bl_idname = "mesh.primitive_wedge_add"
+ bl_label = "Add Wedge"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ size_x = FloatProperty(name="Size X",
+ description="Size along the X axis",
+ min=0.01,
+ max=9999.0,
+ default=2.0)
+ size_y = FloatProperty(name="Size Y",
+ description="Size along the Y axis",
+ min=0.01,
+ max=9999.0,
+ default=2.0)
+ size_z = FloatProperty(name="Size Z",
+ description="Size along the Z axis",
+ min=0.01,
+ max=9999.0,
+ default=2.00)
+
+ def execute(self, context):
+
+ verts, faces = add_wedge(
+ self.size_x,
+ self.size_y,
+ self.size_z)
+
+ obj = create_mesh_object(context, verts, [], faces, "Wedge")
+
+ return {'FINISHED'}
+
+
+class AddStar(bpy.types.Operator):
+ '''Add a star mesh.'''
+ bl_idname = "mesh.primitive_star_add"
+ bl_label = "Add Star"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ points = IntProperty(name="Points",
+ description="Number of points for the star",
+ min=2,
+ max=256,
+ default=5)
+ outer_radius = FloatProperty(name="Outer Radius",
+ description="Outer radius of the star",
+ min=0.01,
+ max=9999.0,
+ default=1.0)
+ innter_radius = FloatProperty(name="Inner Radius",
+ description="Inner radius of the star",
+ min=0.01,
+ max=9999.0,
+ default=0.5)
+ height = FloatProperty(name="Height",
+ description="Height of the star",
+ min=0.01,
+ max=9999.0,
+ default=0.5)
+
+ def execute(self, context):
+
+ verts, faces = add_star(
+ self.points,
+ self.outer_radius,
+ self.innter_radius,
+ self.height)
+
+ obj = create_mesh_object(context, verts, [], faces, "Star")
+
+ return {'FINISHED'}
+
+
+class AddTrapezohedron(bpy.types.Operator):
+ """Add a trapezohedron"""
+ bl_idname = "mesh.primitive_trapezohedron_add"
+ bl_label = "Add trapezohedron"
+ bl_description = "Create one of the regular solids"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ segments = IntProperty(name = "Segments",
+ description = "Number of repeated segments",
+ default = 4, min = 2, max = 256)
+ radius = FloatProperty(name = "Base radius",
+ description = "Radius of the middle",
+ default = 1.0, min = 0.01, max = 100.0)
+ height = FloatProperty(name = "Tip height",
+ description = "Height of the tip",
+ default = 1, min = 0.01, max = 100.0)
+
+ def execute(self,context):
+ # generate mesh
+ verts,faces = trapezohedron(self.segments,
+ self.radius,
+ self.height)
+
+ obj = create_mesh_object(context, verts, [], faces, "Trapazohedron")
+
+ return {'FINISHED'}
+
+
+
diff --git a/add_mesh_extra_objects/add_mesh_gears.py b/add_mesh_extra_objects/add_mesh_gears.py
new file mode 100644
index 00000000..a8f7aac6
--- /dev/null
+++ b/add_mesh_extra_objects/add_mesh_gears.py
@@ -0,0 +1,798 @@
+# add_mesh_gear.py (c) 2009, 2010 Michel J. Anders (varkenvarken)
+#
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ***** END GPL LICENCE BLOCK *****
+"""
+bl_info = {
+ "name": "Gears",
+ "author": "Michel J. Anders (varkenvarken)",
+ "version": (2, 4, 2),
+ "blender": (2, 5, 7),
+ "api": 35853,
+ "location": "View3D > Add > Mesh > Gears ",
+ "description": "Adds a mesh Gear to the Add Mesh menu",
+ "warning": "",
+ "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
+ "Scripts/Add_Mesh/Add_Gear",
+ "tracker_url": "https://projects.blender.org/tracker/index.php?"\
+ "func=detail&aid=21732",
+ "category": "Add Mesh"}
+"""
+
+"""
+What was needed to port it from 2.49 -> 2.50 alpha 0?
+
+The basic functions that calculate the geometry (verts and faces) are mostly
+unchanged (add_tooth, add_spoke, add_gear)
+
+Also, the vertex group API is changed a little bit but the concepts
+are the same:
+=========
+vertexgroup = ob.vertex_groups.new('NAME_OF_VERTEXGROUP')
+vertexgroup.add(vertexgroup_vertex_indices, weight, 'ADD')
+=========
+
+Now for some reason the name does not 'stick' and we have to set it this way:
+vertexgroup.name = 'NAME_OF_VERTEXGROUP'
+
+Conversion to 2.50 also meant we could simply do away with our crude user
+interface.
+Just definining the appropriate properties in the AddGear() operator will
+display the properties in the Blender GUI with the added benefit of making
+it interactive: changing a property will redo the AddGear() operator providing
+the user with instant feedback.
+
+Finally we had to convert/throw away some print statements to print functions
+as Blender nows uses Python 3.x
+
+The code to actually implement the AddGear() function is mostly copied from
+add_mesh_torus() (distributed with Blender).
+"""
+
+import bpy
+from math import *
+from bpy.props import *
+
+# Create a new mesh (object) from verts/edges/faces.
+# verts/edges/faces ... List of vertices/edges/faces for the
+# new mesh (as used in from_pydata).
+# name ... Name of the new mesh (& object).
+def create_mesh_object(context, verts, edges, faces, name):
+ # Create new mesh
+ mesh = bpy.data.meshes.new(name)
+
+ # Make a mesh from a list of verts/edges/faces.
+ mesh.from_pydata(verts, edges, faces)
+
+ # Update mesh geometry after adding stuff.
+ mesh.update()
+
+ from bpy_extras import object_utils
+ return object_utils.object_data_add(context, mesh, operator=None)
+
+
+# A very simple "bridge" tool.
+# Connects two equally long vertex rows with faces.
+# Returns a list of the new faces (list of lists)
+#
+# vertIdx1 ... First vertex list (list of vertex indices).
+# vertIdx2 ... Second vertex list (list of vertex indices).
+# closed ... Creates a loop (first & last are closed).
+# flipped ... Invert the normal of the face(s).
