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-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ***** END GPL LICENCE BLOCK *****
-
-bl_addon_info = {
- "name": "Regular Solids",
- "author": "DreamPainter",
- "version": (1,),
- "blender": (2, 5, 3),
- "api": 31854,
- "location": "View3D > Add > Mesh > Regular Solids",
- "description": "Add a Regular Solid mesh.",
- "warning": "",
- "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
- "Scripts/Add_Mesh/Add_Solid",
- "tracker_url": "https://projects.blender.org/tracker/index.php?"\
- "func=detail&aid=22405&group_id=153&atid=469",
- "category": "Add Mesh"}
-
-
-import bpy
-from bpy.props import FloatProperty,EnumProperty,BoolProperty
-from math import sqrt
-from mathutils import Vector,Matrix
-#from rawMeshUtils import *
-from functools import reduce
-
-# Apply view rotation to objects if "Align To" for
-# new objects was set to "VIEW" in the User Preference.
-def apply_object_align(context, ob):
- obj_align = bpy.context.user_preferences.edit.object_align
-
- if (context.space_data.type == 'VIEW_3D'
- and obj_align == 'VIEW'):
- view3d = context.space_data
- region = view3d.region_3d
- viewMatrix = region.view_matrix
- rot = viewMatrix.rotation_part()
- ob.rotation_euler = rot.invert().to_euler()
-
-
-# Create a new mesh (object) from verts/edges/faces.
-# verts/edges/faces ... List of vertices/edges/faces for the
-# new mesh (as used in from_pydata).
-# name ... Name of the new mesh (& object).
-# edit ... Replace existing mesh data.
-# Note: Using "edit" will destroy/delete existing mesh data.
-def create_mesh_object(context, verts, edges, faces, name, edit):
- scene = context.scene
- obj_act = scene.objects.active
-
- # Can't edit anything, unless we have an active obj.
- if edit and not obj_act:
- return None
-
- # Create new mesh
- mesh = bpy.data.meshes.new(name)
-
- # Make a mesh from a list of verts/edges/faces.
- mesh.from_pydata(verts, edges, faces)
-
- # Update mesh geometry after adding stuff.
- mesh.update()
-
- # Deselect all objects.
- bpy.ops.object.select_all(action='DESELECT')
-
- if edit:
- # Replace geometry of existing object
-
- # Use the active obj and select it.
- ob_new = obj_act
- ob_new.select = True
-
- if obj_act.mode == 'OBJECT':
- # Get existing mesh datablock.
- old_mesh = ob_new.data
-
- # Set object data to nothing
- ob_new.data = None
-
- # Clear users of existing mesh datablock.
- old_mesh.user_clear()
-
- # Remove old mesh datablock if no users are left.
- if (old_mesh.users == 0):
- bpy.data.meshes.remove(old_mesh)
-
- # Assign new mesh datablock.
- ob_new.data = mesh
-
- else:
- # Create new object
- ob_new = bpy.data.objects.new(name, mesh)
-
- # Link new object to the given scene and select it.
- scene.objects.link(ob_new)
- ob_new.select = True
-
- # Place the object at the 3D cursor location.
- ob_new.location = scene.cursor_location
-
- apply_object_align(context, ob_new)
-
- if obj_act and obj_act.mode == 'EDIT':
- if not edit:
- # We are in EditMode, switch to ObjectMode.
- bpy.ops.object.mode_set(mode='OBJECT')
-
- # Select the active object as well.
- obj_act.select = True
-
- # Apply location of new object.
- scene.update()
-
- # Join new object into the active.
- bpy.ops.object.join()
-
- # Switching back to EditMode.
- bpy.ops.object.mode_set(mode='EDIT')
-
- ob_new = obj_act
-
- else:
- # We are in ObjectMode.
- # Make the new object the active one.
- scene.objects.active = ob_new
-
- return ob_new
-
-
-# A very simple "bridge" tool.
-# Connects two equally long vertex rows with faces.
-# Returns a list of the new faces (list of lists)
-#
-# vertIdx1 ... First vertex list (list of vertex indices).
-# vertIdx2 ... Second vertex list (list of vertex indices).
-# closed ... Creates a loop (first & last are closed).
-# flipped ... Invert the normal of the face(s).
-#
-# Note: You can set vertIdx1 to a single vertex index to create
-# a fan/star of faces.
-# Note: If both vertex idx list are the same length they have
-# to have at least 2 vertices.
