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Diffstat (limited to 'add_mesh_gears.py')
-rw-r--r-- | add_mesh_gears.py | 937 |
1 files changed, 0 insertions, 937 deletions
diff --git a/add_mesh_gears.py b/add_mesh_gears.py deleted file mode 100644 index 6063b035..00000000 --- a/add_mesh_gears.py +++ /dev/null @@ -1,937 +0,0 @@ -# add_mesh_gear.py (c) 2009, 2010 Michel J. Anders (varkenvarken) -# -# ***** BEGIN GPL LICENSE BLOCK ***** -# -# -# This program is free software; you can redistribute it and/or -# modify it under the terms of the GNU General Public License -# as published by the Free Software Foundation; either version 2 -# of the License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software Foundation, -# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. -# -# ***** END GPL LICENCE BLOCK ***** - -bl_addon_info = { - "name": "Gears", - "author": "Michel J. Anders (varkenvarken)", - "version": (2,4,1), - "blender": (2, 5, 3), - "api": 31854, - "location": "View3D > Add > Mesh > Gears ", - "description": "Adds a mesh Gear to the Add Mesh menu", - "warning": "", - "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\ - "Scripts/Add_Mesh/Add_Gear", - "tracker_url": "https://projects.blender.org/tracker/index.php?"\ - "func=detail&aid=21732&group_id=153&atid=469", - "category": "Add Mesh"} - -""" -What was needed to port it from 2.49 -> 2.50 alpha 0? - -The basic functions that calculate the geometry (verts and faces) are mostly -unchanged (add_tooth, add_spoke, add_gear) - -Also, the vertex group API is changed a little bit but the concepts -are the same: -========= -vertexgroup = ob.vertex_groups.new('NAME_OF_VERTEXGROUP') -ob.vertex_groups.assign(vertexgroup_vertex_indices, vertexgroup, weight, 'ADD') -========= - -Now for some reason the name does not 'stick' and we have to set it this way: -vertexgroup.name = 'NAME_OF_VERTEXGROUP' - -Conversion to 2.50 also meant we could simply do away with our crude user -interface. -Just definining the appropriate properties in the AddGear() operator will -display the properties in the Blender GUI with the added benefit of making -it interactive: changing a property will redo the AddGear() operator providing -the user with instant feedback. - -Finally we had to convert/throw away some print statements to print functions -as Blender nows uses Python 3.x - -The code to actually implement the AddGear() function is mostly copied from -add_mesh_torus() (distributed with Blender). -""" - -import bpy -import mathutils -from math import * -from bpy.props import * - -# calculates the matrix for the new object -# depending on user pref -def align_matrix(context): - loc = mathutils.Matrix.Translation(context.scene.cursor_location) - obj_align = context.user_preferences.edit.object_align - if (context.space_data.type == 'VIEW_3D' - and obj_align == 'VIEW'): - rot = context.space_data.region_3d.view_matrix.rotation_part().invert().resize4x4() - else: - rot = mathutils.Matrix() - align_matrix = loc * rot - return align_matrix - -# Create a new mesh (object) from verts/edges/faces. -# verts/edges/faces ... List of vertices/edges/faces for the -# new mesh (as used in from_pydata). -# name ... Name of the new mesh (& object). -# edit ... Replace existing mesh data. -# Note: Using "edit" will destroy/delete existing mesh data. -def create_mesh_object(context, verts, edges, faces, name, edit, align_matrix): - scene = context.scene - obj_act = scene.objects.active - - # Can't edit anything, unless we have an active obj. - if edit and not obj_act: - return None - - # Create new mesh - mesh = bpy.data.meshes.new(name) - - # Make a mesh from a list of verts/edges/faces. - mesh.from_pydata(verts, edges, faces) - - # Update mesh geometry after adding stuff. - mesh.update() - - # Deselect all objects. - bpy.ops.object.select_all(action='DESELECT') - - if edit: - # Replace geometry of existing object - - # Use the active obj and select it. - ob_new = obj_act - ob_new.select = True - - if obj_act.mode == 'OBJECT': - # Get existing mesh datablock. - old_mesh = ob_new.data - - # Set object data to nothing - ob_new.data = None - - # Clear users of existing mesh datablock. - old_mesh.user_clear() - - # Remove old mesh datablock if no users are left. - if (old_mesh.users == 0): - bpy.data.meshes.remove(old_mesh) - - # Assign new mesh datablock. - ob_new.data = mesh - - else: - # Create new object - ob_new = bpy.data.objects.new(name, mesh) - - # Link new object to the given scene and select it. - scene.objects.link(ob_new) - ob_new.select = True - - # Place the object at the 3D cursor location. - # apply viewRotaion - ob_new.matrix_world = align_matrix - - - if obj_act and obj_act.mode == 'EDIT': - if not edit: - # We are in EditMode, switch to ObjectMode. - bpy.ops.object.mode_set(mode='OBJECT') - - # Select the active object as well. - obj_act.select = True - - # Apply location of new object. - scene.update() - - # Join new object into the active. - bpy.ops.object.join() - - # Switching back to EditMode. - bpy.ops.object.mode_set(mode='EDIT') - - ob_new = obj_act - - else: - # We are in ObjectMode. - # Make the new object the active one. - scene.objects.active = ob_new - - return ob_new - - -# A very simple "bridge" tool. -# Connects two equally long vertex rows with faces. -# Returns a list of the new faces (list of lists) -# -# vertIdx1 ... First vertex list (list of vertex indices). -# vertIdx2 ... Second vertex list (list of vertex indices). -# closed ... Creates a loop (first & last are closed). -# flipped ... Invert the normal of the face(s). -# -# Note: You can set vertIdx1 to a single vertex index to create -# a fan/star of faces. -# Note: If both vertex idx list are the same length they have -# to have at least 2 vertices. -def createFaces(vertIdx1, vertIdx2, closed=False, flipped=False): - faces = [] - - if not vertIdx1 or not vertIdx2: - return None - - if len(vertIdx1) < 2 and len(vertIdx2) < 2: - return None - - fan = False - if (len(vertIdx1) != len(vertIdx2)): - if (len(vertIdx1) == 1 and len(vertIdx2) > 1): - fan = True - else: - return None - - total = len(vertIdx2) - - if closed: - # Bridge the start with the end. - if flipped: - face = [ - vertIdx1[0], - vertIdx2[0], - vertIdx2[total - 1]] - if not fan: - face.append(vertIdx1[total - 1]) - faces.append(face) - - else: - face = [vertIdx2[0], vertIdx1[0]] - if not fan: - face.append(vertIdx1[total - 1]) - face.append(vertIdx2[total - 1]) - faces.append(face) - - # Bridge the rest of the faces. - for num in range(total - 1): - if flipped: - if fan: - face = [vertIdx2[num], vertIdx1[0], vertIdx2[num + 1]] - else: - face = [vertIdx2[num], vertIdx1[num], - vertIdx1[num + 1], vertIdx2[num + 1]] - faces.append(face) - else: - if fan: - face = [vertIdx1[0], vertIdx2[num], vertIdx2[num + 1]] - else: - face = [vertIdx1[num], vertIdx2[num], - vertIdx2[num + 1], vertIdx1[num + 1]] - faces.append(face) - - return faces - - -# Calculate the vertex coordinates for a single -# section of a gear tooth. -# Returns 4 lists of vertex coords (list of tuples): -# *-*---*---* (1.) verts_inner_base -# | | | | -# *-*---*---* (2.) verts_outer_base -# | | | -# *---*---* (3.) verts_middle_tooth -# \ | / -# *-*-* (4.) verts_tip_tooth -# -# a -# t -# d -# radius -# Ad -# De -# base -# p_angle -# rack -# crown -def add_tooth(a, t, d, radius, Ad, De, base, p_angle, rack=0, crown=0.0): - A = [a, a + t / 4, a + t / 2, a + 3 * t / 4] - C = [cos(i) for i in A] - S = [sin(i) for i in A] - - Ra = radius + Ad - Rd = radius - De - Rb = Rd - base - - # Pressure angle calc - O = Ad * tan(p_angle) - p_angle = atan(O / Ra) - - if radius < 0: - p_angle = -p_angle - - if rack: - S = [sin(t / 4) * I for I in range(-2, 3)] - Sp = [0, sin(-t / 4 + p_angle), 0, sin(t / 4 - p_angle)] - - verts_inner_base = [(Rb, radius * S[I], d) for I in range(4)] - verts_outer_base = [(Rd, radius * S[I], d) for I in range(4)] - verts_middle_tooth = [(radius, radius * S[I], d) for I in range(1, 4)] - verts_tip_tooth = [(Ra, radius * Sp[I], d) for I in range(1, 4)] - - else: - Cp = [ - 0, - cos(a + t / 4 + p_angle), - cos(a + t / 2), - cos(a + 3 * t / 4 - p_angle)] - Sp = [0, - sin(a + t / 4 + p_angle), - sin(a + t / 2), - sin(a + 3 * t / 4 - p_angle)] - - verts_inner_base = [(Rb * C[I], Rb * S[I], d) - for I in range(4)] - verts_outer_base = [(Rd * C[I], Rd * S[I], d) - for I in range(4)] - verts_middle_tooth = [(radius * C[I], radius * S[I], d + crown / 3) - for I in range(1, 4)] - verts_tip_tooth = [(Ra * Cp[I], Ra * Sp[I], d + crown) - for I in range(1, 4)] - - return (verts_inner_base, verts_outer_base, - verts_middle_tooth, verts_tip_tooth) - - -# EXPERIMENTAL Calculate the vertex coordinates for a single -# section of a gearspoke. -# Returns them as a list of tuples. -# -# a -# t -# d -# radius -# De -# base -# s -# w -# l -# gap -# width -# -# @todo Finish this. -def add_spoke(a, t, d, radius, De, base, s, w, l, gap=0, width=19): - Rd = radius - De - Rb = Rd - base - Rl = Rb - - verts = [] - edgefaces = [] - edgefaces2 = [] - sf = [] - - if not gap: - for N in range(width, 1, -2): - edgefaces.append(len(verts)) - ts = t / 4 - tm = a + 2 * ts - te = asin(w / Rb) - td = te - ts - t4 = ts + td * (width - N) / (width - 3.0) - A = [tm + (i - int(N / 2)) * t4 for i in range(N)] - C = [cos(i) for i in A] - S = [sin(i) for i in A] - - verts.extend([(Rb * I, Rb * J, d) for (I, J) in zip(C, S)]) - edgefaces2.append(len(verts) - 1) - - Rb = Rb - s - - n = 0 - for N in range(width, 3, -2): - sf.extend([(i + n, i + 1 + n, i + 2 + n, i + N + n) - for i in range(0, N - 1, 2)]) - sf.extend([(i + 2 + n, i + N + n, i + N + 1 + n, i + N + 2 + n) - for i in range(0, N - 3, 2)]) - - n = n + N - - return verts, edgefaces, edgefaces2, sf - - -# Create gear geometry. -# Returns: -# * A list of vertices (list of tuples) -# * A list of faces (list of lists) -# * A list (group) of vertices of the tip (list of vertex indices). -# * A list (group) of vertices of the valley (list of vertex indices). -# -# teethNum ... Number of teeth on the gear. -# radius ... Radius of the gear, negative for crown gear -# Ad ... Addendum, extent of tooth above radius. -# De ... Dedendum, extent of tooth below radius. -# base ... Base, extent of gear below radius. -# p_angle ... Pressure angle. Skewness of tooth tip. (radiant) -# width ... Width, thickness of gear. -# skew ... Skew of teeth. (radiant) -# conangle ... Conical angle of gear. (radiant) -# rack -# crown ... Inward pointing extend of crown teeth. -# -# inner radius = radius - (De + base) -def add_gear(teethNum, radius, Ad, De, base, p_angle, - width=1, skew=0, conangle=0, rack=0, crown=0.0): - - if teethNum < 2: - return None, None, None, None - - t = 2 * pi / teethNum - - if rack: - teethNum = 1 - - scale = (radius - 2 * width * tan(conangle)) / radius - - verts = [] - faces = [] - vgroup_top = [] # Vertex group of top/tip? vertices. - vgroup_valley = [] # Vertex group of valley vertices - - verts_bridge_prev = [] - for toothCnt in range(teethNum): - a = toothCnt * t - - verts_bridge_start = [] - verts_bridge_end = [] - - verts_outside_top = [] - verts_outside_bottom = [] - for (s, d, c, top) \ - in [(0, -width, 1, True), \ - (skew, width, scale, False)]: - - verts1, verts2, verts3, verts4 = add_tooth(a + s, t, d, - radius * c, Ad * c, De * c, base * c, p_angle, - rack, crown) - - vertsIdx1 = list(range(len(verts), len(verts) + len(verts1))) - verts.extend(verts1) - vertsIdx2 = list(range(len(verts), len(verts) + len(verts2))) - verts.extend(verts2) - vertsIdx3 = list(range(len(verts), len(verts) + len(verts3))) - verts.extend(verts3) - vertsIdx4 = list(range(len(verts), len(verts) + len(verts4))) - verts.extend(verts4) - - verts_outside = [] - verts_outside.extend(vertsIdx2[:2]) - verts_outside.append(vertsIdx3[0]) - verts_outside.extend(vertsIdx4) - verts_outside.append(vertsIdx3[-1]) - verts_outside.append(vertsIdx2[-1]) - - if top: - #verts_inside_top = vertsIdx1 - verts_outside_top = verts_outside - - verts_bridge_start.append(vertsIdx1[0]) - verts_bridge_start.append(vertsIdx2[0]) - verts_bridge_end.append(vertsIdx1[-1]) - verts_bridge_end.append(vertsIdx2[-1]) - - else: - #verts_inside_bottom = vertsIdx1 - verts_outside_bottom = verts_outside - - verts_bridge_start.append(vertsIdx2[0]) - verts_bridge_start.append(vertsIdx1[0]) - verts_bridge_end.append(vertsIdx2[-1]) - verts_bridge_end.append(vertsIdx1[-1]) - - # Valley = first 2 vertices of outer base: - vgroup_valley.extend(vertsIdx2[:1]) - # Top/tip vertices: - vgroup_top.extend(vertsIdx4) - - faces_tooth_middle_top = createFaces(vertsIdx2[1:], vertsIdx3, - flipped=top) - faces_tooth_outer_top = createFaces(vertsIdx3, vertsIdx4, - flipped=top) - - faces_base_top = createFaces(vertsIdx1, vertsIdx2, flipped=top) - faces.extend(faces_base_top) - - faces.extend(faces_tooth_middle_top) - faces.extend(faces_tooth_outer_top) - - #faces_inside = createFaces(verts_inside_top, verts_inside_bottom) - #faces.extend(faces_inside) - - faces_outside = createFaces(verts_outside_top, verts_outside_bottom, - flipped=True) - faces.extend(faces_outside) - - if toothCnt == 0: - verts_bridge_first = verts_bridge_start - - # Bridge one tooth to the next - if verts_bridge_prev: - faces_bridge = createFaces(verts_bridge_prev, verts_bridge_start) - #, closed=True (for "inside" faces) - faces.extend(faces_bridge) - - # Remember "end" vertices for next tooth. - verts_bridge_prev = verts_bridge_end - - # Bridge the first to the last tooth. - faces_bridge_f_l = createFaces(verts_bridge_prev, verts_bridge_first) - #, closed=True (for "inside" faces) - faces.extend(faces_bridge_f_l) - - return verts, faces, vgroup_top, vgroup_valley - - -# Create spokes geometry. -# Returns: -# * A list of vertices (list of tuples) -# * A list of faces (list of lists) -# -# teethNum ... Number of teeth on the gear. -# radius ... Radius of the gear, negative for crown gear -# De ... Dedendum, extent of tooth below radius. -# base ... Base, extent of gear below radius. -# width ... Width, thickness of gear. -# conangle ... Conical angle of gear. (radiant) -# rack -# spoke -# spbevel -# spwidth -# splength -# spresol -# -# @todo Finish this -# @todo Create a function that takes a "Gear" and creates a -# matching "Gear Spokes" object. -def add_spokes(teethNum, radius, De, base, width=1, conangle=0, rack=0, - spoke=3, spbevel=0.1, spwidth=0.2, splength=1.0, spresol=9): - - if