+#
+# Note: You can set vertIdx1 to a single vertex index to create
+# a fan/star of faces.
+# Note: If both vertex idx list are the same length they have
+# to have at least 2 vertices.
+def createFaces(vertIdx1, vertIdx2, closed=False, flipped=False):
+ faces = []
+
+ if not vertIdx1 or not vertIdx2:
+ return None
+
+ if len(vertIdx1) < 2 and len(vertIdx2) < 2:
+ return None
+
+ fan = False
+ if (len(vertIdx1) != len(vertIdx2)):
+ if (len(vertIdx1) == 1 and len(vertIdx2) > 1):
+ fan = True
+ else:
+ return None
+
+ total = len(vertIdx2)
+
+ if closed:
+ # Bridge the start with the end.
+ if flipped:
+ face = [
+ vertIdx1[0],
+ vertIdx2[0],
+ vertIdx2[total - 1]]
+ if not fan:
+ face.append(vertIdx1[total - 1])
+ faces.append(face)
+
+ else:
+ face = [vertIdx2[0], vertIdx1[0]]
+ if not fan:
+ face.append(vertIdx1[total - 1])
+ face.append(vertIdx2[total - 1])
+ faces.append(face)
+
+ # Bridge the rest of the faces.
+ for num in range(total - 1):
+ if flipped:
+ if fan:
+ face = [vertIdx2[num], vertIdx1[0], vertIdx2[num + 1]]
+ else:
+ face = [vertIdx2[num], vertIdx1[num],
+ vertIdx1[num + 1], vertIdx2[num + 1]]
+ faces.append(face)
+ else:
+ if fan:
+ face = [vertIdx1[0], vertIdx2[num], vertIdx2[num + 1]]
+ else:
+ face = [vertIdx1[num], vertIdx2[num],
+ vertIdx2[num + 1], vertIdx1[num + 1]]
+ faces.append(face)
+
+ return faces
+
+
+# Calculate the vertex coordinates for a single
+# section of a gear tooth.
+# Returns 4 lists of vertex coords (list of tuples):
+# *-*---*---* (1.) verts_inner_base
+# | | | |
+# *-*---*---* (2.) verts_outer_base
+# | | |
+# *---*---* (3.) verts_middle_tooth
+# \ | /
+# *-*-* (4.) verts_tip_tooth
+#
+# a
+# t
+# d
+# radius
+# Ad
+# De
+# base
+# p_angle
+# rack
+# crown
+def add_tooth(a, t, d, radius, Ad, De, base, p_angle, rack=0, crown=0.0):
+ A = [a, a + t / 4, a + t / 2, a + 3 * t / 4]
+ C = [cos(i) for i in A]
+ S = [sin(i) for i in A]
+
+ Ra = radius + Ad
+ Rd = radius - De
+ Rb = Rd - base
+
+ # Pressure angle calc
+ O = Ad * tan(p_angle)
+ p_angle = atan(O / Ra)
+
+ if radius < 0:
+ p_angle = -p_angle
+
+ if rack:
+ S = [sin(t / 4) * I for I in range(-2, 3)]
+ Sp = [0, sin(-t / 4 + p_angle), 0, sin(t / 4 - p_angle)]
+
+ verts_inner_base = [(Rb, radius * S[I], d) for I in range(4)]
+ verts_outer_base = [(Rd, radius * S[I], d) for I in range(4)]
+ verts_middle_tooth = [(radius, radius * S[I], d) for I in range(1, 4)]
+ verts_tip_tooth = [(Ra, radius * Sp[I], d) for I in range(1, 4)]
+
+ else:
+ Cp = [
+ 0,
+ cos(a + t / 4 + p_angle),
+ cos(a + t / 2),
+ cos(a + 3 * t / 4 - p_angle)]
+ Sp = [0,
+ sin(a + t / 4 + p_angle),
+ sin(a + t / 2),
+ sin(a + 3 * t / 4 - p_angle)]
+
+ verts_inner_base = [(Rb * C[I], Rb * S[I], d)
+ for I in range(4)]
+ verts_outer_base = [(Rd * C[I], Rd * S[I], d)
+ for I in range(4)]
+ verts_middle_tooth = [(radius * C[I], radius * S[I], d + crown / 3)
+ for I in range(1, 4)]
+ verts_tip_tooth = [(Ra * Cp[I], Ra * Sp[I], d + crown)
+ for I in range(1, 4)]
+
+ return (verts_inner_base, verts_outer_base,
+ verts_middle_tooth, verts_tip_tooth)
+
+
+# EXPERIMENTAL Calculate the vertex coordinates for a single
+# section of a gearspoke.
+# Returns them as a list of tuples.
+#
+# a
+# t
+# d
+# radius
+# De
+# base
+# s
+# w
+# l
+# gap
+# width
+#
+# @todo Finish this.
+def add_spoke(a, t, d, radius, De, base, s, w, l, gap=0, width=19):
+ Rd = radius - De
+ Rb = Rd - base
+ # Rl = Rb # UNUSED
+
+ verts = []
+ edgefaces = []
+ edgefaces2 = []
+ sf = []
+
+ if not gap:
+ for N in range(width, 1, -2):
+ edgefaces.append(len(verts))
+ ts = t / 4
+ tm = a + 2 * ts
+ te = asin(w / Rb)
+ td = te - ts
+ t4 = ts + td * (width - N) / (width - 3.0)
+ A = [tm + (i - int(N / 2)) * t4 for i in range(N)]
+ C = [cos(i) for i in A]
+ S = [sin(i) for i in A]
+
+ verts.extend((Rb * I, Rb * J, d) for (I, J) in zip(C, S))
+ edgefaces2.append(len(verts) - 1)
+
+ Rb = Rb - s
+
+ n = 0
+ for N in range(width, 3, -2):
+ sf.extend([(i + n, i + 1 + n, i + 2 + n, i + N + n)
+ for i in range(0, N - 1, 2)])
+ sf.extend([(i + 2 + n, i + N + n, i + N + 1 + n, i + N + 2 + n)
+ for i in range(0, N - 3, 2)])
+
+ n = n + N
+
+ return verts, edgefaces, edgefaces2, sf
+
+
+# Create gear geometry.
