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Diffstat (limited to 'ant_landscape/__init__.py')
-rw-r--r--ant_landscape/__init__.py198
1 files changed, 98 insertions, 100 deletions
diff --git a/ant_landscape/__init__.py b/ant_landscape/__init__.py
index 49432e81..b9888d52 100644
--- a/ant_landscape/__init__.py
+++ b/ant_landscape/__init__.py
@@ -23,7 +23,7 @@ bl_info = {
"name": "A.N.T.Landscape",
"author": "Jimmy Hazevoet",
"version": (0, 1, 8),
- "blender": (2, 78, 0),
+ "blender": (2, 80, 0),
"location": "View3D > Tool Shelf",
"description": "Another Noise Tool: Landscape and Displace",
"warning": "",
@@ -75,13 +75,13 @@ def menu_func_landscape(self, context):
# Landscape Add Panel
-class panel_func_add_landscape(bpy.types.Panel):
+class AntLandscapeAddPanel(bpy.types.Panel):
bl_idname = "ANTLANDSCAPE_PT_add"
bl_space_type = "VIEW_3D"
bl_context = "objectmode"
- bl_region_type = "TOOLS"
+ bl_region_type = "UI"
bl_label = "Landscape"
- bl_category = "Create"
+ bl_category = "A.N.T. Landscape"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
@@ -94,9 +94,9 @@ class AntLandscapeToolsPanel(bpy.types.Panel):
bl_idname = "ANTLANDSCAPE_PT_tools"
bl_space_type = "VIEW_3D"
bl_context = "objectmode"
- bl_region_type = "TOOLS"
+ bl_region_type = "UI"
bl_label = "Landscape Tools"
- bl_category = "Tools"
+ bl_category = "A.N.T. Landscape"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
@@ -412,128 +412,128 @@ class AntDisplaceSettingsPanel(bpy.types.Panel):
# Properties group
class AntLandscapePropertiesGroup(bpy.types.PropertyGroup):
- ant_terrain_name = StringProperty(
+ ant_terrain_name: StringProperty(
name="Name",
default="Landscape"
)
- land_material = StringProperty(
+ land_material: StringProperty(
name='Material',
default="",
description="Terrain material"
)
- water_material = StringProperty(
+ water_material: StringProperty(
name='Material',
default="",
description="Water plane material"
)
- texture_block = StringProperty(
+ texture_block: StringProperty(
name="Texture",
default=""
)
- at_cursor = BoolProperty(
+ at_cursor: BoolProperty(
name="Cursor",
default=True,
description="Place at cursor location",
)
- smooth_mesh = BoolProperty(
+ smooth_mesh: BoolProperty(
name="Smooth",
default=True,
description="Shade smooth"
)
- tri_face = BoolProperty(
+ tri_face: BoolProperty(
name="Triangulate",
default=False,
description="Triangulate faces"
)
- sphere_mesh = BoolProperty(
+ sphere_mesh: BoolProperty(
name="Sphere",
default=False,
description="Generate uv sphere - remove doubles when ready"
)
- subdivision_x = IntProperty(
+ subdivision_x: IntProperty(
name="Subdivisions X",
default=128,
min=4,
max=6400,
description="Mesh X subdivisions"
)
- subdivision_y = IntProperty(
+ subdivision_y: IntProperty(
default=128,
name="Subdivisions Y",
min=4,
max=6400,
description="Mesh Y subdivisions"
)
- mesh_size = FloatProperty(
+ mesh_size: FloatProperty(
default=2.0,
name="Mesh Size",
min=0.01,
max=100000.0,
description="Mesh size"
)
- mesh_size_x = FloatProperty(
+ mesh_size_x: FloatProperty(
default=2.0,
name="Mesh Size X",
min=0.01,
description="Mesh x size"
)
- mesh_size_y = FloatProperty(
+ mesh_size_y: FloatProperty(
name="Mesh Size Y",
default=2.0,
min=0.01,
description="Mesh y size"
)
- random_seed = IntProperty(
+ random_seed: IntProperty(
name="Random Seed",
default=0,
min=0,
description="Randomize noise origin"
)
- noise_offset_x = FloatProperty(
+ noise_offset_x: FloatProperty(
name="Offset X",
default=0.0,
description="Noise X Offset"
)
- noise_offset_y = FloatProperty(
+ noise_offset_y: FloatProperty(
