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Diffstat (limited to 'add_mesh_twisted_torus.py')
-rw-r--r-- | add_mesh_twisted_torus.py | 362 |
1 files changed, 362 insertions, 0 deletions
diff --git a/add_mesh_twisted_torus.py b/add_mesh_twisted_torus.py new file mode 100644 index 00000000..fe390636 --- /dev/null +++ b/add_mesh_twisted_torus.py @@ -0,0 +1,362 @@ +# add_mesh_twisted_torus.py Copyright (C) 2009-2010, Paulo Gomes +# tuga3d {at} gmail {dot} com +# add twisted torus to the blender 2.50 add->mesh menu +# ***** BEGIN GPL LICENSE BLOCK ***** +# +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ***** END GPL LICENCE BLOCK ***** + +bl_addon_info = { + "name": "Twisted Torus", + "author": "Paulo_Gomes", + "version": (0,11), + "blender": (2, 5, 3), + "api": 31854, + "location": "View3D > Add > Mesh ", + "description": "Adds a mesh Twisted Torus to the Add Mesh menu", + "warning": "", + "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\ + "Scripts/Add_Mesh/Add_Twisted_Torus", + "tracker_url": "https://projects.blender.org/tracker/index.php?"\ + "func=detail&aid=21622&group_id=153&atid=469", + "category": "Add Mesh"} + +""" +Usage: + +* Launch from Add Mesh menu + +* Modify parameters as desired or keep defaults +""" + + +import bpy +from bpy.props import * + +import mathutils +from mathutils import * +from math import cos, sin, pi + +# calculates the matrix for the new object +# depending on user pref +def align_matrix(context): + loc = Matrix.Translation(context.scene.cursor_location) + obj_align = context.user_preferences.edit.object_align + if (context.space_data.type == 'VIEW_3D' + and obj_align == 'VIEW'): + rot = context.space_data.region_3d.view_matrix.rotation_part().invert().resize4x4() + else: + rot = Matrix() + align_matrix = loc * rot + return align_matrix + + +# Create a new mesh (object) from verts/edges/faces. +# verts/edges/faces ... List of vertices/edges/faces for the +# new mesh (as used in from_pydata). +# name ... Name of the new mesh (& object). +# edit ... Replace existing mesh data. +# Note: Using "edit" will destroy/delete existing mesh data. +def create_mesh_object(context, verts, edges, faces, name, edit, align_matrix): + scene = context.scene + obj_act = scene.objects.active + + # Can't edit anything, unless we have an active obj. + if edit and not obj_act: + return None + + # Create new mesh + mesh = bpy.data.meshes.new(name) + + # Make a mesh from a list of verts/edges/faces. + mesh.from_pydata(verts, edges, faces) + + # Update mesh geometry after adding stuff. + mesh.update() + + # Deselect all objects. + bpy.ops.object.select_all(action='DESELECT') + + if edit: + # Replace geometry of existing object + + # Use the active obj and select it. + ob_new = obj_act + ob_new.select = True + + if obj_act.mode == 'OBJECT': + # Get existing mesh datablock. + old_mesh = ob_new.data + + # Set object data to nothing + ob_new.data = None + + # Clear users of existing mesh datablock. + old_mesh.user_clear() + + # Remove old mesh datablock if no users are left. + if (old_mesh.users == 0): + bpy.data.meshes.remove(old_mesh) + + # Assign new mesh datablock. + ob_new.data = mesh + + else: + # Create new object + ob_new = bpy.data.objects.new(name, mesh) + + # Link new object to the given scene and select it. + scene.objects.link(ob_new) + ob_new.select = True + + # Place the object at the 3D cursor location. + # apply viewRotaion + ob_new.matrix_world = align_matrix + + if obj_act and obj_act.mode == 'EDIT': + if not edit: + # We are in EditMode, switch to ObjectMode. + bpy.ops.object.mode_set(mode='OBJECT') + + # Select the active object as well. + obj_act.select = True + + # Apply location of new object. + scene.update() + + # Join new object into the active. + bpy.ops.object.join() + + # Switching back to EditMode. + bpy.ops.object.mode_set(mode='EDIT') + + ob_new = obj_act + + else: + # We are in ObjectMode. + # Make the new object the active one. + scene.objects.active = ob_new + + return ob_new + + +# A very simple "bridge" tool. +# Connects two equally long vertex rows with faces. +# Returns a list of the new faces (list of lists) +# +# vertIdx1 ... First vertex list (list of vertex indices). +# vertIdx2 ... Second vertex list (list of vertex indices). +# closed ... Creates a loop (first & last are closed). +# flipped ... Invert the normal of the face(s). +# +# Note: You can set vertIdx1 to a single vertex index to create +# a fan/star of faces. +# Note: If both vertex idx list are the same length they have +# to have at least 2 vertices. +def createFaces(vertIdx1, vertIdx2, closed=False, flipped=False): + faces = [] + + if not vertIdx1 or not vertIdx2: + return None + + if len(vertIdx1) < 2 and len(vertIdx2) < 2: + return None + + fan = False + if (len(vertIdx1) != len(vertIdx2)): + if (len(vertIdx1) == 1 and len(vertIdx2) > 1): + fan = True + else: + return None + + total = len(vertIdx2) + + if closed: + # Bridge the start with the end. + if flipped: + face = [ + vertIdx1[0], + vertIdx2[0], + vertIdx2[total - 1]] + if not fan: + face.append(vertIdx1[total - 1]) + faces.append(face) + + else: + face = [vertIdx2[0], vertIdx1[0]] + if not fan: + face.append(vertIdx1[total - 1]) + face.append(vertIdx2[total - 1]) + faces.append(face) + + # Bridge the rest of the faces. + for num in range(total - 1): + if flipped: + if fan: + face = [vertIdx2[num], vertIdx1[0], vertIdx2[num + 1]] + else: + face = [vertIdx2[num], vertIdx1[num], + vertIdx1[num + 1], vertIdx2[num + 1]] + faces.append(face) + else: + if fan: + face = [vertIdx1[0], vertIdx2[num], vertIdx2[num + 1]] + else: + face = [vertIdx1[num], vertIdx2[num], + vertIdx2[num + 1], vertIdx1[num + 1]] + faces.append(face) + + return faces + + +def add_twisted_torus(major_rad, minor_rad, major_seg, minor_seg, twists): + PI_2 = pi * 2.0 + z_axis = (0.0, 0.0, 1.0) + + verts = [] + faces = [] + + edgeloop_prev = [] + for major_index in range(major_seg): + quat = Quaternion(z_axis, (major_index / major_seg) * PI_2) + rot_twists = PI_2 * major_index / major_seg * twists + + edgeloop = [] + + # Create section ring + for minor_index in range(minor_seg): + angle = (PI_2 * minor_index / minor_seg) + rot_twists + + vec = Vector(( + major_rad + (cos(angle) * minor_rad), + 0.0, + sin(angle) * minor_rad)) + vec = vec * quat + + edgeloop.append(len(verts)) + verts.append(vec) + + # Remember very first edgeloop. + if major_index == 0: + edgeloop_first = edgeloop + + # Bridge last with current ring + if edgeloop_prev: + f = createFaces(edgeloop_prev, edgeloop, closed=True) + faces.extend(f) + + edgeloop_prev = edgeloop + + # Bridge first and last ring + f = createFaces(edgeloop_prev, edgeloop_first, closed=True) + faces.extend(f) + + return verts, faces + + +class AddTwistedTorus(bpy.types.Operator): + '''Add a torus mesh''' + bl_idname = "mesh.primitive_twisted_torus_add" + bl_label = "Add Torus" + bl_options = {'REGISTER', 'UNDO'} + + # edit - Whether to add or update. + edit = BoolProperty(name="", + description="", + default=False, + options={'HIDDEN'}) + major_radius = FloatProperty(name="Major Radius", + description="Radius from the origin to the" \ + " center of the cross section", + min=0.01, + max=100.0, + default=1.0) + minor_radius = FloatProperty(name="Minor Radius", + description="Radius of the torus' cross section", + min=0.01, + max=100.0, + default=0.25) + major_segments = IntProperty(name="Major Segments", + description="Number of segments for the main ring of the torus", + min=3, + max=256, + default=48) + minor_segments = IntProperty(name="Minor Segments", + description="Number of segments for the minor ring of the torus", + min=3, + max=256, + default=12) + twists = IntProperty(name="Twists", + description="Number of twists of the torus", + min=0, + max=256, + default=1) + + use_abso = BoolProperty(name="Use Int+Ext Controls", + description="Use the Int / Ext controls for torus dimensions", + default=False) + abso_major_rad = FloatProperty(name="Exterior Radius", + description="Total Exterior Radius of the torus", + min=0.01, + max=100.0, + default=1.0) + abso_minor_rad = FloatProperty(name="Inside Radius", + description="Total Interior Radius of the torus", + min=0.01, + max=100.0, + default=0.5) + align_matrix = Matrix() + + def execute(self, context): + + if self.use_abso == True: + extra_helper = (self.abso_major_rad - self.abso_minor_rad) * 0.5 + self.major_radius = self.abso_minor_rad + extra_helper + self.minor_radius = extra_helper + + verts, faces = add_twisted_torus( + self.major_radius, + self.minor_radius, + self.major_segments, + self.minor_segments, + self.twists) + + # Actually create the mesh object from this geometry data. + obj = create_mesh_object(context, verts, [], faces, "TwistedTorus", + self.edit, self.align_matrix) + + return {'FINISHED'} + + def invoke(self, context, event): + self.align_matrix = align_matrix(context) + self.execute(context) + return {'FINISHED'} + +# Add to the menu +def menu_func(self, context): + self.layout.operator(AddTwistedTorus.bl_idname, text="Twisted Torus", icon='MESH_TORUS') + + +def register(): + bpy.types.INFO_MT_mesh_add.append(menu_func) + + +def unregister(): + bpy.types.INFO_MT_mesh_add.remove(menu_func) + +if __name__ == "__main__": + register() |