+# Returns:
+# * A list of vertices (list of tuples)
+# * A list of faces (list of lists)
+# * A list (group) of vertices of the tip (list of vertex indices).
+# * A list (group) of vertices of the valley (list of vertex indices).
+#
+# teethNum ... Number of teeth on the gear.
+# radius ... Radius of the gear, negative for crown gear
+# Ad ... Addendum, extent of tooth above radius.
+# De ... Dedendum, extent of tooth below radius.
+# base ... Base, extent of gear below radius.
+# p_angle ... Pressure angle. Skewness of tooth tip. (radiant)
+# width ... Width, thickness of gear.
+# skew ... Skew of teeth. (radiant)
+# conangle ... Conical angle of gear. (radiant)
+# rack
+# crown ... Inward pointing extend of crown teeth.
+#
+# inner radius = radius - (De + base)
+def add_gear(teethNum, radius, Ad, De, base, p_angle,
+ width=1, skew=0, conangle=0, rack=0, crown=0.0):
+
+ if teethNum < 2:
+ return None, None, None, None
+
+ t = 2 * pi / teethNum
+
+ if rack:
+ teethNum = 1
+
+ scale = (radius - 2 * width * tan(conangle)) / radius
+
+ verts = []
+ faces = []
+ vgroup_top = [] # Vertex group of top/tip? vertices.
+ vgroup_valley = [] # Vertex group of valley vertices
+
+ verts_bridge_prev = []
+ for toothCnt in range(teethNum):
+ a = toothCnt * t
+
+ verts_bridge_start = []
+ verts_bridge_end = []
+
+ verts_outside_top = []
+ verts_outside_bottom = []
+ for (s, d, c, top) \
+ in [(0, -width, 1, True), \
+ (skew, width, scale, False)]:
+
+ verts1, verts2, verts3, verts4 = add_tooth(a + s, t, d,
+ radius * c, Ad * c, De * c, base * c, p_angle,
+ rack, crown)
+
+ vertsIdx1 = list(range(len(verts), len(verts) + len(verts1)))
+ verts.extend(verts1)
+ vertsIdx2 = list(range(len(verts), len(verts) + len(verts2)))
+ verts.extend(verts2)
+ vertsIdx3 = list(range(len(verts), len(verts) + len(verts3)))
+ verts.extend(verts3)
+ vertsIdx4 = list(range(len(verts), len(verts) + len(verts4)))
+ verts.extend(verts4)
+
+ verts_outside = []
+ verts_outside.extend(vertsIdx2[:2])
+ verts_outside.append(vertsIdx3[0])
+ verts_outside.extend(vertsIdx4)
+ verts_outside.append(vertsIdx3[-1])
+ verts_outside.append(vertsIdx2[-1])
+
+ if top:
+ #verts_inside_top = vertsIdx1
+ verts_outside_top = verts_outside
+
+ verts_bridge_start.append(vertsIdx1[0])
+ verts_bridge_start.append(vertsIdx2[0])
+ verts_bridge_end.append(vertsIdx1[-1])
+ verts_bridge_end.append(vertsIdx2[-1])
+
+ else:
+ #verts_inside_bottom = vertsIdx1
+ verts_outside_bottom = verts_outside
+
+ verts_bridge_start.append(vertsIdx2[0])
+ verts_bridge_start.append(vertsIdx1[0])
+ verts_bridge_end.append(vertsIdx2[-1])
+ verts_bridge_end.append(vertsIdx1[-1])
+
+ # Valley = first 2 vertices of outer base:
+ vgroup_valley.extend(vertsIdx2[:1])
+ # Top/tip vertices:
+ vgroup_top.extend(vertsIdx4)
+
+ faces_tooth_middle_top = createFaces(vertsIdx2[1:], vertsIdx3,
+ flipped=top)
+ faces_tooth_outer_top = createFaces(vertsIdx3, vertsIdx4,
+ flipped=top)
+
+ faces_base_top = createFaces(vertsIdx1, vertsIdx2, flipped=top)
+ faces.extend(faces_base_top)
+
+ faces.extend(faces_tooth_middle_top)
+ faces.extend(faces_tooth_outer_top)
+
+ #faces_inside = createFaces(verts_inside_top, verts_inside_bottom)
+ #faces.extend(faces_inside)
+
+ faces_outside = createFaces(verts_outside_top, verts_outside_bottom,
+ flipped=True)
+ faces.extend(faces_outside)
+
+ if toothCnt == 0:
+ verts_bridge_first = verts_bridge_start
+
+ # Bridge one tooth to the next
+ if verts_bridge_prev:
+ faces_bridge = createFaces(verts_bridge_prev, verts_bridge_start)
+ #, closed=True (for "inside" faces)
+ faces.extend(faces_bridge)
+
+ # Remember "end" vertices for next tooth.
+ verts_bridge_prev = verts_bridge_end
+
+ # Bridge the first to the last tooth.
+ faces_bridge_f_l = createFaces(verts_bridge_prev, verts_bridge_first)
+ #, closed=True (for "inside" faces)
+ faces.extend(faces_bridge_f_l)
+
+ return verts, faces, vgroup_top, vgroup_valley
+
+
+# Create spokes geometry.
+# Returns:
+# * A list of vertices (list of tuples)
+# * A list of faces (list of lists)
+#
+# teethNum ... Number of teeth on the gear.
+# radius ... Radius of the gear, negative for crown gear
+# De ... Dedendum, extent of tooth below radius.
+# base ... Base, extent of gear below radius.
+# width ... Width, thickness of gear.
+# conangle ... Conical angle of gear. (radiant)
+# rack
+# spoke
+# spbevel
+# spwidth
+# splength
+# spresol
+#
+# @todo Finish this
+# @todo Create a function that takes a "Gear" and creates a
+# matching "Gear Spokes" object.