name="Offset Y",
default=0.0,
description="Noise Y Offset"
)
- noise_offset_z = FloatProperty(
+ noise_offset_z: FloatProperty(
name="Offset Z",
default=0.0,
description="Noise Z Offset"
)
- noise_size_x = FloatProperty(
+ noise_size_x: FloatProperty(
default=1.0,
name="Size X",
min=0.01,
max=1000.0,
description="Noise x size"
)
- noise_size_y = FloatProperty(
+ noise_size_y: FloatProperty(
name="Size Y",
default=1.0,
min=0.01,
max=1000.0,
description="Noise y size"
)
- noise_size_z = FloatProperty(
+ noise_size_z: FloatProperty(
name="Size Z",
default=1.0,
min=0.01,
max=1000.0,
description="Noise Z size"
)
- noise_size = FloatProperty(
+ noise_size: FloatProperty(
name="Noise Size",
default=1.0,
min=0.01,
max=1000.0,
description="Noise size"
)
- noise_type = EnumProperty(
+ noise_type: EnumProperty(
name="Noise Type",
default='hetero_terrain',
description="Noise type",
@@ -558,46 +558,26 @@ class AntLandscapePropertiesGroup(bpy.types.PropertyGroup):
('planet_noise', "Planet Noise", "Planet Noise by: Farsthary", 17),
('blender_texture', "Blender Texture - Texture Nodes", "Blender texture data block", 18)]
)
- basis_type = EnumProperty(
+ basis_type: EnumProperty(
name="Noise Basis",
- default="0",
+ default=ant_noise.noise_basis_default,
description="Noise basis algorithms",
- items = [
- ("0", "Blender", "Blender default noise", 0),
- ("1", "Perlin", "Perlin noise", 1),
- ("2", "New Perlin", "New Perlin noise", 2),
- ("3", "Voronoi F1", "Voronoi F1", 3),
- ("4", "Voronoi F2", "Voronoi F2", 4),
- ("5", "Voronoi F3", "Voronoi F3", 5),
- ("6", "Voronoi F4", "Voronoi F4", 6),
- ("7", "Voronoi F2-F1", "Voronoi F2-F1", 7),
- ("8", "Voronoi Crackle", "Voronoi Crackle", 8),
- ("9", "Cell Noise", "Cell noise", 9)]
- )
- vl_basis_type = EnumProperty(
+ items = ant_noise.noise_basis
+ )
+ vl_basis_type: EnumProperty(
name="vlNoise Basis",
- default="0",
+ default=ant_noise.noise_basis_default,
description="VLNoise basis algorithms",
- items = [
- ("0", "Blender", "Blender default noise", 0),
- ("1", "Perlin", "Perlin noise", 1),
- ("2", "New Perlin", "New Perlin noise", 2),
- ("3", "Voronoi F1", "Voronoi F1", 3),
- ("4", "Voronoi F2", "Voronoi F2", 4),
- ("5", "Voronoi F3", "Voronoi F3", 5),
- ("6", "Voronoi F4", "Voronoi F4", 6),
- ("7", "Voronoi F2-F1", "Voronoi F2-F1", 7),
- ("8", "Voronoi Crackle", "Voronoi Crackle", 8),
- ("9", "Cell Noise", "Cell noise", 9)]
- )
- distortion = FloatProperty(
+ items = ant_noise.noise_basis
+ )
+ distortion: FloatProperty(
name="Distortion",
default=1.0,
min=0.01,
max=100.0,
description="Distortion amount"
)
- hard_noise = EnumProperty(
+ hard_noise: EnumProperty(
name="Soft Hard",
default="0",
description="Soft Noise, Hard noise",
@@ -605,56 +585,56 @@ class AntLandscapePropertiesGroup(bpy.types.PropertyGroup):
("0", "Soft", "Soft Noise", 0),
("1", "Hard", "Hard noise", 1)]
)
- noise_depth = IntProperty(
+ noise_depth: IntProperty(
name="Depth",
default=8,
min=0,
max=16,
description="Noise Depth - number of frequencies in the fBm"
)
- amplitude = FloatProperty(
+ amplitude: FloatProperty(
name="Amp",
default=0.5,
min=0.01,
max=1.0,
description="Amplitude"
)
- frequency = FloatProperty(
+ frequency: FloatProperty(
name="Freq",
default=2.0,
min=0.01,
max=5.0,
description="Frequency"
)
- dimension = FloatProperty(
+ dimension: FloatProperty(
name="Dimension",
default=1.0,
min=0.01,
max=2.0,
description="H - fractal dimension of the roughest areas"
)
- lacunarity = FloatProperty(
+ lacunarity: FloatProperty(
name="Lacunarity",
min=0.01,
max=6.0,
default=2.0,
