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Diffstat (limited to 'add_mesh_gears.py')
-rw-r--r--add_mesh_gears.py20
1 files changed, 10 insertions, 10 deletions
diff --git a/add_mesh_gears.py b/add_mesh_gears.py
index 221b7fb4..8bf8b815 100644
--- a/add_mesh_gears.py
+++ b/add_mesh_gears.py
@@ -77,8 +77,8 @@ def align_matrix(context):
rot = context.space_data.region_3d.view_matrix.rotation_part().invert().resize4x4()
else:
rot = mathutils.Matrix()
- newMatrix = loc * rot
- return newMatrix
+ align_matrix = loc * rot
+ return align_matrix
# Stores the values of a list of properties and the
# operator id in a property group ('recall_op') inside the object.
@@ -106,7 +106,7 @@ def store_recall_properties(ob, op, op_args):
# name ... Name of the new mesh (& object).
# edit ... Replace existing mesh data.
# Note: Using "edit" will destroy/delete existing mesh data.
-def create_mesh_object(context, verts, edges, faces, name, edit, newMatrix):
+def create_mesh_object(context, verts, edges, faces, name, edit, align_matrix):
scene = context.scene
obj_act = scene.objects.active
@@ -160,7 +160,7 @@ def create_mesh_object(context, verts, edges, faces, name, edit, newMatrix):
# Place the object at the 3D cursor location.
# apply viewRotaion
- ob_new.matrix = newMatrix
+ ob_new.matrix = align_matrix
if obj_act and obj_act.mode == 'EDIT':
@@ -764,7 +764,7 @@ class AddGear(bpy.types.Operator):
min=0.0,
max=100.0,
default=0.0)
- newMatrix = mathutils.Matrix()
+ align_matrix = mathutils.Matrix()
def draw(self, context):
props = self.properties
@@ -801,7 +801,7 @@ class AddGear(bpy.types.Operator):
crown=props.crown)
# Actually create the mesh object from this geometry data.
- obj = create_mesh_object(context, verts, [], faces, "Gear", props.edit, self.newMatrix)
+ obj = create_mesh_object(context, verts, [], faces, "Gear", props.edit, self.align_matrix)
# Store 'recall' properties in the object.
recall_args_list = {
@@ -830,7 +830,7 @@ class AddGear(bpy.types.Operator):
return {'FINISHED'}
def invoke(self, context, event):
- self.newMatrix = align_matrix(context)
+ self.align_matrix = align_matrix(context)
self.execute(context)
return {'FINISHED'}
@@ -890,7 +890,7 @@ class AddWormGear(bpy.types.Operator):
min=0.0,
max=100.0,
default=0.0)
- newMatrix = mathutils.Matrix()
+ align_matrix = mathutils.Matrix()
def draw(self, context):
props = self.properties
@@ -924,7 +924,7 @@ class AddWormGear(bpy.types.Operator):
# Actually create the mesh object from this geometry data.
obj = create_mesh_object(context, verts, [], faces, "Worm Gear",
- props.edit, self.newMatrix)
+ props.edit, self.align_matrix)
# Store 'recall' properties in the object.
recall_args_list = {
@@ -952,7 +952,7 @@ class AddWormGear(bpy.types.Operator):
return {'FINISHED'}
def invoke(self, context, event):
- self.newMatrix = align_matrix(context)
+ self.align_matrix = align_matrix(context)
self.execute(context)
return {'FINISHED'}