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Diffstat (limited to 'amaranth/node_editor/simplify_nodes.py')
-rw-r--r--amaranth/node_editor/simplify_nodes.py147
1 files changed, 147 insertions, 0 deletions
diff --git a/amaranth/node_editor/simplify_nodes.py b/amaranth/node_editor/simplify_nodes.py
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+++ b/amaranth/node_editor/simplify_nodes.py
@@ -0,0 +1,147 @@
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+"""
+Nodes Simplify Panel [WIP Feature]
+
+Disable/Enable certain nodes at a time. Useful to quickly "simplify"
+compositing.
+This feature is a work in progress, the main issue now is when switching
+many different kinds one after the other.
+
+On the Nodes Editor Properties N panel.
+"""
+
+import bpy
+
+
+def init():
+ nodes_compo_types = (
+ ("ALL", "All Types", "", 0),
+ ("BLUR", "Blur", "", 1),
+ ("BOKEHBLUR", "Bokeh Blur", "", 2),
+ ("VECBLUR", "Vector Blur", "", 3),
+ ("DEFOCUS", "Defocus", "", 4),
+ ("R_LAYERS", "Render Layer", "", 5),
+ )
+ node = bpy.types.Node
+ nodes_compo = bpy.types.CompositorNodeTree
+ nodes_compo.types = bpy.props.EnumProperty(
+ items=nodes_compo_types, name="Types")
+ nodes_compo.toggle_mute = bpy.props.BoolProperty(default=False)
+ node.status = bpy.props.BoolProperty(default=False)
+
+
+def clear():
+ wm = bpy.context.window_manager
+ for p in ("types", "toggle_mute", "status"):
+ if wm.get(p):
+ del wm[p]
+
+
+class AMTH_NODE_PT_simplify(bpy.types.Panel):
+
+ bl_space_type = "NODE_EDITOR"
+ bl_region_type = "UI"
+ bl_label = "Simplify"
+ bl_options = {"DEFAULT_CLOSED"}
+
+ @classmethod
+ def poll(cls, context):
+ space = context.space_data
+ return space.type == "NODE_EDITOR" \
+ and space.node_tree is not None \
+ and space.tree_type == "CompositorNodeTree"
+
+ def draw(self, context):
+ layout = self.layout
+ node_tree = context.scene.node_tree
+
+ if node_tree is not None:
+ layout.prop(node_tree, "types")
+ layout.operator(AMTH_NODE_OT_toggle_mute.bl_idname,
+ text="Turn On" if node_tree.toggle_mute else "Turn Off",
+ icon="RESTRICT_VIEW_OFF" if node_tree.toggle_mute else "RESTRICT_VIEW_ON")
+
+ if node_tree.types == "VECBLUR":
+ layout.label(text="This will also toggle the Vector pass {}".format(
+ "on" if node_tree.toggle_mute else "off"), icon="INFO")
+
+
+class AMTH_NODE_OT_toggle_mute(bpy.types.Operator):
+
+ bl_idname = "node.toggle_mute"
+ bl_label = "Toggle Mute"
+
+ def execute(self, context):
+ scene = context.scene
+ node_tree = scene.node_tree
+ node_type = node_tree.types
+ rlayers = scene.render
+
+ if "amaranth_pass_vector" not in scene.keys():
+ scene["amaranth_pass_vector"] = []
+
+ # can"t extend() the list, so make a dummy one
+ pass_vector = scene["amaranth_pass_vector"]
+
+ if not pass_vector:
+ pass_vector = []
+
+ if node_tree.toggle_mute:
+ for node in node_tree.nodes:
+ if node_type == "ALL":
+ node.mute = node.status
+ if node.type == node_type:
+ node.mute = node.status
+ if node_type == "VECBLUR":
+ for layer in rlayers.layers:
+ if layer.name in pass_vector:
+ layer.use_pass_vector = True
+ pass_vector.remove(layer.name)
+
+ node_tree.toggle_mute = False
+
+ else:
+ for node in node_tree.nodes:
+ if node_type == "ALL":
+ node.mute = True
+ if node.type == node_type:
+ node.status = node.mute
+ node.mute = True
+ if node_type == "VECBLUR":
+ for layer in rlayers.layers:
+ if layer.use_pass_vector:
+ pass_vector.append(layer.name)
+ layer.use_pass_vector = False
+ pass
+
+ node_tree.toggle_mute = True
+
+ # Write back to the custom prop
+ pass_vector = sorted(set(pass_vector))
+ scene["amaranth_pass_vector"] = pass_vector
+
+ return {"FINISHED"}
+
+
+def register():
+ init()
+ bpy.utils.register_class(AMTH_NODE_PT_simplify)
+ bpy.utils.register_class(AMTH_NODE_OT_toggle_mute)
+
+
+def unregister():
+ clear()
+ bpy.utils.unregister_class(AMTH_NODE_PT_simplify)
+ bpy.utils.unregister_class(AMTH_NODE_OT_toggle_mute)