teethNum < 2: - return None, None, None, None - - if spoke < 2: - return None, None, None, None - - t = 2 * pi / teethNum - - if rack: - teethNum = 1 - - scale = (radius - 2 * width * tan(conangle)) / radius - - verts = [] - faces = [] - - c = scale # debug - - fl = len(verts) - for toothCnt in range(teethNum): - a = toothCnt * t - s = 0 # For test - - if toothCnt % spoke == 0: - for d in (-width, width): - sv, edgefaces, edgefaces2, sf = add_spoke(a + s, t, d, - radius * c, De * c, base * c, - spbevel, spwidth, splength, 0, spresol) - verts.extend(sv) - faces.extend([[j + fl for j in i] for i in sf]) - fl += len(sv) - - d1 = fl - len(sv) - d2 = fl - 2 * len(sv) - - faces.extend([(i + d2, j + d2, j + d1, i + d1) - for (i, j) in zip(edgefaces[:-1], edgefaces[1:])]) - faces.extend([(i + d2, j + d2, j + d1, i + d1) - for (i, j) in zip(edgefaces2[:-1], edgefaces2[1:])]) - - else: - for d in (-width, width): - sv, edgefaces, edgefaces2, sf = add_spoke(a + s, t, d, - radius * c, De * c, base * c, - spbevel, spwidth, splength, 1, spresol) - - verts.extend(sv) - fl += len(sv) - - d1 = fl - len(sv) - d2 = fl - 2 * len(sv) - - faces.extend([[i + d2, i + 1 + d2, i + 1 + d1, i + d1] - for (i) in range(0, 3)]) - faces.extend([[i + d2, i + 1 + d2, i + 1 + d1, i + d1] - for (i) in range(5, 8)]) - - return verts, faces - - -# Create worm geometry. -# Returns: -# * A list of vertices -# * A list of faces -# * A list (group) of vertices of the tip -# * A list (group) of vertices of the valley -# -# teethNum ... Number of teeth on the worm -# radius ... Radius of the gear, negative for crown gear -# Ad ... Addendum, extent of tooth above radius. -# De ... Dedendum, extent of tooth below radius. -# p_angle ... Pressure angle. Skewness of tooth tip. (radiant) -# width ... Width, thickness of gear. -# crown ... Inward pointing extend of crown teeth. -# -# @todo: Fix teethNum. Some numbers are not possible yet. -# @todo: Create start & end geoemtry (closing faces) -def add_worm(teethNum, rowNum, radius, Ad, De, p_angle, - width=1, skew=radians(11.25), crown=0.0): - - worm = teethNum - teethNum = 24 - - t = 2 * pi / teethNum - - verts = [] - faces = [] - vgroup_top = [] # Vertex group of top/tip? vertices. - vgroup_valley = [] # Vertex group of valley vertices - - #width = width / 2.0 - - edgeloop_prev = [] - for Row in range(rowNum): - edgeloop = [] - - for toothCnt in range(teethNum): - a = toothCnt * t - - s = Row * skew - d = Row * width - c = 1 - - isTooth = False - if toothCnt % (teethNum / worm) != 0: - # Flat - verts1, verts2, verts3, verts4 = add_tooth(a + s, t, d, - radius - De, 0.0, 0.0, 0, p_angle) - - # Ignore other verts than the "other base". - verts1 = verts3 = verts4 = [] - - else: - # Tooth - isTooth = True - verts1, verts2, verts3, verts4 = add_tooth(a + s, t, d, - radius * c, Ad * c, De * c, 0 * c, p_angle, 0, crown) - - # Remove various unneeded verts (if we are "inside" the tooth) - del(verts2[2]) # Central vertex in the base of the tooth. - del(verts3[1]) # Central vertex in the middle of the tooth. - - vertsIdx2 = list(range(len(verts), len(verts) + len(verts2))) - verts.extend(verts2) - vertsIdx3 = list(range(len(verts), len(verts) + len(verts3))) - verts.extend(verts3) - vertsIdx4 = list(range(len(verts), len(verts) + len(verts4))) - verts.extend(verts4) - - if isTooth: - verts_current = [] - verts_current.extend(vertsIdx2[:2]) - verts_current.append(vertsIdx3[0]) - verts_current.extend(vertsIdx4) - verts_current.append(vertsIdx3[-1]) - verts_current.append(vertsIdx2[-1]) - - # Valley = first 2 vertices of outer