-def createFaces(vertIdx1, vertIdx2, closed=False, flipped=False):
- faces = []
-
- if not vertIdx1 or not vertIdx2:
- return None
-
- if len(vertIdx1) < 2 and len(vertIdx2) < 2:
- return None
-
- fan = False
- if (len(vertIdx1) != len(vertIdx2)):
- if (len(vertIdx1) == 1 and len(vertIdx2) > 1):
- fan = True
- else:
- return None
-
- total = len(vertIdx2)
-
- if closed:
- # Bridge the start with the end.
- if flipped:
- face = [
- vertIdx1[0],
- vertIdx2[0],
- vertIdx2[total - 1]]
- if not fan:
- face.append(vertIdx1[total - 1])
- faces.append(face)
-
- else:
- face = [vertIdx2[0], vertIdx1[0]]
- if not fan:
- face.append(vertIdx1[total - 1])
- face.append(vertIdx2[total - 1])
- faces.append(face)
-
- # Bridge the rest of the faces.
- for num in range(total - 1):
- if flipped:
- if fan:
- face = [vertIdx2[num], vertIdx1[0], vertIdx2[num + 1]]
- else:
- face = [vertIdx2[num], vertIdx1[num],
- vertIdx1[num + 1], vertIdx2[num + 1]]
- faces.append(face)
- else:
- if fan:
- face = [vertIdx1[0], vertIdx2[num], vertIdx2[num + 1]]
- else:
- face = [vertIdx1[num], vertIdx2[num],
- vertIdx2[num + 1], vertIdx1[num + 1]]
- faces.append(face)
-
- return faces
-# this function creates a chain of quads and, when necessary, a remaining tri
-# for each polygon created in this script. be aware though, that this function
-# assumes each polygon is convex.
-# poly: list of faces, or a single face, like those
-# needed for mesh.from_pydata.
-# returns the tesselated faces.
-def createPolys(poly):
- # check for faces
- if len(poly) == 0:
- return []
- # one or more faces
- if type(poly[0]) == type(1):
- poly = [poly] # if only one, make it a list of one face
- faces = []
- for i in poly:
- l = len(i)
- # let all faces of 3 or 4 verts be
- if l < 5:
- faces.append(i)
- # split all polygons in half and bridge the two halves
- else:
- half = int(l/2)
- f = createFaces(i[:half],[i[-1-j] for j in range(half)])
- faces.extend(f)
- # if the polygon has an odd number of verts, add the last tri
- if l%2 == 1:
- faces.append([i[half-1],i[half],i[half+1]])
- return faces
-
-# function to make the reduce function work as a workaround to sum a list of vectors
-def Asum(list):
- return reduce(lambda a,b: a+b, list)
-
-# creates the 5 platonic solids as a base for the rest
-# plato: should be one of {"4","6","8","12","20"}. decides what solid the
-# outcome will be.
-# returns a list of vertices and faces and the appropriate name
-def source(plato):
- verts = []
- faces = []
-
- # Tetrahedron
- if plato == "4":
- # Calculate the necessary constants
- s = sqrt(2)/3.0
- t = -1/3
- u = sqrt(6)/3
-
- # create the vertices and faces
- v = [(0,0,1),(2*s,0,t),(-s,u,t),(-s,-u,t)]
- faces = [[0,1,2],[0,2,3],[0,3,1],[1,3,2]]
-
- # Hexahedron (cube)
- elif plato == "6":
- # Calculate the necessary constants
- s = 1/sqrt(3)
-
- # create the vertices and faces
- v = [(-s,-s,-s),(s,-s,-s),(s,s,-s),(-s,s,-s),(-s,-s,s),(s,-s,s),(s,s,s),(-s,s,s)]
- faces = [[0,3,2,1],[0,1,5,4],[0,4,7,3],[6,5,1,2],[6,2,3,7],[6,7,4,5]]
-
- # Octahedron
- elif plato == "8":
- # create the vertices and faces
- v = [(1,0,0),(-1,0,0),(0,1,0),(0,-1,0),(0,0,1),(0,0,-1)]