+def add_spokes(teethNum, radius, De, base, width=1, conangle=0, rack=0,
+ spoke=3, spbevel=0.1, spwidth=0.2, splength=1.0, spresol=9):
+
+ if teethNum < 2:
+ return None, None, None, None
+
+ if spoke < 2:
+ return None, None, None, None
+
+ t = 2 * pi / teethNum
+
+ if rack:
+ teethNum = 1
+
+ scale = (radius - 2 * width * tan(conangle)) / radius
+
+ verts = []
+ faces = []
+
+ c = scale # debug
+
+ fl = len(verts)
+ for toothCnt in range(teethNum):
+ a = toothCnt * t
+ s = 0 # For test
+
+ if toothCnt % spoke == 0:
+ for d in (-width, width):
+ sv, edgefaces, edgefaces2, sf = add_spoke(a + s, t, d,
+ radius * c, De * c, base * c,
+ spbevel, spwidth, splength, 0, spresol)
+ verts.extend(sv)
+ faces.extend([j + fl for j in i] for i in sf)
+ fl += len(sv)
+
+ d1 = fl - len(sv)
+ d2 = fl - 2 * len(sv)
+
+ faces.extend([(i + d2, j + d2, j + d1, i + d1)
+ for (i, j) in zip(edgefaces[:-1], edgefaces[1:])])
+ faces.extend([(i + d2, j + d2, j + d1, i + d1)
+ for (i, j) in zip(edgefaces2[:-1], edgefaces2[1:])])
+
+ else:
+ for d in (-width, width):
+ sv, edgefaces, edgefaces2, sf = add_spoke(a + s, t, d,
+ radius * c, De * c, base * c,
+ spbevel, spwidth, splength, 1, spresol)
+
+ verts.extend(sv)
+ fl += len(sv)
+
+ d1 = fl - len(sv)
+ d2 = fl - 2 * len(sv)
+
+ faces.extend([[i + d2, i + 1 + d2, i + 1 + d1, i + d1]
+ for (i) in range(0, 3)])
+ faces.extend([[i + d2, i + 1 + d2, i + 1 + d1, i + d1]
+ for (i) in range(5, 8)])
+
+ return verts, faces
+
+
+# Create worm geometry.
+# Returns:
+# * A list of vertices
+# * A list of faces
+# * A list (group) of vertices of the tip
+# * A list (group) of vertices of the valley
+#
+# teethNum ... Number of teeth on the worm
+# radius ... Radius of the gear, negative for crown gear
+# Ad ... Addendum, extent of tooth above radius.
+# De ... Dedendum, extent of tooth below radius.
+# p_angle ... Pressure angle. Skewness of tooth tip. (radiant)
+# width ... Width, thickness of gear.
+# crown ... Inward pointing extend of crown teeth.
+#
+# @todo: Fix teethNum. Some numbers are not possible yet.
+# @todo: Create start & end geoemtry (closing faces)
+def add_worm(teethNum, rowNum, radius, Ad, De, p_angle,
+ width=1, skew=radians(11.25), crown=0.0):
+
+ worm = teethNum
+ teethNum = 24
+
+ t = 2 * pi / teethNum
+
+ verts = []
+ faces = []
+ vgroup_top = [] # Vertex group of top/tip? vertices.
+ vgroup_valley = [] # Vertex group of valley vertices
+
+ #width = width / 2.0
+
+ edgeloop_prev = []
+ for Row in range(rowNum):
+ edgeloop = []
+
+ for toothCnt in range(teethNum):
+ a = toothCnt * t
+
+ s = Row * skew
+ d = Row * width
+ c = 1
+
+ isTooth = False
+ if toothCnt % (teethNum / worm) != 0:
+ # Flat
+ verts1, verts2, verts3, verts4 = add_tooth(a + s, t, d,
+ radius - De, 0.0, 0.0, 0, p_angle)
+
+ # Ignore other verts than the "other base".
+ verts1 = verts3 = verts4 = []
+
+ else:
+ # Tooth
+ isTooth = True
+ verts1, verts2, verts3, verts4 = add_tooth(a + s, t, d,
+ radius * c, Ad * c, De * c, 0 * c, p_angle, 0, crown)
+
+ # Remove various unneeded verts (if we are "inside" the tooth)
+ del(verts2[2]) # Central vertex in the base of the tooth.
+ del(verts3[1]) # Central vertex in the middle of the tooth.
+
+ vertsIdx2 = list(range(len(verts), len(verts) + len(verts2)))
+ verts.extend(verts2)
+ vertsIdx3 = list(range(len(verts), len(verts) + len(verts3)))
+ verts.extend(verts3)
+ vertsIdx4 = list(range(len(verts), len(verts) + len(verts4)))
+ verts.extend(verts4)
+
+ if isTooth:
+ verts_current = []
+ verts_current.extend(vertsIdx2[:2])
+ verts_current.append(vertsIdx3[0])
+ verts_current.extend(vertsIdx4)
+ verts_current.append(vertsIdx3[-1])
+ verts_current.append(vertsIdx2[-1])
+
+ # Valley = first 2 vertices of outer base:
+ vgroup_valley.extend(vertsIdx2[:1])
+ # Top/tip vertices:
+ vgroup_top.extend(vertsIdx4)
+
+ else:
+ # Flat
+ verts_current = vertsIdx2
+
+ # Valley - all of them.
+ vgroup_valley.extend(vertsIdx2)
+
+ edgeloop.extend(verts_current)
+
+ # Create faces between rings/rows.
+ if edgeloop_prev:
+ faces_row = createFaces(edgeloop, edgeloop_prev, closed=True)
+ faces.extend(faces_row)
+
+ # Remember last ring/row of vertices for next ring/row iteration.
+ edgeloop_prev = edgeloop
+
+ return verts, faces, vgroup_top, vgroup_valley
+
+
+class AddGear(bpy.types.Operator):
+ '''Add a gear mesh.'''