base: - vgroup_valley.extend(vertsIdx2[:1]) - # Top/tip vertices: - vgroup_top.extend(vertsIdx4) - - else: - # Flat - verts_current = vertsIdx2 - - # Valley - all of them. - vgroup_valley.extend(vertsIdx2) - - edgeloop.extend(verts_current) - - # Create faces between rings/rows. - if edgeloop_prev: - faces_row = createFaces(edgeloop, edgeloop_prev, closed=True) - faces.extend(faces_row) - - # Remember last ring/row of vertices for next ring/row iteration. - edgeloop_prev = edgeloop - - return verts, faces, vgroup_top, vgroup_valley - - -class AddGear(bpy.types.Operator): - '''Add a gear mesh.''' - bl_idname = "mesh.primitive_gear" - bl_label = "Add Gear" - bl_options = {'REGISTER', 'UNDO'} - - # edit - Whether to add or update. - edit = BoolProperty(name="", - description="", - default=False, - options={'HIDDEN'}) - number_of_teeth = IntProperty(name="Number of Teeth", - description="Number of teeth on the gear", - min=2, - max=265, - default=12) - radius = FloatProperty(name="Radius", - description="Radius of the gear, negative for crown gear", - min=-100.0, - max=100.0, - default=1.0) - addendum = FloatProperty(name="Addendum", - description="Addendum, extent of tooth above radius", - min=0.01, - max=100.0, - default=0.1) - dedendum = FloatProperty(name="Dedendum", - description="Dedendum, extent of tooth below radius", - min=0.0, - max=100.0, - default=0.1) - angle = FloatProperty(name="Pressure Angle", - description="Pressure angle, skewness of tooth tip (degrees)", - min=0.0, - max=45.0, - default=20.0) - base = FloatProperty(name="Base", - description="Base, extent of gear below radius", - min=0.0, - max=100.0, - default=0.2) - width = FloatProperty(name="Width", - description="Width, thickness of gear", - min=0.05, - max=100.0, - default=0.2) - skew = FloatProperty(name="Skewness", - description="Skew of teeth (degrees)", - min=-90.0, - max=90.0, - default=0.0) - conangle = FloatProperty(name="Conical angle", - description="Conical angle of gear (degrees)", - min=0.0, - max=90.0, - default=0.0) - crown = FloatProperty(name="Crown", - description="Inward pointing extend of crown teeth", - min=0.0, - max=100.0, - default=0.0) - align_matrix = mathutils.Matrix() - - def draw(self, context): - props = self.properties - layout = self.layout - box = layout.box() - box.prop(props, 'number_of_teeth') - box = layout.box() - box.prop(props, 'radius') - box.prop(props, 'width') - box.prop(props, 'base') - box = layout.box() - box.prop(props, 'dedendum') - box.prop(props, 'addendum') - box = layout.box() - box.prop(props, 'angle') - box.prop(props, 'skew') - box.prop(props, 'conangle') - box.prop(props, 'crown') - - - def execute(self, context): - props = self.properties - - verts, faces, verts_tip, verts_valley = add_gear( - props.number_of_teeth, - props.radius, - props.addendum, - props.dedendum, - props.base, - radians(props.angle), - width=props.width, - skew=radians(props.skew), - conangle=radians(props.conangle), - crown=props.crown) - - # Actually create the mesh object from this geometry data. - obj = create_mesh_object(context, verts, [], faces, "Gear", props.edit, self.align_matrix) - - # Create vertex groups from stored vertices. - tipGroup = obj.vertex_groups.new('Tips') - obj.vertex_groups.assign(verts_tip, tipGroup, 1.0, 'ADD') - - valleyGroup = obj.vertex_groups.new('Valleys') - obj.vertex_groups.assign(verts_valley, valleyGroup, 1.0, 'ADD') - - return {'FINISHED'} - - def invoke(self, context, event): - self.align_matrix = align_matrix(context) - self.execute(context) - return {'FINISHED'} - -class AddWormGear(bpy.types.Operator): - '''Add