- faces = [[4,0,2],[4,2,1],[4,1,3],[4,3,0],[5,2,0],[5,1,2],[5,3,1],[5,0,3]]
-
- # Dodecahedron
- elif plato == "12":
- # Calculate the necessary constants
- s = 1/sqrt(3)
- t = sqrt((3-sqrt(5))/6)
- u = sqrt((3+sqrt(5))/6)
-
- # create the vertices and faces
- v = [(s,s,s),(s,s,-s),(s,-s,s),(s,-s,-s),(-s,s,s),(-s,s,-s),(-s,-s,s),(-s,-s,-s),
- (t,u,0),(-t,u,0),(t,-u,0),(-t,-u,0),(u,0,t),(u,0,-t),(-u,0,t),(-u,0,-t),(0,t,u),
- (0,-t,u),(0,t,-u),(0,-t,-u)]
- faces = [[0,8,9,4,16],[0,12,13,1,8],[0,16,17,2,12],[8,1,18,5,9],[12,2,10,3,13],
- [16,4,14,6,17],[9,5,15,14,4],[6,11,10,2,17],[3,19,18,1,13],[7,15,5,18,19],
- [7,11,6,14,15],[7,19,3,10,11]]
-
- # Icosahedron
- elif plato == "20":
- # Calculate the necessary constants
- s = (1+sqrt(5))/2
- t = sqrt(1+s*s)
- s = s/t
- t = 1/t
-
- # create the vertices and faces
- v = [(s,t,0),(-s,t,0),(s,-t,0),(-s,-t,0),(t,0,s),(t,0,-s),(-t,0,s),(-t,0,-s),
- (0,s,t),(0,-s,t),(0,s,-t),(0,-s,-t)]
- faces = [[0,8,4],[0,5,10],[2,4,9],[2,11,5],[1,6,8],[1,10,7],[3,9,6],[3,7,11],
- [0,10,8],[1,8,10],[2,9,11],[3,11,9],[4,2,0],[5,0,2],[6,1,3],[7,3,1],
- [8,6,4],[9,4,6],[10,5,7],[11,7,5]]
-
- # handles faulty values of plato
- else:
- print("Choose keyword 'plato' from {'4','6','8','12','20'}")
- return None
-
- # convert the tuples to Vectors
- verts = [Vector(i) for i in v]
-
- return verts,faces
-
-# processes the raw data from source
-def createSolid(plato,vtrunc,etrunc,dual,snub):
- verts = []
- faces = []
- edges = []
- # the duals from each platonic solid
- dualSource = {"4":"4",
- "6":"8",
- "8":"6",
- "12":"20",
- "20":"12"}
-
- # constants saving space and readability
- vtrunc *= 0.5
- etrunc *= 0.5
- supposed_size = 0
- noSnub = (snub == "0") or (etrunc == 0.5) or (etrunc == 0)
- lSnub = (snub == "L") and (0 < etrunc < 0.5)
- rSnub = (snub == "R") and (0 < etrunc < 0.5)
-
- # no truncation
- if vtrunc == 0:
- if dual: # dual is as simple as another, but mirrored platonic solid
- vInput,fInput = source(dualSource[plato])
- supposed_size = Asum([vInput[i] for i in fInput[0]]).length/len(fInput[0])
- vInput = [-i*supposed_size for i in vInput] # mirror it
- return vInput,fInput
- return source(plato)
- # simple truncation of the source
- elif 0.5 >= vtrunc > 0:
- vInput,fInput = source(plato)
- # truncation is now equal to simple truncation of the dual of the source
- elif vtrunc > 0.5:
- vInput,fInput = source(dualSource[plato])
- supposed_size = Asum([vInput[i] for i in fInput[0]]).length/len(fInput[0])
- # account for the source being a dual
- vtrunc = 1-vtrunc
- if vtrunc == 0: # no truncation
- if dual:
- vInput,fInput = source(plato)
- vInput = [i*supposed_size for i in vInput]
- return vInput,fInput,sourceName
- vInput = [-i*supposed_size for i in vInput]
- return vInput,fInput
-
- # generate a database for creating the faces. this exists out of a list for
- # every vertex in the source
- # 0 : vertex id
- # 1 : vertices connected to this vertex, listed ccw(Counter Clock Wise)
- # 2 : vertices generated to form the faces of this vertex
- # 3 : faces connected to this vertex, listed ccw