description="Lacunarity - gap between successive frequencies"
)
- offset = FloatProperty(
+ offset: FloatProperty(
name="Offset",
default=1.0,
min=0.01,
max=6.0,
description="Offset - raises the terrain from sea level"
)
- gain = FloatProperty(
+ gain: FloatProperty(
name="Gain",
default=1.0,
min=0.01,
max=6.0,
description="Gain - scale factor"
)
- marble_bias = EnumProperty(
+ marble_bias: EnumProperty(
name="Bias",
default="0",
description="Marble bias",
@@ -664,7 +644,7 @@ class AntLandscapePropertiesGroup(bpy.types.PropertyGroup):
("2", "Tri", "Tri", 2),
("3", "Saw", "Saw", 3)]
)
- marble_sharp = EnumProperty(
+ marble_sharp: EnumProperty(
name="Sharp",
default="0",
description="Marble sharpness",
@@ -676,7 +656,7 @@ class AntLandscapePropertiesGroup(bpy.types.PropertyGroup):
("4", "Sharp inv.", "Sharp", 4),
("5", "Sharper inv.", "Sharper", 5)]
)
- marble_shape = EnumProperty(
+ marble_shape: EnumProperty(
name="Shape",
default="0",
description="Marble shape",
@@ -690,33 +670,33 @@ class AntLandscapePropertiesGroup(bpy.types.PropertyGroup):
("6", "Y", "Y", 6),
("7", "X", "X", 7)]
)
- height = FloatProperty(
+ height: FloatProperty(
name="Height",
default=0.5,
min=-10000.0,
max=10000.0,
description="Noise intensity scale"
)
- height_invert = BoolProperty(
+ height_invert: BoolProperty(
name="Invert",
default=False,
description="Height invert",
)
- height_offset = FloatProperty(
+ height_offset: FloatProperty(
name="Offset",
default=0.0,
min=-10000.0,
max=10000.0,
description="Height offset"
)
- fx_mixfactor = FloatProperty(
+ fx_mixfactor: FloatProperty(
name="Mix Factor",
default=0.0,
min=-1.0,
max=1.0,
description="Effect mix factor: -1.0 = Noise, +1.0 = Effect"
)
- fx_mix_mode = EnumProperty(
+ fx_mix_mode: EnumProperty(
name="Effect Mix",
default="0",
description="Effect mix mode",
@@ -732,7 +712,7 @@ class AntLandscapePropertiesGroup(bpy.types.PropertyGroup):
("8", "Max", "Maximum", 8)
]
)
- fx_type = EnumProperty(
+ fx_type: EnumProperty(
name="Effect Type",
default="0",
description="Effect type",
@@ -761,7 +741,7 @@ class AntLandscapePropertiesGroup(bpy.types.PropertyGroup):
("21", "Flat Voronoi", "Flat voronoi", 21)
]
)
- fx_bias = EnumProperty(
+ fx_bias: EnumProperty(
name="Effect Bias",
default="0",
description="Effect bias type",
@@ -772,64 +752,64 @@ class AntLandscapePropertiesGroup(bpy.types.PropertyGroup):
("3", "Saw", "Saw", 3),
("4", "None", "None", 4)]
)
- fx_turb = FloatProperty(
+ fx_turb: FloatProperty(
name="Distortion",
default=0.0,
min=0.0,
max=1000.0,
description="Effect turbulence distortion"
)
- fx_depth = IntProperty(
+ fx_depth: IntProperty(
name="Depth",
default=0,
min=0,
max=16,
description="Effect depth - number of frequencies"
)
- fx_amplitude = FloatProperty(
+ fx_amplitude: FloatProperty(
name="Amp",
default=0.5,
min=0.01,
max=1.0,
description="Amplitude"
)
- fx_frequency = FloatProperty(
+ fx_frequency: FloatProperty(
name="Freq",
default=2.0,
min=0.01,
max=5.0,
description="Frequency"
)
- fx_size = FloatProperty(
+ fx_size: FloatProperty(
name="Effect Size",
default=1.0,
min=0.01,
max=1000.0,
description="Effect size"
)
- fx_loc_x = FloatProperty(
+ fx_loc_x: FloatProperty(
name="Offset X",
default=0.0,
description="Effect x offset"
)
- fx_loc_y = FloatProperty(
+ fx_loc_y: FloatProperty(
name="Offset Y",
default=0.0,
description="Effect y offset"
)
- fx_height = FloatProperty(
+ fx_height: FloatProperty(
name="Intensity",
default=1.0,
min=-1000.0,
max=1000.0,
description="Effect intensity scale"
)
- fx_invert = BoolProperty(
+ fx_invert: BoolProperty(
name="Invert",
default=False,