a worm gear mesh.''' - bl_idname = "mesh.primitive_worm_gear" - bl_label = "Add Worm Gear" - bl_options = {'REGISTER', 'UNDO'} - - # edit - Whether to add or update. - edit = BoolProperty(name="", - description="", - default=False, - options={'HIDDEN'}) - number_of_teeth = IntProperty(name="Number of Teeth", - description="Number of teeth on the gear", - min=2, - max=265, - default=12) - number_of_rows = IntProperty(name="Number of Rows", - description="Number of rows on the worm gear", - min=2, - max=265, - default=32) - radius = FloatProperty(name="Radius", - description="Radius of the gear, negative for crown gear", - min=-100.0, - max=100.0, - default=1.0) - addendum = FloatProperty(name="Addendum", - description="Addendum, extent of tooth above radius", - min=0.01, - max=100.0, - default=0.1) - dedendum = FloatProperty(name="Dedendum", - description="Dedendum, extent of tooth below radius", - min=0.0, - max=100.0, - default=0.1) - angle = FloatProperty(name="Pressure Angle", - description="Pressure angle, skewness of tooth tip (degrees)", - min=0.0, - max=45.0, - default=20.0) - row_height = FloatProperty(name="Row Height", - description="Height of each Row", - min=0.05, - max=100.0, - default=0.2) - skew = FloatProperty(name="Skewness per Row", - description="Skew of each row (degrees)", - min=-90.0, - max=90.0, - default=11.25) - crown = FloatProperty(name="Crown", - description="Inward pointing extend of crown teeth", - min=0.0, - max=100.0, - default=0.0) - align_matrix = mathutils.Matrix() - - def draw(self, context): - props = self.properties - layout = self.layout - box = layout.box() - box.prop(props, 'number_of_teeth') - box.prop(props, 'number_of_rows') - box.prop(props, 'radius') - box.prop(props, 'row_height') - box = layout.box() - box.prop(props, 'addendum') - box.prop(props, 'dedendum') - box = layout.box() - box.prop(props, 'angle') - box.prop(props, 'skew') - box.prop(props, 'crown') - - def execute(self, context): - props = self.properties - - verts, faces, verts_tip, verts_valley = add_worm( - props.number_of_teeth, - props.number_of_rows, - props.radius, - props.addendum, - props.dedendum, - radians(props.angle), - width=props.row_height, - skew=radians(props.skew), - crown=props.crown) - - # Actually create the mesh object from this geometry data. - obj = create_mesh_object(context, verts, [], faces, "Worm Gear", - props.edit, self.align_matrix) - - # Create vertex groups from stored vertices. - tipGroup = obj.vertex_groups.new('Tips') - obj.vertex_groups.assign(verts_tip, tipGroup, 1.0, 'ADD') - - valleyGroup = obj.vertex_groups.new('Valleys') - obj.vertex_groups.assign(verts_valley, valleyGroup, 1.0, 'ADD') - - return {'FINISHED'} - - def invoke(self, context, event): - self.align_matrix = align_matrix(context) - self.execute(context) - return {'FINISHED'} - -class INFO_MT_mesh_gears_add(bpy.types.Menu): - # Define the "Gears" menu - bl_idname = "INFO_MT_mesh_gears_add" - bl_label = "Gears" - - def draw(self, context): - layout = self.layout - layout.operator_context = 'INVOKE_REGION_WIN' - layout.operator("mesh.primitive_gear", - text="Gear") - layout.operator("mesh.primitive_worm_gear", - text="Worm") - - -# Define "Gears" menu -def menu_func(self, context): - self.layout.menu("INFO_MT_mesh_gears_add", icon="PLUGIN") - - -def register(): - # Add "Gears" entry to the "Add Mesh" menu. - bpy.types.INFO_MT_mesh_add.append(menu_func) - - -def unregister(): - # Remove "Gears" entry from the "Add Mesh" menu. - bpy.types.INFO_MT_mesh_add.remove(menu_func) - -if __name__ == "__main__": - register() |