- # 4 : dictionairy containing the verts used by the connected faces
- # 5 : list of edges that use this vertex, listed ccw
- # 6 : dictionairy containing the verts used by the connected edges
- v = [[i,[],[],[],{},[],{}] for i in range(len(vInput))]
-
- # this piece of code, generates the database and the lists in ccw order
- for x in range(len(fInput)):
- i = fInput[x]
- # in every faces, check which vertices connect the each vert and sort
- # in ccw order
- for j in range(-1,len(i)-1):
- # only generate an edge dict, if edge truncation is needed
- if etrunc:
- # list edges as [min,max], to evade confusion
- first = min([i[j-1],i[j]])
- last = max([i[j-1],i[j]])
- # if an edge is not allready in, add it and give the index
- try:
- y = edges.index([first,last])
- except:
- edges.append([first,last])
- y = len(edges)-1
- # add a dict item
- v[i[j]][6][str(y)] = [0,0]
- # the vertex before and after the current vertex, check whether they
- # are allready in the database
- after = i[j+1] not in v[i[j]][1]
- before = i[j-1] not in v[i[j]][1]
- # sort them and add faces and, when necessary, edges in the database
- if after:
- if before:
- v[i[j]][1].append(i[j+1])
- v[i[j]][1].append(i[j-1])
- v[i[j]][3].append(x)
- if etrunc: v[i[j]][5].append(y)
- else:
- z = v[i[j]][1].index(i[j-1])
- v[i[j]][1].insert(z,i[j+1])
- v[i[j]][3].insert(z,x)
- if etrunc: v[i[j]][5].insert(z,y)
- else:
- z = v[i[j]][1].index(i[j+1])
- v[i[j]][3].insert(z,x)
- if etrunc: v[i[j]][5].insert(z,y)
- if before:
- v[i[j]][1].insert(z+1,i[j-1])
- # add the current face to the current vertex in the dict
- v[i[j]][4][str(x)] = [0,0]
-
- # generate vert-only truncated vertices by linear interpolation
- for i in v:
- for j in range(len(i[1])):
- verts.append(vInput[i[0]]*(1-vtrunc)+vInput[i[1][j]]*vtrunc)
- l = len(verts)-1
- # face resulting from truncating this vertex
- i[2].append(l)
- # this vertex is used by both faces using this edge
- i[4][str(i[3][j])][1] = l
- i[4][str(i[3][j-1])][0] = l
-
- # only truncate edges when needed
- vert_faces = []
- if etrunc:
- # generate a new list of vertices, by linear interpolating each vert-face
- nVerts = []
- for i in v:
- f = []
- # weird range so we dont run out of array bounds
- for j in range(-1,len(i[2])-1):
- # making use of the fact that the snub operation takes only
- # one of the two vertices per edge. so rSnub only takes the
- # first, lSnub only takes the second, and noSnub takes both
- if rSnub or noSnub:
- # interpolate
- nVerts.append((1-etrunc)*verts[i[2][j]] + etrunc*verts[i[2][j-1]])
- # add last vertex to the vert-face, face-face and edge-face
- l = len(nVerts)-1
- f.append(l)
- i[4][str(i[3][j-1])][0] = l
- i[6][str(i[5][j-1])][1] = l
- if lSnub or noSnub:
- # interpolate
- nVerts.append((1-etrunc)*verts[i[2][j]] + etrunc*verts[i[2][j+1]])
- # add last vertex to the vert-face, face-face and edge-face
- l = len(nVerts)-1
- f.append(l)
- i[4][str(i[3][j])][1] = l
- i[6][str(i[5][j-1])][0] = l
- # add vert-face
- vert_faces.append(f)
-
- # snub operator creates 2 tri's instead of a planar quad, needing the
- # next piece of code. making use of the dictionairy to create them.