description="Effect invert"
)
- fx_offset = FloatProperty(
+ fx_offset: FloatProperty(
name="Offset",
default=0.0,
min=-1000.0,
@@ -837,7 +817,7 @@ class AntLandscapePropertiesGroup(bpy.types.PropertyGroup):
description="Effect height offset"
)
- edge_falloff = EnumProperty(
+ edge_falloff: EnumProperty(
name="Falloff",
default="3",
description="Flatten edges",
@@ -847,42 +827,42 @@ class AntLandscapePropertiesGroup(bpy.types.PropertyGroup):
("2", "X", "X Falloff", 2),
("3", "X Y", "X Y Falloff", 3)]
)
- falloff_x = FloatProperty(
+ falloff_x: FloatProperty(
name="Falloff X",
default=4.0,
min=0.1,
max=100.0,
description="Falloff x scale"
)
- falloff_y = FloatProperty(
+ falloff_y: FloatProperty(
name="Falloff Y",
default=4.0,
min=0.1,
max=100.0,
description="Falloff y scale"
)
- edge_level = FloatProperty(
+ edge_level: FloatProperty(
name="Edge Level",
default=0.0,
min=-10000.0,
max=10000.0,
description="Edge level, sealevel offset"
)
- maximum = FloatProperty(
+ maximum: FloatProperty(
name="Maximum",
default=1.0,
min=-10000.0,
max=10000.0,
description="Maximum, flattens terrain at plateau level"
)
- minimum = FloatProperty(
+ minimum: FloatProperty(
name="Minimum",
default=-1.0,
min=-10000.0,
max=10000.0,
description="Minimum, flattens terrain at seabed level"
)
- vert_group = StringProperty(
+ vert_group: StringProperty(
name="Vertex Group",
default=""
)
@@ -893,7 +873,7 @@ class AntLandscapePropertiesGroup(bpy.types.PropertyGroup):
max=1000.0,
description="Strata layers / terraces"
)
- strata_type = EnumProperty(
+ strata_type: EnumProperty(
name="Strata",
default="0",
description="Strata types",
@@ -905,29 +885,29 @@ class AntLandscapePropertiesGroup(bpy.types.PropertyGroup):
("4", "Quantize", "Quantize", 4),
("5", "Quantize Mix", "Quantize mixed", 5)]
)
- water_plane = BoolProperty(
+ water_plane: BoolProperty(
name="Water Plane",
default=False,
description="Add water plane"
)
- water_level = FloatProperty(
+ water_level: FloatProperty(
name="Level",
default=0.01,
min=-10000.0,
max=10000.0,
description="Water level"
)
- remove_double = BoolProperty(
+ remove_double: BoolProperty(
name="Remove Doubles",
default=False,
description="Remove doubles"
)
- refresh = BoolProperty(
+ refresh: BoolProperty(
name="Refresh",
default=False,
description="Refresh"
)
- auto_refresh = BoolProperty(
+ auto_refresh: BoolProperty(
name="Auto",
default=True,
description="Automatic refresh"
@@ -936,15 +916,33 @@ class AntLandscapePropertiesGroup(bpy.types.PropertyGroup):
# ------------------------------------------------------------
# Register:
+classes = (
+ AntLandscapeAddPanel,
+ AntLandscapeToolsPanel,
+ AntMainSettingsPanel,
+ AntNoiseSettingsPanel,
+ AntDisplaceSettingsPanel,
+ AntLandscapePropertiesGroup,
+ add_mesh_ant_landscape.AntAddLandscape,
+ mesh_ant_displace.AntMeshDisplace,
+ ant_functions.AntLandscapeRefresh,
+ ant_functions.AntLandscapeRegenerate,
+ ant_functions.AntVgSlopeMap,
+ ant_functions.Eroder,
+)
+
def register():
- bpy.utils.register_module(__name__)
+ for cls in classes:
+ bpy.utils.register_class(cls)
+
bpy.types.VIEW3D_MT_mesh_add.append(menu_func_landscape)
bpy.types.Object.ant_landscape = PointerProperty(type=AntLandscapePropertiesGroup, name="ANT_Landscape", description="Landscape properties")
bpy.types.VIEW3D_MT_paint_weight.append(menu_func_eroder)
def unregister():
- bpy.utils.unregister_module(__name__)
+ for cls in reversed(classes):
+ bpy.utils.unregister_class(cls)
bpy.types.VIEW3D_MT_mesh_add.remove(menu_func_landscape)
bpy.types.VIEW3D_MT_paint_weight.remove(menu_func_eroder)