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Diffstat (limited to 'archimesh/achm_window_maker.py')
-rw-r--r--archimesh/achm_window_maker.py22
1 files changed, 11 insertions, 11 deletions
diff --git a/archimesh/achm_window_maker.py b/archimesh/achm_window_maker.py
index fa8bf390..5095f47e 100644
--- a/archimesh/achm_window_maker.py
+++ b/archimesh/achm_window_maker.py
@@ -906,7 +906,7 @@ def create_rail_window_frame(mywindow, mymesh, sx, sy, sz, frame, mat, matdata,
mymesh.from_pydata(myvertex, [], myfaces)
mymesh.update(calc_edges=True)
- if mat:
+ if mat and bpy.context.scene.render.engine == 'CYCLES':
set_material(mywindow, matdata)
# --------------
# Blind Box
@@ -919,7 +919,7 @@ def create_rail_window_frame(mywindow, mymesh, sx, sy, sz, frame, mat, matdata,
mybox.location.x = 0
mybox.location.y = -blind_back - sy
mybox.location.z = sz
- if mat:
+ if mat and bpy.context.scene.render.engine == 'CYCLES':
set_material(mybox, matdata)
# Lock
mybox.lock_location = (True, True, True)
@@ -1030,7 +1030,7 @@ def create_leaf_window_frame(mywindow, mymesh, sx, sy, sz, frame, frame_l, leafr
mymesh.from_pydata(myvertex, [], myfaces)
mymesh.update(calc_edges=True)
- if mat is True:
+ if mat and bpy.context.scene.render.engine == 'CYCLES':
set_material(mywindow, matdata)
# --------------
@@ -1044,7 +1044,7 @@ def create_leaf_window_frame(mywindow, mymesh, sx, sy, sz, frame, frame_l, leafr
mybox.location.x = 0
mybox.location.y = -blind_back - sy
mybox.location.z = sz
- if mat:
+ if mat and bpy.context.scene.render.engine == 'CYCLES':
set_material(mybox, matdata)
# Lock
mybox.lock_location = (True, True, True)
@@ -1226,7 +1226,7 @@ def create_rail_window_leaf(objname, hand, sx, sy, sz, f, px, py, pz, mat, matda
else:
myhandle.location.z = 1
- if mat is True and bpy.context.scene.render.engine == 'CYCLES':
+ if mat and bpy.context.scene.render.engine == 'CYCLES':
set_material(mywindow, matdata)
# Glass
glass = create_glass_material("Glass_material", False)
@@ -1338,7 +1338,7 @@ def create_leaf_window_leaf(objname, hand, sx, sy, sz, f, px, py, pz, mat, matda
set_smooth(myhandle)
set_modifier_subsurf(myhandle)
- if mat is True:
+ if mat and bpy.context.scene.render.engine == 'CYCLES':
set_material(mywindow, matdata)
# Glass
glass = create_glass_material("Glass_material", False)
@@ -1765,7 +1765,7 @@ def create_leaf_handle(objname, mat):
mesh.update(calc_edges=True)
# Create materials
- if mat:
+ if mat and bpy.context.scene.render.engine == 'CYCLES':
alumat = create_glossy_material("Handle_material", False, 0.733, 0.779, 0.8)
set_material(myobject, alumat)
@@ -2106,7 +2106,7 @@ def create_rail_handle(objname, mat):
mesh.update(calc_edges=True)
# Create materials
- if mat:
+ if mat and bpy.context.scene.render.engine == 'CYCLES':
plastic = create_diffuse_material("Plastic_Handle_material", False, 0.01, 0.01, 0.01, 0.082, 0.079, 0.02, 0.01)
set_material(myobject, plastic)
@@ -2143,7 +2143,7 @@ def create_sill(objname, x, y, z, mat):
mesh.from_pydata(myvertex, [], myfaces)
mesh.update(calc_edges=True)
- if mat:
+ if mat and bpy.context.scene.render.engine == 'CYCLES':
mymat = create_diffuse_material("Sill_material", False, 0.8, 0.8, 0.8)
set_material(myobject, mymat)
@@ -2241,7 +2241,7 @@ def create_blind_rail(objname, sx, sz, px, py, pz, mat, matdata, blind_rail):
mymesh.from_pydata(myvertex, [], myfaces)
mymesh.update(calc_edges=True)
- if mat:
+ if mat and bpy.context.scene.render.engine == 'CYCLES':
set_material(myblind, matdata)
return myblind
@@ -2305,7 +2305,7 @@ def create_blind(objname, sx, sz, px, py, pz, mat, blind_ratio):
myblind.lock_location = (True, True, False) # only Z axis
- if mat:
+ if mat and bpy.context.scene.render.engine == 'CYCLES':
mat = create_diffuse_material("Blind_plastic_material", False, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.15)
set_material(myblind, mat)