+ bl_idname = "mesh.primitive_gear"
+ bl_label = "Add Gear"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ number_of_teeth = IntProperty(name="Number of Teeth",
+ description="Number of teeth on the gear",
+ min=2,
+ max=265,
+ default=12)
+ radius = FloatProperty(name="Radius",
+ description="Radius of the gear, negative for crown gear",
+ min=-100.0,
+ max=100.0,
+ default=1.0)
+ addendum = FloatProperty(name="Addendum",
+ description="Addendum, extent of tooth above radius",
+ min=0.01,
+ max=100.0,
+ default=0.1)
+ dedendum = FloatProperty(name="Dedendum",
+ description="Dedendum, extent of tooth below radius",
+ min=0.0,
+ max=100.0,
+ default=0.1)
+ angle = FloatProperty(name="Pressure Angle",
+ description="Pressure angle, skewness of tooth tip (degrees)",
+ min=0.0,
+ max=45.0,
+ default=20.0)
+ base = FloatProperty(name="Base",
+ description="Base, extent of gear below radius",
+ min=0.0,
+ max=100.0,
+ default=0.2)
+ width = FloatProperty(name="Width",
+ description="Width, thickness of gear",
+ min=0.05,
+ max=100.0,
+ default=0.2)
+ skew = FloatProperty(name="Skewness",
+ description="Skew of teeth (degrees)",
+ min=-90.0,
+ max=90.0,
+ default=0.0)
+ conangle = FloatProperty(name="Conical angle",
+ description="Conical angle of gear (degrees)",
+ min=0.0,
+ max=90.0,
+ default=0.0)
+ crown = FloatProperty(name="Crown",
+ description="Inward pointing extend of crown teeth",
+ min=0.0,
+ max=100.0,
+ default=0.0)
+
+ def draw(self, context):
+ layout = self.layout
+ box = layout.box()
+ box.prop(self, 'number_of_teeth')
+ box = layout.box()
+ box.prop(self, 'radius')
+ box.prop(self, 'width')
+ box.prop(self, 'base')
+ box = layout.box()
+ box.prop(self, 'dedendum')
+ box.prop(self, 'addendum')
+ box = layout.box()
+ box.prop(self, 'angle')
+ box.prop(self, 'skew')
+ box.prop(self, 'conangle')
+ box.prop(self, 'crown')
+
+
+ def execute(self, context):
+
+ verts, faces, verts_tip, verts_valley = add_gear(
+ self.number_of_teeth,
+ self.radius,
+ self.addendum,
+ self.dedendum,
+ self.base,
+ radians(self.angle),
+ width=self.width,
+ skew=radians(self.skew),
+ conangle=radians(self.conangle),
+ crown=self.crown)
+
+ # Actually create the mesh object from this geometry data.
+ base = create_mesh_object(context, verts, [], faces, "Gear")
+ obj = base.object
+
+ # Create vertex groups from stored vertices.
+ tipGroup = obj.vertex_groups.new('Tips')
+ tipGroup.add(verts_tip, 1.0, 'ADD')
+
+ valleyGroup = obj.vertex_groups.new('Valleys')
+ valleyGroup.add(verts_valley, 1.0, 'ADD')
+
+ return {'FINISHED'}
+
+
+class AddWormGear(bpy.types.Operator):
+ '''Add a worm gear mesh.'''
+ bl_idname = "mesh.primitive_worm_gear"
+ bl_label = "Add Worm Gear"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ number_of_teeth = IntProperty(name="Number of Teeth",
+ description="Number of teeth on the gear",
+ min=2,
+ max=265,
+ default=12)
+ number_of_rows = IntProperty(name="Number of Rows",
+ description="Number of rows on the worm gear",
+ min=2,
+ max=265,
+ default=32)
+ radius = FloatProperty(name="Radius",
+ description="Radius of the gear, negative for crown gear",
+ min=-100.0,
+ max=100.0,
+ default=1.0)
+ addendum = FloatProperty(name="Addendum",
+ description="Addendum, extent of tooth above radius",
+ min=0.01,
+ max=100.0,
+ default=0.1)
+ dedendum = FloatProperty(name="Dedendum",
+ description="Dedendum, extent of tooth below radius",
+ min=0.0,
+ max=100.0,
+ default=0.1)
+ angle = FloatProperty(name="Pressure Angle",
+ description="Pressure angle, skewness of tooth tip (degrees)",
+ min=0.0,
+ max=45.0,
+ default=20.0)
+ row_height = FloatProperty(name="Row Height",
+ description="Height of each Row",
+ min=0.05,
+ max=100.0,
+ default=0.2)
+ skew = FloatProperty(name="Skewness per Row",
+ description="Skew of each row (degrees)",
+ min=-90.0,
+ max=90.0,
+ default=11.25)
+ crown = FloatProperty(name="Crown",
+ description="Inward pointing extend of crown teeth",
+ min=0.0,
+ max=100.0,
+ default=0.0)
+
+ def draw(self, context):
+ layout = self.layout
+ box = layout.box()
+ box.prop(self, 'number_of_teeth')
+ box.prop(self, 'number_of_rows')
+ box.prop(self, 'radius')
+ box.prop(self, 'row_height')
+ box = layout.box()
+ box.prop(self, 'addendum')
+ box.prop(self, 'dedendum')
+ box = layout.box()
+ box.prop(self, 'angle')
+ box.prop(self, 'skew')
+ box.prop(self, 'crown')
+
+ def execute(self, context):
+
+ verts, faces, verts_tip, verts_valley = add_worm(
+ self.number_of_teeth,
+ self.number_of_rows,
+ self.radius,
+ self.addendum,
+ self.dedendum,
+ radians(self.angle),
+ width=self.row_height,
+ skew=radians(self.skew),
+ crown=self.crown)
+
+ # Actually create the mesh object from this geometry data.
+ base = create_mesh_object(context, verts, [], faces, "Worm Gear")
+ obj = base.object
+
+ # Create vertex groups from stored vertices.