- if lSnub or rSnub:
- edge_faces = []
- for x in range(len(edges)):
- one = v[edges[x][0]] # the first vertex of this edge
- two = v[edges[x][1]] # the second
- # using max() since the dict consists of one filled spot and one
- # empty('cause only one vert is created)
- f = [max(two[6][str(x)]),max(one[6][str(x)])]
- index = one[5].index(x)
- # create this tri from the middle line and the the previous edge
- # on this vertex
- if lSnub:
- f.append(max(one[6][str(one[5][index-1])]))
- else: # or in this case, the next
- if index+1 >= len(one[5]): index = -1
- f.append(max(one[6][str(one[5][index+1])]))
- edge_faces.append(f)
-
- # do the same for the other end of the edge
- f = [max(one[6][str(x)]),max(two[6][str(x)])]
- index = two[5].index(x)
- if lSnub:
- f.append(max(two[6][str(two[5][index-1])]))
- else:
- if index+1 >= len(one[5]): index = -1
- f.append(max(two[6][str(two[5][index+1])]))
- edge_faces.append(f)
- else:
- # generate edge-faces from the dictionairy, simple quads for noSnub
- edge_faces = []
- for i in range(len(edges)):
- f = []
- for j in edges[i]:
- f.extend(v[j][6][str(i)])
- edge_faces.append(f)
- verts = nVerts
- else:
- # generate vert-faces for non-edge-truncation
- vert_faces = [i[2] for i in v]
-
- # calculate supposed vertex length to ensure continuity
- if supposed_size:
- supposed_size *= len(vert_faces[0])/Asum([verts[i] for i in vert_faces[0]]).length
- verts = [-i*supposed_size for i in verts]
-
- # generate face-faces by looking up the old verts and replacing them with
- # the vertices in the dictionairy
- face_faces = []
- for x in range(len(fInput)):
- f = []
- for j in fInput[x]:
- # again using the fact, that only one of the two verts is used
- # for snub operation
- if rSnub and etrunc:
- f.append(v[j][4][str(x)][0])
- elif lSnub and etrunc:
- f.append(v[j][4][str(x)][1])
- else:
- # for cool graphics, comment the first line and uncomment the second line
- # then work the vTrunc property, leave the other properties at 0
- # (can also change 0 to 1 in second line to change from ccw to cw)
- f.extend(v[j][4][str(x)]) # first
- #f.append(v[j][4][str(x)][0]) # second
- face_faces.append(f)
-
- if dual:
- # create verts by taking the average of all vertices that make up each
- # face. do it in this order to ease the following face creation
- nVerts = []
- for i in vert_faces:
- nVerts.append(Asum([verts[j] for j in i])/len(i))
- if etrunc:
- eStart = len(nVerts)
- for i in edge_faces:
- nVerts.append(Asum([verts[j] for j in i])/len(i))
- fStart = len(nVerts)
- for i in face_faces:
- nVerts.append(Asum([verts[j] for j in i])/len(i))
- # the special face generation for snub duals, it sucks, even i dont get it
- if lSnub or rSnub:
- for x in range(len(fInput)):
- i = fInput[x]
- for j in range(-1,len(i)-1):
-
- if i[j] > i[j+1]:
- eNext = edges.index([i[j+1],i[j]])
- [a,b] = [1,0]
- else:
- eNext = edges.index([i[j],i[j+1]])
- [a,b] = [0,1]
- if i[j] > i[j-1]:
- ePrev = edges.index([i[j-1],i[j]])
- [c,d] = [0,1]
- else:
- ePrev = edges.index([i[j],i[j-1]])
- [c,d] = [1,0]
- if lSnub:
- f = [eStart+2*eNext+b,eStart+2*eNext+a,i[j]]
- f.append(eStart+2*ePrev+d)
- f.append(fStart + x)
- else:
- f = [eStart+2*ePrev+c,eStart+2*ePrev+d,i[j]]
- f.append(eStart+2*eNext+a)
- f.append(fStart + x)
- if supposed_size: faces.append(f)
- else: faces.append(f[2:]+f[:2])
- else:
- # for noSnub situations, the face generation is somewhat easier.
- # first calculate what order faces must be added to ensure convex solids
- # this by calculating the angle between the middle of the four vertices
- # and the first face. if the face is above the middle, use that diagonal
- # otherwise use the other diagonal
- if etrunc:
- f = [v[0][0],eStart+v[0][5][-1],fStart+v[0][3][0],eStart+v[0][5][0]]
- else:
- f = [v[0][0],fStart+v[0][3][0],v[0][1][0],fStart+v[0][3][-1]]
- p = [nVerts[i] for i in f]
- mid = 0.25*Asum(p)
- norm = (p[1]-p[0]).cross(p[2]-p[0])
- dot = norm.dot(mid-p[0])/(norm.length*(mid-p[0]).length)
- tollerance = 0.001 # ~ cos(0.06 degrees)
- if ((dot > tollerance) and (not supposed_size)) or ((dot < -tollerance) and (supposed_size)):
- direction = 1 # first diagonal
- elif ((dot < -tollerance) and (not supposed_size)) or ((dot > tollerance) and (supposed_size)):
- direction = -1 # second diagonal
- else:
- direction = 0 # no diagonal, face is planar (somewhat)
-
- if etrunc: # for every vertex
- for i in v: # add the face, consisting of the vert,edge,next
- # edge and face between those edges
- for j in range(len(i[1])):
- f = [i[0],eStart+i[5][j-1],fStart+i[3][j],eStart+i[5][j]]
- if direction == 1: # first diagonal
- faces.extend([[f[0],f[1],f[3]],[f[1],f[2],f[3]]])
- elif direction == -1: # first diagonal
- faces.extend([[f[0],f[1],f[2]],[f[0],f[2],f[3]]])
- else:
- faces.append(f) # no diagonal
- else:
- for i in v: # for every vertex
- for j in range(len(i[1])):
- if i[0] < i[1][j]: # face consists of vert, vert on other
- # end of edge and both faces using that
- # edge, so exclude verts allready used
- f = [i[0],fStart+i[3][j], i[1][j],fStart+i[3][j-1]]
- if direction == -1: # secong diagonal
- faces.extend([[f[0],f[1],f[3]],[f[1],f[2],f[3]]])
- elif direction == 1: # first diagonal
- faces.extend([[f[0],f[1],f[2]],[f[0],f[2],f[3]]])
- else:
- faces.append(f) # no diagonal
- verts = nVerts # use new vertices
- else:
- # concatenate all faces, since they dont have to be used sepperately anymore
- faces = face_faces
- if etrunc: faces += edge_faces
- faces += vert_faces
-
- return verts,faces
-
-
-class Solids(bpy.types.Operator):
- """Add one of the (regular) solids (mesh)"""
- bl_idname = "mesh.primitive_solid_add"
- bl_label = "(Regular) solids"
- bl_description = "Add one of the platoic or archimedean solids"
- bl_options = {'REGISTER', 'UNDO'}
-
- source = EnumProperty(items = (("4","Tetrahedron",""),
- ("6","Hexahedron",""),
- ("8","Octahedron",""),
- ("12","Dodecahedron",""),
- ("20","Icosahedron","")),
- name = "Source",
- description = "Starting point of your solid")
- size = FloatProperty(name = "Size",
- description = "Radius of the sphere through the vertices",
- min = 0.01,
- soft_min = 0.01,
- max = 100,
- soft_max = 100,
- default = 1.0)
- vTrunc = FloatProperty(name = "Vertex Truncation",
- description = "Ammount of vertex truncation",
- min = 0.0,
- soft_min = 0.0,
- max = 2.0,
- soft_max = 2.0,
- default = 0.0,
- precision = 3,
- step = 0.5)
- eTrunc = FloatProperty(name = "Edge Truncation",
- description = "Ammount of edge truncation",
- min = 0.0,
- soft_min = 0.0,
- max = 1.0,
- soft_max = 1.0,
- default = 0.0,
- precision = 3,
- step = 0.2)
- snub = EnumProperty(items = (("0","No Snub",""),
- ("L","Left Snub",""),
- ("R","Right Snub","")),
- name = "Snub",
- description = "Create the snub version")
- dual = BoolProperty(name="Dual",
- description="Create the dual of the current solid",
- default=False)
- keepSize = BoolProperty(name="Keep Size",
- description="Keep the whole solid at a constant size",
- default=False)
- preset = EnumProperty(items = (("0","Custom",""),
- ("t4","Truncated Tetrahedron",""),
- ("r4","Cuboctahedron",""),
- ("t6","Truncated Cube",""),
- ("t8","Truncated Octahedron",""),
- ("b6","Rhombicuboctahedron",""),
- ("c6","Truncated Cuboctahedron",""),
- ("s6","Snub Cube",""),
- ("r12","Icosidodecahedron",""),
- ("t12","Truncated Dodecahedron",""),
- ("t20","Truncated Icosahedron",""),
- ("b12","Rhombicosidodecahedron",""),
- ("c12","Truncated Icosidodecahedron",""),
- ("s12","Snub Dodecahedron",""),
- ("dt4","Triakis Tetrahedron",""),
- ("dr4","Rhombic Dodecahedron",""),
- ("dt6","Triakis Octahedron",""),