+ tipGroup = obj.vertex_groups.new('Tips')
+ tipGroup.add(verts_tip, 1.0, 'ADD')
+
+ valleyGroup = obj.vertex_groups.new('Valleys')
+ valleyGroup.add(verts_valley, 1.0, 'ADD')
+
+ return {'FINISHED'}
+
diff --git a/add_mesh_extra_objects/add_mesh_gemstones.py b/add_mesh_extra_objects/add_mesh_gemstones.py
new file mode 100644
index 00000000..02bc10f4
--- /dev/null
+++ b/add_mesh_extra_objects/add_mesh_gemstones.py
@@ -0,0 +1,331 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+"""
+bl_info = {
+ "name": "Gemstones",
+ "author": "Pontiac, Fourmadmen, Dreampainter",
+ "version": (0, 4),
+ "blender": (2, 5, 7),
+ "api": 35853,
+ "location": "View3D > Add > Mesh > Gemstones",
+ "description": "Adds various gemstone (Diamond & Gem) meshes.",
+ "warning": "",
+ "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
+ "Scripts/Add_Mesh/Add_Gemstones",
+ "tracker_url": "https://projects.blender.org/tracker/index.php?"\
+ "func=detail&aid=21432",
+ "category": "Add Mesh"}
+"""
+import bpy
+from mathutils import *
+from math import *
+from bpy.props import *
+
+# Create a new mesh (object) from verts/edges/faces.
+# verts/edges/faces ... List of vertices/edges/faces for the
+# new mesh (as used in from_pydata).
+# name ... Name of the new mesh (& object).
+def create_mesh_object(context, verts, edges, faces, name):
+
+ # Create new mesh
+ mesh = bpy.data.meshes.new(name)
+
+ # Make a mesh from a list of verts/edges/faces.
+ mesh.from_pydata(verts, edges, faces)
+
+ # Update mesh geometry after adding stuff.
+ mesh.update()
+
+ from bpy_extras import object_utils
+ return object_utils.object_data_add(context, mesh, operator=None)
+
+
+# A very simple "bridge" tool.
+# Connects two equally long vertex rows with faces.
+# Returns a list of the new faces (list of lists)
+#
+# vertIdx1 ... First vertex list (list of vertex indices).
+# vertIdx2 ... Second vertex list (list of vertex indices).
+# closed ... Creates a loop (first & last are closed).
+# flipped ... Invert the normal of the face(s).
+#
+# Note: You can set vertIdx1 to a single vertex index to create
+# a fan/star of faces.
+# Note: If both vertex idx list are the same length they have
+# to have at least 2 vertices.
+def createFaces(vertIdx1, vertIdx2, closed=False, flipped=False):
+ faces = []
+
+ if not vertIdx1 or not vertIdx2:
+ return None
+
+ if len(vertIdx1) < 2 and len(vertIdx2) < 2:
+ return None
+
+ fan = False
+ if (len(vertIdx1) != len(vertIdx2)):
+ if (len(vertIdx1) == 1 and len(vertIdx2) > 1):
+ fan = True
+ else:
+ return None
+
+ total = len(vertIdx2)
+
+ if closed:
+ # Bridge the start with the end.
+ if flipped:
+ face = [
+ vertIdx1[0],
+ vertIdx2[0],
+ vertIdx2[total - 1]]
+ if not fan:
+ face.append(vertIdx1[total - 1])
+ faces.append(face)
+
+ else:
+ face = [vertIdx2[0], vertIdx1[0]]
+ if not fan:
+ face.append(vertIdx1[total - 1])
+ face.append(vertIdx2[total - 1])
+ faces.append(face)
+
+ # Bridge the rest of the faces.
+ for num in range(total - 1):
+ if flipped:
+ if fan:
+ face = [vertIdx2[num], vertIdx1[0], vertIdx2[num + 1]]
+ else:
+ face = [vertIdx2[num], vertIdx1[num],
+ vertIdx1[num + 1], vertIdx2[num + 1]]
+ faces.append(face)
+ else:
+ if fan:
+ face = [vertIdx1[0], vertIdx2[num], vertIdx2[num + 1]]
+ else:
+ face = [vertIdx1[num], vertIdx2[num],
+ vertIdx2[num + 1], vertIdx1[num + 1]]
+ faces.append(face)
+
+ return faces
+
+
+# @todo Clean up vertex&face creation process a bit.
+def add_gem(r1, r2, seg, h1, h2):
+ """
+ r1 = pavilion radius
+ r2 = crown radius
+ seg = number of segments
+ h1 = pavilion height
+ h2 = crown height
+ Generates the vertices and faces of the gem
+ """
+
+ verts = []
+
+ a = 2.0 * pi / seg # Angle between segments
+ offset = a / 2.0 # Middle between segments
+
+ r3 = ((r1 + r2) / 2.0) / cos(offset) # Middle of crown
+ r4 = (r1 / 2.0) / cos(offset) # Middle of pavilion
+ h3 = h2 / 2.0 # Middle of crown height
+ h4 = -h1 / 2.0 # Middle of pavilion height
+
+ # Tip
+ vert_tip = len(verts)
+ verts.append(Vector((0.0, 0.0, -h1)))
+
+ # Middle vertex of the flat side (crown)
+ vert_flat = len(verts)
+ verts.append(Vector((0.0, 0.0, h2)))
+
+ edgeloop_flat = []
+ for i in range(seg):
+ s1 = sin(i * a)
+ s2 = sin(offset + i * a)
+ c1 = cos(i * a)
+ c2 = cos(offset + i * a)
+
+ verts.append((r4 * s1, r4 * c1, h4)) # Middle of pavilion
+ verts.append((r1 * s2, r1 * c2, 0.0)) # Pavilion
+ verts.append((r3 * s1, r3 * c1, h3)) # Middle crown
+ edgeloop_flat.append(len(verts))
+ verts.append((r2 * s2, r2 * c2, h2)) # Crown
+
+ faces = []
+
+ for index in range(seg):
+ i = index * 4
+ j = ((index + 1) % seg) * 4
+
+ faces.append([j + 2, vert_tip, i + 2, i + 3]) # Tip -> Middle of pav
+ faces.append([j + 2, i + 3, j + 3]) # Middle of pav -> pav
+ faces.append([j + 3, i + 3, j + 4]) # Pav -> Middle crown
+ faces.append([j + 4, i + 3, i + 4, i + 5]) # Crown quads
+ faces.append([j + 4, i + 5, j + 5]) # Middle crown -> crown
+
+ faces_flat = createFaces([vert_flat], edgeloop_flat, closed=True)
+ faces.extend(faces_flat)
+
+ return verts, faces
+
+
+def add_diamond(segments, girdle_radius, table_radius,
+ crown_height, pavilion_height):
+
+ PI_2 = pi * 2.0
+ z_axis = (0.0, 0.0, -1.0)
+
+ verts = []
+ faces = []
+
+ height_flat = crown_height
+ height_middle = 0.0
+ height_tip = -pavilion_height
+
+ # Middle vertex of the flat side (crown)
+ vert_flat = len(verts)
+ verts.append(Vector((0.0, 0.0, height_flat)))
+
+ # Tip
+ vert_tip = len(verts)
+ verts.append(Vector((0.0, 0.0, height_tip)))
+
+ verts_flat = []
+ verts_girdle = []
+
+ for index in range(segments):
+ quat = Quaternion(z_axis, (index / segments) * PI_2)
+
+ # angle = PI_2 * index / segments # UNUSED
+
+ # Row for flat side
+ verts_flat.append(len(verts))
+ vec = quat * Vector((table_radius, 0.0, height_flat))
+ verts.append(vec)
+
+ # Row for the middle/girdle
+ verts_girdle.append(len(verts))
+ vec = quat * Vector((girdle_radius, 0.0, height_middle))
+ verts.append(vec)
+
+ # Flat face
+ faces_flat = createFaces([vert_flat], verts_flat, closed=True,
+ flipped=True)
+ # Side face
+ faces_side = createFaces(verts_girdle, verts_flat, closed=True)
+ # Tip faces
+ faces_tip = createFaces([vert_tip], verts_girdle, closed=True)
+
+ faces.extend(faces_tip)
+ faces.extend(faces_side)
+ faces.extend(faces_flat)
+
+ return verts, faces
+
+
+class AddDiamond(bpy.types.Operator):
+ '''Add a diamond mesh.'''
+ bl_idname = "mesh.primitive_diamond_add"
+ bl_label = "Add Diamond"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ segments = IntProperty(name="Segments",
+ description="Number of segments for the diamond",
+ min=3,
+ max=256,
+ default=32)
+ girdle_radius = FloatProperty(name="Girdle Radius",
+ description="Girdle radius of the diamond",
+ min=0.01,
+ max=9999.0,
+ default=1.0)
+ table_radius = FloatProperty(name="Table Radius",
+ description="Girdle radius of the diamond",
+ min=0.01,
+ max=9999.0,
+ default=0.6)
+ crown_height = FloatProperty(name="Crown Height",
+ description="Crown height of the diamond",
+ min=0.01,
+ max=9999.0,
+ default=0.35)
+ pavilion_height = FloatProperty(name="Pavilion Height",
+ description="Pavilion height of the diamond",
+ min=0.01,
+ max=9999.0,
+ default=0.8)
+
+ def execute(self, context):
+ verts, faces = add_diamond(self.segments,
+ self.girdle_radius,
+ self.table_radius,
+ self.crown_height,
+ self.pavilion_height)
+
+ obj = create_mesh_object(context, verts, [], faces, "Diamond")
+
+ return {'FINISHED'}
+
+
+class AddGem(bpy.types.Operator):
+ """Add a diamond gem"""
+ bl_idname = "mesh.primitive_gem_add"
+ bl_label = "Add Gem"
+ bl_description = "Create an offset faceted gem."
+ bl_options = {'REGISTER', 'UNDO'}
+
+ segments = IntProperty(name="Segments",
+ description="Longitudial segmentation",
+ min=3,
+ max=265,
+ default=8,)
+ pavilion_radius = FloatProperty(name="Radius",
+ description="Radius of the gem",
+ min=0.01,
+ max=9999.0,
+ default=1.0)
+ crown_radius = FloatProperty(name="Table Radius",
+ description="Radius of the table(top).",
+ min=0.01,
+ max=9999.0,
+ default=0.6)
+ crown_height = FloatProperty(name="Table height",
+ description="Height of the top half.",
+ min=0.01,
+ max=9999.0,
+ default=0.35)
+ pavilion_height = FloatProperty(name="Pavilion height",
+ description="Height of bottom half.",
+ min=0.01,
+ max=9999.0,
+ default=0.8)
+
+ def execute(self, context):
+
+ # create mesh
+ verts, faces = add_gem(
+ self.pavilion_radius,
+ self.crown_radius,
+ self.segments,
+ self.pavilion_height,
+ self.crown_height)
+
+ obj = create_mesh_object(context, verts, [], faces, "Gem")
+
+ return {'FINISHED'}
+
diff --git a/add_mesh_extra_objects/add_mesh_twisted_torus.py b/add_mesh_extra_objects/add_mesh_twisted_torus.py
new file mode 100644
index 00000000..1fd872c5
--- /dev/null
+++ b/add_mesh_extra_objects/add_mesh_twisted_torus.py
@@ -0,0 +1,250 @@
+# add_mesh_twisted_torus.py Copyright (C) 2009-2010, Paulo Gomes
+# tuga3d {at} gmail {dot} com
+# add twisted torus to the blender 2.50 add->mesh menu
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ***** END GPL LICENCE BLOCK *****
+"""
+bl_info = {
+ "name": "Twisted Torus",
+ "author": "Paulo_Gomes",
+ "version": (0, 11, 1),
+ "blender": (2, 5, 7),
+ "api": 35853,
+ "location": "View3D > Add > Mesh ",
+ "description": "Adds a mesh Twisted Torus to the Add Mesh menu",
+ "warning": "",
+ "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
+ "Scripts/Add_Mesh/Add_Twisted_Torus",
+ "tracker_url": "https://projects.blender.org/tracker/index.php?"\
+ "func=detail&aid=21622",
+ "category": "Add Mesh"}
+
+Usage:
+
+* Launch from Add Mesh menu
+
+* Modify parameters as desired or keep defaults
+"""
+
+
+import bpy
+from bpy.props import *
+
+from mathutils import *
+from math import cos, sin, pi
+
+
+# Create a new mesh (object) from verts/edges/faces.
+# verts/edges/faces ... List of vertices/edges/faces for the
+# new mesh (as used in from_pydata).
+# name ... Name of the new mesh (& object).
+def create_mesh_object(context, verts, edges, faces, name):
+
+ # Create new mesh
+ mesh = bpy.data.meshes.new(name)
+
+ # Make a mesh from a list of verts/edges/faces.