- ("dt8","Triakis Hexahedron",""),
- ("db6","Deltoidal Icositetrahedron",""),
- ("dc6","Disdyakis Dodecahedron",""),
- ("ds6","Pentagonal Icositetrahedron",""),
- ("dr12","Rhombic Triacontahedron",""),
- ("dt12","Triakis Icosahedron",""),
- ("dt20","Pentakis Dodecahedron",""),
- ("db12","Deltoidal Hexecontahedron",""),
- ("dc12","Disdyakis Triacontahedron",""),
- ("ds12","Pentagonal Hexecontahedron",""),
- ("c","Cube",""),
- ("sb","Soccer ball","")),
- name = "Presets",
- description = "Parameters for some hard names")
-
- # actual preset values
- p = {"t4":["4",2/3,0,0,"0"],
- "r4":["4",1,1,0,"0"],
- "t6":["6",2/3,0,0,"0"],
- "t8":["8",2/3,0,0,"0"],
- "b6":["6",1.0938,1,0,"0"],
- "c6":["6",1.0572,0.585786,0,"0"],
- "s6":["6",1.0875,0.704,0,"L"],
- "r12":["12",1,0,0,"0"],
- "t12":["12",2/3,0,0,"0"],
- "t20":["20",2/3,0,0,"0"],
- "b12":["12",1.1338,1,0,"0"],
- "c12":["20",0.921,0.553,0,"0"],
- "s12":["12",1.1235,0.68,0,"L"],
- "dt4":["4",2/3,0,1,"0"],
- "dr4":["4",1,2/3,1,"0"],
- "dt6":["6",4/3,0,1,"0"],
- "dt8":["8",1,0,1,"0"],
- "db6":["6",1.0938,0.756,1,"0"],
- "dc6":["6",1,1,1,"0"],
- "ds6":["6",1.0875,0.704,1,"L"],
- "dr12":["12",1.54,0,1,"0"],
- "dt12":["12",5/3,0,1,"0"],
- "dt20":["20",2/3,0,1,"0"],
- "db12":["12",1,0.912,1,"0"],
- "dc12":["20",0.921,1,1,"0"],
- "ds12":["12",1.1235,0.68,1,"L"],
- "c":["6",0,0,0,"0"],
- "sb":["20",2/3,0,0,"0"]}
-
- edit = BoolProperty(name="",
- description="",
- default=False,
- options={'HIDDEN'})
-
- def execute(self,context):
- # turn off undo for better performance (3 - 5x faster), also makes sure
- # that mesh ops are undoable and entire script acts as one operator
- bpy.context.user_preferences.edit.use_global_undo = False
-
- props = self.properties
-
- #if preset, set preset
- if props.preset != "0":
- using = self.p[props.preset]
- props.source = using[0]
- props.vTrunc = using[1]
- props.eTrunc = using[2]
- props.dual = using[3]
- props.snub = using[4]
- props.preset = "0"
-
- # generate mesh
- verts,faces = createSolid(props.source,
- props.vTrunc,
- props.eTrunc,
- props.dual,
- props.snub)
-
- # turn n-gons in quads and tri's
- faces = createPolys(faces)
-
- # resize to normal size, or if keepSize, make sure all verts are of length 'size'
- if props.keepSize:
- rad = props.size/verts[0].length
- else: rad = props.size
- verts = [i*rad for i in verts]
-
- # generate object
- obj = create_mesh_object(context,verts,[],faces,"Solid",props.edit)
-
- # vertices will be on top of each other in some cases,
- # so remove doubles then
- if ((props.vTrunc == 1) and (props.eTrunc == 0)) or (props.eTrunc == 1):
- current_mode = obj.mode
- if current_mode == 'OBJECT':
- bpy.ops.object.mode_set(mode='EDIT')
- bpy.ops.mesh.select_all(action='SELECT')
- bpy.ops.mesh.remove_doubles()
- bpy.ops.object.mode_set(mode=current_mode)
-
- # snub duals suck, so make all normals point outwards
- if props.dual and (props.snub != "0"):
- current_mode = obj.mode
- if current_mode == 'OBJECT':
- bpy.ops.object.mode_set(mode='EDIT')
- bpy.ops.mesh.select_all(action='SELECT')
- bpy.ops.mesh.normals_make_consistent()
- bpy.ops.object.mode_set(mode=current_mode)
-
- # turn undo back on
- bpy.context.user_preferences.edit.use_global_undo = True
-
- return {'FINISHED'}
-
-class Solids_add_menu(bpy.types.Menu):
- """Define the menu with presets"""
- bl_idname = "Solids_add_menu"
- bl_label = "Solids"
-
- def draw(self,context):
- layout = self.layout
- layout.operator_context = 'INVOKE_REGION_WIN'
- layout.operator(Solids.bl_idname, text = "Solid")
- layout.menu(PlatonicMenu.bl_idname, text = "Platonic")
- layout.menu(ArchiMenu.bl_idname, text = "Archimeadean")
- layout.menu(CatalanMenu.bl_idname, text = "Catalan")
- layout.menu(OtherMenu.bl_idname, text = "Others")
-
-class PlatonicMenu(bpy.types.Menu):
- """Define Platonic menu"""
- bl_idname = "Platonic_calls"
- bl_label = "Platonic"
-
- def draw(self,context):
- layout = self.layout
- layout.operator_context = 'INVOKE_REGION_WIN'
- layout.operator(Solids.bl_idname, text = "Tetrahedron").source = "4"
- layout.operator(Solids.bl_idname, text = "Hexahedron").source = "6"
- layout.operator(Solids.bl_idname, text = "Octahedron").source = "8"
- layout.operator(Solids.bl_idname, text = "Dodecahedron").source = "12"
- layout.operator(Solids.bl_idname, text = "Icosahedron").source = "20"
-
-class ArchiMenu(bpy.types.Menu):
- """Defines Achimedean preset menu"""
- bl_idname = "Achimedean_calls"
- bl_label = "Archimedean"
-
- def draw(self,context):
- layout = self.layout
- layout.operator_context = 'INVOKE_REGION_WIN'
- layout.operator(Solids.bl_idname, text = "Truncated Tetrahedron").preset = "t4"
- layout.operator(Solids.bl_idname, text = "Cuboctahedron").preset = "r4"
- layout.operator(Solids.bl_idname, text = "Truncated Cube").preset = "t6"
- layout.operator(Solids.bl_idname, text = "Truncated Octahedron").preset = "t8"
- layout.operator(Solids.bl_idname, text = "Rhombicuboctahedron").preset = "b6"
- layout.operator(Solids.bl_idname, text = "Truncated Cuboctahedron").preset = "c6"
- layout.operator(Solids.bl_idname, text = "Snub Cube").preset = "s6"
- layout.operator(Solids.bl_idname, text = "Icosidodecahedron").preset = "r12"
- layout.operator(Solids.bl_idname, text = "Truncated Dodecahedron").preset = "t12"
- layout.operator(Solids.bl_idname, text = "Truncated Icosahedron").preset = "t20"
- layout.operator(Solids.bl_idname, text = "Rhombicosidodecahedron").preset = "b12"
- layout.operator(Solids.bl_idname, text = "Truncated Icosidodecahedron").preset = "c12"
- layout.operator(Solids.bl_idname, text = "Snub Dodecahedron").preset = "s12"
-
-class CatalanMenu(bpy.types.Menu):
- """Defines Catalan preset menu"""
- bl_idname = "Catalan_calls"
- bl_label = "Catalan"
-
- def draw(self, context):
- layout = self.layout
- layout.operator_context = 'INVOKE_REGION_WIN'
- layout.operator(Solids.bl_idname, text = "Triakis Tetrahedron").preset = "dt4"
- layout.operator(Solids.bl_idname, text = "Rhombic Dodecahedron").preset = "dr4"
- layout.operator(Solids.bl_idname, text = "Triakis Octahedron").preset = "dt6"
- layout.operator(Solids.bl_idname, text = "Triakis Hexahedron").preset = "dt8"
- layout.operator(Solids.bl_idname, text = "Deltoidal Icositetrahedron").preset = "db6"
- layout.operator(Solids.bl_idname, text = "Disdyakis Dodecahedron").preset = "dc6"
- layout.operator(Solids.bl_idname, text = "Pentagonal Icositetrahedron").preset = "ds6"
- layout.operator(Solids.bl_idname, text = "Rhombic Triacontahedron").preset = "dr12"
- layout.operator(Solids.bl_idname, text = "Triakis Icosahedron").preset = "dt12"
- layout.operator(Solids.bl_idname, text = "Pentakis Dodecahedron").preset = "dt20"
- layout.operator(Solids.bl_idname, text = "Deltoidal Hexecontahedron").preset = "dt20"
- layout.operator(Solids.bl_idname, text = "Disdyakis Triacontahedron").preset = "db12"
- layout.operator(Solids.bl_idname, text = "Pentagonal Hexecontahedron").preset = "ds12"
-
-class OtherMenu(bpy.types.Menu):
- """Defines Others preset menu"""
- bl_idname = "Others_calls"
- bl_label = "Others"
-
- def draw(self, context):
- layout = self.layout
- layout.operator_context = 'INVOKE_REGION_WIN'
- layout.operator(Solids.bl_idname, text = "Cube").preset = "c"
- layout.operator(Solids.bl_idname, text = "Soccer ball").preset = "sb"
-
-
-import space_info
-
-
-def menu_func(self, context):
- self.layout.menu(Solids_add_menu.bl_idname, icon="PLUGIN")
-
-
-def register():
- space_info.INFO_MT_mesh_add.append(menu_func)
-
-def unregister():
- space_info.INFO_MT_mesh_add.remove(menu_func)
-
-if __name__ == "__main__":
- register()