+ mesh.from_pydata(verts, edges, faces)
+
+ # Update mesh geometry after adding stuff.
+ mesh.update()
+
+ from bpy_extras import object_utils
+ return object_utils.object_data_add(context, mesh, operator=None)
+
+# A very simple "bridge" tool.
+# Connects two equally long vertex rows with faces.
+# Returns a list of the new faces (list of lists)
+#
+# vertIdx1 ... First vertex list (list of vertex indices).
+# vertIdx2 ... Second vertex list (list of vertex indices).
+# closed ... Creates a loop (first & last are closed).
+# flipped ... Invert the normal of the face(s).
+#
+# Note: You can set vertIdx1 to a single vertex index to create
+# a fan/star of faces.
+# Note: If both vertex idx list are the same length they have
+# to have at least 2 vertices.
+def createFaces(vertIdx1, vertIdx2, closed=False, flipped=False):
+ faces = []
+
+ if not vertIdx1 or not vertIdx2:
+ return None
+
+ if len(vertIdx1) < 2 and len(vertIdx2) < 2:
+ return None
+
+ fan = False
+ if (len(vertIdx1) != len(vertIdx2)):
+ if (len(vertIdx1) == 1 and len(vertIdx2) > 1):
+ fan = True
+ else:
+ return None
+
+ total = len(vertIdx2)
+
+ if closed:
+ # Bridge the start with the end.
+ if flipped:
+ face = [
+ vertIdx1[0],
+ vertIdx2[0],
+ vertIdx2[total - 1]]
+ if not fan:
+ face.append(vertIdx1[total - 1])
+ faces.append(face)
+
+ else:
+ face = [vertIdx2[0], vertIdx1[0]]
+ if not fan:
+ face.append(vertIdx1[total - 1])
+ face.append(vertIdx2[total - 1])
+ faces.append(face)
+
+ # Bridge the rest of the faces.
+ for num in range(total - 1):
+ if flipped:
+ if fan:
+ face = [vertIdx2[num], vertIdx1[0], vertIdx2[num + 1]]
+ else:
+ face = [vertIdx2[num], vertIdx1[num],
+ vertIdx1[num + 1], vertIdx2[num + 1]]
+ faces.append(face)
+ else:
+ if fan:
+ face = [vertIdx1[0], vertIdx2[num], vertIdx2[num + 1]]
+ else:
+ face = [vertIdx1[num], vertIdx2[num],
+ vertIdx2[num + 1], vertIdx1[num + 1]]
+ faces.append(face)
+
+ return faces
+
+
+def add_twisted_torus(major_rad, minor_rad, major_seg, minor_seg, twists):
+ PI_2 = pi * 2.0
+ z_axis = (0.0, 0.0, 1.0)
+
+ verts = []
+ faces = []
+
+ edgeloop_prev = []
+ for major_index in range(major_seg):
+ quat = Quaternion(z_axis, (major_index / major_seg) * PI_2)
+ rot_twists = PI_2 * major_index / major_seg * twists
+
+ edgeloop = []
+
+ # Create section ring
+ for minor_index in range(minor_seg):
+ angle = (PI_2 * minor_index / minor_seg) + rot_twists
+
+ vec = Vector((
+ major_rad + (cos(angle) * minor_rad),
+ 0.0,
+ sin(angle) * minor_rad))
+ vec = quat * vec
+
+ edgeloop.append(len(verts))
+ verts.append(vec)
+
+ # Remember very first edgeloop.
+ if major_index == 0:
+ edgeloop_first = edgeloop
+
+ # Bridge last with current ring
+ if edgeloop_prev:
+ f = createFaces(edgeloop_prev, edgeloop, closed=True)
+ faces.extend(f)
+
+ edgeloop_prev = edgeloop
+
+ # Bridge first and last ring
+ f = createFaces(edgeloop_prev, edgeloop_first, closed=True)
+ faces.extend(f)
+
+ return verts, faces
+
+
+class AddTwistedTorus(bpy.types.Operator):
+ '''Add a torus mesh'''
+ bl_idname = "mesh.primitive_twisted_torus_add"
+ bl_label = "Add Torus"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ major_radius = FloatProperty(name="Major Radius",
+ description="Radius from the origin to the" \
+ " center of the cross section",
+ min=0.01,
+ max=100.0,
+ default=1.0)
+ minor_radius = FloatProperty(name="Minor Radius",
+ description="Radius of the torus' cross section",
+ min=0.01,
+ max=100.0,
+ default=0.25)
+ major_segments = IntProperty(name="Major Segments",
+ description="Number of segments for the main ring of the torus",
+ min=3,
+ max=256,
+ default=48)
+ minor_segments = IntProperty(name="Minor Segments",
+ description="Number of segments for the minor ring of the torus",
+ min=3,
+ max=256,
+ default=12)
+ twists = IntProperty(name="Twists",
+ description="Number of twists of the torus",
+ min=0,
+ max=256,
+ default=1)
+
+ use_abso = BoolProperty(name="Use Int+Ext Controls",
+ description="Use the Int / Ext controls for torus dimensions",
+ default=False)
+ abso_major_rad = FloatProperty(name="Exterior Radius",
+ description="Total Exterior Radius of the torus",
+ min=0.01,
+ max=100.0,
+ default=1.0)
+ abso_minor_rad = FloatProperty(name="Inside Radius",
+ description="Total Interior Radius of the torus",
+ min=0.01,
+ max=100.0,
+ default=0.5)
+
+ def execute(self, context):
+
+ if self.use_abso == True:
+ extra_helper = (self.abso_major_rad - self.abso_minor_rad) * 0.5
+ self.major_radius = self.abso_minor_rad + extra_helper
+ self.minor_radius = extra_helper
+
+ verts, faces = add_twisted_torus(
+ self.major_radius,
+ self.minor_radius,
+ self.major_segments,
+ self.minor_segments,
+ self.twists)
+
+ # Actually create the mesh object from this geometry data.
+ obj = create_mesh_object(context, verts, [], faces, "TwistedTorus")
+
+ return {'FINISHED'}
+